Fixes a thing

This commit is contained in:
Anewbe
2017-02-20 18:36:05 -06:00
committed by Leshana
parent cce1fcc1f5
commit 092c2100cc

View File

@@ -49,6 +49,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
var/approximate_intensity = (devastation_range * 3) + (heavy_impact_range * 2) + light_impact_range
var/powernet_rebuild_was_deferred_already = defer_powernet_rebuild
// Large enough explosion. For performance reasons, powernets will be rebuilt manually
if(!defer_powernet_rebuild && (approximate_intensity > 25))
defer_powernet_rebuild = 1
@@ -98,4 +99,4 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
proc/secondaryexplosion(turf/epicenter, range)
for(var/turf/tile in range(range, epicenter))
tile.ex_act(2)
tile.ex_act(2)