Commit Graph

11827 Commits

Author SHA1 Message Date
Giacomand
363b8e82da Tweaked meteors to stop playing unnecessary sounds.
Made meteors shake the screen more if you're closer and shake the screen of everybody on the station a little (big meteors only).
2014-01-08 20:05:33 +00:00
Kyrah Abattoir
f91b44b47f correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2014-01-08 19:56:03 +00:00
Kyrah Abattoir
98f02be5a6 code/game/object/items/weapons/* lowercase pass
code/game/object/structure/* lowercase pass (start)

Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/paint.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/vending_items.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/structures/bedsheet_bin.dm
	code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
Kyrah Abattoir
7315b75cca FIXED: inconsistencies with stack item names.
CHANGE: stacks are gender = PLURAL by default because it fits.

Conflicts:
	code/game/objects/items/stacks/stack.dm
2014-01-08 19:48:43 +00:00
Kyrah Abattoir
2f0a0243e9 code/game/objects/items/robot/* lowercase pass
NOTE: vision modes have to be proper.

Conflicts:
	code/game/objects/items/robot/robot_parts.dm
	code/game/objects/items/robot/robot_upgrades.dm
2014-01-08 19:47:48 +00:00
Razharas
691e15bb2f Fixes chameleon projector
Conflicts:
	code/game/objects/items/devices/chameleonproj.dm
2014-01-08 19:43:27 +00:00
Razharas
3b66f33d14 Fixes morgue trays used by ghosts and what not 2014-01-08 19:39:20 +00:00
Razharas
1f82a6b55a Fixes beepsky stunning people in things
Conflicts:
	code/game/machinery/bots/secbot.dm
2014-01-08 19:38:59 +00:00
Razharas
3e476a5507 Fixes mechs click through windows and what not
I ded plz fix
2014-01-08 19:36:10 +00:00
Bobylein
91fa949c3a Allows Labcoats to store Bottles, Beakers, Pills, Pill Bottles and Papers in their suit slot.
Conflicts:
	code/modules/clothing/suits/labcoat.dm
2014-01-08 19:35:34 +00:00
Cluwnes Honk
dda4403e21 Succesful fixes
Fixes instances of "succesful" and "succesfully".

Conflicts:
	code/game/machinery/computer/ai_core.dm
	code/game/mecha/mech_fabricator.dm
2014-01-08 19:30:28 +00:00
Cluwnes Honk
65ddc5c88e Adds ckey logging to canisters
Lets admins see the ckey as well as the name of those who toggle release valves on canisters.
2014-01-08 19:28:02 +00:00
rymd
5f6a3a01a9 Fixed destructive analyzer failure messages. 2014-01-08 19:27:27 +00:00
Cluwnes Honk
2069a9e83c Personnelly, I feel this pull request was successfull.
Spelling fixes.

Conflicts:
	code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
ChuckTheSheep
533600eaa5 Explosion Optimizations
Implements a trange that internally checks only turfs and thus less
intensive.

Conflicts:
	code/game/objects/explosion.dm
2014-01-08 19:21:47 +00:00
Giacomand
dfdeed7434 Made the follow verb less buggy.
Removed duplicated code.
2014-01-08 19:14:15 +00:00
Aranclanos
96cf1b050d Turfs who spawn with the spawn verb or with buildmode will now use the ChangeTurf() proc and stop making Linda runtime to hell.
Conflicts:
	code/WorkInProgress/buildmode.dm
2014-01-08 19:13:57 +00:00
Mark Aherne (Faerdan)
b9335e8855 NanoUI fix.
* Moved the receiveUpdateData JavaScript into the head so that it's loaded first.

This is to prevent an error which occurs if an update is recieved from the server before the UI is fully loaded.
2014-01-08 12:42:20 +00:00
Mloc
794be2b31e Fix previous commit for BS12.
Signed-off-by: Mloc <colmohici@gmail.com>
2014-01-08 11:49:15 +00:00
YotaXP
68ae21fac3 Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm
2014-01-08 11:41:51 +00:00
Zuhayr
94829b552c Merge pull request #4231 from Ccomp5950/pda_fix
PDA NanoUI Optimizations.
2014-01-08 02:46:05 -08:00
Mloc
0c48d1b102 Merge pull request #4233 from Zuhayr/dev
Commit testing? What's that? Single character fix for pulse checking.
2014-01-08 02:37:42 -08:00
Zuhayr
a040cb8f08 Commit testing? What's that? Single character fix for pulse checking. 2014-01-08 21:07:10 +10:30
Ccomp5950
02d8093daa PDA NanoUI Optimizations.
Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.

