Commit Graph

16674 Commits

Author SHA1 Message Date
PrismaticGynoid
5ffb0ee7e7 Replaces NT Relation with Economic Status
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.

Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
Anewbe
2b2a5dc565 Merge pull request #4503 from Neerti/1/1/2018_bonfires
Adds Bonfires
2018-01-05 13:36:19 -05:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Leshana
4906d5ca83 Fix exploit allowing choosing unlimited languages on character setup.
* Checks list length after input() returns so you can't cheese it.
* Sanitizes list to proper length so existing characters over the limit will be fixed.
2018-01-04 20:52:35 -05:00
Neerti
58a8e6a066 Merge pull request #4499 from Neerti/1/3/2018_why
Fixes Exploit with Power Tools
2018-01-03 15:50:02 -05:00
Neerti
5a0a04d2dd Fixes Exploit with Power Tools 2018-01-03 15:40:43 -05:00
Neerti
9ab7c0bf0c Merge pull request #4470 from VOREStation/vplk-ss-machines
Convert machinery controller to StonedMC subsystem
2018-01-02 23:21:47 -05:00
Neerti
d7b5cca562 Merge pull request #4496 from Atermonera/admin_dsay
Admins can see dsay again
2018-01-02 23:20:39 -05:00
Atermonera
3210625822 Admins can see dsay again 2018-01-02 17:11:50 -08:00
Atermonera
c9941e2450 S&R loadout spacing (#4486)
* Revert "Update #3? 4?"

* Revert "Revert "Update #3? 4?""

* Adds the disabled mech tools.

* indentation

* S&R is inline w/ explorer roles in char setup
2018-01-02 20:04:32 -05:00
Anewbe
2f84a7dc95 Merge pull request #4489 from VOREStation/qdel-hints-gen5
Additional Destroy proc fixes
2018-01-02 20:04:02 -05:00
Anewbe
f46dabddc0 Merge pull request #4494 from VOREStation/vplk-small-fixes
Fix runtimes in MouseDrop when dragging out of the screen
2018-01-02 20:03:47 -05:00
Anewbe
ae5bc40a53 Merge pull request #4483 from Verkister/smoothlimbs
Eliminates one possible culprit behind dismemberment crashes.
2018-01-02 20:02:48 -05:00
Anewbe
1f22838bcc Merge pull request #4482 from Neerti/1/1/2018_rainbow_slime_fix
Rainbow Slime Extracts No Longer Make Wild Slimes
2018-01-02 20:01:38 -05:00
Neerti
259b0a6702 Merge pull request #4465 from VOREStation/pol-railguns
Tweak out-of-ammo behavior on railguns
2018-01-02 03:19:23 -05:00
Neerti
0a147678e5 Merge pull request #4477 from Cyantime/mechpipe
Bars mechs from entering disposal chutes.
2018-01-02 03:16:50 -05:00
MarinaGryphon
3f98312535 Ports hoists, as well as some macros, from Aurorastation. (#4451)
* Ports hoists.

* Ports use_check
2018-01-01 12:17:35 -08:00
Verkister
2c02938b1b Update organ_external.dm 2018-01-01 18:49:22 +02:00
Verkister
a6d45cf39a Eliminates one possible culprit behind dismemberment crashes.
-Okay so. The dismemberment related crashing has decreased in the mob icon cache related cases, but another circumstance has been revealed pointing towards the severed limbs themselves.
-(Someone got splattered yesterday downstream and nuked half server into chain crashing)
-Anyhow. I personally had completely forgotten to update my client last year from an awfully outdated pre-PIXEL_SCALING version, but I happened to do it way after people began crashing and cannot remember encountering a single crash from the before time.
-Which led to a theory that our poor little Byond simply has trouble adjusting to fresh features and occasionally gets overwhelmed by the task of tossing around a bunch of severed limbs inheriting their owner's visual properties while also having to randomly rotate each one.
-This thing just disables pixel scaling from severed limbs upon dismemberment.
-Because of the evil nature of the bug unpredictably manifesting in action and often leaves some witnesses un-crashed, I have no proof if this helps anything but I'll just toss it up and see if it sticks.
2018-01-01 18:40:48 +02:00
Neerti
41137eeedb Rainbow Slime Extracts No Longer Make Wild Slimes
Also renames wild slime to feral slime.
2018-01-01 08:20:55 -05:00
Cyantime
c0a446d106 Mechs don't fit in disposal chutes 2017-12-31 17:17:23 -05:00
mistyLuminescence
c443875898 Dropper and bloodpack improvements (#4453)
*Droppers transfer fractions adding to 1

