This will be ported upstream to VOREStation momentarily, hence the lack of // CHOMPStation comments.
If upstream makes any changes or rejects the PR, I will add comments on as needed.
Adds four new preferences + tags, shown here!

Gender, Sexuality, BDSM Role, and Furry/Human Preference.
The latter two may be unnecessary, particularly the BDSM role, but I figured it was an easy addition, and just as easy to remove on request!
The intent for these additions is to make perusing for scenes ever-so-slightly easier, and lay out important keynotes such as gender more clearly.
Whoa boye we finally did it after so many years.
Figured out how spaceman scales without wacky disfigured symmetry.
-Adds symmetry.
-Adds buttons to toggle it.
-Adds it to prefs too.
-Only affects sharp scaling. (fuzzy did not like symmetry at all)
-Adds mob and species var for offset, 0.5 for odd center (spacemen etc) and 0 for even center (teshari etc)
While the symmetry itself is working flawlessly (at least front/back), it may look wack at near-100% sizes (nose instantly double-widened or vanished), but it can be overridden both, in prefs and while ingame.
As above.
Traits now have an unlimited amount for negatives, given they are intended to harm you.
Positives have a cap of 6 total.
Prior to this, one could do 6 positives and two extremely expensive negatives, but no other 'fun' negatives.
Now, one can still do 6 strong positives, but as many negatives as they like.
IDEALLY this will allow for custom setups with a lot of small-cost negatives for higher cost positives.
Assuming Tankiness PR comes in before this, it will need adjusting to account for this, but, assuming one powergames to get the ABSOLUTE best traits possible (using the tankiness PR):
Positive:
High Endurance - 3
Burn Resist, Major - 3
Brute Resist, Major - 3
Increased Pain Tolerance - 2
Extreme Hardy - 3
Sharp Melee - 1
Traits Left: 0
Points Left: -15
Negative:
Reduced Biocompatability, Major - -8
Conductive Major - -3
Haemophilia - -2
Extreme Photosensitivity - -2
Points Left: 0
Extremely low healing (30% effective heals, meaning a heal for 10 will only heal 3)
Double incoming taser/electrical damage
Bleed 2x as fast
Flashes stun 2x as long. (This trait in particular is badly in need of an overhaul so it's not free points on 99% of rounds).