Commit Graph

10390 Commits

Author SHA1 Message Date
Lethal Ghost
f4471e4fdb More convenient give verb.
You can give item by one click.
And you are not able try to give items to yourself.
2015-01-25 20:33:18 +05:00
ccomp5950
89652ae5e3 JSON caching for nanoui
You get to cache data, make the best of it.

NanoUI for PDA now won't shove the manifest through list2json every tick, it will cache the json for manifest and shove it into the cache_data so list2json tacks it onto the end.
2015-01-25 06:22:30 -05:00
GinjaNinja32
7e43812408 Virology fixes; nerfs viruses significantly (~33% power), but reactivates broken effects that were multiplying their effects by null 2015-01-25 09:34:53 +00:00
mwerezak
77d29aca73 Misc cat improvements 2015-01-25 02:40:06 -05:00
mwerezak
58bb2f22cd Implements making friends with Runtime 2015-01-25 02:39:40 -05:00
mwerezak
fc872dda5d PACMAN update
Cleans up parts of pacman code, simplifies and improves temperature and
overheating mechanics. Temperature now gravitates to some set
temperature based on the power output, and if left above a max temp for
too long, the generator explodes as before. Rebalances all of the
various generator types.
2015-01-25 01:27:03 -05:00
GinjaNinja32
e49c6de525 One symptom of each type per virus 2015-01-25 04:26:34 +00:00
RKF45
137b6a99a9 You have to be kidding me 2015-01-25 03:22:01 +01:00
RKF45
b1c74fc9db Grinding crayons 2015-01-25 03:12:52 +01:00
PsiOmega
d70a3dcdc0 Downgrades AIs sight to that of borgs. 2015-01-24 17:59:19 +01:00
Zuhayr
53e4447378 Adds exploding fruits. 2015-01-24 17:49:43 +10:30
Zuhayr
1c232302eb Refactored nettles and sunflowers into regular plants. 2015-01-24 14:41:00 +10:30
Zuhayr
9ec3902e16 Tweaks/fixes for fruit effects. 2015-01-24 13:22:16 +10:30
Zuhayr
b9d9a51b8f Added a fruit spawning debug proc. 2015-01-24 10:57:58 +10:30
Zuhayr
9461f16e11 First pass on xenoflora expansion. 2015-01-24 10:12:33 +10:30
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Kelenius
c444dc5f41 Updates crate contents 2015-01-23 20:42:21 +03:00
Zuhayr
7ed0e26b59 Readded asteroid secret placement, adjusted some values. 2015-01-23 13:40:10 +10:30
Zuhayr
2cfd15e828 Removes abortive attempt at map generator for now. 2015-01-23 13:40:09 +10:30
Zuhayr
5c37b9e58c Committing some maze fixes and trying to reproduce a weird DD bug. 2015-01-23 13:40:06 +10:30
Zuhayr
cd494cdef1 Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf. 2015-01-23 13:40:05 +10:30
Zuhayr
786c3bb0f7 Removing some debug items. 2015-01-23 13:40:04 +10:30
Zuhayr
b663ef64d6 Debugging the mining distribution map. 2015-01-23 13:40:04 +10:30
Zuhayr
da610e608b Added a random maze generator, currently broken. 2015-01-23 13:40:03 +10:30
Zuhayr
07793edc85 Converted mining map over to this new system. Currently broken. 2015-01-23 13:40:03 +10:30
Zuhayr
a0fab91b35 Added random cave system generator, very basic. 2015-01-23 13:40:02 +10:30
Zuhayr
3fb41affa8 Added random map generator datum. 2015-01-23 13:40:02 +10:30
Zuhayr
22edc4bc90 Merge pull request #7920 from Baystation12/dev-freeze
Dev freeze into dev
2015-01-23 13:01:23 +10:30
PsiOmegaDelta
c780437354 Merge pull request #7911 from mwerezak/virus
Virus Protection Fix
2015-01-22 18:40:19 +01:00
PsiOmegaDelta
4ebd54f0af Merge pull request #7916 from GinjaNinja32/runtime
Fixes power runtime
2015-01-22 17:47:05 +01:00
unknown
7590bbac99 Infection chance proc improvements
Instead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.
Hardsuits gain voidsuit level bio protection, when sealed.
Wearing a face mask helps prevent others from catching airborne diseases.
Also fixes #7909
2015-01-22 11:10:57 -05:00
GinjaNinja32
