Creates a central repository for crew data. This repository only updates data as necessary and only every 5th second, no matter how many times it is requested.
Reduces any lag caused by having multiple crew monitor windows open and as a bonus gives antags a larger window of opportunity for disabling sensors before detection of harm.
Ensures the AI cannot use Topics() while unpowered.
Ensures the AI is properly rejuvenated by the AI verb, as a functional AI will now never be lying down.
This does not include laws such as the syndicate, spider clan, etc. laws.
Makes it less of a headache for a synth to state the standard NT laws while subverted, etc.
Updates nanomanager's handling of opening UIs so that it can be called multiple times, changes force_open to simply ignore that the UI is open and try to open it again. Causes a slight flicker if the UI is open, but the window does not move or change size.
Replaces a couple of station alarm monitors with variants that display all alerts; fire, atmospherics, power, camera and motion rather than just the first 3.
Adds a basic station alarm monitor on the engineering outpost.
Ports https://github.com/d3athrow/vgstation13/pull/4142 with added Bay-flavor.
To operate once must be adjacent to the scrubber.
Silicons can view the status panel from any distance they are able to access the scrubber from.
This preserves the current behavior.
A number of machinery objects were returning STATUS_INTERACTIVE instead of parent.
Fixes missing subtype definition for /var/global/datum/topic_state/default/default_state.
Takes NanoUI interaction code and splits it into more manageable modules.
The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
Adds missing Topic/href checks, reducing risk of exploits.
Ensures a silicon cannot get stuck on the second law management page should it suddenly be un-malfed.
Changes Malf definition. This allows borgs to view and state alternative law sets, while disallowing law edits (for as long as they are slaved/not traitors themselves).