New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Added 13 core types with a mix of old and new reactions. Each slime has its own core type/reaction.
Added plasma sheets/a grinder to xenobio.
Added Phoal's slime people sprites.
Added simple animal pet slimes (one of the core types allows you to obtain them).
Updated the changelog
Still to come: slime types having their own temperature resists/special attacks.
This is all probably unbalanced as well but we'll see how it goes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5454 316c924e-a436-60f5-8080-3fe189b3f50e
-Reduced the chunks of code about minerals in door_assembly.dm
Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
A number of computers no longer work on Z7 (away mission).
-AI upload
-Security cameras
-Crew monitoring computer
-Comms console
-Robotics console
-Security records
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4699 316c924e-a436-60f5-8080-3fe189b3f50e
Station-heads who are monkied now count as 'dead' for round completion.
- This previously applied to revheads but not station heads.
Changed get_all/living_heads to pull from the mob list instead of the player list.
- It was causing players to get skipped by the check-antag verb admins have if they were disconnected.
Runtime fix by Erro for:
runtime error: Cannot execute null.show inv().
proc name: done (/obj/effect/equip_e/human/done)
source file: inventory.dm,562
usr: Nodrak Davis (/mob/living/carbon/human)
src: the human (/obj/effect/equip_e/human)
call stack:
the human (/obj/effect/equip_e/human): done()
the human (/obj/effect/equip_e/human): process()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4509 316c924e-a436-60f5-8080-3fe189b3f50e
As such, changelings can now be reported at round-end, even after gibbing. Resolves Issue 251
Changeling power proc_holders are now datums rather than objects.
Condensed all those changeling stings down a bit. This will make fixing issue 351 easier to fix
Replaced changeling fakedeath and a number of checks for the zombiepowder reagent with a bitflag: mob/var/status_flags & FAKEDEATH
setting the FAKEDEATH flag will make the mob appear dead in exactly the same way changeling parasting and parapens worked. I've updated changelings and zombiepowder to work with this flag.
Bug fixes for the staff of change. There was a type mismatch and I typo'd "alien" as "xeno" so xenos were not being randomly picked.
TODO:
changeling purchased verbs could probably be moved to mind/special_verbs. Likewise, other modular antag proc-holders can be merged with the changeling system using the same type of datum. (namely wizards)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4377 316c924e-a436-60f5-8080-3fe189b3f50e
Removed mob/var/original_name. Totally replaced by datum/mind/var/name now.
Fixed round-end reports. They're now sort of follow the same format as each-other. Not sure how the ew format will work out on high-pop servers. if it's too spammy I'll tone it down a bit.
Fixed pais. Their life.dm got unticked. Resolves issue 759
Known issues:
Borgs keep their human objectives when borged. I'll try playing with the way minds work for silicon mobs whe the freeze is over.
No way to edit minds when they are not attached to a mob. Need some sort of debugging tool.
datum/mind/var/mob/living/original isn't realy used for much. I could probably replace it with something more useful.
Changeling stuff is messy. The changeling object should be referenced by the mind not the mob (or something)
Part 4 on hold will try to address some of these known issues. Taking a break from minds to fix some issues on the tracker now (like lighting)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4355 316c924e-a436-60f5-8080-3fe189b3f50e
The main problem is: if a mind is transferred to a ghost, objectives that have that mind as a target will treat the ghost as the target mob. Which is clearly a problem. This should fix exploits where people could force people to win/lose objectives via ghosting, gibbing, etc.
It should also eliminate any other weird bugs like the one Nodrak fixed a while ago where pais would keep their mind....meaning they were like, a cultist pai or something and could rat antags out to its owner using the HUD.
Removed some conditions from objectives (like those pertaining to the thunderdome) as they were bait for meta. >ghost >teleport to thunderdome >antag fails the objective she completed
Resolves issue 662
Fixes a few instances of original_name becomming null (there's still loads)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4214 316c924e-a436-60f5-8080-3fe189b3f50e
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc...
Lists are as follows:
-mob_list : Contains all atom/mobs by ref
-player_list : Like mob_list, but only contains mobs with clients attached
-admin_list : Like player_list, but holds all mobs with clients attached and admin status
-living_mob_list : Contains all mobs that ARE alive, regardless of client status
-dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts
-cable_list : A list containing every obj/structure/cable in existence
Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful)
These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick.
Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else.
If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on.
Mob related in worlds before this commit: 1262
After: 4
I'm helping
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
- Being inside a wrapped locker no longer delete you when you resist out of it. Fixes Issue 596
- Resisting out of a locker now takes longer then 5 seconds
Certain spells can no longer be cast on z2
- 'walk through wall' spells are disabled to prevent people from getting to centcomm
- 'construct turf' spells are disabled because turfs in transit space crash the server
get_contents()
- Now recursively runs through a mobs contents for items and should actually find everything.
- Now take package wrapped items into account.
check_for_contents() now simply calls get_contents() to generate a list instead of using copy/pasted code from get_contents().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4064 316c924e-a436-60f5-8080-3fe189b3f50e
- Absorbing someone with the same real_name as a prior victim now properly adds to your genome count for end-round report
- Done via new changeling datum var (ugh) called absorbcount that is just a number that increases on any successful absorb (also increases properly in the event of absorbing another changeling,) couldn't see a better way about this without overhauling the entire changeling datum layout, objective checks, etc.
Removed direct narrate (not global) rank check, since everyone gets subtlemessage and the like it didn't make sense to restrict this
Readded timestamps on fingerprints_hidden which I guess were removed during a revert?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3968 316c924e-a436-60f5-8080-3fe189b3f50e
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.
Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.
Moved uplink_kits.dm to code/game/objects/storage
Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.
*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.
If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
These rooms will spawn at least out of range of space and the explored pathways, so at the very least some mining is required to even detect them with mesons.
Adds a borg upgrade system. Right now, it just contians a borg reset module that allows the borg to choose their module again. Adds some support code to borgs to suppot flashproofing and renaming.
Adds a few various admin commands like a quick-list of objects (which is hardcoded) and a command to break the local air group.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3415 316c924e-a436-60f5-8080-3fe189b3f50e
Tensioner will no longer target dead people to be killed.
Silence sting no longer provides a message to the silenced.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3326 316c924e-a436-60f5-8080-3fe189b3f50e
Resolves issue 357 - Nodrak.
Resolves atmos problems in the freezer following it being hooked to atmos. (vent was set to syphon) - Carn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3265 316c924e-a436-60f5-8080-3fe189b3f50e