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cyberpresidentvanellope
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CHOMPStation2
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6ccaae583f1de5a9ca25f752c248a9ad95aea8eb
CHOMPStation2
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Cael Aislinn
6ccaae583f
excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
...
Signed-off-by: Cael Aislinn <
cael_aislinn@yahoo.com.au
>
2013-06-23 10:25:16 +10:00
..
xenoarchaeology
excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
2013-06-23 10:25:16 +10:00
circuitprinter.dm
Adds Uranium Capability to Circuit Imprinters
2013-06-10 00:12:28 -04:00
designs.dm
Fixed
#2708
.
2013-04-27 13:49:44 +04:00
destructive_analyzer.dm
Fixes closets and destructive analyzer
2013-01-03 16:08:46 -08:00
message_server.dm
- Fixed the revision number not showing properly. Hopefully it's fixed for good this time, as it works off of logic, instead of line numbers.
2012-11-06 17:21:13 +00:00
protolathe.dm
Runtime fix for inputing the number of sheets that you want to add into a protolathe, when the sheet doesn't exist.
2013-01-07 12:06:31 +00:00
rd-readme.dm
…
rdconsole.dm
Adds Uranium Capability to Circuit Imprinters
2013-06-10 00:12:28 -04:00
rdmachines.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
research_shuttle.dm
rename and rework some xenoarch files slightly, some compile fixes (WIP integration)
2012-08-22 21:30:21 +10:00
research.dm
Adds Uranium Capability to Circuit Imprinters
2013-06-10 00:12:28 -04:00
server.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00