- Added a check to EI NATH for humans who are brainless.
- Fixed fires runtiming. When I replaced del(src) with a garbage collecting proc, I forgot to return afterwards so the rest of the code didn't execute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5567 316c924e-a436-60f5-8080-3fe189b3f50e
I got about half-way through changing these when SuperSayu came up and said he fixed this a while ago but never posted the fix. So technically half of these were fixed by me and half by him. Credit to both of us!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5564 316c924e-a436-60f5-8080-3fe189b3f50e
Golems get head protection from their suit now and have their head slot clear so you can tell em apart with hats.
Fixed a typo related to slime surgery that I assume has been around since metroids were added how did nobody notice this thanks Failcakes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5563 316c924e-a436-60f5-8080-3fe189b3f50e
- To help further lower the cost of this proc I have lowered the default intercom range to 2. I then added consistency of not being able to use an intercom from across the room by adding a check for distance, using the same variable as the intercom range.
- Committing a fix by VistaPOWA for the changeling sting drink. You should be able to create it now by mixing screwdrivercocktail, limejuice and lemonjuice.
Before it was orangejuice, limejuice, lemonuice and vodka but orangejuice and vodka would mix first to create screwdrivercocktail.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5560 316c924e-a436-60f5-8080-3fe189b3f50e
Made the adamantine core create a golem creation rune (and sends a notice to all ghosts that a rune has been created in whatever location)
The rune lights up when a ghost is hovering over it.
When someone clicks the rune, it'll pull a ghost hovering over it to make the golem instead of a random one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5558 316c924e-a436-60f5-8080-3fe189b3f50e
This is a BS12 compatability change, with the intent of making it easier to change the rate at which chemicals are metabolized. This doesn't actually change anything about the effect of chemicals, until REAGENT_METABOLISM is adjusted, at which point the effect of a lot of chemicals will automatically adjust accordingly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5556 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs.
- Some atmos code standardization
- Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around!
I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1243.
Committing for Startoad:
The janitor supply crate (from cargo) now comes with a trashbag inside.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5550 316c924e-a436-60f5-8080-3fe189b3f50e
Moved the spellbook define into spellbook.dm, in the wizard gamemode folder.
Moved the old spells.dm to unused.
Added some new guns to summon guns.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5549 316c924e-a436-60f5-8080-3fe189b3f50e
- Fix for retaliating hostile mobs to not attack itself.
- Grammar fix for goats and cows.
- Fix for malfunction and continuous rounds; which doesn't stop the count down timer when the AI dies.
- Spiderlings won't grow inside vents and spiderlings are much easier to kill, can be shot with a projectile and display a message after dying.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5548 316c924e-a436-60f5-8080-3fe189b3f50e
Added a new syndicate bundle option, the smooth operator. Includes a pistol, silencer, clean up gear, and the ever essential suit and new formal shoes, with sprites by Flashkirby.
Currently the shoes are only used by smooth operators, but I'm gonna ask Ikarrus to put some on the latest map when he's done with it.
Changed the 9mm casing to use midbullet2, as weakbullet is just pathetic.
Removed /obj/item/weapon/glass, on account of it being awful and unused.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5543 316c924e-a436-60f5-8080-3fe189b3f50e
- - Use mill to turn wheat into flour
- - Use flour in fermentary (along with water - you need to varedit water_level right now) - Also I know flour is not what you use to ferment. It's just a demonstration. - Produces beer.
- - Use beer in still to make vodka. Same as with the fermentary, it is just for demonstration.
These things are not yet available on the map. They will however be available to botanists and/or the chef.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5539 316c924e-a436-60f5-8080-3fe189b3f50e
- Increased the announce time for infestations.
- Made the staff of animation mimics not care about staffs being dropped, they will not attack their creator ever.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5538 316c924e-a436-60f5-8080-3fe189b3f50e
- Made goats/cows not give infinite milk but instead slowly generate milk in their udder for collecting.
- Lowered speak chance for chickens and added a limit for how many chickens can be bred.
- Lowered the chances of an egg to be a chicken hatching egg.
- If you put an egg in your pocket it won't be a chicken hatching egg anymore.
- Chickens won't spawn inside you anymore.
- Added some abstract classes to the list of things that shouldn't spawn with slime cores.
- Increased the time between events.
- Added a spawn spiders button for admins.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5535 316c924e-a436-60f5-8080-3fe189b3f50e
In totally unrelated news, added a horse mask.
Improved say.dm, so that adding more mask voicechanging snowflake code shouldn't have quite such a big impact.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5534 316c924e-a436-60f5-8080-3fe189b3f50e
It now picks from a list of alerts with varying levels of fuckedup-ness, to try and better communicate the idea of unreliability when the crew do hear it.
Increased the time between events.
Updated cows so it's disarm intent to tip them over, and made chicks not offset off their turf.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5527 316c924e-a436-60f5-8080-3fe189b3f50e
= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders.
- Spiderlings will ventcrawl, so they can spread over the station pretty fast.
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you
= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help).
- Goats can also be milked, but have a nasty temperament.
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy).
- All three are orderable via QM.
My changes:
- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
<carnie_> basically it's updating overlays every tick in space...even if nothing changes
<carnie_> and updating overlays even when you're changing something like halloss
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5524 316c924e-a436-60f5-8080-3fe189b3f50e
-Aliens will be able to recover plasma even when they have cloneloss damage. Previously, if they did have any amount of cloneloss damage they wouldn't be able to regain plasma at all.
-Runtime fixes for IDs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5522 316c924e-a436-60f5-8080-3fe189b3f50e
Made infected vending machines flip their speech switch back to on.
Added a new line for the origin machine, from Rockdtben.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5520 316c924e-a436-60f5-8080-3fe189b3f50e
-Made the plasma reagent damage you more.
-Syndicate agent cards will now work inside pdas/wallets.
-Switched some comments around in event.dm
-There was a bug with a local variable list which became null, the problem was that there is no where in the code which could've nulled it. My only theory is that not having . = list() first maybe caused problems, but it seems unlikely. I changed it anyway and I'll keep watch for it re-appearing.
-Fixed a bug with the new firedoors not keeping out heat, since they have an opacity of 0. I switched everything around to accommodate this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5516 316c924e-a436-60f5-8080-3fe189b3f50e
The old one still exists, mainly so the associated admin buttons still work.
At some point I'll add a nice little panel for event stuff and remove the old procs.
event.dm is pretty well commented, and it should be pretty easy to figure it out.
Casualties of the change are space dust (which should probably be implemented separately if we want it back), the black hole event (which was awful), space ninjas (which didn't turn up), ionstorms (the non-admin ones sucked anyway) and CLANG, which I will probably add at some point, if no one else does first.
Also, I removed pierott's throat from the disease outbreak list. f that s.
Thanks to Sukasa and BS12, as my system is loosely based off of theirs.
Thanks Giacom for help with structuring and especially commenting this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5511 316c924e-a436-60f5-8080-3fe189b3f50e
They probably need a new icon. The new one is kinda ugly and, since its red, may blend in with the fire alarm effect too much.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5509 316c924e-a436-60f5-8080-3fe189b3f50e