Offmap Tweaks

This commit is contained in:
Casey
2021-12-02 19:56:25 -05:00
committed by Chompstation Bot
parent 5043070c9d
commit fe8c4753eb
65 changed files with 27730 additions and 118 deletions

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@@ -231,6 +231,7 @@ var/global/list/edible_trash = list(/obj/item/broken_device,
/obj/item/weapon/storage/wallet,
/obj/item/weapon/storage/vore_egg,
/obj/item/weapon/bikehorn/tinytether,
<<<<<<< HEAD
/obj/item/weapon/material/kitchen, //chompstation addition start
/obj/item/weapon/storage/mre,
/obj/item/weapon/storage/mrebag,
@@ -254,6 +255,9 @@ var/global/list/edible_trash = list(/obj/item/broken_device,
/obj/item/weapon/clipboard,
/obj/item/weapon/coin,
/obj/item/clothing/ears //chompstation addition end
=======
/obj/item/capture_crystal
>>>>>>> 60011ecd0b... Merge pull request #11928 from Very-Soft/whalesandcrystals
)
var/global/list/contamination_flavors = list(

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@@ -1 +1,2 @@
#define isbelly(A) istype(A, /obj/belly)
#define iscapturecrystal(A) istype(A, /obj/item/capture_crystal)

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@@ -32,10 +32,11 @@ SUBSYSTEM_DEF(ai)
while(currentrun.len)
var/datum/ai_holder/A = currentrun[currentrun.len]
--currentrun.len
if(!A || QDELETED(A) || !A.holder?.loc || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
var/mob/living/L = A.holder //VOREStation Edit Start
if(!A || QDELETED(A) || !L?.loc || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
continue
if(process_z[get_z(A.holder)])
if(process_z[get_z(L)] || !L.low_priority) //VOREStation Edit End
A.handle_strategicals()
else
slept_mobs++

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@@ -76,7 +76,9 @@ SUBSYSTEM_DEF(mapping)
// VOREStation Edit Start: Enable This
/datum/controller/subsystem/mapping/proc/loadLateMaps()
var/list/deffo_load = using_map.lateload_z_levels
var/list/maybe_load = using_map.lateload_single_pick
var/list/maybe_load = using_map.lateload_gateway
var/list/also_load = using_map.lateload_overmap
for(var/list/maplist in deffo_load)
if(!islist(maplist))
@@ -110,6 +112,28 @@ SUBSYSTEM_DEF(mapping)
error("Randompick Z level \"[map]\" is not a valid map!")
else
MT.load_new_z(centered = FALSE)
if(LAZYLEN(also_load)) //Just copied from gateway picking, this is so we can have a kind of OM map version of the same concept.
var/picklist = pick(also_load)
if(!picklist) //No lateload maps at all
return
if(!islist(picklist)) //So you can have a 'chain' of z-levels that make up one away mission
error("Randompick Z level [picklist] is not a list! Must be in a list!")
return
for(var/map in picklist)
if(islist(map))
// TRIPLE NEST. In this situation we pick one at random from the choices in the list.
//This allows a sort of a1,a2,a3,b1,b2,b3,c1,c2,c3 setup where it picks one 'a', one 'b', one 'c'
map = pick(map)
var/datum/map_template/MT = map_templates[map]
if(!istype(MT))
error("Randompick Z level \"[map]\" is not a valid map!")
else
MT.load_new_z(centered = FALSE)
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/datum/map_template/shelter/shelter_type as anything in subtypesof(/datum/map_template/shelter))

View File

@@ -55,7 +55,10 @@ var/global/list/semirandom_mob_spawner_decisions = list()
list(/mob/living/simple_mob/animal/passive/yithian),
list(
/mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1
/mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
),
list(/mob/living/simple_mob/vore/rabbit),
list(/mob/living/simple_mob/vore/redpanda),
@@ -109,12 +112,8 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/animal/giant_spider/phorogenic = 10,
/mob/living/simple_mob/animal/giant_spider/thermic = 5,
/mob/living/simple_mob/animal/giant_spider/tunneler = 10,
/mob/living/simple_mob/animal/giant_spider/webslinger = 5
),
list(
/mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1
),
/mob/living/simple_mob/animal/giant_spider/webslinger = 5,
/mob/living/simple_mob/animal/giant_spider/broodmother = 1),
list(/mob/living/simple_mob/creature/strong),
list(/mob/living/simple_mob/faithless/strong),
list(/mob/living/simple_mob/animal/goat),
@@ -244,7 +243,6 @@ var/global/list/semirandom_mob_spawner_decisions = list()
list(/mob/living/simple_mob/mechanical/wahlem),
list(/mob/living/simple_mob/animal/passive/fox/syndicate),
list(/mob/living/simple_mob/animal/passive/fox),
list(/mob/living/simple_mob/animal/wolf/direwolf),
list(/mob/living/simple_mob/animal/space/jelly),
list(
/mob/living/simple_mob/otie/feral,
@@ -253,12 +251,12 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/otie/red/chubby
),
list(
/mob/living/simple_mob/shadekin/blue/ai = 100,
/mob/living/simple_mob/shadekin/green/ai = 50,
/mob/living/simple_mob/shadekin/orange/ai = 20,
/mob/living/simple_mob/shadekin/purple/ai = 60,
/mob/living/simple_mob/shadekin/red/ai = 40,
/mob/living/simple_mob/shadekin/yellow/ai = 1
/mob/living/simple_mob/shadekin/blue = 100,
/mob/living/simple_mob/shadekin/green = 50,
/mob/living/simple_mob/shadekin/orange = 20,
/mob/living/simple_mob/shadekin/purple = 60,
/mob/living/simple_mob/shadekin/red = 40,
/mob/living/simple_mob/shadekin/yellow = 1
),
list(
/mob/living/simple_mob/vore/aggressive/corrupthound,
@@ -292,7 +290,21 @@ var/global/list/semirandom_mob_spawner_decisions = list()
),
list(/mob/living/simple_mob/vore/solargrub),
list(/mob/living/simple_mob/vore/woof),
list(/mob/living/simple_mob/vore/alienanimals/teppi)
list(/mob/living/simple_mob/vore/alienanimals/teppi),
list(/mob/living/simple_mob/vore/alienanimals/space_ghost),
list(/mob/living/simple_mob/vore/alienanimals/catslug),
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish),
list(/mob/living/simple_mob/vore/alienanimals/startreader),
list(
/mob/living/simple_mob/vore/bigdragon,
/mob/living/simple_mob/vore/bigdragon/friendly),
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
),
list(/mob/living/simple_mob/vore/sheep),
list(/mob/living/simple_mob/vore/weretiger)
)
/obj/random/mob/semirandom_mob_spawner/item_to_spawn()
@@ -363,7 +375,10 @@ var/global/list/semirandom_mob_spawner_decisions = list()
list(/mob/living/simple_mob/animal/passive/yithian) = 10,
list(
/mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1
/mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
) = 10,
list(/mob/living/simple_mob/vore/rabbit) = 10,
list(/mob/living/simple_mob/vore/redpanda) = 10,
@@ -407,7 +422,18 @@ var/global/list/semirandom_mob_spawner_decisions = list()
) = 5,
list(/mob/living/simple_mob/animal/sif/siffet) = 5,
list(/mob/living/simple_mob/animal/sif/tymisian) = 5,
list(/mob/living/simple_mob/vore/alienanimals/teppi) = 10
list(/mob/living/simple_mob/vore/alienanimals/teppi) = 10,
list(/mob/living/simple_mob/vore/alienanimals/dustjumper) = 5,
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish) = 5,
list(/mob/living/simple_mob/vore/alienanimals/space_ghost) = 5,
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
) = 5,
list(/mob/living/simple_mob/vore/sheep) = 5,
list(/mob/living/simple_mob/vore/weretiger) = 5,
list(/mob/living/simple_mob/vore/alienanimals/skeleton) = 5
)
/obj/random/mob/semirandom_mob_spawner/monster
@@ -433,14 +459,17 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/animal/giant_spider/webslinger = 5
) = 100,
list(
/mob/living/simple_mob/shadekin/red/ai = 5,
/mob/living/simple_mob/shadekin/orange/ai = 1,
/mob/living/simple_mob/shadekin/purple/ai = 10
/mob/living/simple_mob/shadekin/red = 5,
/mob/living/simple_mob/shadekin/orange = 1,
/mob/living/simple_mob/shadekin/purple = 10
) = 1,
list(
/mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1,
) = 80,
/mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
) = 40,
list(/mob/living/simple_mob/creature/strong) = 40,
list(/mob/living/simple_mob/faithless/strong) = 20,
list(/mob/living/simple_mob/animal/goat) = 1,
@@ -501,7 +530,18 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/vore/oregrub = 5,
/mob/living/simple_mob/vore/oregrub/lava = 1
) = 15,
list(/mob/living/simple_mob/vore/alienanimals/teppi) = 15
list(/mob/living/simple_mob/vore/alienanimals/teppi) = 15,
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish) = 5,
list(/mob/living/simple_mob/vore/alienanimals/space_ghost) = 5,
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
) = 5,
list(/mob/living/simple_mob/vore/sheep) = 5,
list(/mob/living/simple_mob/vore/weretiger) = 5,
list(/mob/living/simple_mob/vore/alienanimals/skeleton) = 5,
list(/mob/living/simple_mob/vore/alienanimals/catslug) = 5
)
/obj/random/mob/semirandom_mob_spawner/humanoid
@@ -512,9 +552,9 @@ var/global/list/semirandom_mob_spawner_decisions = list()
possible_mob_types = list(
list(
/mob/living/simple_mob/shadekin/blue/ai = 25,
/mob/living/simple_mob/shadekin/green/ai = 10,
/mob/living/simple_mob/shadekin/purple/ai = 1,
/mob/living/simple_mob/shadekin/blue = 25,
/mob/living/simple_mob/shadekin/green = 10,
/mob/living/simple_mob/shadekin/purple = 1,
) = 1,
list(/mob/living/simple_mob/vore/catgirl) = 100,
list(/mob/living/simple_mob/vore/wolfgirl) = 100,
@@ -675,7 +715,12 @@ var/global/list/semirandom_mob_spawner_decisions = list()
mob_faction = "vore"
possible_mob_types = list(
list(/mob/living/simple_mob/animal/wolf/direwolf) = 100,
list(
/mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
) = 100,
list(/mob/living/simple_mob/animal/space/jelly) = 70,
list(
/mob/living/simple_mob/otie/feral,
@@ -684,12 +729,12 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/otie/red/chubby
) = 50,
list(
/mob/living/simple_mob/shadekin/blue/ai = 100,
/mob/living/simple_mob/shadekin/green/ai = 50,
/mob/living/simple_mob/shadekin/orange/ai = 20,
/mob/living/simple_mob/shadekin/purple/ai = 60,
/mob/living/simple_mob/shadekin/red/ai = 40,
/mob/living/simple_mob/shadekin/yellow/ai = 1
/mob/living/simple_mob/shadekin/blue = 100,
/mob/living/simple_mob/shadekin/green = 50,
/mob/living/simple_mob/shadekin/orange = 20,
/mob/living/simple_mob/shadekin/purple = 60,
/mob/living/simple_mob/shadekin/red = 40,
/mob/living/simple_mob/shadekin/yellow = 1
) = 1,
list(
/mob/living/simple_mob/vore/aggressive/corrupthound,

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@@ -95,6 +95,10 @@
to_chat(D, "<span class='notice'>Sorry, someone else has already inhabited [src].</span>")
return FALSE
if(capture_caught && !D.client.prefs.capture_crystal)
to_chat(D, "<span class='notice'>Sorry, [src] is participating in capture mechanics, and your preferences do not allow for that.</span>")
return FALSE
// Insert whatever ban checks you want here if we ever add simplemob bans
return TRUE

