Commit Graph

4270 Commits

Author SHA1 Message Date
Ccomp5950
1104bb4c15 Merge pull request #6212 from comma/typing
Adds typing indicator.
2014-08-29 22:44:37 -05:00
Ccomp5950
68f2833a3b Merge pull request #6208 from comma/forcesay
Ported forcesay from TG
2014-08-29 22:43:20 -05:00
Ccomp5950
23386da708 Merge pull request #6207 from comma/catching
Ported catching things from TG
2014-08-29 22:42:04 -05:00
Chinsky
6a90016b80 Added tracking of inactivity in chatbar.
Now indicator will disappear if for 30 seconds contents of chatbar didn't change.

Moved all relevant vars to the typing_indicator.dm
Added 'typing' var, as 'if(!(typing_indicator in overlays))' didn't work and overlays kept being added forever.
Fixed preference toggle feedback being backwards.
Fixed wrong verb called in hotkeys mode.
2014-08-29 21:12:55 +04:00
Chinsky
12364f0cd2 Adds typing indicator.
It's toggleable as client preference.
Displays dots(codersprite) near the mob when he starts typing a message.
Detects chatline me and say via checking contents.
Detects shortcut input me an say via hacky wrapper that's called now instead of direct say/me verbs.
2014-08-29 15:33:25 +04:00
Chinsky
54297a6865 Ported forcesay from TG
Stun batons and brute attacks have a chance to interrupt whatever guy was saying and send out incomplete version of whatever he had in chatbar.
Credit to Petethegoat.
2014-08-29 15:25:57 +04:00
Chinsky
ca98cde944 Ported catching things from TG
If something hits human with throw intent on, he'll catch it instead of getting hit.
Uses speed var to determine if it's 2fast4catch.
credit to PeteTheGoat
2014-08-29 03:08:52 +04:00
PsiOmega
3b46636e0d Non-drone silicons now have access to a basic security xor medical hud. 2014-08-28 20:01:43 +02:00
Zuhayr
cf68ad7c87 Master to dev merge. 2014-08-27 20:24:07 +09:30
PsiOmega
0090efb210 Fixes an issue where toggling camera lights would disconnect the AI from an active holopad while keeping the pad online. 2014-08-26 16:38:44 +02:00
Kelenius
a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
Walter0o
368f6ef744 removes duplicate handle_hud_list() 2014-08-23 16:23:23 +02:00
Hubblenaut
f6e8594a65 Hostile mobs break windows in reasonable order 2014-08-23 01:59:35 +02:00
Hubblenaut
640144a6e7 Space carp inflict damage to obstacles every 14 seconds 2014-08-23 01:59:35 +02:00
Chinsky
871456f131 Merge pull request #6084 from PsiOmegaDelta/MoreNounce
Announcement Refactoring
2014-08-21 21:53:03 +04:00
Chinsky
f559a7eb85 Merge pull request #6079 from PsiOmegaDelta/PipeDrop
Allows clicking floors to drop pipes
2014-08-21 17:34:13 +04:00
PsiOmega
f9df93fad0 Expands the use of the new announcement system.
Code Green/Blue/Red/Delta, ERT, and captain annoncements now use the new announcement system.
These announcements are stored as newscasts.
2014-08-21 12:58:02 +02:00
Chinsky
e803c90aec Optimized pulse reagent checking a little. 2014-08-21 13:40:59 +04:00
PsiOmega
68bf885e6b Announcement system refactoring.
Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast

Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.

Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
2014-08-21 06:34:41 +02:00
Zuhayr
ee499426ad Compile fixes. 2014-08-21 12:19:10 +09:30
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Zuhayr
0397ce5f1a Merge pull request #6076 from Jarcolr/patch-1
Fixes #5943
2014-08-21 11:19:30 +09:30
Chinsky
fd486ea369 Merge pull request #6064 from PsiOmegaDelta/Announce
AI Announcements & Verbs
2014-08-21 01:37:55 +04:00
PsiOmega
67752bd40b Allows clicking (simulated) floors to drop pipes
This makes it possible to install pipes under immovable objects, similar to power cables.
2014-08-20 12:21:42 +02:00
Jarcolr
c481d035f5 Fixes #5943
Recharging should give rods.
2014-08-20 11:14:54 +03:00
PsiOmega
a2253617cf Makes it possible for the AI to make station wide announcements. Improved AI verb handling in case of death/restoration. 2014-08-19 21:09:14 +02:00
Ccomp5950
25506f33fa Merge pull request #6032 from Walter0o/low_pressure_fix
fixes #6005 and broken ancient human low/high pressure code.
2014-08-19 05:54:30 -05:00
Ccomp5950
3c9fa8ba61 Merge pull request #6050 from mwerezak/breathing
Simplifies handling of inhale_pp
2014-08-19 05:52:37 -05:00
mwerezak
f9b4a78405 Fixes exhaling/inhaling types, cleanup 2014-08-18 14:58:18 -04:00
mwerezak
b04ac56d45 Cleanup/adjustment of inhale_pp handling 2014-08-18 13:33:51 -04:00
Zuhayr
65a31f2dc2 Merge pull request #6026 from mwerezak/internal-bleeding
Implements IB changes discussed in forum thread
2014-08-18 09:32:00 +09:30
Zuhayr
2033923f8f Merge pull request #6018 from Hubblenaut/master
Patch of fixes for bugs and oversights
2014-08-18 09:28:17 +09:30
JimTheCactus
e74d92370d Added a forced, immediate refresh of the icons after the character is made.
This eliminates a race condition between spawning in and the icon cache being updated to include the body.
2014-08-17 12:34:02 -06:00
Walter0o
e8592d4f41 fixes #6005 and broken ancient human low/high pressure code.
-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
Chinsky
c660734299 Added probability scaling for non-damage events.
Fixed typo.
2014-08-17 11:05:17 +04:00
mwerezak
5b341bd810 IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
Hubblenaut
d122ec9979 Sleeping people on chairs can be woken up 2014-08-17 02:34:26 +02:00
Hubblenaut
48655479b7 Hardcrit is entered immediately and lasts for 300 seconds instead of 250 (at max) 2014-08-17 02:21:31 +02:00
Hubblenaut
15ae5ca2a9 Adds JMP button to certain admin logs 2014-08-17 02:21:21 +02:00
Chinsky
09561db2d0 Added coefficient to scale speed of rads. Currently it's 10x slower than it was.
Added humans going bald on high rads levels.
Added a chance to get sick burn on highest rad level.
Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.
2014-08-16 09:32:24 +04:00
Chinsky
919ecc2a16 Merge pull request #5998 from Walter0o/gripper_fix
fixes #5693
2014-08-16 03:47:51 +04:00
Walter0o
de37978995 comment adjustment according to feedback 2014-08-15 06:19:55 +02:00
Chinsky
7351767ef7 Merge pull request #5983 from atlantiscze/co2-breath-fix
CO2 Breath fix
2014-08-14 22:58:22 +04:00
Chinsky
07ed87ccd9 Merge pull request #5993 from GinjaNinja32/proximity2
More proximity fixes
2014-08-14 22:55:29 +04:00
Walter0o
7236995b0e fixes #5693 2014-08-14 11:13:12 +02:00
Chinsky
658941a0f9 Merge pull request #5978 from Zuhayr/journalism
Mining changes and basic character backgrounds.
2014-08-14 10:54:49 +04:00
Chinsky
bcf0a57aa0 Merge pull request #5962 from mwerezak/wound-fixes
Wound and infection fever fix
2014-08-14 07:55:17 +04:00
Zuhayr
e1953c66cc Merge pull request #5995 from Hubblenaut/master
More admin logs, Rejuvenation fix
2014-08-14 12:16:42 +09:30
Zuhayr
04bf4c7d90 Merge pull request #5981 from Walter0o/sound_removal
removes unused AI text2speech files and code
2014-08-14 12:02:10 +09:30
MrSnapwalk
6b44ef8ff1 Adds new hair. 2014-08-13 20:15:07 -05:00