volas
5fee41d4ba
sanitize() refactor: third pass (misc)
2015-03-25 01:05:21 +03:00
volas
f8822626bb
sanitize() refactor: second pass(other sanitize functions)
2015-03-23 01:38:09 +03:00
volas
855755f808
sanitize() refactor: first pass (sanitize)
2015-03-22 23:31:19 +03:00
Zuhayr
a8f44cae98
Resolving bugs with spawn order and delays.
2015-03-21 11:49:42 +10:30
Zuhayr
d8018db5c9
Finally got things working from vote to roundstart to join to death.
2015-03-21 11:14:59 +10:30
Zuhayr
2c269e5159
More work on Heist. Remapped the Vox shuttle and added a base for it. Tweaked spawn values etc.
2015-03-21 11:13:48 +10:30
Zuhayr
8d698f0c06
First pass on making heist a pirate mode (human based)
2015-03-21 11:13:05 +10:30
Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30
Zuhayr
cd0bf9622d
Merge pull request #8557 from Baystation12/dev-freeze
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Dev freeze
2015-03-21 11:03:58 +10:30
PsiOmega
7ab57a4917
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/storage/fancy.dm
code/modules/mob/living/carbon/human/life.dm
2015-03-20 08:44:52 +01:00
Zuhayr
fb52e095d0
Fixes #8543
2015-03-20 12:37:55 +10:30
PsiOmega
1f5de7f64f
Ports /tg/ & Paradise ghost sight.
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Ghosts can now toggle darkness and seeing ghostly things independently.
Includes some extra work to allow observers to see AI eyes while (mostly) preventing cultists from doing the same.
2015-03-19 16:14:02 +01:00
PsiOmega
34a4bb26bd
Silicon law management update.
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Adds missing Topic/href checks, reducing risk of exploits.
Ensures a silicon cannot get stuck on the second law management page should it suddenly be un-malfed.
Changes Malf definition. This allows borgs to view and state alternative law sets, while disallowing law edits (for as long as they are slaved/not traitors themselves).
2015-03-18 08:17:46 +01:00
MrSnapwalk
9463ab028a
Adds Andrewmeythaler's custom item.
2015-03-17 22:19:13 -05:00
Ravensdale
2201ab21d4
Makes radiation shielded an area flag
2015-03-17 18:54:45 -07:00
PsiOmegaDelta
48dce2d1fe
Merge pull request #8507 from Techhead0/firepat2
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Can pat burning mobs to put them out.
2015-03-17 16:35:14 +01:00
Zuhayr
ce062881ae
Merge pull request #8511 from PsiOmegaDelta/TrackMob
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AIs can now use the crew monitor console for tracking.
2015-03-17 23:08:44 +10:30
Chinsky
d2518798ec
Merge pull request #8486 from PsiOmegaDelta/NanoLaws
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NanoUI - Silicon law manager
2015-03-17 14:24:30 +03:00
Chinsky
d3b202db4d
Merge pull request #8512 from Zuhayr/dev-freeze
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Fixes.
2015-03-17 14:19:59 +03:00
Techhead0
7de83ec6b0
Can pat burning mobs to put them out.
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Click on them with help intent to do so. This has a mild chance of
lighting you on fire yourself. If you're already doused in fuel, this is
guaranteed. Also, burning people can set others on fire by hugging them.
Now with improved if(do_mob)
2015-03-17 07:13:48 -04:00
PsiOmega
934de7eb37
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-03-17 12:03:34 +01:00
PsiOmega
018bd4ebdd
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-17 12:01:09 +01:00
PsiOmega
9d2ba41a3a
Ghosts with antagHUD enabled can now see AI/borg laws on examine.
2015-03-17 11:39:22 +01:00
Zuhayr
92f53d6b80
Fixes #8478
2015-03-17 20:08:46 +10:30
Zuhayr
033f758abd
Fixes #8477
2015-03-17 20:04:07 +10:30
Zuhayr
145b4442e5
Fixes #8388
2015-03-17 19:49:18 +10:30
PsiOmega
f2d3f7833b
AIs can now use the crew monitor console for tracking.
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Due to balance concerns, the headache of handling fake identities, meta, etc., this only works for crew members with tracking sensors enabled.
2015-03-17 10:11:18 +01:00
Zuhayr
beaba0b88f
Fixes #8440
2015-03-17 19:35:25 +10:30
Zuhayr
b766f9efcf
Fixes #8378
2015-03-17 19:20:33 +10:30
Zuhayr
7cbe2c94fb
Fixes #8388
2015-03-17 19:19:28 +10:30
Zuhayr
0267f156b5
Fixes #8446
2015-03-17 19:17:36 +10:30
Zuhayr
1f1fe76ec6
Fixes #8495
2015-03-17 19:16:56 +10:30
Chinsky
158a2731e3
Merge pull request #8335 from GinjaNinja32/reagent_dispenser
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Reagent dispenser rework
2015-03-17 10:05:18 +03:00
Chinsky
376657bdd7
Merge pull request #8353 from Glloyd/goonschedu
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Goon Process Scheduler for BS12
2015-03-17 10:04:21 +03:00
PsiOmega
7f68403ae4
NanoUI - Silicon law manager
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NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
GinjaNinja32
2f4a4a6a6c
Remove medicine crate and medicine cartridge crates
2015-03-16 21:24:30 +00:00
GinjaNinja32
458970a617
Merge remote-tracking branch 'upstream/dev' into reagent_dispenser
2015-03-16 21:21:56 +00:00
PsiOmega
cfb3bad3e2
Fixes #8498 .
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Simple animals should now die properly when killed.
2015-03-16 13:46:08 +01:00
PsiOmega
a1cbc80ed3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-03-16 12:39:32 +01:00
PsiOmega
172110b582
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-16 12:37:43 +01:00
Den
a41434331f
Add middle mouse button action for buildmode
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Middle Mouse Button on buildmode button= On/Off object type saying"
Middle Mouse Button on turf/obj = Capture object type"
2015-03-15 22:22:25 +02:00
Chinsky
1ead71a993
Merge pull request #8479 from Techhead0/dev
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More things in belts.
2015-03-15 04:50:03 +03:00
PsiOmegaDelta
e61494561d
Merge pull request #8460 from comma/master
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Fixes organ bioprinter and the organs.
2015-03-15 02:43:47 +01:00
Graham Lloyd
207a04a428
fixes the issue brought up on the PR.
2015-03-14 19:14:31 -04:00
Techhead0
10c81f8d22
Forgot a comma.
2015-03-14 15:04:09 -04:00
Techhead0
d4e46182af
More things in belts.
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I widened the selection of things you can put in various belts. Most
notably, emergency gear in medical belts and botany gear in tool belts.
2015-03-14 14:38:30 -04:00
PsiOmegaDelta
2925a296dc
Merge pull request #8470 from Neerti/3-13-2015_borg_hotkeys
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Ports /tg/'s Cyborg Hotkeys
2015-03-14 19:04:36 +01:00
mwerezak
6c794a8608
Fixes damage multiplier mixup, bumped var not being reset
2015-03-14 02:56:05 -04:00
mwerezak
e6e0c87062
Aggressive grab auto hit only applies to close targets and melee attacks
2015-03-14 01:53:11 -04:00
mwerezak
c4e4c77320
Having a neck grab on someone causes them to be hit by projectiles first instead of you.
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If however the bullet misses or passes through the person being grabbed then it continues on and may still hit the person doing the grabbing.
2015-03-14 01:30:09 -04:00