Commit Graph

11827 Commits

Author SHA1 Message Date
Chinsky
69f9051d98 Merge pull request #4170 from Mloc/zas
Fix for the roundstart hook "runtime".
2014-01-02 13:17:32 -08:00
Zuhayr
4f025789b7 Merge pull request #4149 from Kilakk/dev
Made nuke ops able to choose their own names on spawn-in
2014-01-01 19:09:56 -08:00
Chinsky
5f9045eb06 Merge pull request #4169 from Kilakk/master
Fixed centcomm status reports listing vox raiders
2014-01-01 14:42:38 -08:00
LBraindead
9e752d7c79 Update Fire.dm
a bit of rebalancing that should fix the eternal-fire bug
2014-01-01 23:19:27 +01:00
RKF45
861d98797f Merge remote-tracking branch 'upstream/master' 2014-01-01 22:28:31 +01:00
Mloc-Argent
df5fd9555c Fix for the roundstart hook "runtime".
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-01 19:10:55 +00:00
Mloc
9e4a5b09a3 Merge pull request #4160 from Ccomp5950/albino_clone_fix
Albino clone fix
2014-01-01 11:02:55 -08:00
Ccomp5950
820bccc7d3 Merge pull request #4167 from Zuhayr/master
Abandoned crate nerf and minor ninja fix.
2014-01-01 10:59:58 -08:00
Kilakk
7a75242640 Where the hell did this even come from?
I should probably start checking for these things
2014-01-01 13:46:21 -05:00
Mloc
8e93ac2d96 Merge pull request #4164 from Ccomp5950/runtime_cleanbot
Cleanbot runtime derp.
2014-01-01 10:42:30 -08:00
Kilakk
3f4646ed58 Fixed centcomm status reports listing vox raiders
* It would say something like "Kikichata, the MODE"
* Which is hilarious, but still
2014-01-01 13:28:52 -05:00
Kilakk
4a10e9ce39 Merge remote-tracking branch 'upstream/dev' into dev
Conflicts:
	code/game/gamemodes/nuclear/nuclear.dm
2014-01-01 11:51:53 -05:00
RKF45
86334cbee2 I have no idea what I'm doing D: 2014-01-01 17:03:02 +01:00
Zuhayr
37d96ebc80 Nerfs abandoned crates to be less fucking moronic. 2014-01-02 00:42:11 +10:30
Zuhayr
1cddbeb180 Fix for ninja being unable to wear full-sized oxytanks. 2014-01-01 22:10:25 +10:30
Zuhayr
f638f1db96 Prevented the ability to open locked crates with random items. 2014-01-01 21:33:23 +10:30
Zuhayr
b6af4a1b4e Removes mime and HONK carts from protolathe. 2014-01-01 21:26:19 +10:30
Ccomp5950
c6c09954aa Cleanbot runtime derp.
Set something to null then change a variable on it?  Sure that won't runtime.
2014-01-01 02:55:08 -06:00
DJSnapshot
5085ee2561 Emergency fix for mods not loading. 2014-01-01 00:02:17 -08:00
DJSnapshot
b294174acb Openable soda cans and beer bottles! 2013-12-31 17:52:12 -08:00
Chinsky
2cf4a9279c Merge pull request #4157 from Ccomp5950/cleanbot_fix
Bugfix:  Actually implement cleanbot targeting.
2013-12-31 17:33:14 -08:00
Ccomp5950
3448b24dad Removed debug messages. 2013-12-31 18:06:39 -06:00
Ccomp5950
eb93d0a188 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into albino_clone_fix 2013-12-31 18:04:16 -06:00
Ccomp5950
36f81bd9b0 DNA2 clone fix. No longer albino with blue beards.
Looks like a copy paste problem where the eye blocks were being set to facial blocks
and the math needed for s_tone wasn't being done.

