Loganbacca
492c5382e6
Fixes item anchoring on unload
2015-01-20 13:39:01 +13:00
Kelenius
6f4f720016
Removes empty crates and replaces minigame with mastermind
2015-01-19 20:36:05 +03:00
Ccomp5950
d836103b22
Merge pull request #7860 from mwerezak/unarmed
...
Unarmed attack log message tweaks
2015-01-18 17:42:47 -05:00
Zulker Nayeen Nahiyan
490027405a
Merge remote-tracking branch 'origin/dev' into dev
...
Conflicts:
code/modules/virus2/helpers.dm
2015-01-19 02:15:38 +06:00
Kelenius
746e1acf8d
Added variety (uid) field to seed vendors
2015-01-17 20:52:06 +03:00
Kelenius
5f496524d2
Changes how sprays work and re-adds silicate
...
Sprays will spray directly at solid objects if they are clicked (walls,
windows, etc).
Makes removal of wall rot with plant-b-gone actually work.
Re-adds silicate with the old recipe. It repairs windows and makes them
more damage-resistant up to half damage taken.
2015-01-17 19:11:41 +03:00
mwerezak
15c7ed92e4
Unarmed message tweaks
2015-01-17 03:26:19 -05:00
Zuhayr
bf1544c141
Merge pull request #7849 from PsiOmegaDelta/RenameAI
...
Fixes #7644 .
2015-01-16 23:15:12 +10:30
Zuhayr
c467e99f15
Merge pull request #7848 from comma/master
...
Moar fix
2015-01-16 23:13:53 +10:30
Chinsky
9890bdc86d
Merge pull request #7851 from Baystation12/dev-freeze
...
Dev freeze -> dev
2015-01-16 14:24:06 +03:00
Chinsky
6e7eb38c5d
Merge pull request #7850 from Baystation12/master
...
master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
d42482c7cc
Fixes #7259
...
Removes forks used for ribcage opening/closing since it overlapped with internal organ surgery and for some reason even priorities didn't help with that.
2015-01-16 14:18:51 +03:00
PsiOmega
02581042d7
Fixes #7644 .
...
Makes it possible for admins to properly rename AIs, either by right-clicking the relevant AI or by using the verb in the Admin panel.
2015-01-16 11:23:08 +01:00
Chinsky
facfc0df56
Fixes #7560
2015-01-16 12:51:46 +03:00
Chinsky
b405fcd71f
Fixes #7775
2015-01-16 12:26:05 +03:00
Chinsky
ac20d0b23b
Fixes #7827
2015-01-16 12:19:53 +03:00
Chinsky
221f9ebe86
Fixed a few derps, added spinning
2015-01-16 11:35:56 +03:00
Chinsky
c2b5c53092
Merge pull request #7845 from Ravensdale/runtimeFixes
...
Fixes Cannot execute null.on removed()
2015-01-16 11:22:47 +03:00
Chinsky
46264e0194
Merge pull request #7838 from PsiOmegaDelta/EventFixes
...
Fixes #7547 .
2015-01-16 11:22:19 +03:00
Chinsky
badefe24d5
Merge pull request #7833 from PsiOmegaDelta/TrulyInvisible
...
Can no longer see the AI eye by right or alt-clicking turfs.
2015-01-16 11:22:09 +03:00
Kelenius
6f7a7177f2
Adds drying racks and updates pipes
...
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Ravensdale
fdf9886053
Fixes Cannot execute null.on removed()
2015-01-15 14:48:04 -08:00
Zuhayr
7a68bf0fc6
Merge pull request #7839 from comma/master
...
Hacky fixes
2015-01-16 08:53:04 +10:30
Chinsky
b4840aec54
Merge pull request #7616 from atlantiscze/boomfix
...
Wireless Wires Bugfix
2015-01-15 23:57:37 +03:00
Chinsky
95e4f53258
Ported TG's code for burny mobs, by ergoslavi.
2015-01-15 23:47:07 +03:00
Chinsky
0a7185c20a
Fixes #7787
...
