Commit Graph

17479 Commits

Author SHA1 Message Date
Zuhayr
cd494cdef1 Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf. 2015-01-23 13:40:05 +10:30
Zuhayr
786c3bb0f7 Removing some debug items. 2015-01-23 13:40:04 +10:30
Zuhayr
b663ef64d6 Debugging the mining distribution map. 2015-01-23 13:40:04 +10:30
Zuhayr
da610e608b Added a random maze generator, currently broken. 2015-01-23 13:40:03 +10:30
Zuhayr
07793edc85 Converted mining map over to this new system. Currently broken. 2015-01-23 13:40:03 +10:30
Zuhayr
a0fab91b35 Added random cave system generator, very basic. 2015-01-23 13:40:02 +10:30
Zuhayr
3fb41affa8 Added random map generator datum. 2015-01-23 13:40:02 +10:30
Zuhayr
22edc4bc90 Merge pull request #7920 from Baystation12/dev-freeze
Dev freeze into dev
2015-01-23 13:01:23 +10:30
PsiOmegaDelta
c780437354 Merge pull request #7911 from mwerezak/virus
Virus Protection Fix
2015-01-22 18:40:19 +01:00
PsiOmegaDelta
4ebd54f0af Merge pull request #7916 from GinjaNinja32/runtime
Fixes power runtime
2015-01-22 17:47:05 +01:00
unknown
7590bbac99 Infection chance proc improvements
Instead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.
Hardsuits gain voidsuit level bio protection, when sealed.
Wearing a face mask helps prevent others from catching airborne diseases.
Also fixes #7909
2015-01-22 11:10:57 -05:00
GinjaNinja32
c97b54fe56 Fixes power runtime 2015-01-22 15:03:54 +00:00
PsiOmega
dadc677a34 Adds a second teleporter check because I r dumb. 2015-01-22 09:25:10 +01:00
Zuhayr
693c77745c Merge pull request #7896 from Kelenius/ofCargoAndShuttle
Replaces 'SUPPLY' with 'CARGO' on cargo screens
2015-01-22 10:47:37 +10:30
Zuhayr
d1a4c54975 Merge pull request #7904 from GinjaNinja32/runtime2
Fixes a warning and some runtimes
2015-01-22 10:46:20 +10:30
Zuhayr
b8dfaa09a9 Merge pull request #7893 from PsiOmegaDelta/ShutThatShutter
Emergency Shutter Assembly Consistency
2015-01-22 10:45:23 +10:30
Zuhayr
6894446352 Merge pull request #7903 from GinjaNinja32/runtime
Fixes a laptop vendor runtime
2015-01-22 10:19:56 +10:30
GinjaNinja32
41414e591d VV runtime fix 2015-01-21 21:16:43 +00:00
GinjaNinja32
166e7528fb Fixes monkeyize runtime due to ghostize trying to remove verbs from a non-existent client 2015-01-21 21:07:41 +00:00
PsiOmega
cb6b898d86 Cleans up post-round summary. 2015-01-21 22:05:45 +01:00
GinjaNinja32
0a3383c1c5 Fixes an announcement runtime after someone uses the transformation artifact to change their PDA to something else 2015-01-21 20:54:46 +00:00
GinjaNinja32
0b05816dd0 Radio runtime fix 2015-01-21 20:41:45 +00:00
GinjaNinja32
b43e0ed95b Fixes vine runtime 2015-01-21 20:39:55 +00:00
GinjaNinja32
0edcf0c349 Fixes a warning in reagent code caused by mistyped reagent ids 2015-01-21 20:34:04 +00:00
GinjaNinja32
e8aeb1b496 Fixes a laptop vendor runtime 2015-01-21 20:25:49 +00:00
Kelenius
f6833141e9 Smokable items lighting, mob sprite updates
Changes how lighting of smokable items works to be less repititive, mobs
will update their sprites properly when they have a smokable item lit.
2015-01-21 17:59:13 +03:00
PsiOmega
9a65b478c9 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-01-21 08:53:27 +01:00
PsiOmega
b51acb1366 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-01-21 08:50:19 +01:00
PsiOmega
5637fb0f11 Emergency shutter assemblies are now permanently dense. 2015-01-21 08:49:34 +01:00
PsiOmegaDelta
edb81e31d8 Merge pull request #7890 from Loganbacca/aistatusfix
Fixed AI status display not updating
2015-01-21 07:31:09 +01:00
Kelenius
d14750da86 Replaces 'SUPPLY' with 'CARGO' on cargo screens
So now it shows the line with the arrival time properly.