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@@ -0,0 +1,752 @@
/obj/item/capture_crystal
name = "Curious Crystal"
desc = "A silent, unassuming crystal in what appears to be some kind of steel housing."
icon = 'icons/obj/capture_crystal_vr.dmi'
icon_state = "inactive"
drop_sound = 'sound/items/drop/ring.ogg'
pickup_sound = 'sound/items/pickup/ring.ogg'
throwforce = 0
force = 0
action_button_name = "Command"
var/active = FALSE //Is it set up?
var/mob/living/owner //Reference to the owner
var/mob/living/bound_mob //Reference to our bound mob
var/spawn_mob_type //The kind of mob an inactive crystal will try to spawn when activated
var/activate_cooldown = 30 SECONDS //How long do we wait between unleashing and recalling
var/last_activate //Automatically set by things that try to move the bound mob or capture things
var/empty_icon = "empty"
var/full_icon = "full"
var/capture_chance_modifier = 1 //So we can have special subtypes with different capture rates!
/obj/item/capture_crystal/Initialize()
. = ..()
update_icon()
//Let's make sure we clean up our references and things if the crystal goes away (such as when it's digested)
/obj/item/capture_crystal/Destroy()
if(bound_mob)
if(bound_mob in contents)
unleash()
to_chat(bound_mob, "<span class='notice'>You feel like yourself again. You are no longer under the influince of \the [src]'s command.</span>")
UnregisterSignal(bound_mob, COMSIG_PARENT_QDELETING)
bound_mob.capture_caught = FALSE
bound_mob = null
if(owner)
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
owner = null
return ..()
/obj/item/capture_crystal/examine(user)
. = ..()
if(user == owner && bound_mob)
. += "<span class = 'notice'>[bound_mob]'s crystal</span>"
if(isanimal(bound_mob))
. += "<span class = 'notice'>[bound_mob.health / bound_mob.maxHealth * 100]%</span>"
if(bound_mob.ooc_notes)
. += "<span class = 'deptradio'>OOC Notes:</span> <a href='?src=\ref[bound_mob];ooc_notes=1'>\[View\]</a>"
. += "<span class='deptradio'><a href='?src=\ref[bound_mob];vore_prefs=1'>\[Mechanical Vore Preferences\]</a></span>"
//Command! This lets the owner toggle hostile on AI controlled mobs, or send a silent command message to your bound mob, wherever they may be.
/obj/item/capture_crystal/ui_action_click()
if(!ismob(loc))
return
var/mob/living/M = src.loc
if(M != owner)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... It does not respond to your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!bound_mob)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... There is nothing to command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(isanimal(bound_mob) && !bound_mob.client)
if(!isnull(bound_mob.get_AI_stance()))
var/datum/ai_holder/AI = bound_mob.ai_holder
AI.hostile = !AI.hostile
if(!AI.hostile)
AI.set_stance(STANCE_IDLE)
to_chat(M, span("notice", "\The [bound_mob] is now [AI.hostile ? "hostile" : "passive"]."))
else if(bound_mob.client)
var/transmit_msg
transmit_msg = sanitizeSafe(input(usr, "What is your command?", "Command", null) as text, MAX_NAME_LEN)
if(isnull(transmit_msg))
to_chat(M, "<span class='notice'>You decided against it.</span>")
return
to_chat(bound_mob, "<span class='notice'>\The [owner] commands, '[transmit_msg]'</span>")
to_chat(M, "<span class='notice'>Your command has been transmitted, '[transmit_msg]'</span>")
else
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is unresponsive.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Lets the owner get AI controlled bound mobs to follow them, or tells player controlled mobs to follow them.
/obj/item/capture_crystal/verb/follow_owner()
set name = "Toggle Follow"
set category = "Object"
set src in usr
if(!ismob(loc))
return
var/mob/living/M = src.loc
if(M != owner)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... It does not respond to your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(bound_mob.stat != CONSCIOUS)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is not able to hear your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(bound_mob.client)
to_chat(bound_mob, "<span class='notice'>\The [owner] wishes for you to follow them.</span>")
else if(bound_mob in contents)
var/datum/ai_holder/AI = bound_mob.ai_holder
if(AI.leader)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] stopped following [AI.leader].</span>")
AI.lose_follow(AI.leader)
else
AI.set_follow(M)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] started following following [AI.leader].</span>")
else if(!(bound_mob in view(M)))
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is not able to hear your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
var/datum/ai_holder/AI = bound_mob.ai_holder
if(AI.leader)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] stopped following [AI.leader].</span>")
AI.lose_follow(AI.leader)
else
AI.set_follow(M)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] started following following [AI.leader].</span>")
/obj/item/capture_crystal/update_icon()
. = ..()
if(spawn_mob_type)
icon_state = full_icon
else if(!bound_mob)
icon_state = "inactive"
else if(bound_mob in contents)
icon_state = full_icon
else
icon_state = empty_icon
if(!cooldown_check())
icon_state = "[icon_state]-busy"
spawn(activate_cooldown) //If it's busy then we want to wait a bit to fix the sprite after the cooldown is done.
update_icon()
/obj/item/capture_crystal/proc/cooldown_check()
if(world.time < last_activate + activate_cooldown)
return FALSE
else return TRUE
/obj/item/capture_crystal/attack(mob/living/M, mob/living/user)
if(bound_mob)
if(!bound_mob.devourable) //Don't eat if prefs are bad
return
if(user.zone_sel.selecting == "mouth") //Click while targetting the mouth and you eat/feed the stored mob to whoever you clicked on
if(bound_mob in contents)
user.visible_message("\The [user] moves \the [src] to [M]'s [M.vore_selected]...")
M.perform_the_nom(M, bound_mob, M, M.vore_selected)
else if(M == user) //You don't have a mob, you ponder the orb instead of trying to capture yourself
user.visible_message("\The [user] ponders \the [src]...", "You ponder \the [src]...")
else if (cooldown_check()) //Try to capture someone without throwing
user.visible_message("\The [user] taps \the [M] with \the [src].")
activate(user, M)
else
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone... It is not ready yet.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Tries to unleash or recall your stored mob
/obj/item/capture_crystal/attack_self(mob/living/user)
if(!cooldown_check())
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone... It is not ready yet.</span>")
if(bound_mob)
playsound(src, 'sound/effects/capture-crystal-problem.ogg', 75, 1, -1)
else
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(user == bound_mob) //You can't recall yourself
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone... It does not activate for you.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!active)
activate(user)
else
determine_action(user)
//Make it so the crystal knows if its mob references get deleted to make sure things get cleaned up
/obj/item/capture_crystal/proc/knowyoursignals(mob/living/M, mob/living/U)
RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/mob_was_deleted, TRUE)
RegisterSignal(U, COMSIG_PARENT_QDELETING, .proc/owner_was_deleted, TRUE)
//The basic capture command does most of the registration work.
/obj/item/capture_crystal/proc/capture(mob/living/M, mob/living/U)
if(!M.capture_crystal || M.capture_caught)
to_chat(U, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
knowyoursignals(M, U)
owner = U
if(!bound_mob)
bound_mob = M
bound_mob.capture_caught = TRUE
desc = "A glowing crystal in what appears to be some kind of steel housing."
//Determines the capture chance! So you can't capture AI mobs if they're perfectly healthy and all that
/obj/item/capture_crystal/proc/capture_chance(mob/living/M, user)
if(capture_chance_modifier >= 100) //Master crystal always work
return 100
var/capture_chance = ((1 - (M.health / M.maxHealth)) * 100) //Inverted health percent! 100% = 0%
//So I don't know how this works but here's a kind of explanation
//Basic chance + ((Mob's max health - minimum calculated health) / (Max allowed health - Min allowed health)*(Chance at Max allowed health - Chance at minimum allowed health)
capture_chance += 35 + ((M.maxHealth - 5)/ (1000-5)*(-100 - 35))
//Basically! Mobs over 1000 max health will be unable to be caught without using status effects.
//Thanks Aronai!
var/effect_count = 0 //This will give you a smol chance to capture if you have applied status effects, even if the chance would ordinarily be <0
if(M.stat == UNCONSCIOUS)
capture_chance += 0.1
effect_count += 1
else if(M.stat == CONSCIOUS)
capture_chance *= 0.9
else
capture_chance = 0
if(M.weakened) //Haha you fall down
capture_chance += 0.1
effect_count += 1
if(M.stunned) //What's the matter???
capture_chance += 0.1
effect_count += 1
if(M.on_fire) //AAAAAAAA
capture_chance += 0.1
effect_count += 1
if(M.paralysis) //Oh noooo
capture_chance += 0.1
effect_count += 1
if(M.ai_holder.stance == STANCE_IDLE) //SNEAK ATTACK???
capture_chance += 0.1
effect_count += 1
capture_chance *= capture_chance_modifier
if(capture_chance <= 0)
capture_chance = 0 + effect_count
if(capture_chance <= 0)
capture_chance = 0
to_chat(user, "<span class='notice'>There's no chance... It needs to be weaker.</span>")
last_activate = world.time
log_and_message_admins("I got [capture_chance].")
return capture_chance
//Handles checking relevent bans, preferences, and asking the player if they want to be caught
/obj/item/capture_crystal/proc/capture_player(mob/living/M, mob/living/U)
if(jobban_isbanned(M, "GhostRoles"))
to_chat(U, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!M.capture_crystal || M.capture_caught)
to_chat(U, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(tgui_alert(M, "Would you like to be caught by in [src] by [U]? You will be bound to their will.", "Become Caught",list("No","Yes")) == "Yes")
if(tgui_alert(M, "Are you really sure? The only way to undo this is to OOC escape while you're in the crystal.", "Become Caught", list("No","Yes")) == "Yes")
log_admin("[key_name(M)] has agreed to become caught by [key_name(U)].")
capture(M, U)
recall(U)
//The clean up procs!
/obj/item/capture_crystal/proc/mob_was_deleted()
UnregisterSignal(bound_mob, COMSIG_PARENT_QDELETING)
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
bound_mob.capture_caught = FALSE
bound_mob = null
owner = null
active = FALSE
update_icon()
/obj/item/capture_crystal/proc/owner_was_deleted()
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
owner = null
active = FALSE
update_icon()
//If the crystal hasn't been set up, it does this
/obj/item/capture_crystal/proc/activate(mob/living/user, target)
if(!cooldown_check()) //Are we ready to do things yet?
to_chat(thrower, "<span class='notice'>\The [src] clicks unsatisfyingly... It is not ready yet.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(spawn_mob_type && !bound_mob) //We don't already have a mob, but we know what kind of mob we want
bound_mob = new spawn_mob_type(src) //Well let's spawn it then!
bound_mob.faction = user.faction
spawn_mob_type = null
capture(bound_mob, user)
else if(bound_mob) //We have a mob! Let's finish setting up.
user.visible_message("\The [src] clicks, and then emits a small chime.", "\The [src] grows warm in your hand, something inside is awake.")
active = TRUE
if(!owner) //Do we have an owner? It's pretty unlikely that this would ever happen! But it happens, let's claim the crystal.
owner = user
unleash(user, target)
else if(isliving(target)) //So we don't have a mob, let's try to claim one! Is the target a mob?
var/mob/living/M = target
last_activate = world.time
if(M.capture_caught) //Can't capture things that were already caught.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly... \The [M] is already under someone else's control.</span>")
else if(M.stat == DEAD) //Is it dead? We can't influence dead things.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly... \The [M] is not in a state to be captured.</span>")
else if(M.client) //Is it player controlled?
capture_player(M, user) //We have to do things a little differently if so.
else if(!isanimal(M)) //So it's not player controlled, but it's also not a simplemob?
to_chat(user, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
var/mob/living/simple_mob/S = M
if(!S.ai_holder) //We don't really want to capture simplemobs that don't have an AI
to_chat(user, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(prob(capture_chance(S, user))) //OKAY! So we have an NPC simplemob with an AI, let's calculate its capture chance! It varies based on the mob's condition.
capture(S, user) //We did it! Woo! We capture it!
user.visible_message("\The [src] clicks, and then emits a small chime.", "Alright! \The [S] was caught!")
recall(user)
active = TRUE
else //Shoot, it didn't work and now it's mad!!!
S.ai_holder.go_wake()
S.ai_holder.target = user
S.ai_holder.track_target_position()
S.ai_holder.set_stance(STANCE_FIGHT)
user.visible_message("\The [src] bonks into \the [S], angering it!")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly.</span>")
update_icon()
return
//The target is not a mob, so let's not do anything.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly.</span>")
//We're using the crystal, but what will it do?
/obj/item/capture_crystal/proc/determine_action(mob/living/U)
if(!cooldown_check()) //Are we ready yet?
to_chat(thrower, "<span class='notice'>\The [src] clicks unsatisfyingly... It is not ready yet.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return //No
if(bound_mob in contents) //Do we have our mob?
unleash(U) //Yes, let's let it out!
else if (bound_mob) //Do we HAVE a mob?
recall(U) //Yes, let's try to put it back in the crystal
else //No we don't have a mob, let's reset the crystal.
to_chat(U, "<span class='notice'>\The [src] clicks unsatisfyingly.</span>")
active = FALSE
update_icon()
owner = null
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Let's try to call our mob back!
/obj/item/capture_crystal/proc/recall(mob/living/user, atom/target)
if(bound_mob in view(user)) //We can only recall it if we can see it
var/turf/turfmemory = get_turf(bound_mob)
if(isanimal(bound_mob))
var/mob/living/simple_mob/M = bound_mob
M.ai_holder.go_sleep() //AI doesn't need to think when it's in the crystal
bound_mob.forceMove(src)
last_activate = world.time
bound_mob.visible_message("\The [user]'s [src] flashes, disappearing [bound_mob] in an instant!!!", "\The [src] pulls you back into confinement in a flash of light!!!")
animate_action(turfmemory)
playsound(src, 'sound/effects/capture-crystal-in.ogg', 75, 1, -1)
update_icon()
else
to_chat(user, "<span class='notice'>\The [src] clicks and emits a small, unpleasant tone. \The [bound_mob] cannot be recalled.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Let's let our mob out!
/obj/item/capture_crystal/proc/unleash(mob/living/user, atom/target)
if(!user && !target) //We got thrown but we're not sure who did it, let's go to where the crystal is
bound_mob.forceMove(src.drop_location())
return
if(!target) //We know who wants to let us out, but they didn't say where, so let's drop us on them
bound_mob.forceMove(user.drop_location())
else //We got thrown! Let's go where we got thrown
bound_mob.forceMove(target.drop_location())
last_activate = world.time
if(isanimal(bound_mob))
var/mob/living/simple_mob/M = bound_mob
M.ai_holder.go_wake() //Okay it's time to do work, let's wake up!
if(!M.client && !M.ghostjoin)
M.ghostjoin = 1 //Players playing mobs is fun!
bound_mob.faction = owner.faction //Let's make sure we aren't hostile to our owner or their friends
bound_mob.visible_message("\The [user]'s [src] flashes, \the [bound_mob] appears in an instant!!!", "The world around you rematerialize as you are unleashed from the [src] next to \the [user]. You feel a strong compulsion to enact \the [owner]'s will.")
animate_action(get_turf(bound_mob))
playsound(src, 'sound/effects/capture-crystal-out.ogg', 75, 1, -1)
update_icon()
//Let's make a flashy sparkle when someone appears or disappears!
/obj/item/capture_crystal/proc/animate_action(atom/thing)
var/image/coolanimation = image('icons/obj/capture_crystal_vr.dmi', null, "animation")
coolanimation.plane = PLANE_LIGHTING_ABOVE
thing.overlays += coolanimation
sleep(11)
thing.overlays -= coolanimation
//IF the crystal somehow ends up in a tummy and digesting with a bound mob who doesn't want to be eaten, let's move them to the ground
/obj/item/capture_crystal/digest_act(var/atom/movable/item_storage = null)
if(bound_mob in contents && !bound_mob.devourable)
bound_mob.forceMove(src.drop_location())
return ..()
//We got thrown! Let's figure out what to do
/obj/item/capture_crystal/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, datum/callback/callback)
. = ..()
if(target == bound_mob && thrower != bound_mob) //We got thrown at our bound mob (and weren't thrown by the bound mob) let's ignore the cooldown and just put them back in
recall(thrower)
else if(!cooldown_check()) //OTHERWISE let's obey the cooldown
to_chat(thrower, "<span class='notice'>\The [src] emits an soft tone... It is not ready yet.</span>")
if(bound_mob)
playsound(src, 'sound/effects/capture-crystal-problem.ogg', 75, 1, -1)
else
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!active) //The ball isn't set up, let's try to set it up.
if(isliving(target)) //We're hitting a mob, let's try to capture it.
sleep(10)
activate(thrower, target)
return
sleep(10)
activate(thrower, src)
else if(!bound_mob) //We hit something else, and we don't have a mob, so we can't really do anything!
to_chat(thrower, "<span class='notice'>\The [src] clicks unpleasantly...</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(bound_mob in contents) //We have our mob! Let's try to let it out.
sleep(10)
unleash(thrower, src)
update_icon()
else //Our mob isn't here, we can't do anything.
to_chat(thrower, "<span class='notice'>\The [src] clicks unpleasantly...</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
/obj/item/capture_crystal/great
capture_chance_modifier = 1.5
/obj/item/capture_crystal/ultra
capture_chance_modifier = 2
/obj/item/capture_crystal/master
capture_chance_modifier = 100
/obj/item/capture_crystal/cass
spawn_mob_type = /mob/living/simple_mob/vore/woof/cass
/obj/item/capture_crystal/adg
spawn_mob_type = /mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced
/obj/item/capture_crystal/bigdragon
spawn_mob_type = /mob/living/simple_mob/vore/bigdragon
/obj/item/capture_crystal/bigdragon/friendly
spawn_mob_type = /mob/living/simple_mob/vore/bigdragon/friendly
/obj/item/capture_crystal/teppi
spawn_mob_type = /mob/living/simple_mob/vore/alienanimals/teppi
/obj/item/capture_crystal/broodmother
spawn_mob_type = /mob/living/simple_mob/animal/giant_spider/broodmother
/obj/item/capture_crystal/skeleton
spawn_mob_type = /mob/living/simple_mob/vore/alienanimals/skeleton
/obj/item/capture_crystal/dustjumper
spawn_mob_type = /mob/living/simple_mob/vore/alienanimals/dustjumper
/obj/item/capture_crystal/random
var/static/list/possible_mob_types = list(
list(/mob/living/simple_mob/animal/goat),
list(
/mob/living/simple_mob/animal/passive/bird,
/mob/living/simple_mob/animal/passive/bird/azure_tit,
/mob/living/simple_mob/animal/passive/bird/black_bird,
/mob/living/simple_mob/animal/passive/bird/european_robin,
/mob/living/simple_mob/animal/passive/bird/goldcrest,
/mob/living/simple_mob/animal/passive/bird/ringneck_dove,
/mob/living/simple_mob/animal/passive/bird/parrot,
/mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique,
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar,
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue,
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish,
/mob/living/simple_mob/animal/passive/bird/parrot/eclectus,
/mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot,
/mob/living/simple_mob/animal/passive/bird/parrot/kea,
/mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo,
/mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo,
/mob/living/simple_mob/animal/passive/bird/parrot/white_caique,
/mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo
),
list(
/mob/living/simple_mob/animal/passive/cat,
/mob/living/simple_mob/animal/passive/cat/black
),
list(/mob/living/simple_mob/animal/passive/chick),
list(/mob/living/simple_mob/animal/passive/cow),
list(/mob/living/simple_mob/animal/passive/dog/brittany),
list(/mob/living/simple_mob/animal/passive/dog/corgi),
list(/mob/living/simple_mob/animal/passive/dog/tamaskan),
list(/mob/living/simple_mob/animal/passive/fox),
list(/mob/living/simple_mob/animal/passive/hare),
list(/mob/living/simple_mob/animal/passive/lizard),
list(/mob/living/simple_mob/animal/passive/mouse),
list(/mob/living/simple_mob/animal/passive/mouse/jerboa),
list(/mob/living/simple_mob/animal/passive/opossum),
list(/mob/living/simple_mob/animal/passive/pillbug),
list(/mob/living/simple_mob/animal/passive/snake),
list(/mob/living/simple_mob/animal/passive/tindalos),
list(/mob/living/simple_mob/animal/passive/yithian),
list(
/mob/living/simple_mob/animal/wolf,
/mob/living/simple_mob/animal/wolf/direwolf
),
list(/mob/living/simple_mob/vore/rabbit),
list(/mob/living/simple_mob/vore/redpanda),
list(/mob/living/simple_mob/vore/woof),
list(/mob/living/simple_mob/vore/fennec),
list(/mob/living/simple_mob/vore/fennix),
list(/mob/living/simple_mob/vore/hippo),
list(/mob/living/simple_mob/vore/horse),
list(/mob/living/simple_mob/vore/bee),
list(
/mob/living/simple_mob/animal/space/bear,
/mob/living/simple_mob/animal/space/bear/brown
),
list(
/mob/living/simple_mob/otie/feral,
/mob/living/simple_mob/otie/feral/chubby,
/mob/living/simple_mob/otie/red,
/mob/living/simple_mob/otie/red/chubby
),
list(/mob/living/simple_mob/animal/sif/diyaab),
list(/mob/living/simple_mob/animal/sif/duck),
list(/mob/living/simple_mob/animal/sif/frostfly),
list(
/mob/living/simple_mob/animal/sif/glitterfly =50,
/mob/living/simple_mob/animal/sif/glitterfly/rare = 1
),
list(
/mob/living/simple_mob/animal/sif/kururak = 10,
/mob/living/simple_mob/animal/sif/kururak/leader = 1,
/mob/living/simple_mob/animal/sif/kururak/hibernate = 2,
),
list(
/mob/living/simple_mob/animal/sif/sakimm = 10,
/mob/living/simple_mob/animal/sif/sakimm/intelligent = 1
),
list(/mob/living/simple_mob/animal/sif/savik) = 5,
list(
/mob/living/simple_mob/animal/sif/shantak = 10,
/mob/living/simple_mob/animal/sif/shantak/leader = 1
),
list(/mob/living/simple_mob/animal/sif/siffet),
list(/mob/living/simple_mob/animal/sif/tymisian),
list(
/mob/living/simple_mob/animal/giant_spider/nurse = 10,
/mob/living/simple_mob/animal/giant_spider/electric = 5,
/mob/living/simple_mob/animal/giant_spider/frost = 5,
/mob/living/simple_mob/animal/giant_spider/hunter = 10,
/mob/living/simple_mob/animal/giant_spider/ion = 5,
/mob/living/simple_mob/animal/giant_spider/lurker = 10,
/mob/living/simple_mob/animal/giant_spider/pepper = 10,
/mob/living/simple_mob/animal/giant_spider/phorogenic = 10,
/mob/living/simple_mob/animal/giant_spider/thermic = 5,
/mob/living/simple_mob/animal/giant_spider/tunneler = 10,
/mob/living/simple_mob/animal/giant_spider/webslinger = 5,
/mob/living/simple_mob/animal/giant_spider/broodmother = 1),
list(
/mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
),
list(/mob/living/simple_mob/creature/strong),
list(/mob/living/simple_mob/faithless/strong),
list(/mob/living/simple_mob/animal/goat),
list(
/mob/living/simple_mob/animal/sif/shantak/leader = 1,
/mob/living/simple_mob/animal/sif/shantak = 10),
list(/mob/living/simple_mob/animal/sif/savik,),
list(/mob/living/simple_mob/animal/sif/hooligan_crab),
list(
/mob/living/simple_mob/animal/space/alien = 50,
/mob/living/simple_mob/animal/space/alien/drone = 40,
/mob/living/simple_mob/animal/space/alien/sentinel = 25,
/mob/living/simple_mob/animal/space/alien/sentinel/praetorian = 15,
/mob/living/simple_mob/animal/space/alien/queen = 10,
/mob/living/simple_mob/animal/space/alien/queen/empress = 5,
/mob/living/simple_mob/animal/space/alien/queen/empress/mother = 1
),
list(/mob/living/simple_mob/animal/space/bats/cult/strong),
list(
/mob/living/simple_mob/animal/space/bear,
/mob/living/simple_mob/animal/space/bear/brown
),
list(
/mob/living/simple_mob/animal/space/carp = 50,
/mob/living/simple_mob/animal/space/carp/large = 10,
/mob/living/simple_mob/animal/space/carp/large/huge = 5
),
list(/mob/living/simple_mob/animal/space/goose),
list(/mob/living/simple_mob/animal/space/jelly),
list(/mob/living/simple_mob/animal/space/tree),
list(
/mob/living/simple_mob/vore/aggressive/corrupthound = 10,
/mob/living/simple_mob/vore/aggressive/corrupthound/prettyboi = 1,
),
list(/mob/living/simple_mob/vore/aggressive/deathclaw),
list(/mob/living/simple_mob/vore/aggressive/dino),
list(/mob/living/simple_mob/vore/aggressive/dragon),
list(/mob/living/simple_mob/vore/aggressive/dragon/virgo3b),
list(/mob/living/simple_mob/vore/aggressive/frog),
list(/mob/living/simple_mob/vore/aggressive/giant_snake),
list(/mob/living/simple_mob/vore/aggressive/mimic),
list(/mob/living/simple_mob/vore/aggressive/panther),
list(/mob/living/simple_mob/vore/aggressive/rat),
list(/mob/living/simple_mob/vore/bee),
list(
/mob/living/simple_mob/vore/sect_drone = 10,
/mob/living/simple_mob/vore/sect_queen = 1
),
list(/mob/living/simple_mob/vore/solargrub),
list(
/mob/living/simple_mob/vore/oregrub = 5,
/mob/living/simple_mob/vore/oregrub/lava = 1
),
list(/mob/living/simple_mob/vore/catgirl),
list(/mob/living/simple_mob/vore/wolfgirl),
list(
/mob/living/simple_mob/vore/lamia,
/mob/living/simple_mob/vore/lamia/albino,
/mob/living/simple_mob/vore/lamia/albino/bra,
/mob/living/simple_mob/vore/lamia/albino/shirt,
/mob/living/simple_mob/vore/lamia/bra,
/mob/living/simple_mob/vore/lamia/cobra,
/mob/living/simple_mob/vore/lamia/cobra/bra,
/mob/living/simple_mob/vore/lamia/cobra/shirt,
/mob/living/simple_mob/vore/lamia/copper,
/mob/living/simple_mob/vore/lamia/copper/bra,
/mob/living/simple_mob/vore/lamia/copper/shirt,
/mob/living/simple_mob/vore/lamia/green,
/mob/living/simple_mob/vore/lamia/green/bra,
/mob/living/simple_mob/vore/lamia/green/shirt,
/mob/living/simple_mob/vore/lamia/zebra,
/mob/living/simple_mob/vore/lamia/zebra/bra,
/mob/living/simple_mob/vore/lamia/zebra/shirt
),
list(
/mob/living/simple_mob/humanoid/merc = 100,
/mob/living/simple_mob/humanoid/merc/melee/sword = 50,
/mob/living/simple_mob/humanoid/merc/ranged = 25,
/mob/living/simple_mob/humanoid/merc/ranged/grenadier = 1,
/mob/living/simple_mob/humanoid/merc/ranged/ionrifle = 10,
/mob/living/simple_mob/humanoid/merc/ranged/laser = 5,
/mob/living/simple_mob/humanoid/merc/ranged/rifle = 5,
/mob/living/simple_mob/humanoid/merc/ranged/smg = 5,
/mob/living/simple_mob/humanoid/merc/ranged/sniper = 1,
/mob/living/simple_mob/humanoid/merc/ranged/space = 10,
/mob/living/simple_mob/humanoid/merc/ranged/technician = 5
),
list(
/mob/living/simple_mob/humanoid/pirate = 3,
/mob/living/simple_mob/humanoid/pirate/ranged = 1
),
list(/mob/living/simple_mob/mechanical/combat_drone),
list(/mob/living/simple_mob/mechanical/corrupt_maint_drone),
list(
/mob/living/simple_mob/mechanical/hivebot = 100,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage = 20,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline = 10,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/basic = 20,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/dot = 5,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion = 20,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser = 10,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid = 2,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege = 1,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/emp = 5,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/fragmentation = 1,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/radiation = 1,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong = 3,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard = 3,
/mob/living/simple_mob/mechanical/hivebot/support = 8,
/mob/living/simple_mob/mechanical/hivebot/support/commander = 5,
/mob/living/simple_mob/mechanical/hivebot/support/commander/autofollow = 10,
/mob/living/simple_mob/mechanical/hivebot/swarm = 20,
/mob/living/simple_mob/mechanical/hivebot/tank = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_bullet = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_laser = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_melee = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/meatshield = 20
),
list(/mob/living/simple_mob/mechanical/infectionbot),
list(/mob/living/simple_mob/mechanical/mining_drone),
list(/mob/living/simple_mob/mechanical/technomancer_golem),
list(
/mob/living/simple_mob/mechanical/viscerator,
/mob/living/simple_mob/mechanical/viscerator/piercing
),
list(/mob/living/simple_mob/mechanical/wahlem),
list(/mob/living/simple_mob/animal/passive/fox/syndicate),
list(/mob/living/simple_mob/animal/passive/fox),
list(/mob/living/simple_mob/animal/wolf/direwolf),
list(/mob/living/simple_mob/animal/space/jelly),
list(
/mob/living/simple_mob/otie/feral,
/mob/living/simple_mob/otie/feral/chubby,
/mob/living/simple_mob/otie/red,
/mob/living/simple_mob/otie/red/chubby
),
list(
/mob/living/simple_mob/shadekin/blue = 100,
/mob/living/simple_mob/shadekin/green = 50,
/mob/living/simple_mob/shadekin/orange = 20,
/mob/living/simple_mob/shadekin/purple = 60,
/mob/living/simple_mob/shadekin/red = 40,
/mob/living/simple_mob/shadekin/yellow = 1
),
list(
/mob/living/simple_mob/vore/aggressive/corrupthound,
/mob/living/simple_mob/vore/aggressive/corrupthound/prettyboi
),
list(/mob/living/simple_mob/vore/aggressive/deathclaw),
list(/mob/living/simple_mob/vore/aggressive/dino),
list(/mob/living/simple_mob/vore/aggressive/dragon),
list(/mob/living/simple_mob/vore/aggressive/dragon/virgo3b),
list(/mob/living/simple_mob/vore/aggressive/frog),
list(/mob/living/simple_mob/vore/aggressive/giant_snake),
list(/mob/living/simple_mob/vore/aggressive/mimic),
list(/mob/living/simple_mob/vore/aggressive/panther),
list(/mob/living/simple_mob/vore/aggressive/rat),
list(/mob/living/simple_mob/vore/bee),
list(/mob/living/simple_mob/vore/catgirl),
list(/mob/living/simple_mob/vore/cookiegirl),
list(/mob/living/simple_mob/vore/fennec),
list(/mob/living/simple_mob/vore/fennix),
list(/mob/living/simple_mob/vore/hippo),
list(/mob/living/simple_mob/vore/horse),
list(/mob/living/simple_mob/vore/oregrub),
list(/mob/living/simple_mob/vore/rabbit),
list(
/mob/living/simple_mob/vore/redpanda = 50,
/mob/living/simple_mob/vore/redpanda/fae = 1
),
list(
/mob/living/simple_mob/vore/sect_drone = 10,
/mob/living/simple_mob/vore/sect_queen = 1
),
list(/mob/living/simple_mob/vore/solargrub),
list(/mob/living/simple_mob/vore/woof),
list(/mob/living/simple_mob/vore/alienanimals/teppi),
list(/mob/living/simple_mob/vore/alienanimals/space_ghost),
list(/mob/living/simple_mob/vore/alienanimals/catslug),
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish),
list(/mob/living/simple_mob/vore/alienanimals/startreader),
list(/mob/living/simple_mob/vore/bigdragon),
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
),
list(/mob/living/simple_mob/vore/sheep),
list(/mob/living/simple_mob/vore/weretiger),
list(/mob/living/simple_mob/vore/alienanimals/skeleton),
list(/mob/living/simple_mob/vore/alienanimals/dustjumper)
)
/obj/item/capture_crystal/random/Initialize()
var/subchoice = pickweight(possible_mob_types) //Some of the lists have nested lists, so let's pick one of them
var/choice = pickweight(subchoice) //And then we'll pick something from whatever's left
spawn_mob_type = choice //Now when someone uses this, we'll spawn whatever we picked!
return ..()
/mob/living
var/capture_crystal = TRUE //If TRUE, the mob is capturable. Otherwise it isn't.
var/capture_caught = FALSE //If TRUE, the mob has already been caught, and so cannot be caught again.

