Commit Graph

12063 Commits

Author SHA1 Message Date
Kelenius
e935baf1d8 Fixes #10418 - bots don't remover from stuns 2015-08-04 12:41:32 +03:00
mwerezak
d1bd146b1a Changes reinforced glass material name
Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
GinjaNinja32
70c302ad03 Merge pull request #10415 from PsiOmegaDelta/150803-LightingRuntime
Fixes #10409.
2015-08-04 00:47:11 +01:00
GinjaNinja32
a099fc4401 Merge pull request #10413 from PsiOmegaDelta/150803-Cleanup
Removes debug proc.
2015-08-04 00:46:40 +01:00
mwerezak
76ceaa904b Fixes admin or event spawned antags not spawning
Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
RavingManiac
aeea42ded9 Refactors floating and magboot checks. Fixes #10256 2015-08-03 23:19:04 +10:00
PsiOmegaDelta
c25212463a Fixes #10409.
Ports https://github.com/ParadiseSS13/Paradise/pull/1622.
2015-08-03 10:15:24 +02:00
PsiOmegaDelta
34ad83baae Removes debug proc.
It isn't needed.
2015-08-03 09:31:40 +02:00
Atlantis
ad45e5d16b Implements req_one_access for bots, as per request on GitHub discussion. 2015-08-02 23:23:18 +02:00
mwerezak
8f4394266b Fixes not being able to insert a complete stack into the protolathe
The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94 Adds common proc to obtain the material of an object
Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
PsiOmega
f8d86900a5 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
	code/setup.dm
2015-08-01 19:45:42 +02:00
PsiOmegaDelta
f8799035f4 Merge pull request #10400 from Baystation12/master
Master -> Dev-Freeze
2015-08-01 19:44:22 +02:00
mwerezak
f2bfc5a720 Merge pull request #10397 from Zuhayr/dev-freeze
Fixes
2015-08-01 13:02:23 -04:00
GinjaNinja32
495f80fff6 Change callproc to check validity earlier
Callproc now checks validity of a call *before* prompting for arguments, instead of after, and can now check the validity of global (/proc/foo) procs.
2015-08-01 17:19:36 +01:00
Zuhayr
71433e024d Merge pull request #10388 from mwerezak/light-suit
Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
Zuhayr
840b5b756b Fixes #10358, #10359 and #10257 2015-08-01 23:17:27 +09:30
Zuhayr
2a51b778d6 Fixes #9611 2015-08-01 21:10:48 +09:30
Mloc
f04ca77bfb revert chargen rendering rework
fixes #9733

Signed-off-by: Mloc <colmohici@gmail.com>
2015-08-01 11:35:53 +01:00
HarpyEagle
924d8fac74 Adds nightvision to cult constructs 2015-07-31 16:33:07 -04:00
mwerezak
b0434d90b2 Adds stealth rig sprites
Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870 Fixes #10315
The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
PsiOmegaDelta
7e6cb6f38c Compilation/definition fixes. 2015-07-31 10:05:42 +02:00
PsiOmegaDelta
c28b3721b4 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-07-31 10:00:16 +02:00
mwerezak
47d30a49a0 Fixes #10389
Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
Mloc
8578c08236 fixes #10374
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 22:46:54 +01:00
Mloc
ac5774c81c some dview tweaks & fixes
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 19:50:32 +01:00
Zuhayr
ad63247749 Merge pull request #10382 from Mloc/freezyfixes
fixes
2015-07-31 03:55:34 +09:30
Mloc
8cf9e32c2e Merge pull request #10361 from atlantiscze/tiny-little-logspammers
Fixes #10356
2015-07-30 19:24:24 +01:00
Mloc
6ef93d6613 Merge pull request #10370 from mwerezak/wounds
Fixes wound max_bleeding_stage oddness
2015-07-30 19:24:13 +01:00
Mloc
ce11a6b516 Merge pull request #10379 from Karolis2011/dev-freeze
Fix for invisible tagger pipes
2015-07-30 19:23:33 +01:00
HarpyEagle
c29dd9063c More tweaks to cut wound stages.
Enforced "blood soaked" clots where the clot stage was also a bleeding
stage, adjusted the thresholds for gaping_big and massive wounds to be
more even.
2015-07-30 11:46:49 -04:00
Karolis2011
a38ac6c8b7 Fix for invisible tagger pipes 2015-07-30 12:37:10 +03:00
PsiOmegaDelta
93e914f021 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
2015-07-30 10:49:37 +02:00
PsiOmegaDelta
841f7f6db2 Compilation fixes. 2015-07-30 10:41:01 +02:00
PsiOmegaDelta
b6bd51828a Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/robot/robot_upgrades.dm
	code/modules/admin/admin_verbs.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/reagents/reagent_containers/syringes.dm
2015-07-30 10:38:44 +02:00
mwerezak
10df6b9403 Fixes #10363 2015-07-30 00:57:31 -04:00
HarpyEagle
171991faf8 Attempts to prevent future max_bleeding_stage confusion
max_bleeding_stage no longer switches itself around in New().
Instead, the value given refers directly to the index of the maximum
bleeding stage.

Should also make wound datums more friendly to initial(), if that's ever
needed.
2015-07-29 16:53:31 -04:00
HarpyEagle
3d10955ccb Adds missing clot stages to gaping_big and massive cuts.
Without the clot stages the jump between the next two stages was
abnormally large, and the values given for max_bleeding_stage did not make
much sense.
2015-07-29 16:46:50 -04:00
HarpyEagle
d384150a48 Fixes wound max_bleeding_stage oddness
The max_bleeding_stage given to /datum/wound/cut/flesh led to
"Doctor places a bandaid on Patient's flesh wound." Also fixed the
bleeding stage for stumps, so that "bloody stump" counts as a bleeding
stage.
2015-07-29 16:40:09 -04:00
Atlantis
55e41b9afd Fixes #10356
- Maintenance drone law reset no longer spam admin's logs.
2015-07-29 20:19:31 +02:00
Atlantis
b80dad0329 Fixes #10355
- Bots can now be unlocked when you have one of the required accesses, instead of requiring all of them.
- In other words, security officers can once again unlock beepsky. I believe no other bot uses more than one access level for unlocking.
2015-07-29 19:58:01 +02:00
Chinsky
b9d8cdaee1 Merge pull request #10337 from mwerezak/turret-aiming
Fixes #10258
2015-07-29 16:18:42 +03:00
Mloc
2b13741582 Merge pull request #10348 from GinjaNinja32/logs
Chemical logging improvements
2015-07-29 13:39:26 +01:00
Chinsky
e17b8be47e Merge pull request #10344 from GinjaNinja32/cult-gender
His book? Her book.
2015-07-29 14:37:16 +03:00
GinjaNinja32
7a6599fdf4 Add logging to potassium-water and nitroglycerin reactions 2015-07-29 12:36:00 +01:00
Chinsky
e037ee3fca Merge pull request #10345 from PsiOmegaDelta/150728-CrewMonitorRuntime
Fixes crew monitor runtime and removes dead code.
2015-07-29 14:25:43 +03:00
PsiOmegaDelta
f49d8d5e54 Merge pull request #10352 from Baystation12/dev-freeze
Dev freeze
2015-07-29 12:16:23 +02:00
PsiOmega
0e8ca3c82c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/admin/player_notes.dm
2015-07-29 11:57:17 +02:00