Files
CHOMPStation2/code/modules/overmap/ships/computers/sensors.dm
2021-12-03 07:14:17 +00:00

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/obj/machinery/computer/ship/sensors
name = "sensors console"
icon_keyboard = "teleport_key"
icon_screen = "teleport"
light_color = "#77fff8"
circuit = /obj/item/weapon/circuitboard/sensors
extra_view = 4
var/obj/machinery/shipsensors/sensors
// fancy sprite
/obj/machinery/computer/ship/sensors/adv
icon_keyboard = null
icon_state = "adv_sensors"
icon_screen = "adv_sensors_screen"
light_color = "#05A6A8"
/obj/machinery/computer/ship/sensors/attempt_hook_up(obj/effect/overmap/visitable/ship/sector)
if(!(. = ..()))
return
find_sensors()
/obj/machinery/computer/ship/sensors/proc/find_sensors()
if(!linked)
return
for(var/obj/machinery/shipsensors/S in global.machines)
if(linked.check_ownership(S))
sensors = S
break
/obj/machinery/computer/ship/sensors/tgui_interact(mob/user, datum/tgui/ui)
if(!linked)
display_reconnect_dialog(user, "sensors")
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "OvermapShipSensors", "[linked.name] Sensors Control") // 420, 530
ui.open()
/obj/machinery/computer/ship/sensors/tgui_data(mob/user)
var/list/data = list()
data["viewing"] = viewing_overmap(user)
data["on"] = 0
data["range"] = "N/A"
data["health"] = 0
data["max_health"] = 0
data["heat"] = 0
data["critical_heat"] = 0
data["status"] = "MISSING"
data["contacts"] = list()
if(sensors)
data["on"] = sensors.use_power
data["range"] = sensors.range
data["health"] = sensors.health
data["max_health"] = sensors.max_health
data["heat"] = sensors.heat
data["critical_heat"] = sensors.critical_heat
if(sensors.health == 0)
data["status"] = "DESTROYED"
else if(!sensors.powered())
data["status"] = "NO POWER"
else if(!sensors.in_vacuum())
data["status"] = "VACUUM SEAL BROKEN"
else
data["status"] = "OK"
var/list/contacts = list()
for(var/obj/effect/overmap/O in range(7,linked))
if(linked == O)
continue
if(!O.scannable)
continue
var/bearing = round(90 - ATAN2(O.x - linked.x, O.y - linked.y),5)
if(bearing < 0)
bearing += 360
contacts.Add(list(list("name"=O.name, "ref"="\ref[O]", "bearing"=bearing)))
data["contacts"] = contacts
return data
/obj/machinery/computer/ship/sensors/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
if(!linked)
return FALSE
switch(action)
if("viewing")
if(usr && !isAI(usr))
viewing_overmap(usr) ? unlook(usr) : look(usr)
. = TRUE
if("link")
find_sensors()
. = TRUE
if("scan")
var/obj/effect/overmap/O = locate(params["scan"])
if(istype(O) && !QDELETED(O) && (O in view(7,linked)))
new/obj/item/weapon/paper/(get_turf(src), O.get_scan_data(usr), "paper (Sensor Scan - [O])")
playsound(src, "sound/machines/printer.ogg", 30, 1)
. = TRUE
if(sensors)
switch(action)
if("range")
var/nrange = input(usr, "Set new sensors range", "Sensor range", sensors.range) as num|null
if(tgui_status(usr, state) != STATUS_INTERACTIVE)
return FALSE
if(nrange)
sensors.set_range(CLAMP(nrange, 1, world.view))
. = TRUE
if("toggle_sensor")
sensors.toggle()
. = TRUE
if(. && !issilicon(usr))
playsound(src, "terminal_type", 50, 1)
/obj/machinery/computer/ship/sensors/process()
..()
if(!linked)
return
if(sensors && sensors.use_power && sensors.powered())
var/sensor_range = round(sensors.range*1.5) + 1
linked.set_light(sensor_range + 0.5)
else
linked.set_light(0)
/obj/machinery/shipsensors
name = "sensors suite"
desc = "Long range gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements." //VOREStation Edit
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
icon_state = "sensors"
anchored = TRUE
var/max_health = 200
var/health = 200
var/critical_heat = 50 // sparks and takes damage when active & above this heat
var/heat_reduction = 1.5 // mitigates this much heat per tick
var/heat = 0
var/range = 1
idle_power_usage = 5000
/obj/machinery/shipsensors/attackby(obj/item/weapon/W, mob/user)
var/damage = max_health - health
if(damage && istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(!WT.isOn())
return
if(WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You start repairing the damage to [src].</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, max(5, damage / 5), src) && WT && WT.isOn())
to_chat(user, "<span class='notice'>You finish repairing the damage to [src].</span>")
take_damage(-damage)
else
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return
return
..()
/obj/machinery/shipsensors/proc/in_vacuum()
var/turf/T=get_turf(src)
if(istype(T))
var/datum/gas_mixture/environment = T.return_air()
if(environment && environment.return_pressure() > MINIMUM_PRESSURE_DIFFERENCE_TO_SUSPEND)
return 0
return 1
/obj/machinery/shipsensors/update_icon()
if(use_power)
icon_state = "sensors"
else
icon_state = "sensors_off"
..()
/obj/machinery/shipsensors/examine(mob/user)
. = ..()
if(health <= 0)
. += "<span class='danger'>It is wrecked.</span>"
else if(health < max_health * 0.25)
. += "<span class='danger'>It looks like it's about to break!</span>"
else if(health < max_health * 0.5)
. += "<span class='danger'>It looks seriously damaged!</span>"
else if(health < max_health * 0.75)
. += "It shows signs of damage!"
/obj/machinery/shipsensors/bullet_act(var/obj/item/projectile/Proj)
take_damage(Proj.get_structure_damage())
..()
/obj/machinery/shipsensors/proc/toggle()
if(!use_power && (health == 0 || !in_vacuum()))
return // No turning on if broken or misplaced.
if(!use_power) //need some juice to kickstart
use_power_oneoff(idle_power_usage*5)
update_use_power(!use_power)
update_icon()
/obj/machinery/shipsensors/process()
if(use_power) //can't run in non-vacuum
if(!in_vacuum())
toggle()
if(heat > critical_heat)
src.visible_message("<span class='danger'>\The [src] violently spews out sparks!</span>")
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
take_damage(rand(10,50))
toggle()
heat += idle_power_usage/15000
if (heat > 0)
heat = max(0, heat - heat_reduction)
/obj/machinery/shipsensors/power_change()
. = ..()
if(use_power && !powered())
toggle()
/obj/machinery/shipsensors/proc/set_range(nrange)
range = nrange
change_power_consumption(1500 * (range**2), USE_POWER_IDLE) //Exponential increase, also affects speed of overheating
/obj/machinery/shipsensors/emp_act(severity)
if(!use_power)
return
take_damage(20/severity)
toggle()
/obj/machinery/shipsensors/take_damage(value)
health = min(max(health - value, 0),max_health)
if(use_power && health == 0)
toggle()
/obj/machinery/shipsensors/weak
heat_reduction = 0.2
desc = "Miniaturized gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum bluespace elements."