Mechoid
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57ab0e715b
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Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
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2018-04-04 23:45:00 -07:00 |
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Aronai Sieyes
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7d3aec96fd
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Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes
* Make cryotubes fancy
* Update Travis
* Fix hiding logic
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2018-03-28 12:59:12 -07:00 |
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Anewbe
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88b22cd5da
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Tweaks the Vox weapons
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2017-04-01 22:41:46 -05:00 |
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Anewbe
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3d20774a41
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Fixes a few more Vox Toy things
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2017-01-26 16:25:28 -06:00 |
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MagmaRam
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7084236b4e
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Fixes emitter beam sprites
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2016-09-25 00:43:52 -05:00 |
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MagmaRam
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22adc0411a
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Lasers, energy projectiles, and muzzle flashes now produce light.
It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
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2016-09-17 23:14:41 -05:00 |
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Neerti
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a67b544acd
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More work done!
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2016-02-22 23:33:19 -05:00 |
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Loganbacca
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ce77c61028
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Projectile visual bug fixes
- Fixed visible beam projectile
- Fixed additional tracers overlaying impact effects
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2015-07-11 00:06:44 +12:00 |
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PsiOmega
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1ae0ad6d92
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Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
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2015-04-24 09:59:05 +02:00 |
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Loganbacca
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54971c1bf5
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Projectile effects - Part 1
- Added base projectile effects framework
- Added vector movement helper
- Added temporary effect sprites
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2015-03-09 22:17:06 +13:00 |
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