View File

@@ -23,6 +23,7 @@
prob(30);/obj/item/weapon/aliencoin/gold,
prob(20);/obj/item/weapon/aliencoin/phoron,
prob(10);/obj/item/device/denecrotizer,
prob(5);/obj/item/capture_crystal,
prob(5);/obj/item/device/perfect_tele,
prob(5);/obj/item/weapon/bluespace_harpoon,
prob(1);/obj/item/weapon/cell/infinite,
@@ -43,9 +44,59 @@
prob(3);/obj/fiftyspawner/silver,
prob(1);/obj/fiftyspawner/diamond,
prob(5);/obj/fiftyspawner/phoron,
prob(1);/obj/item/weapon/telecube/randomized
prob(1);/obj/item/weapon/telecube/randomized,
prob(1);/obj/item/capture_crystal/random
)
/obj/random/awayloot/nofail
name = "garunteed random away mission loot"
spawn_nothing_percentage = 0
/obj/random/awayloot/looseloot
/obj/random/awayloot/looseloot/item_to_spawn()
return pick(prob(50);/obj/item/weapon/aliencoin,
prob(40);/obj/item/weapon/aliencoin/silver,
prob(30);/obj/item/weapon/aliencoin/gold,
prob(20);/obj/item/weapon/aliencoin/phoron,
prob(10);/obj/item/device/denecrotizer,
prob(5);/obj/item/capture_crystal,
prob(3);/obj/item/capture_crystal/great,
prob(1);/obj/item/capture_crystal/ultra,
prob(4);/obj/item/capture_crystal/random,
prob(5);/obj/item/device/perfect_tele,
prob(5);/obj/item/weapon/bluespace_harpoon,
prob(1);/obj/item/weapon/cell/infinite,
prob(1);/obj/item/weapon/cell/void,
prob(1);/obj/item/weapon/cell/device/weapon/recharge/alien,
prob(1);/obj/item/clothing/shoes/boots/speed,
prob(1);/obj/item/device/nif,
prob(1);/obj/item/device/paicard,
prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie,
prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,
prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/med,
prob(2);/obj/item/clothing/mask/gas/voice,
prob(2);/obj/item/device/radio_jammer,
prob(1);/obj/item/toy/bosunwhistle,
prob(1);/obj/item/weapon/bananapeel,
prob(5);/obj/fiftyspawner/platinum,
prob(3);/obj/fiftyspawner/gold,
prob(3);/obj/fiftyspawner/silver,
prob(1);/obj/fiftyspawner/diamond,
prob(5);/obj/fiftyspawner/phoron,
prob(1);/obj/item/weapon/telecube/randomized,
prob(10);/obj/random/empty_or_lootable_crate,
prob(10);/obj/random/medical,
prob(5);/obj/random/firstaid,
prob(30);/obj/random/maintenance,
prob(10);/obj/random/mre,
prob(15);/obj/random/snack,
prob(10);/obj/random/tech_supply,
prob(15);/obj/random/tech_supply/component,
prob(10);/obj/random/tool,
prob(5);/obj/random/tool/power,
prob(1);/obj/random/tool/alien,
prob(5);/obj/random/weapon,
prob(5);/obj/random/ammo_all,
prob(3);/obj/random/projectile/random,
prob(5);/obj/random/multiple/voidsuit
)

View File

@@ -450,6 +450,43 @@
desc = "This is a tiny well lit decorative christmas tree."
icon_state = "plant-xmas"
/obj/random/pottedplant
name = "random potted plant"
desc = "This is a random potted plant."
/obj/random/pottedplant/item_to_spawn()
return pick(
prob(10);/obj/structure/flora/pottedplant,
prob(10);/obj/structure/flora/pottedplant/large,
prob(10);/obj/structure/flora/pottedplant/fern,
prob(10);/obj/structure/flora/pottedplant/overgrown,
prob(10);/obj/structure/flora/pottedplant/bamboo,
prob(10);/obj/structure/flora/pottedplant/largebush,
prob(10);/obj/structure/flora/pottedplant/thinbush,
prob(10);/obj/structure/flora/pottedplant/mysterious,
prob(10);/obj/structure/flora/pottedplant/smalltree,
prob(10);/obj/structure/flora/pottedplant/unusual,
prob(10);/obj/structure/flora/pottedplant/orientaltree,
prob(10);/obj/structure/flora/pottedplant/smallcactus,
prob(10);/obj/structure/flora/pottedplant/tall,
prob(10);/obj/structure/flora/pottedplant/sticky,
prob(10);/obj/structure/flora/pottedplant/smelly,
prob(10);/obj/structure/flora/pottedplant/small,
prob(10);/obj/structure/flora/pottedplant/aquatic,
prob(10);/obj/structure/flora/pottedplant/shoot,
prob(10);/obj/structure/flora/pottedplant/flower,
prob(10);/obj/structure/flora/pottedplant/crystal,
prob(10);/obj/structure/flora/pottedplant/subterranean,
prob(10);/obj/structure/flora/pottedplant/minitree,
prob(10);/obj/structure/flora/pottedplant/stoutbush,
prob(10);/obj/structure/flora/pottedplant/drooping,
prob(10);/obj/structure/flora/pottedplant/tropical,
prob(10);/obj/structure/flora/pottedplant/dead,
prob(10);/obj/structure/flora/pottedplant/decorative,
prob(1);/obj/structure/flora/pottedplant/xmas
)
/obj/structure/flora/sif
icon = 'icons/obj/flora/sifflora.dmi'

View File

@@ -263,7 +263,8 @@
prob(1);/obj/item/weapon/storage/box/survival/space,
prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney,
prob(1);/obj/item/device/survivalcapsule/popcabin,
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid,
prob(1);/obj/item/capture_crystal)
var/obj/item/I = new path()
return I

View File

@@ -0,0 +1,131 @@
/turf/simulated/floor/weird_things
icon = 'icons/turf/flooring/weird_vr.dmi'
/turf/simulated/floor/weird_things/dark
name = "dark"
desc = "It's a strange, impenetrable darkness."
icon_state = "dark"
can_dirty = FALSE
/turf/simulated/floor/weird_things/dark/Initialize(mapload)
. = ..()
if(prob(5))
add_glow()
/turf/simulated/floor/weird_things/dark/Crossed(O)
. = ..()
if(!isliving(O))
return
cut_overlays()
if(prob(5))
add_glow()
if(istype(O, /mob/living/carbon/human))
var/mob/living/carbon/human/L = O
if(istype(L.species, /datum/species/crew_shadekin))
L.halloss += 5
if(prob(50))
to_chat(L, "<span class='danger'>The more you move through this darkness, the more you can feel a throbbing, shooting ache in your bones.</span>")
if(prob(5))
L.visible_message("[L]'s body gives off a faint, sparking, haze...", "Your body gives off a faint, sparking, haze...", runemessage = "gives off a faint, sparking haze")
else if(istype(L.species, /datum/species/shadekin))
var/obj/item/organ/internal/brain/shadekin/B = L.internal_organs_by_name["brain"]
B.dark_energy += 10
if(prob(10))
to_chat(L, "<span class='notice'>You can feel the energy flowing into you!</span>")
else
if(prob(0.25))
to_chat(L, "<span class='danger'>The darkness seethes under your feet...</span>")
L.hallucination += 50
/turf/simulated/floor/weird_things/dark/proc/add_glow()
var/choice = "overlay-[rand(1,6)]"
var/image/i = image('icons/turf/flooring/weird_vr.dmi', choice)
i.plane = PLANE_LIGHTING_ABOVE
add_overlay(i)
/turf/simulated/floor/weird_things/dark/ChangeTurf()
. = ..()
cut_overlays()
/turf/unsimulated/wall/dark
name = "dark"
desc = "It's a strange, impenetrable darkness."
icon = 'icons/turf/flooring/weird_vr.dmi'
icon_state = "dark"
/turf/unsimulated/wall/dark/Initialize(mapload)
. = ..()
if(prob(5))
add_glow()
/turf/unsimulated/wall/dark/proc/add_glow()
var/choice = "overlay-[rand(1,6)]"
var/image/i = image('icons/turf/flooring/weird_vr.dmi', choice)
i.plane = PLANE_LIGHTING_ABOVE
add_overlay(i)
/turf/unsimulated/wall/dark/ChangeTurf()
. = ..()
cut_overlays()
/turf/unsimulated/floor/dark
name = "dark"
desc = "It's a strange, impenetrable darkness."
icon = 'icons/turf/flooring/weird_vr.dmi'
icon_state = "dark"
/turf/unsimulated/floor/dark/Initialize(mapload)
. = ..()
if(prob(5))
add_glow()
/turf/unsimulated/floor/dark/Crossed(O)
. = ..()
if(!isliving(O))
return
cut_overlays()
if(prob(5))
add_glow()
if(istype(O, /mob/living/carbon/human))
var/mob/living/carbon/human/L = O
if(istype(L.species, /datum/species/crew_shadekin))
L.halloss += 5
if(prob(50))
to_chat(L, "<span class='danger'>The more you move through this darkness, the more you can feel a throbbing, shooting ache in your bones.</span>")
if(prob(5))
L.visible_message("[L]'s body gives off a faint, sparking, haze...", "Your body gives off a faint, sparking, haze...", runemessage = "gives off a faint, sparking haze")
else if(istype(L.species, /datum/species/shadekin))
var/obj/item/organ/internal/brain/shadekin/B = L.internal_organs_by_name["brain"]
B.dark_energy += 10
if(prob(10))
to_chat(L, "<span class='notice'>You can feel the energy flowing into you!</span>")
else
if(prob(0.25))
to_chat(L, "<span class='danger'>The darkness seethes under your feet...</span>")
L.hallucination += 50
/turf/unsimulated/floor/dark/proc/add_glow()
var/flip = rand(1,2)
var/choice
var/choiceb
if(flip == 1)
choice = "overlay-[rand(1,6)]"
if(flip == 2)
choice = "overlay-[rand(7,12)]"
var/image/i = image('icons/turf/flooring/weird_vr.dmi', choice)
i.plane = PLANE_LIGHTING_ABOVE
add_overlay(i)
if(prob(10))
if(flip == 1)
choiceb = "overlay-[rand(7,12)]"
if(flip == 2)
choiceb = "overlay-[rand(1,6)]"
var/image/ii = image('icons/turf/flooring/weird_vr.dmi', choiceb)
add_overlay(ii)
/turf/unsimulated/floor/dark/ChangeTurf()
. = ..()
cut_overlays()

View File

@@ -34,7 +34,7 @@
if(!Ts)
return //Didn't find shadekin spawn turf
var/mob/living/simple_mob/shadekin/red/ai/shadekin = new(Ts)
var/mob/living/simple_mob/shadekin/red/shadekin = new(Ts)
//Abuse of shadekin
shadekin.real_name = shadekin.name
shadekin.init_vore()

View File

@@ -8,6 +8,7 @@
S["directory_erptag"] >> pref.directory_erptag
S["directory_ad"] >> pref.directory_ad
S["sensorpref"] >> pref.sensorpref
S["capture_crystal"] >> pref.capture_crystal
/datum/category_item/player_setup_item/vore/misc/save_character(var/savefile/S)
S["show_in_directory"] << pref.show_in_directory
@@ -15,17 +16,21 @@
S["directory_erptag"] << pref.directory_erptag
S["directory_ad"] << pref.directory_ad
S["sensorpref"] << pref.sensorpref
S["capture_crystal"] << pref.capture_crystal
/datum/category_item/player_setup_item/vore/misc/copy_to_mob(var/mob/living/carbon/human/character)
if(pref.sensorpref > 5 || pref.sensorpref < 1)
pref.sensorpref = 5
character.sensorpref = pref.sensorpref
character.capture_crystal = pref.capture_crystal
/datum/category_item/player_setup_item/vore/misc/sanitize_character()
pref.show_in_directory = sanitize_integer(pref.show_in_directory, 0, 1, initial(pref.show_in_directory))
pref.directory_tag = sanitize_inlist(pref.directory_tag, GLOB.char_directory_tags, initial(pref.directory_tag))
pref.directory_erptag = sanitize_inlist(pref.directory_erptag, GLOB.char_directory_erptags, initial(pref.directory_erptag))
pref.sensorpref = sanitize_integer(pref.sensorpref, 1, sensorpreflist.len, initial(pref.sensorpref))
pref.capture_crystal = sanitize_integer(pref.capture_crystal, 0, 1, initial(pref.capture_crystal))
/datum/category_item/player_setup_item/vore/misc/content(var/mob/user)
. += "<br>"
@@ -34,6 +39,7 @@
. += "<b>Character Directory ERP Tag:</b> <a href='?src=\ref[src];directory_erptag=1'><b>[pref.directory_erptag]</b></a><br>"
. += "<b>Character Directory Advertisement:</b> <a href='?src=\ref[src];directory_ad=1'><b>Set Directory Ad</b></a><br>"
. += "<b>Suit Sensors Preference:</b> <a [pref.sensorpref ? "" : ""] href='?src=\ref[src];toggle_sensor_setting=1'><b>[sensorpreflist[pref.sensorpref]]</b></a><br>"
. += "<b>Capture Crystal Preference</b> <a [pref.capture_crystal ? "class='linkOn'" : ""] href='?src=\ref[src];toggle_capture_crystal=1'><b>[pref.capture_crystal ? "Yes" : "No"]</b></a><br>"
/datum/category_item/player_setup_item/vore/misc/OnTopic(var/href, var/list/href_list, var/mob/user)
if(href_list["toggle_show_in_directory"])
@@ -60,4 +66,8 @@
if (!isnull(new_sensorpref) && CanUseTopic(user))
pref.sensorpref = sensorpreflist.Find(new_sensorpref)
return TOPIC_REFRESH
else if(href_list["toggle_capture_crystal"])
pref.capture_crystal = pref.capture_crystal ? 0 : 1;
return TOPIC_REFRESH
return ..();

View File

@@ -4,6 +4,11 @@
var/directory_erptag = "Unset" //ditto, but for non-vore scenes
var/directory_ad = "" //Advertisement stuff to show in character directory.
var/sensorpref = 5 //Set character's suit sensor level
<<<<<<< HEAD
=======
var/capture_crystal = 1 //Whether or not someone is able to be caught with capture crystals
>>>>>>> 60011ecd0b... Merge pull request #11928 from Very-Soft/whalesandcrystals
var/job_talon_high = 0
var/job_talon_med = 0
var/job_talon_low = 0
@@ -71,7 +76,7 @@
feedback_add_details("admin_verb","TEmoteNoise") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_ghost_quiets()
set name = "Toggle Whisper/Subtle Vis"
set name = "Toggle Ghost Privacy"
set category = "Preferences"
set desc = "Toggle ghosts viewing your subtles/whispers."
@@ -84,3 +89,22 @@
SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb","TWhisubtleVis") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_capture_crystal()
set name = "Toggle Catchable"
set category = "Preferences"
set desc = "Toggle being catchable with capture crystals."
var/mob/living/L = mob
if(prefs.capture_crystal)
to_chat(src, "You are no longer catchable.")
prefs.capture_crystal = 0
else
to_chat(src, "You are now catchable.")
prefs.capture_crystal = 1
if(L)
L.capture_crystal = prefs.capture_crystal
SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb","TCaptureCrystal") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -70,6 +70,7 @@
if(stat == DEAD)
return 0
SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
if(src.loc && istype(loc,/obj/belly) || istype(loc,/obj/item/device/dogborg/sleeper)) deathmessage = "no message" //VOREStation Add - Prevents death messages from inside mobs
facing_dir = null

View File

@@ -19,8 +19,9 @@
selected_image = image(icon = buildmode_hud, loc = src, icon_state = "ai_sel")
/mob/living/Destroy()
dsoverlay.loc = null //I'll take my coat with me
dsoverlay = null
if(dsoverlay)
dsoverlay.loc = null //I'll take my coat with me
dsoverlay = null
if(nest) //Ew.
if(istype(nest, /obj/structure/prop/nest))
var/obj/structure/prop/nest/N = nest