Todo:  Fix clones not having unique_enzymes, /list being displayed in cloning pod, etc.
2013-12-31 18:02:48 -06:00
Zuhayr
56c967c250 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2013-12-31 21:24:03 +10:30
Zuhayr
da654c80d0 Binary merge conflict, agh. Manual merge incoming. 2013-12-31 21:16:20 +10:30
LightningIron
5007133848 Merge remote-tracking branch 'upstream/master' 2013-12-30 22:07:18 -06:00
Ccomp5950
645710cb0b Bugfix: Actually implement cleanbot targeting.
Cleanbots won't attempt to clean up the same mess.

Also buffed how quickly they clean up dirt from 5 seconds to 2 seconds.

It was creating a blank list and then checking that list to see if anything else had
that mess targeted.  Removed the blank list check and added an actual check.
2013-12-30 21:59:20 -06:00
Zuhayr
9d4d14f107 Fix for low oxy tank at ninja spawn. 2013-12-31 11:37:21 +10:30
Zuhayr
441b015186 Fix for absurd dirt levels. 2013-12-31 11:34:35 +10:30
Zuhayr
25f7db1949 Fix for unremovable dirty tiles. 2013-12-31 11:32:36 +10:30
Zuhayr
4c371a3d0b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-12-31 10:25:54 +10:30
DJSnapshot
7a7eca4393 Merge pull request #4146 from Baystation12/dev-freeze
Dev-freeze --> Master staging [Going live!]
2013-12-30 13:52:21 -08:00
Kilakk
c7f840de73 Fixes #4145, nuke ops can choose their names on spawn-in 2013-12-30 15:38:02 -05:00
Zuhayr
5ca939fd39 Nuke starting condition rebalance, op number scaling rebalance. 2013-12-30 14:03:48 -05:00
Zuhayr
19c963ac73 Revised commit due to Mloc's suggestion. 2013-12-31 04:24:53 +10:30
Zuhayr
df6bd5d6c8 Gib rewrite/resprite to allow for arbitrary blood and flesh colours. 2013-12-30 21:48:34 +10:30
Zuhayr
f20a843496 Merge pull request #4142 from Ccomp5950/pda_optimizations
Optimizations of PDA NanoUI
2013-12-29 16:06:29 -08:00
Zuhayr
53c94f76bd Merge pull request #4134 from comma/gunlocker
Adds gun cabinets - special snowflake secure closets.
2013-12-29 06:25:12 -08:00
Chinsky
4ddf6ad4a1 Merge pull request #4140 from Zuhayr/dev
Adds ghost writing, config options, redid blood paths/xenoblood.
2013-12-29 05:54:27 -08:00
Chinsky
e63d5c14a5 BYOND cannot into chain assignment 2013-12-29 17:52:56 +04:00
Ccomp5950
f14c46cc9c PDA NanoUI spam event update.
Since PDA's track conversations now we won't have a PDA for spam (we could always create a dummy object for it in the future)

So we don't want it adding to tnote.  Popping up on the players chat is fine for now.
2013-12-28 20:56:06 -06:00
Ccomp5950
da140dd4bb Optimizations of PDA NanoUI
We don't have to process every function every time, should shrink the JSON
data pushes as well as sanitize some of the data.
2013-12-28 19:38:14 -06:00
Zuhayr
154717aef6 Actually stopped gibs from being shaded without making their footprints pale. 2013-12-29 04:06:17 +10:30
Zuhayr
bf820a99b6 Fixed robot gib display issue, updated single path on map to new path. 2013-12-29 03:07:20 +10:30
Zuhayr
5313851da9 Converted robots over to current blood system/paths, updated various files to work with update. 2013-12-29 02:48:20 +10:30
Zuhayr
5d902525cf Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour. 2013-12-29 02:47:46 +10:30
Zuhayr
73a5efec2a Fixed a gib display issue with robots. 2013-12-29 02:32:10 +10:30
Zuhayr
ca47918e4b Actually fixed the blood writing runtime this time. 2013-12-29 01:12:47 +10:30
Zuhayr
be14eb8781 Minor hand blood overlay fix. 2013-12-29 00:34:03 +10:30