Made clean surgical amputation not cause huge wounds. Also moved code around a bit to prevent situations where missing limbs would get wounds (ie hands giving wounds to arms during recursive droplimb).
2015-01-15 18:59:39 +03:00
Chinsky
6f8618ded8
Fixes surgery steps never failing
2015-01-15 18:04:10 +03:00
Chinsky
47e5e51db3
Fix for the fix.
2015-01-15 17:51:45 +03:00
PsiOmega
2a9955c68b
Fixes #7547 .
...
The event manager now respects the "allow random event" config setting.
2015-01-15 15:01:38 +01:00
Chinsky
1c772e9914
Fixes #7821
2015-01-15 16:45:45 +03:00
Zuhayr
8ec096581c
Fix for blood drip overlaying + secret feature
2015-01-15 20:10:32 +10:30
PsiOmega
5c6c65e728
Can no longer see the AI eye by right or alt-clicking turfs.
2015-01-15 10:25:49 +01:00
Chinsky
d1480dc6d8
Merge pull request #7816 from Loganbacca/freezefix
...
SMES UI fix
2015-01-15 11:31:10 +03:00
Chinsky
34b99d02ef
Merge pull request #7826 from mwerezak/jumpsuit
...
Fixes body_parts_covered not updating when rolling jumpsuits
2015-01-15 11:31:06 +03:00
Chinsky
f57f3147b4
Merge pull request #7829 from Loganbacca/hudfix
...
Fixes
2015-01-15 11:31:03 +03:00
Loganbacca
5fc035bffc
Ghost labeller fix
...
No you cant stick labels on ghosts
2015-01-15 21:21:13 +13:00
mwerezak
dc23588a81
Less calls to copytext()
2015-01-14 23:03:21 -05:00
mwerezak
812b9d3348
Fixes body_parts_covered not updating when rolling jumpsuits
2015-01-14 22:38:52 -05:00
Loganbacca
f711e3b24c
Removed unnecessary check
2015-01-15 15:35:45 +13:00
mwerezak
c0a896282c
Adds visible emote shortcut to complement the audible emote shortcut.
2015-01-14 21:25:28 -05:00
Chinsky
45a35ced8e
Merge pull request #7772 from mwerezak/events
...
Moderate level event weightings and balance
2015-01-14 18:56:06 +03:00
Loganbacca
f479ba9212
SMES UI tweak
...
Switching this to mirror output switching as in the last commit
2015-01-14 22:03:29 +13:00
Loganbacca
66ae9f4aac
SMES UI fix
...
- Changed SMES NanoUI Online/Offline switch to reflect the current state
it is set to
- UI now also displays it's output status:
- Outputting = SMES is switched online and outputting normally
- Not Outputting = SMES is switched to offline
- Stored energy too low = SMES is set to online but can't output because
it doesn't have enough charge
2015-01-14 20:45:20 +13:00
Ravensdale
807348b814
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into runtimeFixes
2015-01-13 13:41:32 -08:00
Ravensdale
759373ac0a
Fixes runtime with hand labelers
2015-01-13 09:52:14 -08:00
Loganbacca
cac7f64fdc
Robot module fix
...
Thanks mwerezak
2015-01-13 22:16:20 +13:00
Loganbacca
5d0d5d0aba
Fixes robot modules not regenerating
...
- Also added a type check
2015-01-13 16:34:15 +13:00
Mloc-Argent
70f67409d5
HE pipe changes
...
HE pipes will now change colour as they heat up, the procs for
calculating this are in type2type.dm.
Mobs buckled to HE pipes will be forced to lie down and will share
heat with and get burned by the pipe network.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2015-01-12 21:28:41 +00:00
Mloc-Argent
537b78fc80
refactor buckling to be more generic
...
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
pipes and they will automatically unbuckle if the cuffs are removed.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2015-01-12 21:28:31 +00:00
PsiOmegaDelta
94126b8caa
Merge pull request #7795 from mwerezak/fixes
...
Fixes bad gear datum paths
2015-01-12 11:54:58 +01:00