Commit Graph

27002 Commits

Author SHA1 Message Date
Arokha Sieyes
d22d21285d Stop turning, operating computer 2017-05-08 19:06:47 -04:00
Anewbe
42fe5d9ed6 Merge pull request #3412 from VOREStation/pool-closed
Removes the datum pool, as it is not performant.
2017-05-08 17:21:24 -05:00
Leshana
34190ac863 Eliminated "generate from directions" tags for the simplest case. 2017-05-08 16:55:28 -04:00
Arokha Sieyes
68c64eb9e1 Squash with earlier communication computer fix 2017-05-08 13:19:33 -04:00
Arokha Sieyes
b38dc607e6 Communications computer fix
Stupid code. Why would you do that.
2017-05-08 03:22:20 -04:00
Arokha Sieyes
c541122123 Convert to using Mediamanager lobby music
Update the JSON!
2017-05-08 02:33:46 -04:00
Arokha Sieyes
2771747bb2 Radio Tweaks
Intercom sprite change, fix centcom headset sprite to be unique, add 'NT' headset.
2017-05-07 23:35:25 -04:00
Cerebulon
0ce6ca7290 Cleans up uniform loadout menu.
Suits are now mostly under one-piece (subtypes of 'lawyer') and modular (subtypes of 'suit_jacket') selection menus. Croptops also under selection menu.
2017-05-08 00:31:31 +01:00
Anewbe
bce6db1135 Fixes another thing 2017-05-07 18:15:54 -05:00
Leshana
e846fc98f7 Map fixes and shuttle controllers for the antag shuttles.
-Arrival airlocks have no controller/default bolts
-Backup atmospherics on the space station has no filter discharge if you arent venting to space - it filters O2 and N2, and no outlet for anything else
-Medical maintenance APC is unpowered, next to Chemistry and Psychiatry
-Resleeving lab window tint doesnt work
-The stairs just outside the warden's office, on the lower level, have no guard rail/window
2017-05-07 17:36:24 -04:00
Arokha Sieyes
199e8f3656 Fix for Uplink Runtimes 2017-05-07 16:51:55 -04:00
Arokha Sieyes
03f80e59ab Tether 1,3 work, and Tables 2017-05-07 15:56:28 -04:00
Anewbe
51d07afdc3 Dunno how it compiled last time 2017-05-07 14:02:43 -05:00
Neerti
1f737cb826 Merge pull request #3427 from Anewbe/straight_jacket
Fixes a straightjacket bug
2017-05-07 14:12:26 -04:00
Anewbe
e93e87b998 Merge pull request #3429 from LorenLuke/Holidays
Adds two holidays
2017-05-07 13:09:18 -05:00
Anewbe
32271f7ae6 Merge pull request #3425 from Yoshax/hair
Ports a bunch of hair from Bay
2017-05-07 11:34:46 -05:00
LorenLuke
de4de97e69 #3384, but works. 2017-05-07 09:20:10 -07:00
Arokha Sieyes
752d436922 Tweak antag base, add shuttles 2017-05-07 03:11:28 -04:00
Anewbe
12e13e7f67 Explosion sounds 2017-05-06 21:34:38 -05:00
Anewbe
5bed51da31 Fixes a straightjacket bug 2017-05-06 15:40:38 -05:00
Neerti
1d5afefea9 Fixes Logic Circuits
They should now function properly.
2017-05-06 16:35:06 -04:00
Yoshax
c808a6fb66 Removes Unathi from chin bob 2017-05-06 20:27:28 +01:00
Yoshax
6635857cf1 Ports a bunch of hair or something 2017-05-06 19:37:55 +01:00
sabiram
6cfc825f53 Adds and fixes some hairstyles 2017-05-06 19:30:59 +01:00
SiegDerMaus
e64f0bb97b Adds Chin Length Bob
A new haircut for those who like bobs, but always hated how short the
one already in game is.
2017-05-06 19:26:22 +01:00
Anewbe
0f68a9b156 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into meson_vision 2017-05-06 08:22:02 -05:00
Anewbe
771413617e Adds a 3-day timelock to the Engineering job 2017-05-06 08:18:58 -05:00
Anewbe
3b82b75f83 Merge pull request #3396 from Cerebulon/skirtsuits
Adds 24 new skirt versions of suit sprites.
