Kelenius
e935baf1d8
Fixes #10418 - bots don't remover from stuns
2015-08-04 12:41:32 +03:00
mwerezak
d1bd146b1a
Changes reinforced glass material name
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Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
GinjaNinja32
70c302ad03
Merge pull request #10415 from PsiOmegaDelta/150803-LightingRuntime
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Fixes #10409 .
2015-08-04 00:47:11 +01:00
GinjaNinja32
a099fc4401
Merge pull request #10413 from PsiOmegaDelta/150803-Cleanup
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Removes debug proc.
2015-08-04 00:46:40 +01:00
mwerezak
76ceaa904b
Fixes admin or event spawned antags not spawning
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Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
RavingManiac
aeea42ded9
Refactors floating and magboot checks. Fixes #10256
2015-08-03 23:19:04 +10:00
PsiOmegaDelta
c25212463a
Fixes #10409 .
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Ports https://github.com/ParadiseSS13/Paradise/pull/1622 .
2015-08-03 10:15:24 +02:00
PsiOmegaDelta
34ad83baae
Removes debug proc.
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It isn't needed.
2015-08-03 09:31:40 +02:00
Atlantis
ad45e5d16b
Implements req_one_access for bots, as per request on GitHub discussion.
2015-08-02 23:23:18 +02:00
mwerezak
8f4394266b
Fixes not being able to insert a complete stack into the protolathe
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The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94
Adds common proc to obtain the material of an object
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Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
PsiOmega
f8d86900a5
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
code/setup.dm
2015-08-01 19:45:42 +02:00
PsiOmegaDelta
f8799035f4
Merge pull request #10400 from Baystation12/master
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Master -> Dev-Freeze
2015-08-01 19:44:22 +02:00
mwerezak
f2bfc5a720
Merge pull request #10397 from Zuhayr/dev-freeze
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Fixes
2015-08-01 13:02:23 -04:00
GinjaNinja32
495f80fff6
Change callproc to check validity earlier
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Callproc now checks validity of a call *before* prompting for arguments, instead of after, and can now check the validity of global (/proc/foo) procs.
2015-08-01 17:19:36 +01:00
Zuhayr
71433e024d
Merge pull request #10388 from mwerezak/light-suit
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Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
Zuhayr
840b5b756b
Fixes #10358 , #10359 and #10257
2015-08-01 23:17:27 +09:30
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
Mloc
f04ca77bfb
revert chargen rendering rework
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fixes #9733
Signed-off-by: Mloc <colmohici@gmail.com >
2015-08-01 11:35:53 +01:00
HarpyEagle
924d8fac74
Adds nightvision to cult constructs
2015-07-31 16:33:07 -04:00
mwerezak
b0434d90b2
Adds stealth rig sprites
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Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870
Fixes #10315
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The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
PsiOmegaDelta
7e6cb6f38c
Compilation/definition fixes.
2015-07-31 10:05:42 +02:00
PsiOmegaDelta
c28b3721b4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/modules/clothing/glasses/glasses.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-07-31 10:00:16 +02:00
mwerezak
47d30a49a0
Fixes #10389
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Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
Mloc
8578c08236
fixes #10374
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 22:46:54 +01:00
Mloc
ac5774c81c
some dview tweaks & fixes
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:50:32 +01:00
Zuhayr
ad63247749
Merge pull request #10382 from Mloc/freezyfixes
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fixes
2015-07-31 03:55:34 +09:30
Mloc
8cf9e32c2e
Merge pull request #10361 from atlantiscze/tiny-little-logspammers
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Fixes #10356
2015-07-30 19:24:24 +01:00
Mloc
6ef93d6613
Merge pull request #10370 from mwerezak/wounds
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Fixes wound max_bleeding_stage oddness
2015-07-30 19:24:13 +01:00
Mloc
ce11a6b516
Merge pull request #10379 from Karolis2011/dev-freeze
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Fix for invisible tagger pipes
2015-07-30 19:23:33 +01:00
HarpyEagle
c29dd9063c
More tweaks to cut wound stages.
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Enforced "blood soaked" clots where the clot stage was also a bleeding
stage, adjusted the thresholds for gaping_big and massive wounds to be
more even.
2015-07-30 11:46:49 -04:00
Karolis2011
a38ac6c8b7
Fix for invisible tagger pipes
2015-07-30 12:37:10 +03:00
PsiOmegaDelta
93e914f021
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
2015-07-30 10:49:37 +02:00
PsiOmegaDelta
841f7f6db2
Compilation fixes.
2015-07-30 10:41:01 +02:00
PsiOmegaDelta
b6bd51828a
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/robot/robot_upgrades.dm
code/modules/admin/admin_verbs.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/syringes.dm
2015-07-30 10:38:44 +02:00
mwerezak
10df6b9403
Fixes #10363
2015-07-30 00:57:31 -04:00
HarpyEagle
171991faf8
Attempts to prevent future max_bleeding_stage confusion
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max_bleeding_stage no longer switches itself around in New().
Instead, the value given refers directly to the index of the maximum
bleeding stage.
Should also make wound datums more friendly to initial(), if that's ever
needed.
2015-07-29 16:53:31 -04:00
HarpyEagle
3d10955ccb
Adds missing clot stages to gaping_big and massive cuts.
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Without the clot stages the jump between the next two stages was
abnormally large, and the values given for max_bleeding_stage did not make
much sense.
2015-07-29 16:46:50 -04:00
HarpyEagle
d384150a48
Fixes wound max_bleeding_stage oddness
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The max_bleeding_stage given to /datum/wound/cut/flesh led to
"Doctor places a bandaid on Patient's flesh wound." Also fixed the
bleeding stage for stumps, so that "bloody stump" counts as a bleeding
stage.
2015-07-29 16:40:09 -04:00
Atlantis
55e41b9afd
Fixes #10356
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- Maintenance drone law reset no longer spam admin's logs.
2015-07-29 20:19:31 +02:00
Atlantis
b80dad0329
Fixes #10355
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- Bots can now be unlocked when you have one of the required accesses, instead of requiring all of them.
- In other words, security officers can once again unlock beepsky. I believe no other bot uses more than one access level for unlocking.
2015-07-29 19:58:01 +02:00
Chinsky
b9d8cdaee1
Merge pull request #10337 from mwerezak/turret-aiming
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Fixes #10258
2015-07-29 16:18:42 +03:00
Mloc
2b13741582
Merge pull request #10348 from GinjaNinja32/logs
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Chemical logging improvements
2015-07-29 13:39:26 +01:00
Chinsky
e17b8be47e
Merge pull request #10344 from GinjaNinja32/cult-gender
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His book? Her book.
2015-07-29 14:37:16 +03:00
GinjaNinja32
7a6599fdf4
Add logging to potassium-water and nitroglycerin reactions
2015-07-29 12:36:00 +01:00
Chinsky
e037ee3fca
Merge pull request #10345 from PsiOmegaDelta/150728-CrewMonitorRuntime
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Fixes crew monitor runtime and removes dead code.
2015-07-29 14:25:43 +03:00
PsiOmegaDelta
f49d8d5e54
Merge pull request #10352 from Baystation12/dev-freeze
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Dev freeze
2015-07-29 12:16:23 +02:00
PsiOmega
0e8ca3c82c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/admin/player_notes.dm
2015-07-29 11:57:17 +02:00