View File

@@ -0,0 +1,112 @@
//So this is a bit weird, but I tried to make this as adaptable as I could
//There are two working parts of an overmap mob, but I made it look like there is only one as far as the players are concerned.
//The /obj/effect/overmap/visitable/simplemob is the part people will actually see. It follows the mob around and changes dir to look as mob-ish as it can.
//The /mob/living/simple_mob/vore/overmap is NOT VISIBLE normally, and is the part that actually does the work most of the time.
//Being a simplemob, the mob can wander around and affect the overmap in whatever way you might desire.
//Whatever it does, the /visitable/simplemob will follow it, and does all the functional parts relating to the OM
//including scanning, and housing Z levels people might land on.
//The MOB being invisible presents some problems though, which I am not entirely sure how to resolve
//Such as, being unable to be attacked by other mobs, and possibly unable to be attacked by players.
//This does not at all prevent the mob from attacking other things though
//so in general, please ensure that you never spawn these where players can ordinarily access them.
//The mob was made invisible though, because the sensors can't detect invisible objects, so when the /visitable/simplemob was made invisible
//it refused to show up on sensors, and a few simple changes to the sensors didn't rectify this. So, rather than adding in more spaghetti to make
//simplemobs scannable (WHICH I DID, AND IT WORKED SOMEHOW), Aronai and I found that this was the better solution for making all the parts function like I'd like.
//Since I also want it to be possible to land on the overmap object.
/////OM LANDMARK/////
/obj/effect/overmap/visitable/simplemob
name = "unknown ship"
icon = 'icons/obj/overmap.dmi'
icon_state = "ship"
scannable = TRUE
known = FALSE
in_space = FALSE //Just cuz we don't want people getting here via map edge transitions normally.
unknown_name = "unknown ship"
unknown_state = "ship"
var/mob/living/simple_mob/vore/overmap/parent_mob_type
var/mob/living/simple_mob/vore/overmap/parent
/obj/effect/overmap/visitable/simplemob/New(newloc, new_parent)
if(new_parent)
parent = new_parent
return ..()
/obj/effect/overmap/visitable/simplemob/Initialize()
. = ..()
if(!parent_mob_type && !parent)
log_and_message_admins("An improperly configured OM mob event tried to spawn, and was deleted.")
return INITIALIZE_HINT_QDEL
if(!parent)
var/mob/living/simple_mob/vore/overmap/P = new parent_mob_type(loc, src)
parent = P
om_mob_event_setup()
/obj/effect/overmap/visitable/simplemob/proc/om_mob_event_setup()
scanner_desc = parent.scanner_desc
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_parent_moved)
skybox_pixel_x = rand(-100,100)
if(known)
name = initial(parent.name)
icon = initial(parent.icon)
icon_state = initial(parent.icon_state)
color = initial(parent.color)
desc = initial(parent.desc)
/obj/effect/overmap/visitable/simplemob/Destroy()
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
qdel_null(parent)
return ..()
/obj/effect/overmap/visitable/simplemob/get_scan_data(mob/user)
if(!known)
known = TRUE
name = initial(parent.name)
icon = initial(parent.icon)
icon_state = initial(parent.icon_state)
color = initial(parent.color)
desc = initial(parent.desc)
var/dat = {"\[b\]Scan conducted at\[/b\]: [stationtime2text()] [stationdate2text()]\n\[b\]Grid coordinates\[/b\]: [x],[y]\n\n[scanner_desc]"}
return dat
/obj/effect/overmap/visitable/simplemob/proc/on_parent_moved(atom/movable/source, OldLoc, Dir, Forced)
forceMove(parent.loc)
set_dir(parent.dir)
/////OM MOB///// DO NOT SPAWN THESE ANYWHERE IN THE WORLD, THAT'S SCARY /////
/mob/living/simple_mob/vore/overmap
invisibility = INVISIBILITY_ABSTRACT //We're making an overmap icon pretend to be a mob
name = "DONT SPAWN ME"
desc = "I'm a bad person I'm sorry"
faction = "overmap"
low_priority = FALSE
devourable = FALSE
digestable = FALSE
var/scanner_desc
var/obj/effect/overmap/visitable/simplemob/child_om_marker
var/om_child_type
/mob/living/simple_mob/vore/overmap/New(mapload, new_child)
if(new_child)
child_om_marker = new_child
return ..()
/mob/living/simple_mob/vore/overmap/Initialize()
. = ..()
if(!om_child_type && !om_child_type)
log_and_message_admins("An improperly configured OM mob tried to spawn, and was deleted.")
return INITIALIZE_HINT_QDEL
if(!child_om_marker)
var/obj/effect/overmap/visitable/simplemob/C = new om_child_type(loc, src)
child_om_marker = C
/mob/living/simple_mob/vore/overmap/Destroy()
qdel_null(child_om_marker)
return ..()

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/datum/category_item/catalogue/fauna/skeleton
name = "Alien Wildlife - Space Skeleton"
desc = "A creature consisting primarily of what appears to be bones with no apparent connective tissue, muscle, or organs.\
It is not clear at all how this creature even operates."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/vore/alienanimals/skeleton
name = "skeleton"
desc = "An arrangement of what appears to be bones, given life and mobility. It looks REALLY spooky."
catalogue_data = list(/datum/category_item/catalogue/fauna/skeleton)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "skeleton"
icon_living = "skeleton"
icon_dead = "skeleton_dead"
faction = "space skeleton"
maxHealth = 100
health = 100
movement_cooldown = 1
movement_sound = 'sound/effects/skeleton_walk.ogg' //VERY IMPORTANT
see_in_dark = 10
response_help = "rattles"
response_disarm = "shoves aside"
response_harm = "smashes"
melee_damage_lower = 1
melee_damage_upper = 10
attack_sharp = FALSE
attacktext = list("spooked", "startled", "jumpscared", "rattled at")
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/skeleton
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
loot_list = list(
/obj/item/weapon/bone = 25,
/obj/item/weapon/bone/skull = 25,
/obj/item/weapon/bone/ribs = 25,
/obj/item/weapon/bone/arm = 25,
/obj/item/weapon/bone/leg = 25
)
speak_emote = list("rattles")
say_list_type = /datum/say_list/skeleton
vore_active = 1
vore_capacity = 1
vore_bump_chance = 5
vore_ignores_undigestable = 0
vore_default_mode = DM_DRAIN
vore_icons = SA_ICON_LIVING
vore_stomach_name = "stomach"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
/datum/say_list/skeleton
speak = list("Nyeh heh heeeh","NYAAAAHHHH", "Books are the real treasures of the world!", "Why are skeletons so calm? Because nothing gets under their skin.","When does a skeleton laugh? When someone tickels their funny bone!","What is a skeletons favorite mode of transport? A scare-plane.", "What did the skeleton say to the vampire? 'You suck.'","What is a skeletons favorite thing to do with their cell phone? Take skelfies.", "How did the skeleton know the other skeleton was lying? He could see right through him.","Whats a skeletons least favorite room in the house? The living room.", "How much does an elephant skeleton weigh? Skele-tons.", "Why do skeletons drink so much milk? Its good for the bones!", "Where do bad jokes about skeletons belong? In the skelebin.","What does a skeleton use to cut through objects? A shoulder blade.", "What kind of jokes do skeletons tell? Humerus ones.")
emote_see = list("spins its head around", "shuffles","shambles","practices on the xylophone","drinks some milk","looks at you. Its hollow, bottomless sockets gaze into you greedily.")
emote_hear = list("rattles","makes a spooky sound","cackles madly","plinks","clacks")
/mob/living/simple_mob/vore/alienanimals/skeleton/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "stomach"
B.desc = "You're not sure quite how, but you've found your way inside of the skeleton's stomach! It's cramped and cold and sounds heavily of xylophones!"
B.mode_flags = 40
B.digest_brute = 0.5
B.digest_burn = 0.5
B.digestchance = 10
B.absorbchance = 0
B.escapechance = 25
/mob/living/simple_mob/vore/alienanimals/skeleton/death(gibbed, deathmessage = "falls down and stops moving...")
. = ..()
/datum/ai_holder/simple_mob/melee/evasive/skeleton
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE

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/datum/category_item/catalogue/fauna/dustjumper
name = "Alien Wildlife - Dust Jumper"
desc = "A small, quick creature, the dust jumper is a rare space creature.\
They have striking similarities to the common mouse, but these creatures are actually most commonly found in space.\
They are known to make their homes in asteroids, and leap from one to another when food is scarce.\
Dust jumpers are omnivorous, eating what scraps of organic material they can get their little paws on.\
They hybernate during long floats through space."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/vore/alienanimals/dustjumper
name = "dust jumper"
desc = "A small, unassuming mammal. It looks quite soft and fluffy, and has bright blue eyes."
catalogue_data = list(/datum/category_item/catalogue/fauna/dustjumper)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "space_mouse"
icon_living = "space_mouse"
icon_dead = "space_mouse_dead"
faction = "space mouse"
maxHealth = 20
health = 20
movement_cooldown = 1
see_in_dark = 10
response_help = "pets"
response_disarm = "pushes"
response_harm = "punches"
melee_damage_lower = 1
melee_damage_upper = 2
attack_sharp = FALSE
attacktext = list("nipped", "squeaked at", "hopped on", "kicked")
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/dustjumper
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
speak_emote = list("squeaks")
say_list_type = /datum/say_list/mouse
vore_active = 1
vore_capacity = 1
vore_bump_chance = 0
vore_ignores_undigestable = 0
vore_default_mode = DM_DRAIN
vore_icons = SA_ICON_LIVING
vore_stomach_name = "stomach"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
/mob/living/simple_mob/vore/alienanimals/dustjumper/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "stomach"
B.desc = "You've been packed into the impossibly tight stomach of the dust jumper!!! The broiling heat seeps into you while the walls churn in powerfully, forcing you to curl up in the darkness."
B.mode_flags = DM_FLAG_THICKBELLY | DM_FLAG_NUMBING
B.digest_brute = 0.5
B.digest_burn = 0.5
B.digestchance = 10
B.absorbchance = 0
B.escapechance = 25
/mob/living/simple_mob/vore/alienanimals/dustjumper/Life()
. = ..()
if(!.)
return
if(vore_fullness == 0 && movement_cooldown == 50)
movement_cooldown = initial(movement_cooldown)
/mob/living/simple_mob/vore/alienanimals/dustjumper/perform_the_nom(mob/living/user, mob/living/prey, mob/living/pred, obj/belly/belly, delay)
. = ..()
movement_cooldown = 50
/datum/ai_holder/simple_mob/melee/evasive/dustjumper
hostile = FALSE
retaliate = TRUE
destructive = FALSE
violent_breakthrough = FALSE
can_flee = TRUE
flee_when_dying = TRUE

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/datum/category_item/catalogue/fauna/spacewhale
name = "Alien Wildlife - Space Whale"
desc = "A massive space creature! These are typically peaceful to anything smaller than themselves, with exception given to space carp, which it eats.\
It is known to ravage and devour other large space dwelling species.\
It occasionally gets restless and moves around erratically, which may affect the local space weather.\
This creature shows no real interest in or aversion to spacecraft."
value = CATALOGUER_REWARD_SUPERHARD
/mob/living/simple_mob/vore/overmap/spacewhale
name = "space whale"
desc = "It's a space whale. I don't know what more you expected."
scanner_desc = "It's a space whale! Woah!"
catalogue_data = list(/datum/category_item/catalogue/fauna/spacewhale)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "space_whale"
icon_living = "space_whale"
icon_dead = "space_ghost_dead"
om_child_type = /obj/effect/overmap/visitable/simplemob/spacewhale
maxHealth = 100000
health = 100000
movement_cooldown = 50
see_in_dark = 10
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 1
melee_damage_lower = 50
melee_damage_upper = 100
attack_sharp = FALSE
attacktext = list("chomped", "bashed", "monched", "bumped")
ai_holder_type = /datum/ai_holder/simple_mob/melee/spacewhale
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
loot_list = list(/obj/random/underdark/uncertain)
armor = list(
"melee" = 1000,
"bullet" = 1000,
"laser" = 1000,
"energy" = 1000,
"bomb" = 1000,
"bio" = 1000,
"rad" = 1000)
armor_soak = list(
"melee" = 1000,
"bullet" = 1000,
"laser" = 1000,
"energy" = 1000,
"bomb" = 1000,
"bio" = 1000,
"rad" = 1000
)
speak_emote = list("rumbles")
say_list_type = /datum/say_list/spacewhale
var/hazard_pickup_chance = 35
var/hazard_drop_chance = 35
var/held_hazard
var/restless = FALSE
vore_active = 1
vore_capacity = 99
vore_bump_chance = 99
vore_pounce_chance = 99
vore_ignores_undigestable = 0
vore_default_mode = DM_DIGEST
vore_icons = SA_ICON_LIVING
vore_stomach_name = "stomach"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
/datum/say_list/spacewhale
emote_see = list("ripples and flows", "flashes rhythmically","glows faintly","investigates something")
/mob/living/simple_mob/vore/overmap/spacewhale/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "stomach"
B.desc = "It's warm and wet, makes sense, considering it's inside of a space whale. You should take a moment to reflect upon how you got here, and how you might avoid situations like this in the future, while this whale attempts to mercilessly destroy you through various gastric processes."
B.mode_flags = DM_FLAG_THICKBELLY | DM_FLAG_NUMBING
B.digest_brute = 50
B.digest_burn = 50
B.escapechance = 0
/mob/living/simple_mob/vore/overmap/spacewhale/Initialize()
. = ..()
handle_restless()
/mob/living/simple_mob/vore/overmap/spacewhale/Moved()
. = ..()
if(restless && prob(5))
handle_restless()
for(var/obj/effect/decal/cleanable/C in loc)
qdel(C)
for(var/obj/item/organ/O in loc)
qdel(O)
var/detected = FALSE
for(var/obj/effect/overmap/event/E in loc)
detected = TRUE
if(istype(E, /obj/effect/overmap/event/carp))
qdel(E)
continue
else if(!held_hazard && prob(hazard_pickup_chance))
held_hazard = E.type
qdel(E)
return
if(held_hazard && !detected && prob(hazard_drop_chance))
if(!(locate(/obj/effect/overmap/visitable/sector) in loc))
new held_hazard(loc)
held_hazard = null
/mob/living/simple_mob/vore/overmap/spacewhale/Life()
. = ..()
if(!restless && prob(0.5))
handle_restless()
/mob/living/simple_mob/vore/overmap/spacewhale/proc/handle_restless()
if(restless)
restless = FALSE
hazard_pickup_chance = initial(hazard_pickup_chance)
hazard_drop_chance = initial(hazard_drop_chance)
movement_cooldown = initial(movement_cooldown)
ai_holder.base_wander_delay = initial(ai_holder.base_wander_delay)
if(child_om_marker.known == TRUE)
child_om_marker.icon_state = "space_whale"
visible_message("<span class='notice'>\The [child_om_marker.name] settles down.</span>")
else
restless = TRUE
hazard_pickup_chance *= 1.5
hazard_drop_chance *= 1.5
movement_cooldown = 1
ai_holder.base_wander_delay = 2
ai_holder.wander_delay = 2
if(child_om_marker.known == TRUE)
child_om_marker.icon_state = "space_whale_restless"
visible_message("<span class='notice'>\The [child_om_marker.name] ripples excitedly.</span>")
/datum/ai_holder/simple_mob/melee/spacewhale
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
unconscious_vore = TRUE
handle_corpse = TRUE
mauling = TRUE
base_wander_delay = 50
/datum/ai_holder/simple_mob/melee/spacewhale/set_stance(var/new_stance)
. = ..()
var/mob/living/simple_mob/vore/overmap/spacewhale/W = holder
if(stance == STANCE_FIGHT)
W.movement_cooldown = 0
W.child_om_marker.glide_size = 0
if(stance == STANCE_IDLE)
W.hazard_pickup_chance = initial(W.hazard_pickup_chance)
W.hazard_drop_chance = initial(W.hazard_drop_chance)
W.movement_cooldown = 50
base_wander_delay = 50
W.restless = FALSE
W.handle_restless()
W.movement_cooldown = initial(W.movement_cooldown)
W.child_om_marker.glide_size = 0.384
/mob/living/simple_mob/vore/overmap/spacewhale/apply_melee_effects(var/atom/A)
. = ..()
if(istype(A, /mob/living))
var/mob/living/L = A
if(L.stat == DEAD && !L.allowmobvore)
L.gib()
else
return ..()
/obj/effect/overmap/visitable/simplemob/spacewhale
skybox_icon = 'icons/skybox/anomaly.dmi'
skybox_icon_state = "space_whale"
skybox_pixel_x = 0
skybox_pixel_y = 0
glide_size = 0.384
parent_mob_type = /mob/living/simple_mob/vore/overmap/spacewhale

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/datum/category_item/catalogue/fauna/space_ghost
name = "Alien Wildlife - Space Ghost"
desc = "A mysterious and unknown creature made of radical energy.\
This creature's energy interferes the nervous system in many kinds of creatures, which may result in hallucinations.\
This creature's lack of a physical form leaves it quite resistant to physical damage.\
Smaller variants of this creature seem to be vulnerable to bright light.\
While both variants are quite vulnerable to laser and energy weapons."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/vore/alienanimals/space_ghost
name = "space ghost"
desc = "A pulsing mass of darkness that seems to have gained sentience."
tt_desc = "?????"
catalogue_data = list(/datum/category_item/catalogue/fauna/space_ghost)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "space_ghost"
icon_living = "space_ghost"
icon_dead = "space_ghost_dead"
has_eye_glow = TRUE
hovering = TRUE
pass_flags = PASSTABLE
faction = "space ghost"
maxHealth = 50
health = 50
movement_cooldown = 3.25
see_in_dark = 10
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_sharp = FALSE
attacktext = list("spooked", "startled", "jumpscared", "screamed at")
ai_holder_type = /datum/ai_holder/simple_mob/melee/space_ghost
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 999999
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100)
armor_soak = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100
)
loot_list = list(/obj/item/weapon/ore/diamond = 100)
speak_emote = list("rumbles")
vore_active = 0
projectiletype = /mob/living/simple_mob/vore/alienanimals/spooky_ghost
projectilesound = null
projectile_accuracy = 0
projectile_dispersion = 0
needs_reload = TRUE
reload_max = 1
reload_count = 0
reload_time = 7 SECONDS
/datum/ai_holder/simple_mob/ranged/kiting/space_ghost
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
speak_chance = 0
/mob/living/simple_mob/vore/alienanimals/space_ghost/apply_melee_effects(var/atom/A)
var/mob/living/L = A
L.hallucination += 50
/mob/living/simple_mob/vore/alienanimals/space_ghost/shoot(atom/A) //We're shooting ghosts at people and need them to have the same faction as their parent, okay?
if(!projectiletype)
return
if(A == get_turf(src))
return
face_atom(A)
if(reload_count >= reload_max)
return
var/mob/living/simple_mob/P = new projectiletype(loc, src)
if(!P)
return
if(needs_reload)
reload_count++
P.faction = faction
playsound(src, projectilesound, 80, 1)
/mob/living/simple_mob/vore/alienanimals/space_ghost/death(gibbed, deathmessage = "fades away!")
. = ..()
qdel(src)
/mob/living/simple_mob/vore/alienanimals/spooky_ghost
name = "space ghost"
desc = "A pulsing mass of darkness that seems to have gained sentience."
tt_desc = "?????"
catalogue_data = list(/datum/category_item/catalogue/fauna/space_ghost)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "spookyghost-1"
icon_living = "spookyghost-1"
icon_dead = "space_ghost_dead"
hovering = TRUE
pass_flags = PASSTABLE
faction = "space ghost"
maxHealth = 5
health = 5
movement_cooldown = 1
see_in_dark = 10
alpha = 128
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_sharp = FALSE
attacktext = list("spooked", "startled", "jumpscared", "screamed at")
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 999999
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100)
armor_soak = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100
)
speak_emote = list("rumbles")
vore_active = 0
ai_holder_type = /datum/ai_holder/simple_mob/melee/space_ghost
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/Initialize()
. = ..()
icon_living = "spookyghost-[rand(1,2)]"
icon_state = icon_living
addtimer(CALLBACK(src, .proc/death), 2 MINUTES)
update_icon()
/datum/ai_holder/simple_mob/melee/space_ghost
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
speak_chance = 0
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/death(gibbed, deathmessage = "fades away!")
. = ..()
qdel(src)
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/apply_melee_effects(var/atom/A)
var/mob/living/L = A
L.hallucination += rand(1,50)
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/Life()
. = ..()
var/turf/T = get_turf(src)
if(!T)
return
if(T.get_lumcount() >= 0.5)
adjustBruteLoss(1)