2017-05-05 21:55:14 -05:00
Anewbe
96d2de352d Merge pull request #3413 from VOREStation/vplk-opitmize-multi-zas
Optmized Multi-Z ZAS and explosions ports
2017-05-05 21:05:07 -05:00
MagmaRam
2a456e9026 Merge pull request #3419 from Anewbe/iaa_lock
Adds a 7 day timelock to the IAA job
2017-05-05 20:29:17 -05:00
Anewbe
99929b33e1 Adds a 7 day timelock to the IAA job 2017-05-05 20:22:14 -05:00
Anewbe
2c42583d1b Merge pull request #3416 from Bromuzl/Undershirt-corrections
Undershirt corrections
2017-05-05 20:15:42 -05:00
Neerti
b76b2c34a7 More Technomancer
See PR
2017-05-05 19:02:48 -04:00
Leshana
5d7cfcc0f6 Update layer of wall items to be above windows so that they can be clickable when mounted on full tile windows. 2017-05-05 13:32:24 -04:00
Datraen
97e7e10bc2 Fixes mutate() in xenobio2 to produce a unique traits datum
Recently brought to me, so I'm fixing it.
2017-05-05 12:23:00 -04:00
LorenLuke
11dc8f23a6 Explosions affect items on turf before the turf itself. 2017-05-05 11:51:53 -04:00
LorenLuke
d49ec95acd Explosions affect items on turf before the turf itself. 2017-05-05 11:42:22 -04:00
Bromuzl
ef678994f7 Adding missing shirts to Undershirt, minor cleanup
Two of the button-down shirts were not referenced in the undershirt datum, removed one previously accidentally added twice.
2017-05-05 05:05:56 -05:00
Leshana
c45c86d632 Air alarm fixes and addition of civilian EVA on z1 2017-05-05 02:28:09 -04:00
Anewbe
83382e5f9d Fixes a thing 2017-05-04 20:53:59 -05:00
Leshana
ad8789dc8c Make the multi-z explosion strength scalar configurable.
* Its much easier to test out and decide what explosion scalar is nice if you can configure it.
* As an added bonus, by setting it to zero this lets you disable multi-z explosions altogether without turning off all of multi-z.
2017-05-04 21:14:42 -04:00
Leshana
f8a538eff9 Multi-ZAS Optimization
A simple optimization to can_safely_remove_from_zone() both with and without multi-zas.
Instead of allocating a new list every time we call get_zone_neighbours() (which gets called several times in a loop) we have a pre-built list we don't need to Copy().
Same story for the list to iterate over in can_safely_remove_from_zone()
There should be no semantic change whatsoever from this; it is purely a performance optimization.
2017-05-04 21:14:18 -04:00
Anewbe
75ae42ca81 Fixes a thing 2017-05-04 21:14:07 -04:00
Anewbe
1feba48827 Ports MultiZAS 2017-05-04 21:13:53 -04:00
Leshana
347e759b10 Make the multi-z explosion strength scalar configurable.
* Its much easier to test out and decide what explosion scalar is nice if you can configure it.
* As an added bonus, by setting it to zero this lets you disable multi-z explosions altogether without turning off all of multi-z.
2017-05-04 20:27:15 -04:00
Leshana
fdb5d80afa Multi-ZAS Optimization
A simple optimization to can_safely_remove_from_zone() both with and without multi-zas.
Instead of allocating a new list every time we call get_zone_neighbours() (which gets called several times in a loop) we have a pre-built list we don't need to Copy().
Same story for the list to iterate over in can_safely_remove_from_zone()
There should be no semantic change whatsoever from this; it is purely a performance optimization.
2017-05-04 19:51:55 -04:00
Anewbe
092c2100cc Fixes a thing 2017-05-04 19:51:55 -04:00
Anewbe
cce1fcc1f5 Ports MultiZAS 2017-05-04 19:51:54 -04:00
Leshana
694a0f9a6a Adds Ender Cable
* This cable type looks and acts like heavy duty cable, but magically connects to anywhere even across zlevels.
2017-05-04 18:50:41 -04:00
Arokha Sieyes
3fc249bf8b Tether 1,8 work
Adds solar farm to the left of z1
2017-05-04 17:48:21 -04:00