Commit Graph

230 Commits

Author SHA1 Message Date
Zuhayr
1984ef6e51 Master into dev-freeze. 2015-03-07 11:33:39 +10:30
Chinsky
f064305a7b Fixes #8268 2015-03-06 07:11:19 +03:00
Zuhayr
ee0d63a43d Merged with dev. 2015-02-24 17:03:39 +10:30
mwerezak
f7c65b4358 Makes IB no longer contribute to overall damage 2015-02-21 16:56:25 -05:00
Zuhayr
0c206344b6 Master<dev 2015-02-21 19:57:31 +10:30
Zuhayr
2ecd76b07f Master merge. 2015-02-21 19:51:28 +10:30
Zuhayr
2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
mwerezak
6b6fcf81f2 Fixes #8075 2015-02-18 23:55:21 -05:00
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Zuhayr
9c45f000ec Merge with dev. 2015-02-16 20:34:07 +10:30
mwerezak
7ccd78baa7 Makes non-edge damage sources less likely to delimb
Notably, shotgun slugs are no longer capable of automatic decapitation
2015-02-10 20:26:59 -05:00
Zuhayr
402987edc3 Merge with dev. 2015-02-07 14:44:55 +10:30
Zuhayr
5890fa3c4b Added plant controller. 2015-02-05 15:53:20 +10:30
GinjaNinja32
1b08463b7e Antibodies rework. 2015-01-26 05:32:00 +00:00
Chinsky
6e7eb38c5d Merge pull request #7850 from Baystation12/master
master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
0a7185c20a Fixes #7787
Made clean surgical amputation not cause huge wounds. Also moved code around a bit to prevent situations where missing limbs would get wounds (ie hands giving wounds to arms during recursive droplimb).
2015-01-15 18:59:39 +03:00
Zuhayr
8ec096581c Fix for blood drip overlaying + secret feature 2015-01-15 20:10:32 +10:30
Zuhayr
a01592d5b7 Fixes #7740 2015-01-09 06:25:27 +10:30
Chinsky
d6d1bc15de Merge pull request #7557 from Zuhayr/dev-freeze
Some fixes, siemens coefficient rebalance for species.
2014-12-29 20:56:08 +03:00
Zuhayr
8d7b68d1f5 Fixes double space issue with pain emotes. 2014-12-28 17:19:30 +10:30
mwerezak
fe348726f2 Alien weed regeneration now mends broken bones
Also, weed regeneration is reduced unless xenos are resting.
2014-12-28 01:22:26 -05:00
Zuhayr
4b030f30cd Refactors and fixes a fair bit of organ transplanting/reattachment/gibbing code. Also fixes an issue with species HUDs. 2014-12-24 16:06:00 +10:30
Zuhayr
cc00fa3d52 Fixes and tweaks to the previous. 2014-12-23 22:03:02 +10:30
mwerezak
1546d9f293 Fixes #7406 2014-12-13 19:56:11 -05:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
PsiOmega
c14411d979 Robots can now be rebuilt after destruction.
Robotic borgs now have a circuit which can be re-installed in a new chassi after the destruction of the original.
2014-11-27 08:58:29 +01:00
Zuhayr
660b32629e Merge resolution. 2014-11-19 23:19:33 +10:30
mwerezak
72c6de26a4 Adjusts damaged stance system 2014-11-16 22:12:20 -05:00
mwerezak
9eb6dfdef4 Fixes #7026
Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
mwerezak
f5ccbe5ba7 Cleans up human stance code
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.

Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).

Having only one foot now slows you down.
2014-11-12 22:56:55 -05:00
PsiOmega
6b895e3889 Nasty voices and now noises
Some inconsistency when body parts rip. Two sections say voice, one noise.
Going with noise unless it happens to be a use of voice I'm unfamiliar with.
2014-10-31 14:56:09 +01:00
Zuhayr
dcca5ccb6e Fixes #6763 2014-10-18 07:52:27 +10:30
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
Zuhayr
2b3e3667d4 Minor fixes for previous commit, implemented default species languages. 2014-10-07 09:51:48 +10:30
Zuhayr
96e57fc091 Bunch of minor fixes for xenomorphs and borer husks. 2014-10-07 08:54:05 +10:30
Zuhayr
b4646b65e8 Fixed up organ transplant rejection, added cortical stacks, changed vox over to use organ stacks. 2014-09-30 14:09:41 +09:30
Zuhayr
63629a953b Added Add and Remove Organ options to VV. 2014-09-30 13:23:28 +09:30
Zuhayr
74eae5a6bd Moved radiation and light processing to organs. 2014-09-30 11:58:40 +09:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
9fcde12b4f Organ rewrite mapclean attempt. 2014-09-29 06:18:58 +09:30
Zuhayr
c232b4e921 Fixes #5451 by stealing JimTheCactus' and VampyrBytes' work - thanks dudes. 2014-09-25 20:07:11 +09:30
Zuhayr
e41c584ace Fixes #6325 2014-09-25 19:33:46 +09:30
Zuhayr
1eb759447e Merge resolution, using dev-freeze map due to unreconcilable conflicts. 2014-09-13 16:54:48 +09:30
Chinsky
a553f412da Fixes #6307
Now organ not having an object organ won't prevent it from falling off, just no item would appear.
2014-09-11 05:41:31 +04:00
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
mwerezak
5b341bd810 IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
mwerezak
add9ec3b65 Makes IB bleed with same rate as external bleeding
Also updates drip() to remove the amount of blood actually passed into
it as argument.
2014-08-16 21:45:21 -04:00
Chinsky
bcf0a57aa0 Merge pull request #5962 from mwerezak/wound-fixes
Wound and infection fever fix
2014-08-14 07:55:17 +04:00
Hubblenaut
330ce5d088 Fixes rejuvenation ignoring infections 2014-08-14 01:55:30 +02:00
mwerezak
0b0380ae14 Fixes burn description saying it is salved when not 2014-08-13 17:11:25 -04:00