*IV packs can be relabeled
2017-12-31 11:49:20 -08:00
Neerti
3ee3173a9f Merge pull request #4449 from Verkister/sleeby
Enables rest icons for simplemobs that have them.
2017-12-31 07:30:09 -05:00
Leshana
064f2fe9ca Additional types which need Destroy to return qdel hints (and other Destroy fixes) 2017-12-30 16:02:27 -05:00
Leshana
31a46e183b Fix runtimes in MouseDrop when dragging out of the screen
* MouseDrop()'s over_object may be null if dropping over a stat panel or over other empty space. Fix runtimes from assuming it is not null.
* Fixes Runtime in clothing_accessories.dm,54: Cannot read null.name
* Fixes Runtime in evidencebag.dm,21: Cannot read null.loc
2017-12-30 11:26:41 -05:00
Belsima
ff35fe9f56 Adds the disabled mech tools. (#4445)
* Adds the disabled mech tools.
2017-12-29 21:44:04 -08:00
Mechoid
3eb479b85f Merge pull request #4468 from Neerti/12/29/2017_the_resource_war
Might Fix Resource Lag
2017-12-29 18:05:42 -08:00
Leshana
a1734c97e9 Moved makepowernets() into SSmachines initialization proc. 2017-12-29 15:32:06 -05:00
Leshana
a97a574278 Transformed the machinery processor into an StonedMC subsystem
* This is PHASE 1 of a multi-phase conversion.  In this first phase we implement the subsystem, but leave it processing the existing global list variables.  In the next phase we will switch to use datum variables in the subsystem.  The main reason for splitting into two phases is ease of code review; change the meaningful code without the hundreds of machines -> SSmachines.machinery substitutions.
* We did declare macros for adding/removing things to the processing lists, and convert everywhere to use the macros.
* Added var/is_processing to /datum to keep track of whether an instance is already in a processing list (prevents it being in the list twice!) and also debugging, making sure its not in two lists etc.
* NOTE: The global machines list is **no longer sorted** for performance reasons.  As far as I know, the only module that actually ever cared was cameras.   Our camera system already handles its own sorting in the cameranets anyway, so it should no longer be needed.
2017-12-29 15:31:59 -05:00
Neerti
3c2dac2e01 Merge pull request #4463 from VOREStation/bay-tg-mc-update
Port /tg Master Controller & Garbage Collection Enhancements
2017-12-29 11:20:11 -05:00
Neerti
68a4ea95ba Might Fix Resource Lag
Removes the dynamic setting of preload_rsc, because BYOND does not appear to respect it if it's not compiled in, and the dynamic nature of it is unused to my knowledge. If you need to change it, you can change a define in _compile_options.dm
This should now properly set it to '1', which should load all the resources at once, which might make some significant slowdown when first connecting, but should be preferable to constantly getting mini-lags when moving to new areas or hearing new sounds (like when getting shot at!).
2017-12-29 03:58:25 -05:00
Neerti
1c5bd19ca2 Fixes Welding
Welding in a RIG/spacesuit is currently broken. This PR fixes it. It was broken for two reasons.
First, the proc to get flash protection assumed the RIG was a clothing item, and as such thought it had variables it doesn't. So it would runtime.
Second, spacesuit helmets lost their flash protection for some reason. This has been reversed.
2017-12-29 01:51:37 -05:00
Arokha Sieyes
53372f4317 Tweak out-of-ammo behavior on railguns
I personally like to imagine we live in a world where 'eject' is not a synonym for 'annihilate'.

Just makes the sound the railguns play when empty be a var, and makes them ACTUALLY eject the magazine instead of just deleting it (copypaste error probably, from the magnetic type, which does that).
2017-12-28 18:02:43 -05:00
Leshana
5ebcc92645 Port /tg garbage collection tweaks and statistics improvements
https://github.com/tgstation/tgstation/pull/30118 - Garbage collection tweaks and refactors.
https://github.com/tgstation/tgstation/pull/32022 - Find references fix.
2017-12-27 21:45:37 -05:00
Leshana
a435d73450 Ports /tg controller optimizations
https://github.com/tgstation/tgstation/pull/31092 - Fixes subsystems not returning a qdel hint
https://github.com/tgstation/tgstation/pull/31494 - In which the stoner one gets stoned and tries to address tick contention... again
https://github.com/tgstation/tgstation/pull/31950 - Removes an empty New()
https://github.com/tgstation/tgstation/pull/31951 - Logs subsystem shutdowns
2017-12-27 21:19:55 -05:00
Leshana
00a00bb1c8 Use mutable_appearance for HUD health overlays.
This improves the issue of player mobs using excessive CPU every Life() tick.
* Testing determined the worst performance was actually the manipulation of the "healths" HUD doll's overlays.
* Switching to using a mutable_appearance helps quite a bit for little effort.
2017-12-26 17:07:10 -05:00
BothNevarBackwards
4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Anewbe
ddbf7138d9 Merge pull request #4455 from Woodratt/12242017_SCadditions_WR
SC Stupid Sized Map Update
2017-12-26 13:16:46 -05:00
Atermonera
c8f6ef9e9f Merge branch 'master' into VR_Avatar 2017-12-24 15:50:21 -08:00
Atermonera
34dd521fb8 VR mobs can toggle opaque/translucent appearance 2017-12-24 15:42:13 -08:00
Woodratt
ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
mistyLuminescence
c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
MarinaGryphon
828b927a4d You can now remove card decks from containers. (#4452)
* You can now remove card decks from containers.

* Typecasting.

* Conditional fixes.
2017-12-22 19:33:13 -06:00
Verkister
6789835276 Enables rest icons for simplemobs that have them.
-Mostly just cats and xenos for now.
2017-12-18 10:05:35 +02:00
mistyLuminescence
9a86b05471 Grind up some more stuff! (#4423)
*More types of sheets can be ground up in a grinder
2017-12-17 13:43:10 -08:00
Verkister
d83b142603 More missed limb icon null checks.
-Should probably decrease crashing even further.
2017-12-17 14:32:58 +02:00
Cameron653
91df60a30d Makes galoshes shockproof 2017-12-15 19:37:56 -05:00
Atermonera
32e9e0a602 Merge pull request #4201 from Anewbe/necrosis_surgery
Surgery updates
2017-12-13 19:57:06 -08:00
Anewbe
3b89c5e320 Merge pull request #4384 from Belsima/maid
Adds maid bonnet, more hair pins, and adds maid uniform to locker.
2017-12-12 19:51:35 -06:00
Anewbe
c0615e47cf Merge pull request #4437 from Belsima/whatifgammer
more grammer
2017-12-12 19:31:06 -06:00