Ccomp5950
52da372bac
Fueltanks now log and admin_msg when shot at / weldered
2014-08-04 21:11:09 -05:00
Ccomp5950
ec3262a2a9
Merge pull request #5894 from atlantiscze/cyborg_module_icons
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Cyborg component icons!
2014-08-04 19:38:57 -05:00
Zuhayr
33ef081191
Merge pull request #5895 from mwerezak/fixes
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Fixes
2014-08-05 08:23:38 +09:30
Walter0o
dcc3393b25
fixes #5876
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stun beams killed simple animals
2014-08-04 23:41:23 +02:00
Ccomp5950
a4fc1bfd6a
Merge pull request #5886 from mwerezak/stun-baton
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Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
Ccomp5950
c3e5cb8eb7
Merge pull request #5885 from Walter0o/lipstick_fix
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lipstick wiping fix
2014-08-04 15:14:42 -05:00
mwerezak
6a7c9e46e6
Fixes #5881
2014-08-04 13:04:34 -04:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Walter0o
2dd71b53a7
adds lipstick wiping to proper paper/attack()
2014-08-03 13:52:59 +02:00
Loganbacca
b8f31c0b0a
Train fixes and balancing
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- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
2014-08-03 20:45:41 +12:00
mwerezak
cb2f68f81e
Merge remote-tracking branch 'upstream/dev' into power-net
2014-08-03 01:50:51 -04:00
Loganbacca
b57a814fb2
Reversing fix
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- Allows cargo tugs to reverse their direction if they are not towing anything
2014-08-03 16:42:14 +12:00
Loganbacca
500fc11db9
Verb fix
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- Handles verb changes in the turn_off() and turn_on() procs
2014-08-03 16:36:24 +12:00
Zuhayr
05a1de6bf4
Merge pull request #5880 from Whitellama/master
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Fixes #5870 (glasses being named inconsistently) and unreported issue of wet rags making glass-hit noises when you wash down a window
2014-08-03 13:05:43 +09:30
Zuhayr
eae182725a
Merge pull request #5865 from mwerezak/shock-fix
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Fixes siemens_coefficent not affecting shock damage
2014-08-03 13:04:52 +09:30
Zuhayr
f510c05865
Merge pull request #5862 from mwerezak/stun-baton
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Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
67799a5324
Merge pull request #5871 from PsiOmegaDelta/PhotoAI
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Fixes runtime error when borgs attempt to sync photos with master AI
2014-08-03 12:58:15 +09:30
Zuhayr
2619fb61ce
Merge pull request #5872 from PsiOmegaDelta/Manifest
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Fixes #5867
2014-08-03 12:57:19 +09:30
Zuhayr
ab54e7e2d6
Merge pull request #5878 from Walter0o/aliums
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fixes alien castes not understanding each other
2014-08-03 12:56:47 +09:30
Zuhayr
c6b40dbc1a
Merge pull request #5877 from Walter0o/dna_fix
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fixes runtime with calling PP on dna-less mobs
2014-08-03 12:56:22 +09:30
Mloc
e2ea86eab1
Merge pull request #5699 from Zuhayr/calamity
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Calamity mode.
2014-08-02 11:39:29 +01:00
mwerezak
91d503e209
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
2014-08-01 23:57:18 -04:00
Whitellama
a36becad2b
Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag)
2014-08-01 17:05:54 -07:00
Whitellama
dad248d49d
Fixed #5870 : Glasses being labeled both 'glass' and 'Drinking glass' inconsistently
2014-08-01 16:39:19 -07:00
Walter0o
5895a098fe
fixes alien castes not understanding each other
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only /mob/living/carbon/alien have this var set, so this will not touch anything else.
2014-08-01 22:34:28 +02:00
Walter0o
f21ac59588
fixes runtime with calling PP on dna-less mobs
2014-08-01 21:59:48 +02:00
Zuhayr
0868c344cc
Adjustments and a typo fix.
2014-08-01 23:50:33 +09:30
Mloc
6133083ca6
Merge pull request #5858 from Zuhayr/master
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Fixes
2014-08-01 15:02:23 +01:00
Mloc
457d76f441
Merge pull request #5834 from Zuhayr/hydroponics
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Changes dev hydro to use reagent procs.
2014-08-01 15:01:52 +01:00
Zuhayr
9eefdf4db8
A bit of prep work for integegrating player-set backgrounds into gameplay.
2014-08-01 22:54:57 +09:30
Zuhayr
e298b177db
Added flags for Mining and Xenoarch.
2014-08-01 22:40:48 +09:30
Zuhayr
1bd8b7baf0
Added citizenship, faction, religion and home system to character generation.
2014-08-01 22:05:38 +09:30
Zuhayr
a6e483d48d
Merge pull request #5856 from PsiOmegaDelta/SuperMatter
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Fixes #5844
2014-08-01 22:00:19 +09:30
Zuhayr
9c1e14eb67
Merge pull request #5855 from PsiOmegaDelta/PurpleComb
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Fixes #5839
2014-08-01 21:59:41 +09:30
Zuhayr
2493dedf4b
Merge pull request #5847 from MrSnapwalk/psychotailor
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Psychiatrist/Psychologist update
2014-08-01 21:59:10 +09:30
Zuhayr
21b02f3019
Merge pull request #5846 from Walter0o/href_fun
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exploit-fix-o-rama
2014-08-01 21:59:00 +09:30
Zuhayr
128ad5a817
Merge pull request #5843 from mwerezak/taj-suits
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Updates tajaran hardsuit sprites
2014-08-01 21:58:11 +09:30
Zuhayr
dfb662fa4a
Merge pull request #5841 from mwerezak/escape-pods
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Fixes emergency shuttle UI and tweaks escape pods
2014-08-01 21:58:02 +09:30
Zuhayr
1376a827d6
Merge pull request #5833 from Jarcolr/customs
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Adds *6* approved custom items and updates a custom item
2014-08-01 21:57:33 +09:30
PsiOmega
8104928e75
Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
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Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
PsiOmega
c416205c7d
Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
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Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.
2014-08-01 09:17:26 +02:00
mwerezak
63aab94d3c
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
2014-07-31 19:43:36 -04:00
mwerezak
768019b918
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab
Handcuffs now require an aggressive grab
2014-07-31 18:10:11 -04:00
mwerezak
8bd7a11ff4
Fixes siemens coefficient not blocking stun disarm
2014-07-31 17:19:35 -04:00
mwerezak
697979c2f6
Makes humans scream if taking enough halloss
2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628
Adds disarm effect for stun weapons and hands
2014-07-31 16:52:50 -04:00
mwerezak
56ccd4303b
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00