PsiOmega
533ccef0ab
Robot code clean up and fixes.
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Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
Zuhayr
00976aea43
Merge pull request #8417 from PsiOmegaDelta/SolidMatter
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Attemps to fix #8390 + solid bonus
2015-03-10 09:29:04 +10:30
Zuhayr
fc985c2a27
Merge pull request #8416 from PsiOmegaDelta/Ninjas
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Fixes ninja spawn logic.
2015-03-10 09:27:11 +10:30
PsiOmega
baed39c263
Attempts to fix persistent station alarms. Makes wardrobes solid.
2015-03-09 20:55:05 +01:00
mwerezak
b9d2517d83
Tweaks random gun spawners and supply packs
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laser carbines and laser pistols spawn in the armoury with equal
probability.
Stunshells are now rare like they should be.
Shotgun crates now have two combat shotguns, as they are less likely to
spawn in the armoury anyways.
Weapons crate comes with laser pistols, energy weapons crate comes with
laser carbines. Seemed more consistent that way.
2015-03-09 15:47:25 -04:00
PsiOmega
57c0591283
Fixes ninja spawn logic.
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Fixes the logic I re-made after a PR comment without double-checking it.
Changes ninjastart to use the actual landmarks instead of locs for consistency.
2015-03-09 19:22:07 +01:00
Raptor1628
cf0e526d91
Fixes and adjustments
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Moves a few things around in the armory again, tasers back in lockers,
guns in officer access area of the armory. Re-adds the tacknife after it
was lost in the hydro merge, gives EMTs access to medical lockers.
2015-03-04 11:18:40 -05:00
PsiOmega
8f929331d8
Fixes #8343
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Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
Zuhayr
0beb6259f6
Partial fix for #8068 .
2015-02-28 17:29:26 +10:30
Zuhayr
14321003f1
Merge branch 'dev-freeze' of https://github.com/Zuhayr/Baystation12 into dev-freeze
2015-02-28 17:04:22 +10:30
Zuhayr
4b15f1a249
Fixes #7877
2015-02-28 16:47:41 +10:30
Zuhayr
f7983e7732
Merge pull request #8293 from comma/interfacefix
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Couple fixes
2015-02-28 16:22:36 +10:30
Chinsky
7f01af6b7d
Merge pull request #8297 from PsiOmegaDelta/CameraCoverage
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Camera coverage fixes.
2015-02-27 13:11:21 +03:00
PsiOmega
7e498e1cf7
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/hydroponics/seed_datums.dm
code/modules/hydroponics/trays/tray_apiary.dm
code/modules/power/apc.dm
code/setup.dm
2015-02-27 09:06:48 +01:00
Chinsky
9e07708cb3
Fixes #8241 rollerbeds not collapsing due to a runtime
2015-02-26 14:41:31 +03:00
PsiOmega
98f6a4cae5
Camera coverage fixes.
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Fixes issues with AI cameras coverage not updating properly in several instances during EMPs, destruction, etc.,
2015-02-26 11:39:41 +01:00
Chinsky
100d8e9fb8
Fixed buckling into chair not changing mob's facing if he had permafacing set.
2015-02-26 12:09:23 +03:00
Zuhayr
a9d23df3ff
Merge pull request #8279 from PsiOmegaDelta/CameraNet
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Fixes camera network changes not always being reflected in camera consoles.
2015-02-26 16:28:49 +10:30
Zuhayr
bceb01c233
Merge pull request #8290 from mwerezak/gun-rewrite
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Fixes captain's laser gun
2015-02-26 16:28:43 +10:30
mwerezak
ec59f8ab07
Fixes captain's laser gun
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Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00
MrSnapwalk
f4f54dfed1
Fixes action figures not randomizing properly.
2015-02-25 21:52:36 -06:00
PsiOmega
4dca85b17c
Fixes camera network changes not always being reflected in camera consoles.
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Cameras with altered networks would not necessarily show up on camera consoles, primarily affecting cameras joining/leaving alarm zones.
