Cael Aislinn
6ccaae583f
excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-06-23 10:25:16 +10:00
Furlucis
360bde9f83
Fixed some typos. (feotal, "/red ...")
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Signed-off-by: Furlucis <Logman115@gmail.com >
2013-06-11 15:01:48 -04:00
NicholasDV
0b20496f7d
Adds Uranium Capability to Circuit Imprinters
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Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.
As a further note...
closes #2757
2013-06-10 00:12:28 -04:00
VitrescentTortoise
d7fb1f81ca
Fixed xenoarchaeology picksets not being able to hold everything they start with.
2013-05-28 19:58:42 -07:00
Cael_Aislinn
7067382f52
hardcapped xenoarch machinery heat to 177K, made xenoarch machinery only produce heat when scanning, added a couple of missing tools to the gearbelt
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-19 19:12:42 +10:00
Cael_Aislinn
23affb99bf
cleaned up some tools issues with w_class, depth scanners now reveal the reagent a find responds to (meaning lab analysis can be skipped)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:09:48 +10:00
Cael_Aislinn
6d03802c75
reduced the chance of safely extracting xenoarch finds without the proper process
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:08:30 +10:00
Cael_Aislinn
da9ad69983
made hyperspectral analysis images into a client-side resource
2013-05-14 13:07:11 +10:00
Cael_Aislinn
f021f69e9b
cleanup and standardisation of xenoarchaeology analysis machinery
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:06:29 +10:00
Aranclanos
7312807346
Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi
2013-05-05 21:21:09 -03:00
Aranclanos
d762024d68
Fixed the server crash, it was an infinite loop when a revolver spawned in the xenoarcheology. It added bullets (tried, because it didn't work either) over and over nonstop.
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Commented out the sprite selection on the revolvers in the xenoarcheology spawn code, it selected wrong names and they ended up being invisible. Now they will have the default sprite, the black revolver.
2013-05-05 21:12:15 -03:00
Spamcat
e4763aa928
Fixed #2708 .
2013-04-27 13:49:44 +04:00
SkyMarshal
bd0d988b23
Fix for Xenoarch machines producing ludicrous amounts of heat.
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Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
Cael_Aislinn
2e0370ba65
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 21:14:13 +10:00
Cael_Aislinn
964525450d
only hoverpods should make hissing noises when they move now
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 20:16:47 +10:00
Cael_Aislinn
14bbdc91ca
cleaned up artifact/find debris spawning, stopped debris being dropped for every asteroid turf, dropped machinery heat gain by 3/4
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-31 01:29:19 +10:00
Spamcat
76720abd6f
Merge branch 'BEF-staging' of github.com:Baystation12/Baystation12 into BEF-staging
2013-03-19 11:17:32 +04:00
Spamcat
4036ee3732
Fixed dem closets.
2013-03-18 18:37:57 +04:00
Spamcat
5e2c921933
Fixed nanopaste messages.
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(and some my shitcode)
2013-03-18 18:01:51 +04:00
Cael_Aislinn
cad490c5f1
hand pick can fit into the excavation kit, made the xenoarch tool closet properly retain icon states
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-18 18:51:21 +10:00
Cael_Aislinn
00c915b16a
fixed size of 5/6 picks, fixed some of the field types for suspension gens
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-18 11:53:55 +10:00
Cael_Aislinn
e2058e57a4
added a new manual explaining suspension, tweaked a manual
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-18 11:52:07 +10:00
Christian Bielert
14a96f77ab
Merge pull request #2539 from comma/organ
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Organ code restructuring
2013-03-16 07:10:40 -07:00
Cael_Aislinn
435ceda41f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:37:35 +10:00
Cael_Aislinn
74d0608278
made research shuttle consoles buildable, removed a debug thing for analysis machines
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:06:22 +10:00
Cael_Aislinn
1b0c83cb76
renamed a bunch of areas, naming tweaks elsewhere, added some custom mapplaced obj definitions
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:05:27 +10:00
Cael_Aislinn
d8fbd0b2cc
tweaked some names
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 01:09:02 +10:00
Cael_Aislinn
3c745a1ee2
added some storage boxes + gearbelt
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 01:03:01 +10:00
Cael_Aislinn
bf216021fc
added/cleaned up research outpost areas (inc iconstates), moved area definitions to separate file
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 01:02:23 +10:00
Chinsky
a2e2c373ef
Added new item - nanopaste.
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Researchable by RnD (materials and engineering tech), used to repair robots and robolimbs more efficiently (twice as fast and both damage types at once).
2013-03-13 05:57:53 +04:00
Cael_Aislinn
a1adddbce2
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-11 00:12:33 +10:00
Cael_Aislinn
32184d8419
shuffled some sprites around, cleaned up some vars, added a new sprite for hyperspectral imager based on the book scanner
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:25:05 +10:00
Cael_Aislinn
4559bcce57
tewaked the noticeboard memos a bit, added 5 (verbose) manuals explaining how to do xenoarchaeology in character, added a bookcase for the manuals
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 22:57:08 +10:00
Cael_Aislinn
2401ac8185
more renames
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:06:29 +10:00
Cael_Aislinn
c79b0c1672
moved and renamed a bunch of files to be more consistent + intuitive
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:00:05 +10:00
Cael_Aislinn
67ecee35df
renamed scanner to be more consistent, fixed a couple of issues with the anodevice local feedback on activate
2013-03-10 18:51:15 +10:00
Cael_Aislinn
2ef841da6e
overhaul/cleanup to ano utilizers: they're now consistent with modern ss13 interactions + process more cleanly and operate more robustly, they properly interact with the rest of the updated xenoarch content, activating them should also give a message to anyone watching
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:41 +10:00
Cael_Aislinn
50f4d3a24d
harvester overhaul to be cleaner + updated interaction and processing, should properly interact with the rest of the xenoarch update, draining charge is now done incrementally and procs the artifact effect on the harvester/anyone nearby
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:35 +10:00
Cael_Aislinn
ade8fcae22
effects will get a random id if the excavation code doesn't assign them one, cleaned up local activation feedback for effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:33:11 +10:00
Cael_Aislinn
28ab7d4e90
players touching an artifact with gloves will now receive a feedback message
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:32:06 +10:00
Cael_Aislinn
88c17b75b6
tweaks to artifact analysis including non-sfx vocal feedback, some cleanups to pre-scan checks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:31:30 +10:00
Cael_Aislinn
fdcbebab93
tweaks and fixes to a bunch of artifact effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:21:45 +10:00
Cael_Aislinn
46761b14f8
fleshed out artifact analysis, added effect types to all the effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 14:55:04 +10:00
Cael_Aislinn
e27d7b2aeb
cleanup for a bunch of stuff in arty scanners+harvesters, fix compile errors
2013-03-06 21:05:57 +10:00
Cael_Aislinn
dc794f5dac
renamed a bunch of files to be a little more visible, added the beginnings of the new artifact scanners
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 20:50:17 +10:00
Cael_Aislinn
54fd829781
fixed chemical prep not working (runtime)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 15:06:40 +10:00
Cael_Aislinn
46ecf43cf9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Recipes.dm
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:27:44 +10:00
Cael_Aislinn
743e8f55dd
fix for bones spawning weirdly
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-19 02:33:51 +10:00
Cael_Aislinn
7f4e52e299
replaced carrier reagents with existing chemical reagents
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-19 02:31:50 +10:00