Commit Graph

10390 Commits

Author SHA1 Message Date
Loganbacca
492c5382e6 Fixes item anchoring on unload 2015-01-20 13:39:01 +13:00
Kelenius
6f4f720016 Removes empty crates and replaces minigame with mastermind 2015-01-19 20:36:05 +03:00
Ccomp5950
d836103b22 Merge pull request #7860 from mwerezak/unarmed
Unarmed attack log message tweaks
2015-01-18 17:42:47 -05:00
Zulker Nayeen Nahiyan
490027405a Merge remote-tracking branch 'origin/dev' into dev
Conflicts:
	code/modules/virus2/helpers.dm
2015-01-19 02:15:38 +06:00
Kelenius
746e1acf8d Added variety (uid) field to seed vendors 2015-01-17 20:52:06 +03:00
Kelenius
5f496524d2 Changes how sprays work and re-adds silicate
Sprays will spray directly at solid objects if they are clicked (walls,
windows, etc).
Makes removal of wall rot with plant-b-gone actually work.
Re-adds silicate with the old recipe. It repairs windows and makes them
more damage-resistant up to half damage taken.
2015-01-17 19:11:41 +03:00
mwerezak
15c7ed92e4 Unarmed message tweaks 2015-01-17 03:26:19 -05:00
Zuhayr
bf1544c141 Merge pull request #7849 from PsiOmegaDelta/RenameAI
Fixes #7644.
2015-01-16 23:15:12 +10:30
Zuhayr
c467e99f15 Merge pull request #7848 from comma/master
Moar fix
2015-01-16 23:13:53 +10:30
Chinsky
9890bdc86d Merge pull request #7851 from Baystation12/dev-freeze
Dev freeze -> dev
2015-01-16 14:24:06 +03:00
Chinsky
6e7eb38c5d Merge pull request #7850 from Baystation12/master
master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
d42482c7cc Fixes #7259
Removes forks used for ribcage opening/closing since it overlapped with internal organ surgery and for some reason even priorities didn't help with that.
2015-01-16 14:18:51 +03:00
PsiOmega
02581042d7 Fixes #7644.
Makes it possible for admins to properly rename AIs, either by right-clicking the relevant AI or by using the verb in the Admin panel.
2015-01-16 11:23:08 +01:00
Chinsky
facfc0df56 Fixes #7560 2015-01-16 12:51:46 +03:00
Chinsky
b405fcd71f Fixes #7775 2015-01-16 12:26:05 +03:00
Chinsky
ac20d0b23b Fixes #7827 2015-01-16 12:19:53 +03:00
Chinsky
221f9ebe86 Fixed a few derps, added spinning 2015-01-16 11:35:56 +03:00
Chinsky
c2b5c53092 Merge pull request #7845 from Ravensdale/runtimeFixes
Fixes Cannot execute null.on removed()
2015-01-16 11:22:47 +03:00
Chinsky
46264e0194 Merge pull request #7838 from PsiOmegaDelta/EventFixes
Fixes  #7547.
2015-01-16 11:22:19 +03:00
Chinsky
badefe24d5 Merge pull request #7833 from PsiOmegaDelta/TrulyInvisible
Can no longer see the AI eye by right or alt-clicking turfs.
2015-01-16 11:22:09 +03:00
Kelenius
6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Ravensdale
fdf9886053 Fixes Cannot execute null.on removed() 2015-01-15 14:48:04 -08:00
Zuhayr
7a68bf0fc6 Merge pull request #7839 from comma/master
Hacky fixes
2015-01-16 08:53:04 +10:30
Chinsky
b4840aec54 Merge pull request #7616 from atlantiscze/boomfix
Wireless Wires Bugfix
2015-01-15 23:57:37 +03:00
Chinsky
95e4f53258 Ported TG's code for burny mobs, by ergoslavi. 2015-01-15 23:47:07 +03:00
Chinsky
0a7185c20a Fixes #7787
Made clean surgical amputation not cause huge wounds. Also moved code around a bit to prevent situations where missing limbs would get wounds (ie hands giving wounds to arms during recursive droplimb).
