Commit Graph

26 Commits

Author SHA1 Message Date
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
deathride58
718ca41ea0 tweaks a bunch of lighting values. reduces the amount of light_power values greater than 1 2018-05-16 01:42:01 -04:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Neerti
42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Belsima
d266b67eba can you seriously not spell sticky 2017-12-05 12:50:04 -05:00
Neerti
95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
Spades
1398accaf9 You know what, let's play it safe. 2017-07-08 11:13:56 -04:00
Spades
7bc1d92d61 Fixes layering issue with tree icons
I've discovered from using it on the tether map in Vorestation that it
being on layer **9** is really unneccessary and it just looks absurd
when layered over other things.

I don't think you actually use trees for anything right now, but
whenever you do, you'll want this to prevent them from looking dumb.
2017-07-08 11:11:57 -04:00
Anewbe
7130d56b80 Merge pull request #3064 from Woodratt/WR_SC_Changes
WR_SC_Map_Changes
2017-03-08 19:58:46 -06:00
woodratt
19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
Neerti
1d9e7c8c08 works on planet stuff 2017-02-06 20:45:21 -05:00
redstryker
2839d26e19 Multitude of Halloween Stuffs 2016-10-01 20:33:11 -04:00
Brightdawn~
b5eec907c0 Minor text fixes.
Changes description of rainbow shoes.

Adds description for:
Potted Plant
Plating
2016-08-15 06:31:42 +01:00
Yoshax
079ce6a71f Grammar fix + Ensures Christmas drop pod has trees 2016-07-23 15:23:54 +01:00
Amunak
4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Segrain
8bd055357a Same fix again. 2013-10-21 04:48:07 +03:00
Chinsky
930a30cfd0 Moved stuff from /structure to /obj/structure because I am tired of accidently going inside of it for unused file and empty file 2013-10-16 12:51:30 +04:00
Segrain
c2712dd9d3 Fix for #3410. 2013-08-01 20:58:35 +03:00
aussprites
6251ff6ea2 fixing typo with path.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5300 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-12 16:24:18 +00:00
Aussprites
89f2ee157d Added stuff for christmas. 99% done by Carn all I did was poke around and finish it off. Cracker/gift sprites done by Tanknut.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5292 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-10 05:35:40 +00:00
aussprites
5f36fdcea7 added ..() to new(), thanks to Giacom for telling me why
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 18:38:03 +00:00
aussprites
1dd83e6803 >added defines to flora.dm
>added icon_states to ausflora.dmi
>added a tree to pinetrees.dmi
>centcom came by and decorated the trees in the bar and chapel

Centcom Report
Have a merry griffmas and a happy new round.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5255 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 14:23:00 +00:00
petethegoat@gmail.com
0c400d1a75 More fixes for flora because I'm terrible.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5109 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 15:48:42 +00:00
petethegoat@gmail.com
a2cb5199c6 Fixed a BUNCH of typos in flora.dm.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5108 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 15:26:25 +00:00
petethegoat@gmail.com
e789d6048f Added defines for snow and various snowy flora, including trees, grass, and bushes.
Fixed a mis-indented update_icon in floor/attack_hand(). Asteroid floors and such should no longer change when you click them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 15:22:13 +00:00