2015-01-21 03:41:02 +03:00
Loganbacca
3b7a3fba7a Removed process() dependency 2015-01-21 12:37:20 +13:00
PsiOmegaDelta
0dc5e1d77f Merge pull request #7895 from atlantiscze/powernet-failure-fix
Fixes two powernet related issues
2015-01-20 22:30:27 +01:00
Chinsky
444f9e9cd7 Merge pull request #7894 from PsiOmegaDelta/BorgName
Reduces the risk of unnecessary borg designation announcements.
2015-01-20 23:27:22 +03:00
Atlantiscze
8dbe6d2f35 Fixes two powernet related issues:
- First issue is power monitoring consoles showing slightly inaccurate values. The code calculated some sort of level average which resulted in stupid values being reported (like load 500kW available 300kW). This also fixes APC load partially showing as Other load on the console.
- Second fixed issue (Fixes #7869) resolved gamebreaking bug that caused total irreversible failure of all powernets if makepowernets() was called. This, for example, includes large enough explosions, via admin command, or few other cases.
2015-01-20 21:12:52 +01:00
PsiOmega
9452c11b56 Reduces the risk of unnecessary borg designation announcements. 2015-01-20 20:40:35 +01:00
Kelenius
cee3c3eeff Replaces icon proc with image 2015-01-20 16:11:05 +03:00
PsiOmega
5f5fc4b0a6 Fixes #7880.
Adds () around the "M.z in list" check, otherwise BYOND attempts to check "M.z in (list && hassensorlevel)".
Also attempts to properly acquire the current Z position.
2015-01-20 13:53:39 +01:00
PsiOmega
1848f89dab It is now possible for entities with a built-in camera to know when it is being used, under specific circumstances. 2015-01-20 13:52:30 +01:00
Kelenius
d5c1c8672d Conflict fix 2015-01-20 15:02:25 +03:00
Kelenius
1949f105f1 Removes a debug world << 2015-01-20 14:55:26 +03:00
Zuhayr
c58b2860d4 Merge pull request #7888 from PsiOmegaDelta/MoreGun
Fixes  #7879.
2015-01-20 22:09:23 +10:30
Mloc
b1ba9a6d0e Merge pull request #7813 from SkyMarshal/patch-1
Adjusts HE pipe properties
2015-01-20 11:24:03 +00:00
PsiOmega
07cc7a156b Fixes #7857.
Must now remain adjacent to the teleporter computer if you wish to change target location.
2015-01-20 11:34:29 +01:00
PsiOmega
b3e367c778 Fixes #7879.
Can now enable/disable turrets through a turret controller again.
Adds missing checks to prevent abuse.
2015-01-20 11:24:24 +01:00
Loganbacca
00be769922 Fixed AI status display not updating 2015-01-20 23:19:34 +13:00
GinjaNinja32
a1e5194c34 Virology rebalance
- Effects can now appear and be spliced in at higher stages than their set stages (e.g. Waiting Syndrome can now occur in any block)
- Gibbingtons changed to not instantly gib infected on activation, instead either dealing massive brute damage or making humanoids' limbs fall off; this avoids three copies of Waiting Syndrome then Gibbingtons going undetected until it instagibs the entire station one after the other.
- New effect: chemical synthesis. Picks one reagent from its list, and keeps infected at 5-7u of that reagent. Infecting others, splicing the gene, etc does not change the reagent, only generating an entirely new chemical synthesis effect does that.
- Admin panel for spawning viruses
- Virus dish examine() now doesn't print 15+ lines to output, instead printing one line and a link to open a window with the rest (and it calls ..() now)
- Lowercased most virology machinery's names
- Renamed/reordered antigens, there are now 16 antigens rather than 11, and they don't use the blood markers' names despite not being affected by blood type at all
- Generating random effects does not rely so much on the GC
2015-01-20 09:57:47 +00:00
Zuhayr
ea0b42e1e8 Renames pickaxes to drills, resprites accordingly. 2015-01-20 19:26:22 +10:30
Zuhayr
3986961226 Readds moonwalking. 2015-01-20 19:16:36 +10:30
Zuhayr
c61537f265 Adjusting twohanded values as discussed in diff. 2015-01-20 19:15:10 +10:30