Commit Graph

14633 Commits

Author SHA1 Message Date
mwerezak
400c1b5cf6 Fixes mistake in scrubbing calculation 2014-08-01 19:33:57 -04:00
Walter0o
5895a098fe fixes alien castes not understanding each other
only /mob/living/carbon/alien have this var set, so this will not touch anything else.
2014-08-01 22:34:28 +02:00
Walter0o
f21ac59588 fixes runtime with calling PP on dna-less mobs 2014-08-01 21:59:48 +02:00
Zuhayr
9eed4422ff Lowercasing some Del() calls. 2014-08-02 00:15:49 +09:30
Zuhayr
96c7012608 Fixed part of the ninja objective. 2014-08-01 23:54:38 +09:30
Zuhayr
0868c344cc Adjustments and a typo fix. 2014-08-01 23:50:33 +09:30
Mloc
6133083ca6 Merge pull request #5858 from Zuhayr/master
Fixes
2014-08-01 15:02:23 +01:00
Mloc
457d76f441 Merge pull request #5834 from Zuhayr/hydroponics
Changes dev hydro to use reagent procs.
2014-08-01 15:01:52 +01:00
Zuhayr
9eefdf4db8 A bit of prep work for integegrating player-set backgrounds into gameplay. 2014-08-01 22:54:57 +09:30
Zuhayr
96fbc0c640 Added two alt titles for Miner. 2014-08-01 22:41:07 +09:30
Zuhayr
e298b177db Added flags for Mining and Xenoarch. 2014-08-01 22:40:48 +09:30
Zuhayr
1bd8b7baf0 Added citizenship, faction, religion and home system to character generation. 2014-08-01 22:05:38 +09:30
Zuhayr
a6e483d48d Merge pull request #5856 from PsiOmegaDelta/SuperMatter
Fixes #5844
2014-08-01 22:00:19 +09:30
Zuhayr
9c1e14eb67 Merge pull request #5855 from PsiOmegaDelta/PurpleComb
Fixes #5839
2014-08-01 21:59:41 +09:30
Zuhayr
3e4c80e874 Merge pull request #5848 from JimTheCactus/computer3_text_field_fix
DNA Field Fix and Field Validation
2014-08-01 21:59:34 +09:30
Zuhayr
2493dedf4b Merge pull request #5847 from MrSnapwalk/psychotailor
Psychiatrist/Psychologist update
2014-08-01 21:59:10 +09:30
Zuhayr
21b02f3019 Merge pull request #5846 from Walter0o/href_fun
exploit-fix-o-rama
2014-08-01 21:59:00 +09:30
Zuhayr
128ad5a817 Merge pull request #5843 from mwerezak/taj-suits
Updates tajaran hardsuit sprites
2014-08-01 21:58:11 +09:30
Zuhayr
dfb662fa4a Merge pull request #5841 from mwerezak/escape-pods
Fixes emergency shuttle UI and tweaks escape pods
2014-08-01 21:58:02 +09:30
Zuhayr
48b3775e65 Merge pull request #5837 from atlantiscze/dronechat-fix
Fixes #5827
2014-08-01 21:57:49 +09:30
Zuhayr
1376a827d6 Merge pull request #5833 from Jarcolr/customs
Adds *6* approved custom items and updates a custom item
2014-08-01 21:57:33 +09:30
PsiOmega
8104928e75 Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
PsiOmega
c416205c7d Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.
2014-08-01 09:17:26 +02:00
JimTheCactus
e02cfbec8c Tidy up and use more sane defaults. 2014-07-31 22:17:26 -06:00
JimTheCactus
718b94fa3a Modified function such that the atom isn't used in the defaults.
This caused the routine to crash when the atom didn't have an icon or was null.
2014-07-31 21:46:00 -06:00
mwerezak
63aab94d3c Cleans up weapon embedding code
Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
2014-07-31 19:43:36 -04:00
mwerezak
768019b918 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab Handcuffs now require an aggressive grab 2014-07-31 18:10:11 -04:00
mwerezak
8bd7a11ff4 Fixes siemens coefficient not blocking stun disarm 2014-07-31 17:19:35 -04:00
mwerezak
697979c2f6 Makes humans scream if taking enough halloss 2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6 Allows the use of stun weapons to show up in autopsies 2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628 Adds disarm effect for stun weapons and hands 2014-07-31 16:52:50 -04:00
mwerezak
56ccd4303b Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6 Adds siemens_coefficient handling to stun batons 2014-07-31 15:38:56 -04:00
mwerezak
b529d582e5 Fixes siemens_coefficent not affecting shock damage
Also cleans up electrocute_act()
2014-07-31 15:20:45 -04:00
mwerezak
9bfb4642a2 Merge remote-tracking branch 'upstream/dev' into stun-baton
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	Made all obj/item/weapons have "swing_hit" as their default hitsound.
	Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
a644156bdf Taser cleanup and fixes
Fixes cloaking devices and deadman switches being included in taser code
somehow.
2014-07-31 13:40:23 -04:00
mwerezak
7130fd124b Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Zuhayr
202398d0e2 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-31 23:08:14 +09:30
PsiOmega
da4dd93e75 Is a little convoluted but this removes the last X: use in supermatter.dm 2014-07-31 14:24:39 +02:00
Zuhayr
afc40e7f44 Fixes #5202 2014-07-31 20:46:52 +09:30
Zuhayr
a3778f5a5d Fixes #5774 2014-07-31 20:14:25 +09:30
Zuhayr
1cecd96e66 Fixes #5630 2014-07-31 19:46:21 +09:30
PsiOmega
ba247ffa40 Recasts objects to avoid usage of : 2014-07-31 12:14:39 +02:00
Walter0o
cfdb3288e7 derping derps
thanks to @mwerezak
2014-07-31 12:12:30 +02:00
Zuhayr
e7f31e1655 Fixes #5737 2014-07-31 19:40:09 +09:30
PsiOmega
d8df59a244 Fixes #5844 by only having a supermatter explosion affect living entities on the same Z-level. 2014-07-31 11:44:20 +02:00
PsiOmega
a093bee190 Fixes #5839 by making the comb slightly more gender aware. 2014-07-31 11:43:22 +02:00
Walter0o
eeb02dcfde derp 2014-07-31 10:43:51 +02:00
Walter0o
7416d26197 robot computer emagging exploit fix
so an emagged borg can in turn emag all others ?
the more you know.
seems extremely OP to me but i am just closing the exploit, not changing the game.
2014-07-31 10:38:34 +02:00