Also fixed a couple of the links on the status display function.
2014-01-08 02:20:14 -06:00
Ccomp5950
3df123db38 Merge pull request #4225 from Zuhayr/dev
Mixed up some whitelist flags, also added alien reagent reactions.
2014-01-07 20:12:03 -08:00
Ccomp5950
b5d025aec2 Cleanbot/dirt fix.
Now if a cleanbot cleans a tile, it will also set it's dirt value to 0
so a person walking back over the tile won't instantly create more dirt.
2014-01-07 21:35:53 -06:00
Mark Aherne (Faerdan)
e9be0ed44e Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-01-08 02:31:03 +00:00
Mark Aherne (Faerdan)
eef5013d79 NanoUI Updates.
* Restructured HTML in an attempt to fix the "blank UI" issue.
* Added a crap ton of debugging messages.
* Added a loading message to the UI.
2014-01-08 02:30:33 +00:00
Zuhayr
901dbd634d Indentation fix. 2014-01-08 11:13:36 +10:30
Zuhayr
787da649c1 Safer way to do the alien thang. 2014-01-08 11:05:58 +10:30
Zuhayr
e8a5b37ea7 Fixed some cocked up checks for alien var. 2014-01-08 10:56:39 +10:30
Zuhayr
c8b595be95 Added an alien var to metabolize procs for humans and monkeys to tie into alien reagent reactions. 2014-01-08 10:27:21 +10:30
Zuhayr
049501a898 Added some limited support for alien reagent reactions. 2014-01-08 10:26:39 +10:30
Zuhayr
1faf2ef25b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-08 09:42:47 +10:30
Zuhayr
073dd32c37 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 2014-01-08 09:42:36 +10:30
Zuhayr
a039f05372 Merge pull request #4224 from Ccomp5950/bug_fixes
Bug fixes
2014-01-07 02:36:51 -08:00
Zuhayr
a96c17fd75 Mixed up some whitelist flags. 2014-01-07 20:53:42 +10:30
Ccomp5950
1575db6320 Fixed placing ID's into PDA's that are on the ground.
Removed useless can_use check, no reason that is needed there.
2014-01-06 23:33:48 -06:00
Ccomp5950
0798c7f4c3 Cleanbots are now created unlocked.
Allows roboticist to set up cleanbots and if they patrol or not.  Requires janitor access to lock them (Captain, HoP, Janitor)

Should probably have a proc that checks you have either of the access listed but for now this fixes this minor problem.
2014-01-06 23:11:09 -06:00
Ccomp5950
e1365598e6 Merge pull request #4213 from Zuhayr/dev
Significant diona and species flag changes.
2014-01-06 20:25:12 -08:00
DJSnapshot
8ef5d78b04 stealthfix 2014-01-06 17:21:26 -08:00
DJSnapshot
c6f442cb0c Merge pull request #4212 from Faerdan/dev
NanoUI updates.
2014-01-06 13:21:35 -08:00
DJSnapshot
7b2104ffef Merge pull request #4215 from SueTheCake/master
Adds missing rifle crate to cargo.
2014-01-06 13:18:31 -08:00
DJSnapshot
dcef3e81e8 Papadrow's custom dress for lillian: http://baystation12.net/forums/viewtopic.php?f=33&t=9363 2014-01-06 13:15:15 -08:00
DJSnapshot
7ad5b43707 Commiting Michael Guess's pendant: http://baystation12.net/forums/viewtopic.php?f=33&t=9367 2014-01-06 13:06:16 -08:00
DJSnapshot
39c04e06f0 Fix so that custom sprited borgs don't spawn as a cardborg 2014-01-06 12:50:30 -08:00
suethecake
a121c306ef Fixes~ 2014-01-06 00:23:02 -06:00
Zuhayr
3b072b32b0 More dionaea tweaks, NO_PAIN, IS_PLANT and IS_SLOW specifically. 2014-01-06 14:54:35 +10:30
Zuhayr
b28592d707 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 2014-01-06 13:42:23 +10:30
Mark Aherne (Faerdan)
cdc8b8a40d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-01-06 02:49:50 +00:00