2015-02-25 19:50:07 +01:00
PsiOmegaDelta
51b722485a
Merge pull request #8259 from mwerezak/gun-rewrite
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Gun fixes
2015-02-25 07:21:29 +01:00
mwerezak
9782140d32
Resolves #8236
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Lasers deal more damage to grilles, and clicking directly on the grille
makes it more likely for the grille to absorb the projectile.
2015-02-25 00:14:42 -05:00
mwerezak
3e71802a52
Replaces colt signal pistol with a Mk58 version.
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Makes more sense for the HoP, and ensures the colt remains more of a
detective signature item.
2015-02-24 21:23:19 -05:00
Snapshot
600f55bdca
Merge pull request #8252 from Raptor1628/dev-freeze
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Assorted Fixes
2015-02-24 17:08:33 -08:00
Raptor1628
d4870b80ee
Assorted Fixes
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Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00
Zuhayr
24dacf0169
Merge pull request #8227 from PsiOmegaDelta/Syndicate
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Fixes #8223 .
2015-02-25 05:46:20 +10:30
PsiOmega
afb7f7eff7
Fixes #8223 .
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Restores a lost, somewhat important, line.
Fixes a duplicate uplink item reference.
2015-02-24 12:27:03 +01:00
Neerti
917bad5d5b
Removes all the fun from buckling.
2015-02-24 06:15:44 -05:00
Zuhayr
ee0d63a43d
Merged with dev.
2015-02-24 17:03:39 +10:30
Zuhayr
09f15f98f2
Merge pull request #8215 from GinjaNinja32/language
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Fixes a few issues with noise-language.
2015-02-24 07:49:37 +10:30
GinjaNinja32
e47c45591c
Fixes a few issues with noise-language.
2015-02-23 18:58:41 +00:00
PsiOmega
b38d8495b3
Merge remote-tracking branch 'upstream/dev' into SuppliesOfTheGodfather
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Conflicts:
code/game/gamemodes/game_mode.dm
code/modules/clothing/spacesuits/rig/suits/merc.dm
2015-02-23 17:38:50 +01:00
PsiOmega
5be726753f
Updates paths after the projectile update. Adds rig modules to the uplink.
2015-02-23 17:33:12 +01:00
Chinsky
b5dda2b793
Merge pull request #8180 from mwerezak/mercenary
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Map updates and fixes, plus hardsuit icons
2015-02-23 15:27:35 +03:00
PsiOmegaDelta
bbbde676d5
Merge pull request #8200 from mwerezak/devfixes
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Misc dev updates
2015-02-23 10:15:42 +01:00
mwerezak
6c4d16774f
Merge remote-tracking branch 'upstream/dev' into mercenary
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Conflicts:
code/game/objects/items/devices/uplinks.dm
2015-02-22 20:44:43 -05:00
mwerezak
115bbbe669
Nerfs merc sniper rifle and makes it uplink purchasable
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Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
mwerezak
c317fb8c39
Adds ability for uplink purchases to produce more than one item
2015-02-22 20:17:18 -05:00
Chinsky
79917d57b2
Merge pull request #8187 from PsiOmegaDelta/SyndicateDescriptions
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Rudimentary uplink descriptions.
2015-02-22 11:32:49 +03:00
Zuhayr
28e7411e2d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro
2015-02-22 16:28:06 +10:30
mwerezak
47cbfdd59e
Keeps zone selection and gun mode toggle HUD elements visible when scoped
2015-02-21 16:01:47 -05:00
mwerezak
11719a380e
Fixes #8151
2015-02-21 15:49:52 -05:00
Chinsky
4daf7161ad
Merge pull request #8191 from PsiOmegaDelta/NanoFix
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Fixes runtime in Topics() when called from non-NanoUI sources.
2015-02-21 14:34:09 +03:00
Zuhayr
451337476d
Merge with dev.
2015-02-21 20:11:35 +10:30
PsiOmega
89da19de8a
Fixes runtime in Topics() when called from non-NanoUI sources.
2015-02-21 10:32:20 +01:00
Zuhayr
0c206344b6
Master<dev
2015-02-21 19:57:31 +10:30
Zuhayr
2ecd76b07f
Master merge.
2015-02-21 19:51:28 +10:30
Zuhayr
2139884244
Dev merge.
2015-02-21 19:49:47 +10:30