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/datum/category_item/catalogue/fauna/startreader
name = "Alien Wildlife - Star Treader"
desc = "A hard shelled creature that lives on asteroids.\
It is quite durable and very opportunistic in its feeding habits.\
It is vulnerable to extreme vibrations, and from the bottom."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/vore/alienanimals/startreader
name = "asteroid star treader"
desc = "A slow, hard shelled creature that stalks asteroids."
tt_desc = "Testudines Stellarus"
catalogue_data = list(/datum/category_item/catalogue/fauna/startreader)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "startreader"
icon_living = "startreader"
icon_dead = "startreader_dead"
faction = "space turtle"
maxHealth = 1000
health = 1000
movement_cooldown = 20
see_in_dark = 10
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 1
melee_damage_lower = 1
melee_damage_upper = 10
attack_sharp = FALSE
attacktext = list("chomped", "bashed", "monched", "bumped")
ai_holder_type = /datum/ai_holder/simple_mob/melee/startreader
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
loot_list = list(/obj/random/underdark/uncertain = 25)
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 100,
"energy" = 100,
"bomb" = 0,
"bio" = 100,
"rad" = 100)
armor_soak = list(
"melee" = 30,
"bullet" = 30,
"laser" = 10,
"energy" = 10,
"bomb" = 0,
"bio" = 100,
"rad" = 100
)
speak_emote = list("rumbles")
say_list_type = /datum/say_list/startreader
vore_active = 1
vore_capacity = 2
vore_bump_chance = 25
vore_ignores_undigestable = 0
vore_default_mode = DM_DRAIN
vore_icons = SA_ICON_LIVING
vore_stomach_name = "gastric sac"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
var/flipped = FALSE
var/flip_cooldown = 0
/datum/say_list/startreader
emote_see = list("bobs", "digs around","gnashes at something","yawns","snaps at something")
emote_hear = list("thrumms","clicks","rattles","groans","burbles")
/mob/living/simple_mob/vore/alienanimals/startreader/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "gastric sac"
B.desc = "It's cramped and hot! You're forced into a small ball as your shape is squeezed into the slick, wet chamber. Despite being swallowed into the creature, you find that you actually stretch out of the top a ways, and can JUST BARELY wiggle around..."
B.mode_flags = 40
B.digest_brute = 0.5
B.digest_burn = 0.5
B.digestchance = 10
B.absorbchance = 0
B.escapechance = 15
/datum/ai_holder/simple_mob/melee/startreader
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
/mob/living/simple_mob/vore/alienanimals/startreader/apply_melee_effects(var/atom/A)
if(weakened) //Don't stun people while they're already stunned! That's SILLY!
return
if(prob(15))
var/mob/living/L = A
if(isliving(A))
visible_message("<span class='danger'>\The [src] trips \the [L]!</span>!")
L.weakened += rand(1,10)
/mob/living/simple_mob/vore/alienanimals/startreader/Life()
. = ..()
if(flip_cooldown == 1)
flip_cooldown = 0
flipped = FALSE
handle_flip()
visible_message("<span class='notice'>\The [src] rights itself!!!</span>")
return
if(flip_cooldown)
flip_cooldown --
SetStunned(2)
/mob/living/simple_mob/vore/alienanimals/startreader/proc/handle_flip()
if(flipped)
armor = list(
"melee" = 0,
"bullet" = 0,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 0)
armor_soak = list(
"melee" = 0,
"bullet" = 0,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 0
)
icon_living = "startreader_flipped"
AdjustStunned(flip_cooldown)
else
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 100,
"energy" = 100,
"bomb" = 0,
"bio" = 100,
"rad" = 100)
armor_soak = list(
"melee" = 30,
"bullet" = 30,
"laser" = 10,
"energy" = 10,
"bomb" = 0,
"bio" = 100,
"rad" = 100
)
icon_living = "startreader"
SetStunned(0)
update_icon()

View File

@@ -76,6 +76,8 @@
var/obj/screen/energyhud //Holder to update this icon
var/list/shadekin_abilities
var/check_for_observer = FALSE
var/check_timer = 0
/mob/living/simple_mob/shadekin/Initialize()
//You spawned the prototype, and want a totally random one.
@@ -86,6 +88,7 @@
/mob/living/simple_mob/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking),
/mob/living/simple_mob/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common,
/mob/living/simple_mob/shadekin/purple = 15, //Also explorers that may or may not homf people,
/mob/living/simple_mob/shadekin/green = 5,
/mob/living/simple_mob/shadekin/yellow = 1 //Very rare, usually never leaves their home
)
var/new_type = pickweight(sk_types)
@@ -198,7 +201,18 @@
if(. && nutrition > initial(nutrition) && energy < 100)
nutrition = max(0, nutrition-5)
energy = min(100,energy+1)
if(!client && check_for_observer && check_timer++ > 5)
check_timer = 0
var/non_kin_count = 0
for(var/mob/living/M in view(6,src))
if(!istype(M, /mob/living/simple_mob/shadekin))
non_kin_count ++
// Technically can be combined with ||, they call the same function, but readability is poor
if(!non_kin_count && (ability_flags & AB_PHASE_SHIFTED))
phase_shift() // shifting back in, nobody present
else if (non_kin_count && !(ability_flags & AB_PHASE_SHIFTED))
phase_shift() // shifting out, scaredy
/mob/living/simple_mob/shadekin/update_icon()
. = ..()

View File

@@ -28,6 +28,9 @@
a brawl, but you barely generate any of your own energy. You can stand in a dark spot to gather scraps \
of energy in a pinch, but otherwise need to take it, by force if necessary."
/mob/living/simple_mob/shadekin/red
ai_holder_type = /datum/ai_holder/simple_mob/melee
/mob/living/simple_mob/shadekin/red/white
icon_state = "white"
/mob/living/simple_mob/shadekin/red/dark
@@ -35,16 +38,6 @@
/mob/living/simple_mob/shadekin/red/brown
icon_state = "brown"
/mob/living/simple_mob/shadekin/red/ai
ai_holder_type = /datum/ai_holder/simple_mob/melee
/mob/living/simple_mob/shadekin/red/ai/white
icon_state = "white"
/mob/living/simple_mob/shadekin/red/ai/dark
icon_state = "dark"
/mob/living/simple_mob/shadekin/red/ai/brown
icon_state = "brown"
/////////////////////////////////////////////////////////////////
/mob/living/simple_mob/shadekin/blue
name = "blue-eyed shadekin"
@@ -85,6 +78,9 @@
without doing so, albeit slowly. Dark and light are irrelevant to you, they are just different places to explore and \
discover new things and new people."
/mob/living/simple_mob/shadekin/blue/
ai_holder_type = /datum/ai_holder/simple_mob/passive
/mob/living/simple_mob/shadekin/blue/white
icon_state = "white"
/mob/living/simple_mob/shadekin/blue/dark
@@ -92,16 +88,6 @@
/mob/living/simple_mob/shadekin/blue/brown
icon_state = "brown"
/mob/living/simple_mob/shadekin/blue/ai
ai_holder_type = /datum/ai_holder/simple_mob/passive
/mob/living/simple_mob/shadekin/blue/ai/white
icon_state = "white"
/mob/living/simple_mob/shadekin/blue/ai/dark
icon_state = "dark"
/mob/living/simple_mob/shadekin/blue/ai/brown
icon_state = "brown"
/////////////////////////////////////////////////////////////////
/mob/living/simple_mob/shadekin/purple
name = "purple-eyed shadekin"
@@ -137,6 +123,9 @@
areas is taxing on your energy. You can harvest energy from others in a fight, but since you don't need to, you may \
just choose to simply not fight."
/mob/living/simple_mob/shadekin/purple
ai_holder_type = /datum/ai_holder/simple_mob/retaliate
/mob/living/simple_mob/shadekin/purple/white
icon_state = "white"
/mob/living/simple_mob/shadekin/purple/dark
@@ -144,16 +133,6 @@
/mob/living/simple_mob/shadekin/purple/brown
icon_state = "brown"
/mob/living/simple_mob/shadekin/purple/ai
ai_holder_type = /datum/ai_holder/simple_mob/retaliate
/mob/living/simple_mob/shadekin/purple/ai/white
icon_state = "white"
/mob/living/simple_mob/shadekin/purple/ai/dark
icon_state = "dark"
/mob/living/simple_mob/shadekin/purple/ai/brown
icon_state = "brown"
/////////////////////////////////////////////////////////////////
/mob/living/simple_mob/shadekin/yellow
name = "yellow-eyed shadekin"
@@ -177,6 +156,7 @@
eye_desc = "yellow eyes"
stalker = FALSE
check_for_observer = TRUE
vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, slippery gullet \
of the creature. It's warm, and the air is thick. You can hear its body squelch and shift around you \
as you settle into its stomach! The doughy walls within cling to you heavily, churning down on you, wearing \
@@ -187,6 +167,9 @@
area is very taxing on you, but you gain energy extremely fast in any very dark area. You're weaker than other \
shadekin, but your fast energy generation in the dark allows you to phase shift more often."
/mob/living/simple_mob/shadekin/yellow
ai_holder_type = /datum/ai_holder/simple_mob/melee/hit_and_run
/mob/living/simple_mob/shadekin/yellow/white
icon_state = "white"
/mob/living/simple_mob/shadekin/yellow/dark
@@ -194,24 +177,14 @@
/mob/living/simple_mob/shadekin/yellow/brown
icon_state = "brown"
/mob/living/simple_mob/shadekin/yellow/ai
ai_holder_type = /datum/ai_holder/simple_mob/melee/hit_and_run
/mob/living/simple_mob/shadekin/yellow/ai/white
icon_state = "white"
/mob/living/simple_mob/shadekin/yellow/ai/dark
icon_state = "dark"
/mob/living/simple_mob/shadekin/yellow/ai/brown
icon_state = "brown"
/mob/living/simple_mob/shadekin/yellow/ai/retaliate
/mob/living/simple_mob/shadekin/yellow/retaliate
ai_holder_type = /datum/ai_holder/simple_mob/retaliate
/mob/living/simple_mob/shadekin/yellow/ai/retaliate/white
/mob/living/simple_mob/shadekin/yellow/retaliate/white
icon_state = "white"
/mob/living/simple_mob/shadekin/yellow/ai/retaliate/dark
/mob/living/simple_mob/shadekin/yellow/retaliate/dark
icon_state = "dark"
/mob/living/simple_mob/shadekin/yellow/ai/retaliate/brown
/mob/living/simple_mob/shadekin/yellow/retaliate/brown
icon_state = "brown"
/////////////////////////////////////////////////////////////////
@@ -237,6 +210,7 @@
eye_desc = "green eyes"
stalker = TRUE
check_for_observer = TRUE
vore_stomach_flavor = "You slip past pointy triangle teeth and down the slick, slippery gullet \
of the creature. It's warm, and the air is thick. You can hear its body squelch and shift around you \
as you settle into its stomach! The doughy walls within cling to you heavily, churning down on you, wearing \
@@ -247,6 +221,9 @@
have more experience than your yellow-eyed cousins. You gain energy decently fast in any very dark area. You're weaker than other \
shadekin, but your slight energy generation constnatly, and especially in the dark allows for a good mix of uses."
/mob/living/simple_mob/shadekin/green
ai_holder_type = /datum/ai_holder/simple_mob/passive
/mob/living/simple_mob/shadekin/green/white
icon_state = "white"
/mob/living/simple_mob/shadekin/green/dark
@@ -254,16 +231,6 @@
/mob/living/simple_mob/shadekin/green/brown
icon_state = "brown"
/mob/living/simple_mob/shadekin/green/ai
ai_holder_type = /datum/ai_holder/simple_mob/passive
/mob/living/simple_mob/shadekin/green/ai/white
icon_state = "white"
/mob/living/simple_mob/shadekin/green/ai/dark
icon_state = "dark"
/mob/living/simple_mob/shadekin/green/ai/brown
icon_state = "brown"
/////////////////////////////////////////////////////////////////
/mob/living/simple_mob/shadekin/orange
name = "orange-eyed shadekin"
@@ -294,6 +261,9 @@
You're stronger than most shadekin, faster, and more capable in a brawl, but you don't generate much of your own energy. \
You can stand in a dark spot to gather some energy, but otherwise need to take it, by force if necessary."
/mob/living/simple_mob/shadekin/orange
ai_holder_type = /datum/ai_holder/simple_mob/melee
/mob/living/simple_mob/shadekin/orange/white
icon_state = "white"
/mob/living/simple_mob/shadekin/orange/dark
@@ -301,22 +271,13 @@
/mob/living/simple_mob/shadekin/orange/brown
icon_state = "brown"
/mob/living/simple_mob/shadekin/orange/ai
ai_holder_type = /datum/ai_holder/simple_mob/melee
/mob/living/simple_mob/shadekin/orange/ai/white
icon_state = "white"
/mob/living/simple_mob/shadekin/orange/ai/dark
icon_state = "dark"
/mob/living/simple_mob/shadekin/orange/ai/brown
icon_state = "brown"
/////////////////////////////////////////////////////////////////
//Fluffy specific fluffer
/mob/living/simple_mob/shadekin/blue/rivyr
name = "Rivyr"
desc = "She appears to be a fluffer of some sort. Deep blue eyes and curious attitude."
icon_state = "rivyr"
ai_holder_type = /datum/ai_holder/simple_mob/passive
eye_desc = ""
vore_stomach_flavor = "Blue flesh gleams in the fading light as you slip down the little mar's gullet! \
Gooey flesh and heat surrounds your form as you're tucked away into the darkness of her stomach! Thick slimes cling \

View File

@@ -23,7 +23,7 @@
/// For showing to the pilot of the ship, so they see the 'real' appearance, despite others seeing the unknown ones
var/image/real_appearance
light_system = MOVABLE_LIGHT
//light_system = MOVABLE_LIGHT
light_on = FALSE
/obj/effect/overmap/Initialize()

View File

@@ -66,7 +66,7 @@
else
data["status"] = "OK"
var/list/contacts = list()
for(var/obj/effect/overmap/O in view(7,linked))
for(var/obj/effect/overmap/O in range(7,linked))
if(linked == O)
continue
if(!O.scannable)
@@ -125,10 +125,9 @@
return
if(sensors && sensors.use_power && sensors.powered())
var/sensor_range = round(sensors.range*1.5) + 1
linked.set_light_range(sensor_range + 0.5)
linked.set_light_on(TRUE)
linked.set_light(sensor_range + 0.5)
else
linked.set_light_on(FALSE)
linked.set_light(0)
/obj/machinery/shipsensors
name = "sensors suite"

View File

@@ -457,6 +457,14 @@
var/obj/effect/overlay/aiholo/holo = loc
holo.drop_prey() //Easiest way
log_and_message_admins("[key_name(src)] used the OOC escape button to get out of [key_name(holo.master)] (AI HOLO) ([holo ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[holo.x];Y=[holo.y];Z=[holo.z]'>JMP</a>" : "null"])")
//You're in a capture crystal! ((It's not vore but close enough!))
else if(iscapturecrystal(loc))
var/obj/item/capture_crystal/crystal = loc
crystal.unleash()
crystal.bound_mob = null
crystal.bound_mob = capture_crystal = 0
log_and_message_admins("[key_name(src)] used the OOC escape button to get out of [crystal] owned by [crystal.owner]. [ADMIN_FLW(src)]")
//Don't appear to be in a vore situation
else
@@ -670,7 +678,11 @@
if(S.holding)
to_chat(src, "<span class='warning'>There's something inside!</span>")
return
if(iscapturecrystal(I))
var/obj/item/capture_crystal/C = I
if(!C.bound_mob.devourable)
to_chat(src, "<span class='warning'>That doesn't seem like a good idea. (\The [C.bound_mob]'s prefs don't allow it.)</span>")
return
drop_item()
I.forceMove(vore_selected)
updateVRPanel()
@@ -724,6 +736,7 @@
else if (istype(I,/obj/item/clothing/accessory/collar))
visible_message("<span class='warning'>[src] demonstrates their voracious capabilities by swallowing [I] whole!</span>")
to_chat(src, "<span class='notice'>You can taste the submissiveness in the wearer of [I]!</span>")
<<<<<<< HEAD
//kcin2000 1/29/21 - lets you eat the news digitally and adds a text for the paper news
else if(istype(I,/obj/item/device/starcaster_news))
to_chat(src, "<span class='notice'>You can taste the dry flavor of digital garbage, oh wait its just the news.</span>")
@@ -733,6 +746,15 @@
else if (istype(I,/obj/item/weapon/cell))
visible_message("<span class='warning'>[src] sates their electric appeite with a [I]!</span>")
to_chat(src, "<span class='notice'>You can taste the spicy flavor of electrolytes, yum.</span>")
=======
else if(iscapturecrystal(I))
var/obj/item/capture_crystal/C = I
if(C.bound_mob && (C.bound_mob in C.contents))
if(isbelly(C.loc))
var/obj/belly/B = C.loc
to_chat(C.bound_mob, "<span class= 'notice'>Outside of your crystal, you can see; <B>[B.desc]</B></span>")
to_chat(src, "<span class='notice'>You can taste the the power of command.</span>")
>>>>>>> 60011ecd0b... Merge pull request #11928 from Very-Soft/whalesandcrystals
else
to_chat(src, "<span class='notice'>You can taste the flavor of garbage. Delicious.</span>")
return

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@@ -220,6 +220,33 @@
mappath = 'maps/gateway_vr/wildwest.dmm'
associated_map_datum = /datum/map_z_level/common_lateload/gateway_destination
/////////////////////////////////////////////////////////////////////////////////////
/datum/map_template/common_lateload/om_adventure
name = "OM Adventure Submap"
desc = "Please do not use this."
mappath = null
associated_map_datum = null
/datum/map_z_level/common_lateload/om_adventure_destination
name = "OM Adventure Destination"
z = Z_LEVEL_OM_ADVENTURE
#include "../om_adventure/grasscave.dm"
/datum/map_template/common_lateload/om_adventure/grasscave
name = "Grass Cave"
desc = "Looks like a cave with some grass in it."
mappath = 'maps/om_adventure/grasscave.dmm'
associated_map_datum = /datum/map_z_level/common_lateload/om_adventure_destination
/datum/map_template/common_lateload/om_adventure/grasscave/on_map_loaded(z)
. = ..()
seed_submaps(list(z), 60, /area/om_adventure/grasscave/unexplored, /datum/map_template/om_adventure/outdoor)
seed_submaps(list(z), 60, /area/om_adventure/grasscave/rocks, /datum/map_template/om_adventure/cave)
new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, z, world.maxx - 4, world.maxy - 4)
new /datum/random_map/noise/ore/grasscave(null, 1, 1, z, 64, 64)
//////////////////////////////////////////////////////////////////////////////////////
// Admin-use z-levels for loading whenever an admin feels like
#if AWAY_MISSION_TEST