c97b54fe56 Fixes power runtime 2015-01-22 15:03:54 +00:00
Zuhayr
d1a4c54975 Merge pull request #7904 from GinjaNinja32/runtime2
Fixes a warning and some runtimes
2015-01-22 10:46:20 +10:30
GinjaNinja32
166e7528fb Fixes monkeyize runtime due to ghostize trying to remove verbs from a non-existent client 2015-01-21 21:07:41 +00:00
GinjaNinja32
0a3383c1c5 Fixes an announcement runtime after someone uses the transformation artifact to change their PDA to something else 2015-01-21 20:54:46 +00:00
GinjaNinja32
b43e0ed95b Fixes vine runtime 2015-01-21 20:39:55 +00:00
GinjaNinja32
0edcf0c349 Fixes a warning in reagent code caused by mistyped reagent ids 2015-01-21 20:34:04 +00:00
PsiOmega
9a65b478c9 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-01-21 08:53:27 +01:00
PsiOmegaDelta
0dc5e1d77f Merge pull request #7895 from atlantiscze/powernet-failure-fix
Fixes two powernet related issues
2015-01-20 22:30:27 +01:00
Atlantiscze
8dbe6d2f35 Fixes two powernet related issues:
- First issue is power monitoring consoles showing slightly inaccurate values. The code calculated some sort of level average which resulted in stupid values being reported (like load 500kW available 300kW). This also fixes APC load partially showing as Other load on the console.
- Second fixed issue (Fixes #7869) resolved gamebreaking bug that caused total irreversible failure of all powernets if makepowernets() was called. This, for example, includes large enough explosions, via admin command, or few other cases.
2015-01-20 21:12:52 +01:00
PsiOmega
9452c11b56 Reduces the risk of unnecessary borg designation announcements. 2015-01-20 20:40:35 +01:00
PsiOmega
1848f89dab It is now possible for entities with a built-in camera to know when it is being used, under specific circumstances. 2015-01-20 13:52:30 +01:00
Kelenius
d5c1c8672d Conflict fix 2015-01-20 15:02:25 +03:00
GinjaNinja32
a1e5194c34 Virology rebalance
- Effects can now appear and be spliced in at higher stages than their set stages (e.g. Waiting Syndrome can now occur in any block)
- Gibbingtons changed to not instantly gib infected on activation, instead either dealing massive brute damage or making humanoids' limbs fall off; this avoids three copies of Waiting Syndrome then Gibbingtons going undetected until it instagibs the entire station one after the other.
- New effect: chemical synthesis. Picks one reagent from its list, and keeps infected at 5-7u of that reagent. Infecting others, splicing the gene, etc does not change the reagent, only generating an entirely new chemical synthesis effect does that.
- Admin panel for spawning viruses
- Virus dish examine() now doesn't print 15+ lines to output, instead printing one line and a link to open a window with the rest (and it calls ..() now)
- Lowercased most virology machinery's names
- Renamed/reordered antigens, there are now 16 antigens rather than 11, and they don't use the blood markers' names despite not being affected by blood type at all
- Generating random effects does not rely so much on the GC
2015-01-20 09:57:47 +00:00
Zuhayr
ea0b42e1e8 Renames pickaxes to drills, resprites accordingly. 2015-01-20 19:26:22 +10:30
Zuhayr
3986961226 Readds moonwalking. 2015-01-20 19:16:36 +10:30
Zuhayr
5e7133dd08 Converted baseball bats to twohanded weapons. 2015-01-20 19:14:38 +10:30
Zuhayr
8756bb99bd Adds species-specific comfort tweaks, skrell nutrition changes. 2015-01-20 19:12:35 +10:30
Zuhayr
d466d740e4 Merge pull request #7886 from Baystation12/dev-freeze
Updating from dev freeze
2015-01-20 18:49:36 +10:30
Zuhayr
aa5013fa08 Merge pull request #7885 from Baystation12/master
Updating dev-freeze from master.
2015-01-20 18:49:03 +10:30