SkyMarshal
8bd0babfe8
Fixed another map derp. gonna kill whoever remapped that.
2012-02-17 22:22:10 -07:00
SkyMarshal
a4a250b324
Fixed some bad bad mapping.
2012-02-17 22:10:59 -07:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Melvin Melonstorm
83d69151f1
The vents and scrubbers weren't on the right frequency, now they are.
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Thanks, Tastyfish!
Also fixed some vent and scrubber settings.
2012-02-18 03:16:32 +01:00
Melvin Melonstorm
b57f23bda4
Big toxins lab update! It's now way better, with two burn chambers and a
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mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.
There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
Albert Iordache
2da261c147
Mess hall reorganization
2012-02-16 22:33:37 +02:00
Albert Iordache
7274451e1d
Bar maintenance fix
2012-02-16 19:07:52 +02:00
Wouter Boetje
f38c0d074e
increased size of Genetics, using it to it's full capacity. Added one patient room. Because the morgue was just far to big. Workspace for 2 is avalible, now.
2012-02-15 17:55:00 +01:00
Wouter Boetje
bac2fbe052
Updated genetics to use it's room to the fullest. More space now.
2012-02-15 00:33:21 +01:00
SkyMarshal
f5cfb1db2c
Map fixes for the disposal unit some added to the HoS's office, and for the server room.
2012-02-10 15:20:11 -07:00
SkyMarshal
1d29574bc3
Part 2 of the WIP chemistry stuff
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Map update with secure doors!
2012-02-09 21:50:50 -07:00
CaelAislinn
03f970de65
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/closets/secure/engineering.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:11:08 +10:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
CaelAislinn
22811eaf26
added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 11:47:07 +10:00
CaelAislinn
3a60e2100e
replaced missing atmos pipe in medbay maintenance
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 06:51:50 +10:00
CaelAislinn
70849af46c
replaced missing wire in the counselor's office
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 04:59:34 +10:00
CaelAislinn
1366bf7e34
Merge git://github.com/Baystation12/Baystation12
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Conflicts:
code/defines/procs/gamehelpers.dm
code/game/mecha/mecha.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-07 09:08:55 +10:00
CaelAislinn
06fad98469
fixed mech charge port bug, fixed (?) autolathe bug, miscellaneous map fixes
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-07 08:05:47 +10:00
SkyMarshal
16e38a6d7c
Fixes for the map.
2012-02-06 12:16:56 -07:00
SkyMarshal
64e6baa669
Map update! Added perapsam's map changes, fixed up some derp in the brig.
2012-02-06 12:06:13 -07:00
CaelAislinn
2bc65eeb31
added erths computer sprites, fixed a missing window in the RD server room
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 04:40:06 +10:00
CaelAislinn
9e4539fdce
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
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scattered minor updates, including removing unnecessary preceeding whitespace in the examine() verb.
added the tajaran as an adminspawnable race, see the forum topic for more information. features: new non-human (feline) playable mob, slightly more vulnerable to heat than humans, can speak in private language understood only by other tajarans (and possibly adept adminhackers), uses mob/living/carbon/human as a base template, so there will be unintended side effects (such as human hair overlays).
known bugs: ears/tail overlays, hud health (and temp?) display not updating, genetics will probably go haywire, speech bug means nothing can be said (high priority).
for the love of god, let this commit go through without trouble.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 02:46:00 +10:00
CaelAislinn
42c41c1ee9
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/unused/toilets.dm
maps/tgstation.2.0.8.dmm
2012-02-04 22:36:42 +10:00
CaelAislinn
3698d4c85c
added chemistry and genetics outer shutters, made all medbay shutters controllable via console in the CMO's office
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-04 15:39:40 +10:00
CaelAislinn
00d27645bc
added a couple more cameras
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-04 07:06:56 +10:00
CaelAislinn
2d738b7fcd
fixed a couple more cameras
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-03 22:09:35 +10:00
trubblebass@gmail.com and Hawk-v3
d5e55883fd
TG Update: UTERUS MAP UPDATE! - Finished off the Atmos distro piping. - Finished off the AI upload foyer. - Added 10 sheets of Steel to Robotics and Engineering.
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UP NEXT!
- Scrubbers loop (ugh!)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2707 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-03 08:44:38 +00:00
CaelAislinn
a8b1c6e66d
fixed a camera bug, fixed a couple of camera placements around the map
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-03 13:48:55 +10:00
SkyMarshal
30c338077f
Fixes for the AI beginning of round prompt, autolathe is now public access.
2012-02-02 13:47:51 -07:00
SkyMarshal
2ed57e0cc6
Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
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Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
CaelAislinn
f06890540a
replaced missing power cable / pipe in robotics
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-02 00:48:24 +10:00
CaelAislinn
8eb550f794
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-01 18:18:04 +10:00
SkyMarshal
80be80a4c1
Bugfixes!
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Fingerprint sanity checks
Mulebot sanity checks
Traitor objectives work, now
Some mapping errors fixed.
Attempted fix for solar tracking.
2012-01-31 15:00:46 -07:00
SkyMarshal
6648061dcb
MAJOR UPDATE: Detective/Fingerprints update
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bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88
WIP on detective work overhaul
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Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
CaelAislinn
15ab34ca7f
minor tweaks / grammar fixes
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-30 22:23:57 +10:00
CaelAislinn
a7437dafb5
added warning signs to antiqua engineering
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-30 04:47:09 +10:00
CaelAislinn
4e70418664
added station engineer start points and a blast door for secure storage
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-30 04:40:20 +10:00
CaelAislinn
a2a82c620d
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-01-30 04:26:29 +10:00
CaelAislinn
ed7aff55e0
added engine core + a bunch of engineering areas to Antiqua.dmm
2012-01-30 04:20:17 +10:00
SkyMarshal
820f3c1242
Merge pull request #324 from CIB/master
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Stuff
2012-01-28 20:31:25 -08:00
SkyMarshal
96588f1d88
Removed laser guns from Emaged sec borgs. Replaced with Toy Sword.
2012-01-29 03:24:52 -07:00
SkyMarshal
4b79c258b6
Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
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Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
Mloc
2ba46244fd
Compiling bugfix
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-01-28 10:57:54 +00:00
cib
e14dfc5ace
Added autopsy.
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- When a human is attacked, data about the weapon is added to a special wound datum on the organ.
- This data can be extracted and processed by opening up the limb and using an autopsy scanner on it.
- Added the autopsy-scanner to the map.
2012-01-28 02:26:44 -08:00
SkyMarshal
735bc0b6ad
Derp.
2012-01-28 02:05:59 -07:00
SkyMarshal
3e9146f99a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-01-28 02:03:42 -07:00
SkyMarshal
0e51764af4
Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs.
2012-01-27 22:55:16 -07:00
SkyMarshal
21fe68972f
Lots of stuff, will elaborate later.
2012-01-27 11:18:14 -07:00
SkyMarshal
cd5e2476bd
Added a new object, for storing premade outfits, that is in clothing closets.
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Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00