View File

@@ -0,0 +1,335 @@
#if MAP_TEST
#include "pois/darkstar.dmm"
#include "pois/darktear1.dmm"
#include "pois/darktear2.dmm"
#include "pois/darktear3.dmm"
#include "pois/darktear4.dmm"
#include "pois/fleshtear1.dmm"
#include "pois/fleshtear2.dmm"
#include "pois/fleshtear3.dmm"
#include "pois/fleshtear4.dmm"
#include "pois/cabin1.dmm"
#include "pois/cabin2.dmm"
#include "pois/cabin3.dmm"
#include "pois/camp.dmm"
#include "pois/shuttlewreck1.dmm"
#include "pois/shuttlewreck2.dmm"
#include "pois/shuttlewreck3.dmm"
#include "pois/shuttlewreck4.dmm"
#endif
/obj/effect/shuttle_landmark/premade/om_adventure/grasscave/center
name = "Anomaly - Center"
landmark_tag = "om-grasscave-center"
/obj/effect/shuttle_landmark/premade/om_adventure/grasscave/southeast
name = "Anomaly - Southeast"
landmark_tag = "om-grasscave-southeast"
/area/om_adventure/grasscave
name = "Grass Cave"
icon = 'icons/turf/areas_vr.dmi'
icon_state = "bluwhicir"
requires_power = TRUE
dynamic_lighting = TRUE
flags = RAD_SHIELDED
base_turf = /turf/simulated/floor/weird_things/dark
ambience = AMBIENCE_FOREBODING
/area/om_adventure/grasscave/explored
/area/om_adventure/grasscave/unexplored
ambience = AMBIENCE_RUINS
/area/om_adventure/grasscave/rocks
/obj/effect/overmap/visitable/simplemob/spacewhale/grasscave
initial_generic_waypoints = list("om-grasscave-center", "om-grasscave-southeast")
/turf/simulated/mineral/omadventure/make_ore(var/rare_ore)
if(mineral)
return
var/mineral_name
if(rare_ore)
mineral_name = pickweight(list(
"marble" = 3,
"uranium" = 10,
"platinum" = 10,
"hematite" = 20,
"carbon" = 30,
"diamond" = 20,
"gold" = 8,
"silver" = 8,
"phoron" = 18,
"lead" = 5,
"verdantium" = 5))
else
mineral_name = pickweight(list(
"marble" = 2,
"uranium" = 5,
"platinum" = 5,
"hematite" = 35,
"carbon" = 30,
"gold" = 3,
"silver" = 3,
"phoron" = 25,
"lead" = 1))
if(mineral_name && (mineral_name in GLOB.ore_data))
mineral = GLOB.ore_data[mineral_name]
UpdateMineral()
update_icon()
/datum/random_map/noise/ore/grasscave
descriptor = "grasscave ore distribution map"
deep_val = 0.6 //More riches, normal is 0.7 and 0.8
rare_val = 0.5
/datum/map_template/om_adventure
/area/om_adventure/poi
name = "POI - OM-A"
icon = 'icons/turf/areas_vr.dmi'
icon_state = "orawhisqu"
ambience = AMBIENCE_FOREBODING
/area/om_adventure/poi/darkstar
name = "POI - Darkstar"
/datum/map_template/om_adventure/outdoor/darkstar
name = "Darkstar"
desc = "A mysterious shape!"
mappath = 'pois/darkstar.dmm'
cost = 5
/area/om_adventure/poi/darktear1
name = "POI - Darktear 1"
/datum/map_template/om_adventure/cave/darktear1
name = "darktear1"
desc = "A mysterious shape!"
mappath = 'pois/darktear1.dmm'
cost = 5
/area/om_adventure/poi/darktear2
name = "POI - Darktear 2"
/datum/map_template/om_adventure/cave/darktear2
name = "darktear2"
desc = "A mysterious shape!"
mappath = 'pois/darktear2.dmm'
cost = 5
/area/om_adventure/poi/darktear3
name = "POI - Darktear 3"
/datum/map_template/om_adventure/cave/darktear3
name = "darktear3"
desc = "A mysterious shape!"
mappath = 'pois/darktear3.dmm'
cost = 5
/area/om_adventure/poi/darktear4
name = "POI - Darktear 4"
/datum/map_template/om_adventure/cave/darktear4
name = "darktear4"
desc = "A mysterious shape!"
mappath = 'pois/darktear4.dmm'
cost = 5
/area/om_adventure/poi/fleshtear1
name = "POI - Fleshtear 1"
/datum/map_template/om_adventure/cave/fleshtear1
name = "fleshtear1"
desc = "Wow gross!"
mappath = 'pois/fleshtear1.dmm'
cost = 5
/area/om_adventure/poi/fleshtear2
name = "POI - Fleshtear 2"
/datum/map_template/om_adventure/cave/fleshtear2
name = "fleshtear2"
desc = "Wow gross!"
mappath = 'pois/fleshtear2.dmm'
cost = 5
/area/om_adventure/poi/fleshtear3
name = "POI - Fleshtear 3"
/datum/map_template/om_adventure/cave/fleshtear3
name = "fleshtear3"
desc = "Wow gross!"
mappath = 'pois/fleshtear3.dmm'
cost = 5
/area/om_adventure/poi/fleshtear4
name = "POI - Fleshtear 4"
/datum/map_template/om_adventure/cave/fleshtear4
name = "fleshtear4"
desc = "Wow gross!"
mappath = 'pois/fleshtear4.dmm'
cost = 5
/area/om_adventure/poi/cabin1
name = "POI - Cabin 1"
/datum/map_template/om_adventure/outdoor/cabin1
name = "cabin1"
desc = "A comfy home!"
mappath = 'pois/cabin1.dmm'
cost = 20
/area/om_adventure/poi/cabin2
name = "POI - Cabin 2"
/datum/map_template/om_adventure/outdoor/cabin2
name = "cabin2"
desc = "A comfy home!"
mappath = 'pois/cabin2.dmm'
cost = 20
/area/om_adventure/poi/cabin3
name = "POI - Cabin 3"
/datum/map_template/om_adventure/outdoor/cabin3
name = "cabin3"
desc = "A comfy... home?"
mappath = 'pois/cabin3.dmm'
cost = 10
/area/om_adventure/poi/camp
name = "POI - Camp"
/datum/map_template/om_adventure/outdoor/camp
name = "Camp"
desc = "A camp!"
mappath = 'pois/camp.dmm'
cost = 20
/area/om_adventure/poi/shuttlewreck1
name = "POI - Shuttlewreck 1"
/datum/map_template/om_adventure/outdoor/shuttlewreck1
name = "Shuttle wreck"
desc = "Long abandoned!"
mappath = 'pois/shuttlewreck1.dmm'
cost = 5
/area/om_adventure/poi/shuttlewreck2
name = "POI - Shuttlewreck 2"
/datum/map_template/om_adventure/outdoor/shuttlewreck2
name = "Shuttle wreck"
desc = "Long abandoned!"
mappath = 'pois/shuttlewreck2.dmm'
cost = 10
/area/om_adventure/poi/shuttlewreck3
name = "POI - Shuttlewreck 3"
/datum/map_template/om_adventure/outdoor/shuttlewreck3
name = "Shuttle wreck"
desc = "Long abandoned!"
mappath = 'pois/shuttlewreck3.dmm'
cost = 5
/area/om_adventure/poi/shuttlewreck4
name = "POI - Shuttlewreck 4"
/datum/map_template/om_adventure/outdoor/shuttlewreck4
name = "Shuttle wreck"
desc = "Long abandoned!"
mappath = 'pois/shuttlewreck4.dmm'
cost = 10
/area/om_adventure/poi/medicalcenter
name = "POI - medical center"
/datum/map_template/om_adventure/outdoor/medicalcenter
name = "Medical Center"
desc = "Maybe they used to heal people here."
mappath = 'pois/medicalcenter.dmm'
cost = 10
/area/om_adventure/poi/shippart1
name = "POI - ship part 1"
/datum/map_template/om_adventure/outdoor/shippart1
name = "Ship Part"
desc = "Something bad happened here."
mappath = 'pois/shippart1.dmm'
cost = 10
/area/om_adventure/poi/woodentemple
name = "POI - Wooden Temple"
/datum/map_template/om_adventure/cave/woodentemple
name = "Wooden Temple"
desc = "A comfy wooden temple."
mappath = 'pois/woodentemple.dmm'
cost = 10
/area/om_adventure/poi/alienchamber1
name = "POI - Alien Chamber 1"
/datum/map_template/om_adventure/cave/alienchamber1
name = "Alien Chamber"
desc = "A mysterious alien chamber!"
mappath = 'pois/alienchamber1.dmm'
cost = 10
/area/om_adventure/poi/alienchamber2
name = "POI - Alien Chamber 2"
/datum/map_template/om_adventure/cave/alienchamber2
name = "Alien Chamber"
desc = "A mysterious alien chamber!"
mappath = 'pois/alienchamber2.dmm'
cost = 10
/area/om_adventure/poi/alienchamber3
name = "POI - Alien Chamber 3"
/datum/map_template/om_adventure/cave/alienchamber3
name = "Alien Chamber"
desc = "A mysterious alien chamber!"
mappath = 'pois/alienchamber3.dmm'
cost = 10
/area/om_adventure/poi/alienchamber4
name = "POI - Alien Chamber 4"
/datum/map_template/om_adventure/cave/alienchamber4
name = "Alien Chamber"
desc = "A mysterious alien chamber!"
mappath = 'pois/alienchamber4.dmm'
cost = 10
/obj/tether_away_spawner/spookyland
name = "Spookyland Spawner"
icon = 'icons/mob/randomlandmarks.dmi'
icon_state = "monster"
faction = "spookyland"
prob_spawn = 50
prob_fall = 10
//guard = 10 //Don't wander too far, to stay alive.
mobs_to_pick_from = list(
/mob/living/simple_mob/shadekin/blue = 1,
/mob/living/simple_mob/shadekin/red = 1,
/mob/living/simple_mob/shadekin/green = 10,
/mob/living/simple_mob/shadekin/purple = 1,
/mob/living/simple_mob/shadekin/yellow = 20,
/mob/living/simple_mob/vore/alienanimals/space_ghost = 100,
/mob/living/simple_mob/vore/alienanimals/space_jellyfish = 100,
/mob/living/simple_mob/faithless = 50,
/mob/living/simple_mob/mechanical/infectionbot = 30,
/mob/living/simple_mob/animal/passive/cat/bluespace = 1,
/mob/living/simple_mob/animal/passive/dog/void_puppy = 1
)

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,151 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/simulated/wall/eris/r_wall,
/area/om_adventure/poi/alienchamber1)
"e" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber1)
"f" = (
/obj/structure/loot_pile/surface/alien/security,
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber1)
"n" = (
/turf/template_noop,
/area/template_noop)
"x" = (
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber1)
"D" = (
/obj/structure/table/alien,
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber1)
"P" = (
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber1)
"Z" = (
/obj/structure/table/alien,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber1)
(1,1,1) = {"
n
n
n
a
a
a
a
a
a
a
"}
(2,1,1) = {"
n
n
n
a
Z
Z
x
x
x
a
"}
(3,1,1) = {"
n
n
n
a
Z
x
e
x
x
a
"}
(4,1,1) = {"
a
a
a
a
x
P
P
e
x
a
"}
(5,1,1) = {"
a
D
Z
x
x
x
P
x
Z
a
"}
(6,1,1) = {"
a
Z
x
P
x
x
x
Z
D
a
"}
(7,1,1) = {"
a
x
e
f
P
x
a
a
a
a
"}
(8,1,1) = {"
a
x
x
e
x
Z
a
n
n
n
"}
(9,1,1) = {"
a
x
x
x
Z
Z
a
n
n
n
"}
(10,1,1) = {"
a
a
a
a
a
a
a
n
n
n
"}

View File

@@ -0,0 +1,261 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"i" = (
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber2)
"q" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber2)
"u" = (
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber2)
"x" = (
/obj/random/awayloot/looseloot,
/obj/structure/table/alien,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber2)
"H" = (
/obj/structure/loot_pile/surface/alien/security,
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber2)
"M" = (
/obj/structure/table/alien,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber2)
"P" = (
/turf/simulated/wall/eris/r_wall,
/area/om_adventure/poi/alienchamber2)
"Q" = (
/obj/machinery/door/airlock/alien/public,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber2)
"W" = (
/obj/structure/table/alien,
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber2)
(1,1,1) = {"
a
a
a
a
P
P
P
P
P
P
a
"}
(2,1,1) = {"
a
a
a
a
P
M
M
M
x
P
P
"}
(3,1,1) = {"
a
a
a
a
P
x
i
q
i
i
P
"}
(4,1,1) = {"
a
a
a
a
P
M
i
i
u
i
P
"}
(5,1,1) = {"
a
P
P
P
P
P
P
i
i
i
P
"}
(6,1,1) = {"
P
P
W
M
M
i
P
i
i
i
P
"}
(7,1,1) = {"
P
i
i
i
i
i
P
P
Q
P
P
"}
(8,1,1) = {"
P
i
i
u
i
i
P
i
i
i
P
"}
(9,1,1) = {"
P
i
q
H
u
i
Q
i
q
i
P
"}
(10,1,1) = {"
P
i
i
u
i
i
P
i
i
i
P
"}
(11,1,1) = {"
P
i
i
i
i
i
P
P
Q
P
P
"}
(12,1,1) = {"
P
P
M
x
M
i
P
i
i
i
P
"}
(13,1,1) = {"
a
P
P
P
P
P
P
i
i
i
P
"}
(14,1,1) = {"
a
a
a
a
P
M
i
i
u
i
P
"}
(15,1,1) = {"
a
a
a
a
P
x
i
q
i
i
P
"}
(16,1,1) = {"
a
a
a
a
P
M
i
i
x
P
P
"}
(17,1,1) = {"
a
a
a
a
P
P
P
P
P
P
a
"}

View File

@@ -0,0 +1,221 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"c" = (
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber3)
"f" = (
/obj/structure/loot_pile/surface/alien/security,
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber3)
"r" = (
/turf/simulated/wall/eris/r_wall,
/area/om_adventure/poi/alienchamber3)
"P" = (
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber3)
"V" = (
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber3)
"X" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber3)
(1,1,1) = {"
a
a
a
a
a
r
r
r
a
a
a
a
a
"}
(2,1,1) = {"
a
a
a
a
r
r
P
r
r
a
a
a
a
"}
(3,1,1) = {"
a
a
a
r
r
P
P
P
r
r
a
a
a
"}
(4,1,1) = {"
a
a
r
r
P
P
c
P
P
r
r
a
a
"}
(5,1,1) = {"
a
r
r
P
V
P
X
P
V
P
r
r
a
"}
(6,1,1) = {"
r
r
P
P
P
P
c
P
P
P
P
r
r
"}
(7,1,1) = {"
r
P
P
c
X
c
f
c
X
c
P
P
r
"}
(8,1,1) = {"
r
r
P
P
P
P
c
P
P
P
P
r
r
"}
(9,1,1) = {"
a
r
r
P
P
V
X
P
P
P
r
r
a
"}
(10,1,1) = {"
a
a
r
r
P
P
c
P
P
r
r
a
a
"}
(11,1,1) = {"
a
a
a
r
r
P
P
P
r
r
a
a
a
"}
(12,1,1) = {"
a
a
a
a
r
r
P
r
r
a
a
a
a
"}
(13,1,1) = {"
a
a
a
a
a
r
r
r
a
a
a
a
a
"}

View File

@@ -0,0 +1,295 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"h" = (
/obj/random/awayloot/looseloot,
/obj/structure/table/alien,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber4)
"n" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber4)
"o" = (
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber4)
"q" = (
/obj/structure/table/alien,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber4)
"s" = (
/obj/structure/table/alien,
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber4)
"L" = (
/turf/simulated/wall/eris/r_wall,
/area/om_adventure/poi/alienchamber4)
"N" = (
/obj/structure/loot_pile/surface/alien/security,
/turf/simulated/shuttle/floor/alien/blue,
/area/om_adventure/poi/alienchamber4)
"O" = (
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber4)
"R" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/shuttle/floor/alienplating/vacuum,
/area/om_adventure/poi/alienchamber4)
(1,1,1) = {"
a
a
L
a
a
a
L
a
a
a
a
a
a
a
a
"}
(2,1,1) = {"
a
a
L
L
L
L
L
a
a
a
a
a
a
a
a
"}
(3,1,1) = {"
L
L
L
q
h
q
L
L
L
a
a
a
a
a
a
"}
(4,1,1) = {"
a
L
q
O
O
O
O
L
a
a
a
a
a
a
a
"}
(5,1,1) = {"
a
L
h
O
n
O
O
L
a
a
a
a
a
a
a
"}
(6,1,1) = {"
a
L
O
O
O
O
O
L
a
a
a
a
a
a
a
"}
(7,1,1) = {"
a
L
O
O
O
O
O
L
a
a
a
a
L
a
a
"}
(8,1,1) = {"
a
L
O
O
O
O
O
L
L
L
L
L
L
a
a
"}
(9,1,1) = {"
a
L
O
O
R
O
O
O
O
O
O
O
L
L
L
"}
(10,1,1) = {"
a
L
O
O
o
O
O
O
O
O
O
O
s
L
a
"}
(11,1,1) = {"
a
L
q
o
N
o
R
O
O
O
n
O
q
L
a
"}
(12,1,1) = {"
a
L
q
O
o
O
O
O
O
O
O
O
q
L
a
"}
(13,1,1) = {"
L
L
L
s
q
O
O
O
O
O
q
q
L
L
L
"}
(14,1,1) = {"
a
a
L
L
L
L
L
L
L
L
L
L
L
a
a
"}
(15,1,1) = {"
a
a
L
a
a
a
a
a
a
a
a
a
L
a
a
"}

View File

@@ -0,0 +1,324 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/table/woodentable,
/obj/random/awayloot/looseloot,
/obj/random/tech_supply,
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin1)
"c" = (
/obj/structure/table/reinforced,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"d" = (
/obj/structure/table/reinforced,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"f" = (
/obj/structure/closet/secure_closet/freezer/fridge,
/obj/random/meat,
/obj/random/meat,
/obj/random/meat,
/obj/random/meat,
/obj/random/meat,
/obj/random/snack,
/obj/random/snack,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"g" = (
/obj/structure/bed/chair/sofa/brown,
/obj/random/snack,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"i" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"j" = (
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin1)
"k" = (
/obj/structure/table/reinforced,
/obj/item/weapon/flame/candle,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"r" = (
/obj/structure/bookcase,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"s" = (
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"t" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"u" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/plating,
/area/om_adventure/poi/cabin1)
"v" = (
/obj/item/weapon/bedsheet/browndouble,
/obj/structure/bed/double/padded,
/obj/structure/curtain/black,
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin1)
"w" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/cabin1)
"x" = (
/obj/structure/table/reinforced,
/obj/random/snack,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"z" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"B" = (
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/cabin1)
"C" = (
/obj/structure/bed/chair/sofa/brown/corner,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"D" = (
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin1)
"F" = (
/obj/structure/table/darkglass,
/obj/random/awayloot/looseloot,
/obj/item/weapon/flame/candle,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"H" = (
/obj/structure/table/woodentable,
/obj/random/tech_supply,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"I" = (
/obj/structure/closet,
/obj/random/awayloot/looseloot,
/obj/random/awayloot/looseloot,
/obj/random/tech_supply,
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin1)
"L" = (
/obj/structure/table/woodentable,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"Q" = (
/turf/simulated/wall/log,
/area/om_adventure/poi/cabin1)
"R" = (
/obj/structure/bed/chair/sofa/brown/left{
dir = 8
},
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"S" = (
/obj/structure/bed/chair/sofa/brown/right,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
"T" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin1)
"X" = (
/obj/structure/grille,
/obj/structure/window/reinforced/full,
/turf/simulated/floor/plating,
/area/om_adventure/poi/cabin1)
"Z" = (
/obj/structure/table/woodentable,
/obj/random/tech_supply/component,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin1)
(1,1,1) = {"
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a
a
a
a
a
a
a
a
a
a
a
"}
(2,1,1) = {"
a
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Q
Q
Q
Q
Q
Q
X
Q
Q
a
"}
(3,1,1) = {"
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Q
x
k
x
d
Q
b
j
v
Q
a
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(4,1,1) = {"
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d
i
D
D
Q
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j
j
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a
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(5,1,1) = {"
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(6,1,1) = {"
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(7,1,1) = {"
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Q
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Q
Q
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(8,1,1) = {"
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a
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(9,1,1) = {"
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(10,1,1) = {"
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(11,1,1) = {"
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Q
C
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s
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(12,1,1) = {"
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Q
Q
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(13,1,1) = {"
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a
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"}

View File

@@ -0,0 +1,404 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"c" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin2)
"e" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/cabin2)
"g" = (
/obj/structure/table/rack/shelf,
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin2)
"i" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/outdoors/sidewalk/side,
/area/om_adventure/poi/cabin2)
"k" = (
/turf/simulated/wall/log,
/area/om_adventure/poi/cabin2)
"l" = (
/obj/structure/table/steel,
/obj/random/multiple/underdark/treasure,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin2)
"n" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"p" = (
/obj/structure/table/woodentable,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"q" = (
/obj/structure/table/steel,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin2)
"r" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"s" = (
/obj/structure/bed/chair/sofa/corp/right,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"t" = (
/obj/structure/bed/chair/sofa/brown/corner,
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"u" = (
/obj/structure/toilet/prison{
dir = 8
},
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/tiled/techmaint,
/area/om_adventure/poi/cabin2)
"v" = (
/obj/structure/bed/chair/sofa/brown/left{
dir = 8
},
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"w" = (
/obj/structure/table/rack,
/obj/random/maintenance,
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"x" = (
/obj/structure/bed/double/padded,
/obj/item/weapon/bedsheet/browndouble,
/obj/structure/curtain/black,
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin2)
"y" = (
/obj/structure/table/steel,
/obj/random/material,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin2)
"z" = (
/turf/simulated/floor/outdoors/sidewalk/side,
/area/om_adventure/poi/cabin2)
"A" = (
/obj/structure/bed/chair/sofa/brown,
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"B" = (
/obj/structure/table/rack,
/obj/random/maintenance,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"D" = (
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"E" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin2)
"F" = (
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/cabin2)
"H" = (
/obj/structure/table/woodentable,
/obj/random/snack,
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"I" = (
/obj/structure/table/woodentable,
/obj/random/awayloot/looseloot,
/obj/random/maintenance,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"J" = (
/obj/structure/table/woodentable,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"K" = (
/obj/structure/bed/chair/sofa/brown/right{
dir = 4
},
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"L" = (
/obj/structure/table/woodentable,
/obj/random/maintenance,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"M" = (
/obj/structure/grille,
/obj/structure/window/reinforced/full,
/turf/simulated/floor/plating,
/area/om_adventure/poi/cabin2)
"N" = (
/obj/structure/sink{
pixel_y = 18
},
/turf/simulated/floor/tiled/techmaint,
/area/om_adventure/poi/cabin2)
"O" = (
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin2)
"P" = (
/obj/structure/bed/chair/sofa/brown/corner{
dir = 1
},
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"Q" = (
/turf/simulated/floor/carpet/bcarpet,
/area/om_adventure/poi/cabin2)
"S" = (
/turf/simulated/floor/tiled/techmaint,
/area/om_adventure/poi/cabin2)
"T" = (
/turf/simulated/floor/carpet,
/area/om_adventure/poi/cabin2)
"V" = (
/obj/structure/table/rack,
/obj/random/awayloot/looseloot,
/obj/random/tech_supply,
/obj/random/tech_supply,
/turf/simulated/floor/bmarble,
/area/om_adventure/poi/cabin2)
"X" = (
/obj/structure/bed/chair/sofa/corp/left,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
"Y" = (
/obj/structure/table/woodentable,
/obj/random/awayloot/looseloot,
/obj/random/maintenance,
/obj/random/maintenance,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin2)
(1,1,1) = {"
a
a
a
a
a
a
a
a
F
a
a
a
a
a
a
a
a
a
"}
(2,1,1) = {"
a
k
k
M
M
k
k
a
a
a
k
k
M
M
M
k
k
a
"}
(3,1,1) = {"
a
k
P
K
Q
B
k
a
i
a
k
I
D
T
T
x
k
a
"}
(4,1,1) = {"
a
k
A
H
r
Q
M
a
z
a
M
L
D
T
E
T
M
a
"}
(5,1,1) = {"
a
k
t
v
Q
w
k
k
e
k
k
D
D
T
T
T
M
a
"}
(6,1,1) = {"
a
k
k
k
e
k
k
V
O
V
k
D
D
J
p
L
k
a
"}
(7,1,1) = {"
a
k
Y
L
D
D
k
g
c
O
k
D
D
k
k
k
k
a
"}
(8,1,1) = {"
a
M
s
n
D
D
e
O
O
O
e
D
D
e
S
S
k
a
"}
(9,1,1) = {"
a
k
X
D
D
p
k
y
q
l
k
p
L
k
N
u
k
a
"}
(10,1,1) = {"
a
k
k
M
M
k
k
k
k
k
k
k
k
k
k
k
k
a
"}
(11,1,1) = {"
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
"}