2015-01-15 18:59:39 +03:00
Chinsky
6f8618ded8 Fixes surgery steps never failing 2015-01-15 18:04:10 +03:00
Chinsky
47e5e51db3 Fix for the fix. 2015-01-15 17:51:45 +03:00
PsiOmega
2a9955c68b Fixes #7547.
The event manager now respects the "allow random event" config setting.
2015-01-15 15:01:38 +01:00
Chinsky
1c772e9914 Fixes #7821 2015-01-15 16:45:45 +03:00
Zuhayr
8ec096581c Fix for blood drip overlaying + secret feature 2015-01-15 20:10:32 +10:30
PsiOmega
5c6c65e728 Can no longer see the AI eye by right or alt-clicking turfs. 2015-01-15 10:25:49 +01:00
Chinsky
d1480dc6d8 Merge pull request #7816 from Loganbacca/freezefix
SMES UI fix
2015-01-15 11:31:10 +03:00
Chinsky
34b99d02ef Merge pull request #7826 from mwerezak/jumpsuit
Fixes body_parts_covered not updating when rolling jumpsuits
2015-01-15 11:31:06 +03:00
Chinsky
f57f3147b4 Merge pull request #7829 from Loganbacca/hudfix
Fixes
2015-01-15 11:31:03 +03:00
Loganbacca
5fc035bffc Ghost labeller fix
No you cant stick labels on ghosts
2015-01-15 21:21:13 +13:00
mwerezak
dc23588a81 Less calls to copytext() 2015-01-14 23:03:21 -05:00
mwerezak
812b9d3348 Fixes body_parts_covered not updating when rolling jumpsuits 2015-01-14 22:38:52 -05:00
Loganbacca
f711e3b24c Removed unnecessary check 2015-01-15 15:35:45 +13:00
mwerezak
c0a896282c Adds visible emote shortcut to complement the audible emote shortcut. 2015-01-14 21:25:28 -05:00
Chinsky
45a35ced8e Merge pull request #7772 from mwerezak/events
Moderate level event weightings and balance
2015-01-14 18:56:06 +03:00
Loganbacca
f479ba9212 SMES UI tweak
Switching this to mirror output switching as in the last commit
2015-01-14 22:03:29 +13:00
Loganbacca
66ae9f4aac SMES UI fix
- Changed SMES NanoUI Online/Offline switch to reflect the current state
it is set to
- UI now also displays it's output status:
- Outputting = SMES is switched online and outputting normally
- Not Outputting = SMES is switched to offline
- Stored energy too low = SMES is set to online but can't output because
it doesn't have enough charge
2015-01-14 20:45:20 +13:00
Ravensdale
807348b814 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into runtimeFixes 2015-01-13 13:41:32 -08:00
Ravensdale
759373ac0a Fixes runtime with hand labelers 2015-01-13 09:52:14 -08:00
Loganbacca
cac7f64fdc Robot module fix
Thanks mwerezak
2015-01-13 22:16:20 +13:00
Loganbacca
5d0d5d0aba Fixes robot modules not regenerating
- Also added a type check
2015-01-13 16:34:15 +13:00
Mloc-Argent
70f67409d5 HE pipe changes
HE pipes will now change colour as they heat up, the procs for
 calculating this are in type2type.dm.
Mobs buckled to HE pipes will be forced to lie down and will share
 heat with and get burned by the pipe network.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:41 +00:00
Mloc-Argent
537b78fc80 refactor buckling to be more generic
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:31 +00:00
PsiOmegaDelta
94126b8caa Merge pull request #7795 from mwerezak/fixes
Fixes bad gear datum paths
2015-01-12 11:54:58 +01:00