View File

@@ -0,0 +1,161 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/simulated/wall/wood,
/area/om_adventure/poi/cabin3)
"d" = (
/obj/structure/bonfire,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/cabin3)
"i" = (
/turf/template_noop,
/area/template_noop)
"k" = (
/obj/random/awayloot/looseloot,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin3)
"n" = (
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/cabin3)
"r" = (
/obj/effect/decal/remains,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/cabin3)
"z" = (
/turf/template_noop,
/area/om_adventure/poi/cabin3)
"M" = (
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin3)
"S" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/wood,
/area/om_adventure/poi/cabin3)
"T" = (
/obj/tether_away_spawner/spookyland,
/turf/template_noop,
/area/om_adventure/poi/cabin3)
"V" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/cabin3)
(1,1,1) = {"
a
a
a
a
z
z
z
a
a
a
"}
(2,1,1) = {"
a
k
M
M
z
T
z
z
M
a
"}
(3,1,1) = {"
z
z
M
M
z
z
n
k
M
a
"}
(4,1,1) = {"
z
z
n
M
M
n
n
S
M
a
"}
(5,1,1) = {"
z
T
n
n
r
n
M
M
M
a
"}
(6,1,1) = {"
z
z
n
n
n
n
a
a
a
a
"}
(7,1,1) = {"
a
M
z
n
n
n
a
i
i
i
"}
(8,1,1) = {"
z
z
k
z
n
n
a
i
i
i
"}
(9,1,1) = {"
a
M
M
z
V
n
a
i
d
i
"}
(10,1,1) = {"
a
a
a
z
z
z
a
i
i
i
"}

View File

@@ -0,0 +1,258 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"n" = (
/obj/structure/table/rack/steel,
/obj/fiftyspawner/log,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/camp)
"x" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/camp)
"y" = (
/obj/structure/flora/tree/bigtree,
/turf/template_noop,
/area/om_adventure/poi/camp)
"z" = (
/obj/structure/table/rack/steel,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/camp)
"A" = (
/obj/structure/bonfire,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/camp)
"H" = (
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/camp)
"M" = (
/turf/simulated/wall/log,
/area/om_adventure/poi/camp)
"U" = (
/obj/structure/table/rack/steel,
/obj/item/weapon/storage/box/matches,
/turf/simulated/floor/outdoors/newdirt,
/area/om_adventure/poi/camp)
(1,1,1) = {"
a
a
a
a
a
a
a
a
a
a
M
M
M
M
M
a
a
a
"}
(2,1,1) = {"
a
a
a
a
a
a
y
a
a
a
M
n
z
U
M
a
H
a
"}
(3,1,1) = {"
a
a
a
a
a
a
a
a
H
a
M
H
x
H
M
a
a
a
"}
(4,1,1) = {"
a
H
a
a
a
a
a
x
H
H
a
a
H
a
a
H
a
a
"}
(5,1,1) = {"
a
a
a
a
a
a
H
H
H
H
H
a
a
a
a
a
a
a
"}
(6,1,1) = {"
a
a
H
H
a
H
H
H
A
H
H
H
a
H
H
a
a
a
"}
(7,1,1) = {"
a
a
a
a
a
a
H
H
H
H
H
a
a
a
a
a
a
a
"}
(8,1,1) = {"
a
a
a
a
a
a
a
H
H
x
a
a
a
a
a
a
a
a
"}
(9,1,1) = {"
a
a
a
a
a
y
a
a
H
a
a
a
a
y
a
a
a
a
"}
(10,1,1) = {"
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
"}
(11,1,1) = {"
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
"}

View File

@@ -0,0 +1,93 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"e" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darkstar)
"z" = (
/mob/living/simple_mob/vore/alienanimals/space_ghost,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darkstar)
(1,1,1) = {"
a
a
a
e
a
a
a
"}
(2,1,1) = {"
a
e
a
a
a
e
a
"}
(3,1,1) = {"
a
a
a
e
a
a
a
"}
(4,1,1) = {"
a
a
e
e
e
a
a
"}
(5,1,1) = {"
e
e
e
z
e
e
e
"}
(6,1,1) = {"
a
a
e
e
e
a
a
"}
(7,1,1) = {"
a
a
a
e
a
a
a
"}
(8,1,1) = {"
a
e
a
a
a
e
a
"}
(9,1,1) = {"
a
a
a
e
a
a
a
"}

View File

@@ -0,0 +1,93 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear1)
"I" = (
/turf/template_noop,
/area/template_noop)
"Z" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear1)
(1,1,1) = {"
I
I
I
I
I
I
a
"}
(2,1,1) = {"
I
I
a
I
I
a
I
"}
(3,1,1) = {"
I
I
I
I
a
a
I
"}
(4,1,1) = {"
I
I
I
a
a
a
I
"}
(5,1,1) = {"
I
I
a
Z
a
I
I
"}
(6,1,1) = {"
I
I
a
a
a
I
I
"}
(7,1,1) = {"
I
a
a
a
I
I
I
"}
(8,1,1) = {"
I
a
I
I
I
a
I
"}
(9,1,1) = {"
a
I
I
I
I
I
I
"}

View File

@@ -0,0 +1,93 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear2)
"Q" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear2)
"S" = (
/turf/template_noop,
/area/template_noop)
(1,1,1) = {"
a
S
S
S
S
S
S
"}
(2,1,1) = {"
S
a
a
S
S
a
S
"}
(3,1,1) = {"
S
Q
a
S
S
S
S
"}
(4,1,1) = {"
S
a
a
a
a
S
S
"}
(5,1,1) = {"
S
S
a
a
a
a
S
"}
(6,1,1) = {"
S
S
a
a
a
a
S
"}
(7,1,1) = {"
S
S
a
a
Q
a
S
"}
(8,1,1) = {"
S
a
S
a
a
a
S
"}
(9,1,1) = {"
S
S
S
S
S
S
a
"}

View File

@@ -0,0 +1,89 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"v" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear3)
"Y" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear3)
(1,1,1) = {"
a
a
a
a
a
a
a
a
a
"}
(2,1,1) = {"
v
a
a
a
a
a
a
a
a
"}
(3,1,1) = {"
a
v
v
v
a
a
a
a
v
"}
(4,1,1) = {"
a
a
v
v
v
v
v
v
a
"}
(5,1,1) = {"
a
a
v
v
Y
v
v
v
a
"}
(6,1,1) = {"
a
a
a
a
v
v
v
a
a
"}
(7,1,1) = {"
a
a
a
a
a
a
a
a
a
"}

View File

@@ -0,0 +1,89 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"g" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear4)
"j" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/darktear4)
(1,1,1) = {"
a
a
a
a
a
a
a
a
a
"}
(2,1,1) = {"
a
j
a
a
a
a
a
a
j
"}
(3,1,1) = {"
a
a
g
j
j
j
a
j
a
"}
(4,1,1) = {"
a
j
j
j
j
j
j
j
a
"}
(5,1,1) = {"
j
a
a
a
j
j
g
a
a
"}
(6,1,1) = {"
a
a
a
a
a
j
a
a
a
"}
(7,1,1) = {"
a
a
a
a
a
a
j
a
a
"}

View File

@@ -0,0 +1,166 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/mob/living/simple_mob/creature,
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear1)
"K" = (
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear1)
(1,1,1) = {"
a
a
a
K
K
a
a
a
a
K
a
a
a
"}
(2,1,1) = {"
a
a
K
K
a
a
a
K
K
K
a
K
a
"}
(3,1,1) = {"
a
a
a
a
a
K
K
K
K
K
a
K
K
"}
(4,1,1) = {"
K
K
K
K
K
K
b
K
K
a
a
a
a
"}
(5,1,1) = {"
K
K
K
K
K
K
K
K
K
a
a
a
a
"}
(6,1,1) = {"
a
K
K
K
K
K
K
K
a
a
a
K
a
"}
(7,1,1) = {"
a
a
K
b
K
K
K
K
K
a
K
K
a
"}
(8,1,1) = {"
K
a
K
K
K
K
K
K
K
a
K
a
a
"}
(9,1,1) = {"
K
a
a
K
K
K
K
a
a
a
a
a
a
"}
(10,1,1) = {"
a
K
a
a
a
a
a
a
a
a
a
a
a
"}

View File

@@ -0,0 +1,79 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear2)
"B" = (
/turf/template_noop,
/area/template_noop)
"H" = (
/mob/living/simple_mob/creature,
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear2)
(1,1,1) = {"
B
B
B
B
B
a
a
"}
(2,1,1) = {"
B
a
a
a
a
a
a
"}
(3,1,1) = {"
B
B
a
a
a
a
B
"}
(4,1,1) = {"
B
B
a
H
a
a
B
"}
(5,1,1) = {"
B
a
a
a
a
a
B
"}
(6,1,1) = {"
a
a
a
a
a
B
B
"}
(7,1,1) = {"
a
a
B
B
B
B
B
"}

View File

@@ -0,0 +1,115 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"M" = (
/mob/living/simple_mob/creature,
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear3)
"Q" = (
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear3)
(1,1,1) = {"
a
a
Q
Q
Q
a
a
a
a
"}
(2,1,1) = {"
a
Q
a
a
Q
Q
Q
Q
a
"}
(3,1,1) = {"
Q
Q
Q
a
a
a
a
Q
a
"}
(4,1,1) = {"
Q
a
Q
Q
Q
Q
a
Q
Q
"}
(5,1,1) = {"
Q
a
Q
M
Q
Q
a
Q
Q
"}
(6,1,1) = {"
Q
a
Q
Q
Q
a
a
a
Q
"}
(7,1,1) = {"
Q
Q
a
Q
Q
Q
a
Q
Q
"}
(8,1,1) = {"
a
Q
Q
a
Q
Q
Q
Q
Q
"}
(9,1,1) = {"
a
a
Q
Q
a
Q
Q
Q
a
"}

View File

@@ -0,0 +1,86 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"m" = (
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear4)
"n" = (
/mob/living/simple_mob/creature,
/turf/simulated/floor/flesh{
base_icon = 'icons/turf/stomach_vr.dmi'
},
/area/om_adventure/poi/fleshtear4)
(1,1,1) = {"
m
m
a
a
a
"}
(2,1,1) = {"
a
m
m
m
a
"}
(3,1,1) = {"
a
a
n
m
a
"}
(4,1,1) = {"
a
a
a
m
m
"}
(5,1,1) = {"
a
a
m
m
m
"}
(6,1,1) = {"
a
a
m
m
m
"}
(7,1,1) = {"
a
m
m
m
a
"}
(8,1,1) = {"
a
n
m
m
a
"}
(9,1,1) = {"
m
m
a
a
a
"}
(10,1,1) = {"
m
a
a
a
a
"}

View File

@@ -0,0 +1,328 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"j" = (
/obj/machinery/door/airlock/angled_bay/standard/glass,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/medicalcenter)
"k" = (
/obj/random/pottedplant,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"m" = (
/obj/structure/bed/padded,
/obj/item/weapon/bedsheet/medical,
/obj/structure/curtain/medical,
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"q" = (
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"r" = (
/obj/structure/salvageable/machine,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"t" = (
/obj/effect/low_wall_spawner/eris/reinforced/rphoron,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/medicalcenter)
"v" = (
/obj/structure/table/glass,
/obj/structure/salvageable/personal,
/obj/machinery/light{
dir = 4
},
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"y" = (
/obj/machinery/light{
dir = 4
},
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"z" = (
/obj/structure/bed/chair/sofa/blue/left{
dir = 8
},
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"A" = (
/turf/simulated/wall/eris/r_wall,
/area/om_adventure/poi/medicalcenter)
"C" = (
/obj/structure/bed/chair/sofa/blue/right,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"D" = (
/obj/structure/table/glass,
/obj/random/medical,
/obj/machinery/light{
dir = 8
},
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"E" = (
/obj/structure/salvageable/computer,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"G" = (
/obj/structure/table/glass,
/obj/machinery/light{
dir = 8
},
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"H" = (
/obj/structure/table/glass,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"I" = (
/obj/structure/bed/padded,
/obj/item/weapon/bedsheet/medical,
/obj/structure/curtain/medical,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"P" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"Q" = (
/obj/machinery/door/airlock/angled_bay/standard/glass{
dir = 4
},
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/medicalcenter)
"T" = (
/obj/structure/table/glass,
/obj/random/medical,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"W" = (
/obj/machinery/light{
dir = 8
},
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"X" = (
/obj/structure/table/glass,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
"Z" = (
/obj/structure/bed/chair/sofa/blue/corner,
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/tiled/eris/white/orangecorner,
/area/om_adventure/poi/medicalcenter)
(1,1,1) = {"
a
a
a
A
a
A
a
a
A
a
A
a
"}
(2,1,1) = {"
a
a
A
A
A
A
t
t
A
A
A
A
"}
(3,1,1) = {"
a
a
a
A
C
q
q
q
q
H
A
a
"}
(4,1,1) = {"
a
A
a
A
Z
z
q
q
q
T
A
a
"}
(5,1,1) = {"
A
A
A
A
A
A
k
y
q
X
A
a
"}
(6,1,1) = {"
a
A
E
G
q
A
A
A
Q
A
A
A
"}
(7,1,1) = {"
a
t
q
H
q
A
q
W
q
k
A
a
"}
(8,1,1) = {"
a
A
q
P
q
j
q
q
P
q
j
a
"}
(9,1,1) = {"
a
t
q
T
q
A
q
y
q
k
A
a
"}
(10,1,1) = {"
a
A
r
v
q
A
A
A
Q
A
A
A
"}
(11,1,1) = {"
A
A
A
A
A
A
m
D
q
I
A
a
"}
(12,1,1) = {"
a
A
a
A
k
q
q
q
q
k
A
a
"}
(13,1,1) = {"
a
a
a
A
H
I
H
I
T
I
A
a
"}
(14,1,1) = {"
a
a
A
A
A
A
t
t
A
A
A
A
"}
(15,1,1) = {"
a
a
a
A
a
A
a
a
A
a
A
a
"}

View File

@@ -0,0 +1,396 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/tiled/eris/dark/techfloor,
/area/om_adventure/poi/shippart1)
"d" = (
/obj/random/awayloot/looseloot,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shippart1)
"g" = (
/turf/simulated/wall/eris/r_wall,
/area/om_adventure/poi/shippart1)
"h" = (
/obj/random/awayloot/looseloot,
/obj/effect/floor_decal/rust,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/shippart1)
"j" = (
/obj/tether_away_spawner/spookyland,
/turf/template_noop,
/area/template_noop)
"p" = (
/obj/random/awayloot/looseloot,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/shippart1)
"q" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/tiled/eris/dark/techfloor,
/area/om_adventure/poi/shippart1)
"r" = (
/obj/item/weapon/material/shard,
/turf/template_noop,
/area/template_noop)
"s" = (
/obj/random/tech_supply/component,
/turf/simulated/floor/tiled/eris/dark/techfloor,
/area/om_adventure/poi/shippart1)
"t" = (
/obj/structure/frame/computer,
/obj/random/tech_supply/component,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shippart1)
"v" = (
/obj/effect/floor_decal/rust,
/obj/random/tech_supply/component,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/shippart1)
"w" = (
/obj/effect/decal/remains/tajaran,
/turf/template_noop,
/area/template_noop)
"D" = (
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shippart1)
"F" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shippart1)
"I" = (
/obj/effect/floor_decal/rust,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/shippart1)
"J" = (
/obj/structure/salvageable/bliss,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shippart1)
"M" = (
/obj/item/weapon/material/shard,
/obj/effect/floor_decal/rust,
/turf/simulated/floor/plating/eris/under,
/area/om_adventure/poi/shippart1)
"O" = (
/obj/effect/decal/remains/ribcage,
/turf/template_noop,
/area/template_noop)
"Q" = (
/obj/item/weapon/material/shard,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shippart1)
"R" = (
/obj/random/tech_supply/component,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shippart1)
"T" = (
/obj/item/weapon/material/shard/shrapnel,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shippart1)
"X" = (
/obj/item/weapon/material/shard/shrapnel,
/turf/template_noop,
/area/template_noop)
"Z" = (
/obj/effect/decal/remains/deer,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shippart1)
(1,1,1) = {"
a
a
a
a
a
a
F
a
a
a
F
a
a
a
a
a
a
a
a
a
a
"}
(2,1,1) = {"
a
a
a
a
a
F
j
a
X
a
a
a
a
a
a
a
a
a
a
a
a
"}
(3,1,1) = {"
a
a
a
a
X
a
a
F
a
a
X
a
F
a
a
a
a
a
a
a
a
"}
(4,1,1) = {"
a
a
a
w
a
F
F
g
g
v
g
a
r
j
a
F
a
a
a
a
a
"}
(5,1,1) = {"
X
a
X
a
F
g
g
g
t
I
p
F
F
F
F
a
a
a
a
a
a
"}
(6,1,1) = {"
a
a
F
g
M
g
d
D
Z
D
I
I
F
F
F
F
F
a
a
F
F
"}
(7,1,1) = {"
a
F
T
M
t
b
q
s
b
b
b
I
I
F
F
F
F
F
a
a
a
"}
(8,1,1) = {"
a
r
F
g
I
g
R
Q
d
D
M
v
F
F
F
F
F
a
a
a
a
"}
(9,1,1) = {"
a
a
a
a
F
g
g
g
J
I
h
D
I
I
F
a
a
a
a
a
F
"}
(10,1,1) = {"
a
a
j
T
a
F
F
g
g
I
g
g
g
g
a
a
F
F
F
a
a
"}
(11,1,1) = {"
a
X
a
a
X
a
a
a
a
a
T
a
a
a
j
a
a
a
a
a
a
"}
(12,1,1) = {"
a
a
a
a
a
a
a
a
X
a
a
a
O
a
a
a
a
a
a
a
a
"}
(13,1,1) = {"
a
a
a
a
a
a
F
a
a
a
a
a
a
a
a
a
a
a
a
a
a
"}

View File

@@ -0,0 +1,152 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"e" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck1)
"g" = (
/obj/random/tech_supply/component,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck1)
"i" = (
/obj/machinery/door/airlock/external,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck1)
"m" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 1
},
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck1)
"s" = (
/obj/structure/shuttle/window,
/obj/structure/grille,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck1)
"t" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck1)
"v" = (
/obj/random/tech_supply/component,
/turf/template_noop,
/area/template_noop)
"D" = (
/obj/structure/shuttle/engine/propulsion,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck1)
"M" = (
/turf/simulated/shuttle/wall,
/area/om_adventure/poi/shuttlewreck1)
"P" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 1
},
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck1)
"W" = (
/obj/random/tech_supply,
/turf/template_noop,
/area/template_noop)
(1,1,1) = {"
a
a
a
a
a
a
W
a
a
"}
(2,1,1) = {"
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a
a
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a
a
a
e
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"}
(3,1,1) = {"
e
t
e
g
a
e
a
a
a
"}
(4,1,1) = {"
a
e
M
M
M
M
D
g
a
"}
(5,1,1) = {"
e
e
s
P
m
i
e
e
e
"}
(6,1,1) = {"
a
e
M
M
M
M
D
t
a
"}
(7,1,1) = {"
a
e
e
e
a
e
v
a
a
"}
(8,1,1) = {"
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a
"}
(9,1,1) = {"
a
a
a
a
a
a
a
a
a
"}

View File

@@ -0,0 +1,330 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"c" = (
/obj/structure/table/steel_reinforced,
/obj/machinery/light{
dir = 8
},
/obj/random/tech_supply/component,
/obj/random/tech_supply,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"e" = (
/obj/machinery/atmospherics/portables_connector/fuel{
dir = 8
},
/obj/machinery/portable_atmospherics/canister/phoron{
start_pressure = 0
},
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"g" = (
/obj/structure/cable/green{
icon_state = "4-10"
},
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"h" = (
/obj/machinery/atmospherics/pipe/simple/hidden/fuel{
dir = 10
},
/turf/simulated/shuttle/wall,
/area/om_adventure/poi/shuttlewreck2)
"l" = (
/obj/structure/window/reinforced,
/obj/structure/shuttle/engine/heater{
dir = 1
},
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"m" = (
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"n" = (
/obj/structure/table/steel_reinforced,
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"o" = (
/obj/structure/frame/computer,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"p" = (
/obj/structure/table/steel_reinforced,
/obj/machinery/light{
dir = 4
},
/obj/random/tech_supply,
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"q" = (
/obj/machinery/light{
dir = 4
},
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"r" = (
/obj/structure/shuttle/engine/propulsion,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"s" = (
/obj/machinery/door/airlock/external,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"v" = (
/obj/structure/cable/green,
/obj/machinery/light{
dir = 8
},
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"w" = (
/obj/tether_away_spawner/spookyland,
/turf/template_noop,
/area/template_noop)
"x" = (
/obj/machinery/power/port_gen/pacman,
/obj/structure/cable/green{
icon_state = "0-8"
},
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"y" = (
/turf/simulated/shuttle/wall/hard_corner,
/area/om_adventure/poi/shuttlewreck2)
"A" = (
/turf/simulated/shuttle/wall,
/area/om_adventure/poi/shuttlewreck2)
"B" = (
/obj/structure/table/steel_reinforced,
/obj/random/tech_supply/component,
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"D" = (
/obj/structure/cable/green{
icon_state = "2-5"
},
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"E" = (
/obj/structure/table/rack/steel,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/random/tech_supply,
/obj/random/tech_supply,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"J" = (
/obj/structure/table/rack/steel,
/obj/item/frame/apc,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"K" = (
/obj/structure/table/rack/steel,
/obj/item/weapon/tank/phoron,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"N" = (
/obj/machinery/atmospherics/pipe/simple/hidden/fuel{
dir = 6
},
/turf/simulated/shuttle/wall,
/area/om_adventure/poi/shuttlewreck2)
"P" = (
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"R" = (
/obj/machinery/atmospherics/portables_connector/fuel{
dir = 4
},
/obj/machinery/portable_atmospherics/canister/phoron{
start_pressure = 0
},
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"T" = (
/obj/structure/shuttle/window,
/obj/structure/grille,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
"U" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck2)
"V" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 1
},
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck2)
"W" = (
/obj/structure/shuttle/engine/heater{
dir = 1
},
/obj/structure/window/reinforced,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck2)
(1,1,1) = {"
a
a
a
a
a
a
U
a
a
a
"}
(2,1,1) = {"
a
w
U
A
A
A
N
A
A
a
"}
(3,1,1) = {"
a
a
A
A
K
E
e
W
r
a
"}
(4,1,1) = {"
a
A
A
P
m
m
m
W
r
a
"}
(5,1,1) = {"
U
A
c
n
P
P
q
y
A
a
"}
(6,1,1) = {"
a
T
o
P
P
P
A
A
a
a
"}
(7,1,1) = {"
a
T
o
V
P
P
s
a
a
a
"}
(8,1,1) = {"
a
T
o
P
P
P
A
A
U
a
"}
(9,1,1) = {"
a
A
p
B
P
D
v
y
A
a
"}
(10,1,1) = {"
U
A
A
P
g
m
m
l
r
a
"}
(11,1,1) = {"
a
U
A
A
x
J
R
l
r
a
"}
(12,1,1) = {"
a
a
a
A
A
A
h
A
A
a
"}
(13,1,1) = {"
a
a
a
a
U
a
a
a
w
a
"}

View File

@@ -0,0 +1,210 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"c" = (
/obj/random/awayloot/looseloot,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck3)
"f" = (
/obj/random/tech_supply,
/turf/template_noop,
/area/template_noop)
"h" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck3)
"k" = (
/turf/simulated/shuttle/wall,
/area/om_adventure/poi/shuttlewreck3)
"m" = (
/obj/item/weapon/material/shard/shrapnel,
/turf/template_noop,
/area/template_noop)
"p" = (
/obj/item/weapon/material/shard/shrapnel,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck3)
"u" = (
/obj/item/weapon/material/shard/shrapnel,
/obj/random/awayloot/looseloot,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck3)
"x" = (
/obj/structure/door_assembly/door_assembly_ext,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck3)
"D" = (
/obj/random/tech_supply,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck3)
"F" = (
/obj/structure/grille/broken,
/obj/item/weapon/material/shard,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck3)
"H" = (
/obj/random/tech_supply/component,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck3)
"I" = (
/obj/structure/shuttle/engine/propulsion{
dir = 8
},
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck3)
"K" = (
/obj/structure/shuttle/engine/propulsion{
dir = 1
},
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck3)
"Q" = (
/obj/item/weapon/material/shard/shrapnel,
/obj/effect/gibspawner/human,
/obj/random/contraband/nofail,
/turf/simulated/shuttle/floor/white,
/area/om_adventure/poi/shuttlewreck3)
"S" = (
/obj/random/contraband/nofail,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck3)
"Z" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck3)
(1,1,1) = {"
a
a
a
h
a
a
a
"}
(2,1,1) = {"
h
a
a
h
a
a
h
"}
(3,1,1) = {"
K
a
h
h
h
a
a
"}
(4,1,1) = {"
h
a
h
h
h
f
a
"}
(5,1,1) = {"
a
h
S
h
H
a
a
"}
(6,1,1) = {"
a
a
c
h
h
a
a
"}
(7,1,1) = {"
m
h
Z
h
h
h
a
"}
(8,1,1) = {"
a
H
D
h
I
a
a
"}
(9,1,1) = {"
a
h
k
x
k
h
a
"}
(10,1,1) = {"
a
h
k
u
k
h
a
"}
(11,1,1) = {"
a
h
k
Q
k
H
m
"}
(12,1,1) = {"
a
h
k
F
k
h
a
"}
(13,1,1) = {"
a
h
p
h
p
a
h
"}
(14,1,1) = {"
a
a
a
Z
a
a
a
"}
(15,1,1) = {"
a
h
a
a
a
a
a
"}

View File

@@ -0,0 +1,392 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck4)
"e" = (
/obj/random/tech_supply/component,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shuttlewreck4)
"g" = (
/obj/item/frame/apc,
/turf/template_noop,
/area/template_noop)
"h" = (
/obj/random/tech_supply/component,
/turf/template_noop,
/area/template_noop)
"j" = (
/turf/template_noop,
/area/template_noop)
"o" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck4)
"p" = (
/obj/machinery/light{
dir = 4
},
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shuttlewreck4)
"q" = (
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shuttlewreck4)
"t" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 4
},
/obj/machinery/light{
dir = 8
},
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"u" = (
/obj/structure/shuttle/engine/propulsion,
/turf/simulated/floor/plating/eris/airless,
/area/om_adventure/poi/shuttlewreck4)
"v" = (
/turf/simulated/wall/eris/r_wall,
/area/om_adventure/poi/shuttlewreck4)
"x" = (
/turf/simulated/floor/plating/eris/airless,
/area/om_adventure/poi/shuttlewreck4)
"y" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 4
},
/obj/random/tech_supply/component,
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"C" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 1
},
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"D" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 1
},
/obj/random/tech_supply,
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"H" = (
/obj/random/tech_supply/component,
/turf/simulated/floor/weird_things/dark,
/area/om_adventure/poi/shuttlewreck4)
"I" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 8
},
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"J" = (
/obj/machinery/door/blast/multi_tile/three_tile_ver{
density = 0;
icon_state = "open";
opacity = 0
},
/turf/simulated/floor/plating/eris/airless,
/area/om_adventure/poi/shuttlewreck4)
"K" = (
/obj/tether_away_spawner/spookyland,
/turf/template_noop,
/area/template_noop)
"M" = (
/obj/structure/low_wall/eris/reinforced,
/obj/structure/window/eris,
/turf/simulated/floor/plating,
/area/om_adventure/poi/shuttlewreck4)
"O" = (
/obj/random/tech_supply,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shuttlewreck4)
"P" = (
/obj/structure/frame/computer,
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"S" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 8
},
/obj/machinery/light{
dir = 4
},
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"T" = (
/obj/random/awayloot/looseloot,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shuttlewreck4)
"V" = (
/obj/machinery/light{
dir = 8
},
/obj/random/awayloot/looseloot,
/turf/simulated/floor/tiled/eris/dark/monofloor,
/area/om_adventure/poi/shuttlewreck4)
"X" = (
/obj/structure/bed/chair/bay/shuttle,
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
"Y" = (
/obj/structure/bed/chair/bay/shuttle{
dir = 4
},
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
/area/om_adventure/poi/shuttlewreck4)
(1,1,1) = {"
j
j
j
j
j
j
j
j
a
j
j
j
H
j
a
"}
(2,1,1) = {"
j
a
a
j
j
a
j
h
j
j
j
j
j
a
j
"}
(3,1,1) = {"
j
j
j
o
a
g
a
a
a
j
o
a
a
v
j
"}
(4,1,1) = {"
j
j
j
h
a
a
a
a
a
a
H
H
v
v
j
"}
(5,1,1) = {"
j
j
j
v
v
x
x
J
v
v
a
v
v
u
j
"}
(6,1,1) = {"
j
a
a
v
V
q
e
q
O
v
M
v
v
v
j
"}
(7,1,1) = {"
o
v
M
M
q
I
I
I
q
t
Y
y
v
j
j
"}
(8,1,1) = {"
j
M
P
C
q
D
v
X
q
q
T
q
M
j
j
"}
(9,1,1) = {"
a
v
M
M
e
Y
Y
Y
q
S
I
I
v
j
j
"}
(10,1,1) = {"
j
j
j
v
p
q
q
q
e
v
M
v
v
v
j
"}
(11,1,1) = {"
j
j
j
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v
x
x
J
v
v
j
v
v
u
j
"}
(12,1,1) = {"
j
j
j
j
j
j
j
j
j
j
j
j
v
v
j
"}
(13,1,1) = {"
j
j
j
j
j
j
j
j
j
j
j
j
j
v
j
"}
(14,1,1) = {"
j
j
j
j
j
j
j
j
j
j
j
K
j
j
j
"}
(15,1,1) = {"
j
j
j
j
j
j
j
j
j
j
j
j
j
j
j
"}

View File

@@ -0,0 +1,533 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/bed/chair/sofa/pew/right{
dir = 8
},
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"c" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/wmarble,
/area/om_adventure/poi/woodentemple)
"d" = (
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"e" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/outdoors/grass,
/area/om_adventure/poi/woodentemple)
"f" = (
/obj/item/weapon/material/shard/shrapnel,
/turf/simulated/floor,
/area/om_adventure/poi/woodentemple)
"g" = (
/obj/tether_away_spawner/spookyland,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"j" = (
/obj/item/weapon/material/shard/shrapnel,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"k" = (
/obj/structure/bed/pod,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"m" = (
/obj/structure/bed/chair/sofa/pew/right{
dir = 4
},
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"o" = (
/obj/structure/table/rack/steel,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/wmarble,
/area/om_adventure/poi/woodentemple)
"r" = (
/turf/simulated/floor/outdoors/grass,
/area/om_adventure/poi/woodentemple)
"s" = (
/obj/structure/table/woodentable,
/obj/item/trash/candle,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"v" = (
/obj/structure/table/woodentable,
/obj/random/maintenance,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"w" = (
/obj/structure/bed/chair/sofa/pew/left,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"x" = (
/obj/structure/curtain/black{
anchored = 1;
icon_state = "open";
opacity = 0
},
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"A" = (
/obj/structure/curtain/black{
anchored = 1
},
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"C" = (
/obj/item/weapon/material/shard,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"E" = (
/obj/structure/table/woodentable,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"F" = (
/obj/structure/bed/chair/sofa/pew/right,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"G" = (
/obj/structure/simple_door/wood,
/turf/simulated/floor/wmarble,
/area/om_adventure/poi/woodentemple)
"H" = (
/turf/simulated/floor/wmarble,
/area/om_adventure/poi/woodentemple)
"J" = (
/obj/structure/table/woodentable,
/obj/random/awayloot/looseloot,
/obj/item/trash/candle,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"K" = (
/obj/structure/table/rack/steel,
/obj/random/awayloot/looseloot,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"M" = (
/obj/structure/table/woodentable,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"N" = (
/obj/structure/bed/chair/sofa/pew/left{
dir = 4
},
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"Q" = (
/obj/structure/flora/pottedplant/orientaltree,
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"R" = (
/turf/simulated/floor/carpet,
/area/om_adventure/poi/woodentemple)
"S" = (
/obj/structure/grille,
/obj/structure/window/reinforced/full,
/turf/simulated/floor,
/area/om_adventure/poi/woodentemple)
"U" = (
/obj/structure/bed/chair/sofa/pew/left{
dir = 8
},
/turf/simulated/floor/wood,
/area/om_adventure/poi/woodentemple)
"Z" = (
/turf/simulated/wall/hardwood,
/area/om_adventure/poi/woodentemple)
(1,1,1) = {"
a
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
a
a
a
"}
(2,1,1) = {"
r
r
Z
r
r
r
r
r
r
r
r
r
r
r
r
r
Z
r
r
a
a
"}
(3,1,1) = {"
r
Z
Z
Z
Z
S
f
S
Z
Z
Z
S
S
S
Z
Z
Z
Z
r
r
a
"}
(4,1,1) = {"
r
r
Z
J
v
d
C
j
d
A
d
m
N
Q
J
v
Z
r
r
r
a
"}
(5,1,1) = {"
r
r
S
Q
d
j
g
d
d
x
d
d
d
g
d
d
S
r
r
r
r
"}
(6,1,1) = {"
r
r
S
w
d
d
d
C
d
A
d
d
d
d
K
K
Z
r
Z
r
r
"}
(7,1,1) = {"
r
r
S
F
d
d
Z
Z
G
Z
Z
d
R
d
Z
Z
Z
Z
Z
Z
r
"}
(8,1,1) = {"
r
r
Z
M
d
d
S
r
r
r
S
R
R
R
Z
o
H
H
Z
r
r
"}
(9,1,1) = {"
r
r
Z
E
g
d
S
r
e
r
S
R
R
R
G
H
c
H
G
r
r
"}
(10,1,1) = {"
r
r
Z
v
d
d
S
r
r
r
S
R
R
R
Z
o
H
H
Z
r
r
"}
(11,1,1) = {"
r
r
S
w
d
d
Z
Z
G
Z
Z
d
R
d
Z
Z
Z
Z
Z
Z
r
"}
(12,1,1) = {"
r
r
S
F
d
d
d
d
d
A
d
d
d
d
d
d
Z
r
Z
r
r
"}
(13,1,1) = {"
r
r
S
Q
d
d
d
g
d
x
d
g
d
d
d
s
S
r
r
r
r
"}
(14,1,1) = {"
r
r
Z
s
E
k
k
k
d
A
d
U
b
Q
v
E
Z
r
r
r
a
"}
(15,1,1) = {"
r
Z
Z
Z
Z
S
S
S
Z
Z
Z
S
S
S
Z
Z
Z
Z
r
r
a
"}
(16,1,1) = {"
r
r
Z
r
r
r
r
r
r
r
r
r
r
r
r
r
Z
r
r
a
a
"}
(17,1,1) = {"
a
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
a
a
a
"}

View File

@@ -4,6 +4,7 @@
#define Z_LEVEL_SHIP_HIGH 3
#define Z_LEVEL_CENTCOM 4
#define Z_LEVEL_MISC 5
<<<<<<< HEAD
#define Z_LEVEL_BEACH 6
#define Z_LEVEL_BEACH_CAVE 7
#define Z_LEVEL_AEROSTAT 8
@@ -13,6 +14,19 @@
#define Z_LEVEL_OVERMAP 12
#define Z_LEVEL_OFFMAP1 13
#define Z_LEVEL_GATEWAY 14
=======
#define Z_LEVEL_SPACE_ROCKS 6
#define Z_LEVEL_BEACH 7
#define Z_LEVEL_BEACH_CAVE 8
#define Z_LEVEL_AEROSTAT 9
#define Z_LEVEL_AEROSTAT_SURFACE 10
#define Z_LEVEL_DEBRISFIELD 11
#define Z_LEVEL_FUELDEPOT 12
#define Z_LEVEL_OVERMAP 13
#define Z_LEVEL_OFFMAP1 14
#define Z_LEVEL_GATEWAY 15
#define Z_LEVEL_OM_ADVENTURE 16
>>>>>>> 60011ecd0b... Merge pull request #11928 from Very-Soft/whalesandcrystals
//Camera networks
#define NETWORK_HALLS "Halls"
@@ -134,7 +148,7 @@
list("Offmap Ship - Talon V2")
)
lateload_single_pick = list(
lateload_overmap = list(
list("Carp Farm"),
list("Snow Field"),
list("Listening Post"),
@@ -145,6 +159,10 @@
list("Wild West")
)
lateload_overmap = list(
list("Grass Cave")
)
ai_shell_restricted = TRUE
ai_shell_allowed_levels = list(
Z_LEVEL_SHIP_LOW,
@@ -164,7 +182,7 @@
mining_station_z = list(Z_LEVEL_SPACE_LOW)
mining_outpost_z = list(Z_LEVEL_SURFACE_MINE)
*/
lateload_single_pick = null //Nothing right now.
lateload_gateway = null //Nothing right now.
planet_datums_to_make = list(/datum/planet/virgo3b,
/datum/planet/virgo4)

View File

@@ -161,7 +161,7 @@
list("Fuel Depot - Z1 Space")
)
lateload_single_pick = list(
lateload_gateway = list(
list("Carp Farm"),
list("Snow Field"),
list("Listening Post"),
@@ -193,7 +193,7 @@
mining_station_z = list(Z_LEVEL_SPACE_LOW)
mining_outpost_z = list(Z_LEVEL_SURFACE_MINE)
lateload_single_pick = null //Nothing right now.
lateload_gateway = null //Nothing right now.
planet_datums_to_make = list(/datum/planet/virgo3b,
/datum/planet/virgo4)

View File

@@ -54,7 +54,8 @@ var/list/all_maps = list()
var/list/lateload_z_levels = list()
//Similar to above, but only pick ONE to load, useful for random away missions and whatnot
var/list/lateload_single_pick = list()
var/list/lateload_gateway = list()
var/list/lateload_overmap = list() //VOREStation Add - The same thing as gateway, but not
var/list/allowed_jobs = list() //Job datums to use.
//Works a lot better so if we get to a point where three-ish maps are used

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View File

@@ -1317,6 +1317,7 @@
#include "code\game\objects\items\weapons\bones.dm"
#include "code\game\objects\items\weapons\candle.dm"
#include "code\game\objects\items\weapons\canes.dm"
#include "code\game\objects\items\weapons\capture_crystal.dm"
#include "code\game\objects\items\weapons\cards_ids_vr.dm"
#include "code\game\objects\items\weapons\chewables.dm"
#include "code\game\objects\items\weapons\cigs_lighters.dm"
@@ -1676,7 +1677,11 @@
#include "code\game\turfs\turf_changing.dm"
#include "code\game\turfs\turf_flick_animations.dm"
#include "code\game\turfs\unsimulated.dm"
<<<<<<< HEAD
#include "code\game\turfs\flooring\floor_yw.dm"
=======
#include "code\game\turfs\weird_turfs_vr.dm"
>>>>>>> 60011ecd0b... Merge pull request #11928 from Very-Soft/whalesandcrystals
#include "code\game\turfs\flooring\flooring.dm"
#include "code\game\turfs\flooring\flooring_ch.dm"
#include "code\game\turfs\flooring\flooring_decals.dm"
@@ -3121,6 +3126,7 @@
#include "code\modules\mob\living\simple_mob\harvesting.dm"
#include "code\modules\mob\living\simple_mob\life.dm"
#include "code\modules\mob\living\simple_mob\on_click.dm"
#include "code\modules\mob\living\simple_mob\overmap_mob_vr.dm"
#include "code\modules\mob\living\simple_mob\sd_pets.dm"
#include "code\modules\mob\living\simple_mob\simple_hud.dm"
#include "code\modules\mob\living\simple_mob\simple_mob.dm"
@@ -3130,6 +3136,15 @@
#include "code\modules\mob\living\simple_mob\subtypes\animal\animal.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\vox.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\catslug.dm"
<<<<<<< HEAD
=======
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\jellyfish.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\skeleton.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\space_mouse.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\spacewhale.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\spookyghost.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\startreader.dm"
>>>>>>> 60011ecd0b... Merge pull request #11928 from Very-Soft/whalesandcrystals
#include "code\modules\mob\living\simple_mob\subtypes\animal\alien animals\teppi.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\borer\borer_captive.dm"