Commit Graph

2333 Commits

Author SHA1 Message Date
Belsima
8d3ceab287 grammar never ends (#4421)
* Update Sleeper.dm

* Update robot_fabricator.dm

* Update requests_console.dm

* Update vr_console.dm

* Update teleporter.dm

* Update records_scanner.dm

* Update mercrenegade.dm

* Update clown_items.dm

* Update firstaid.dm

* Update teleporter.dm

* capitalization fixes

* Update clown_items.dm
2017-12-08 15:30:34 -06:00
Belsima
3bf74de3b1 Grammar time, again. (#4402)
* Shriek grammar.

* Updates jumpsuit grammar.

* Update civilian.dm

* Update NewBan.dm

* Update gravitygenerator.dm

* Update Dreaming.dm

* Update shriek.dm

* Update NewBan.dm
2017-12-05 14:34:45 -06:00
Neerti
5796b14220 Adds Reach Variable to Weapons
Melee weapons can now potentially attack from farther away.
Obstacles are taken into account, so you cannot hit people through windows, but you can attack over specific things such as tables, or other people.
Currently only the spear can do this, with a range of two tiles, however the attack speed for the spear was reduced, so it may remain a situational weapon.
The intention for this is to make specific weapons feel different to each other besides 'does more damage', and I got ideas on other kinds of weapon adjustments later to make them feel a bit more unique.
2017-12-01 12:42:40 -05:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
Neerti
99e48c9c51 Merge pull request #4281 from Belsima/ELLIS
Adds a message to the IRC for round start.
2017-11-21 01:33:33 -05:00
Anewbe
61cb829dc1 Adds an actual icon for Escape Restraints 2017-11-19 02:34:40 -06:00
Anewbe
c043bc3f02 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ling-cuff-slip 2017-11-19 01:58:06 -06:00
Belsima
b7cb63f165 Some more grammar fixes for my dudes. 2017-11-18 14:24:24 -05:00
Mechoid
5074b5c498 Merge pull request #4210 from Anewbe/seven-point-ling
Adjusts Changelings for a base of 7 points
2017-11-17 14:02:01 -08:00
Belsima
043c2a853a Adds a message to the IRC for round start. 2017-11-17 13:13:36 -05:00
mistyLuminescence
0431c2d23c Changes the old hyposprays to the new hyposprays. (#4223)
* Hypospray mk1 -> Hypospray mk2

* Medical random spawns no longer have the new hypo.

* Medic syndiecrate now has the old hypo
2017-11-15 16:31:50 -06:00
Anewbe
a36615d1e7 Ups the required readies to 12 2017-11-11 16:53:32 -06:00
Anewbe
d04a5797ff Fixes a thing, clarifies a comment 2017-11-05 14:30:18 -06:00
Anewbe
f7144159e5 Adjusts Changelings for a base of 7 points 2017-11-04 14:16:25 -05:00
Anewbe
9318d806d7 Adds a ling ability to slip cuffs 2017-11-04 03:47:49 -05:00
Anewbe
1d19fbe59c Ling stings can't affect synthetics now 2017-11-01 20:51:56 -05:00
Neerti
93caf0dafe Merge pull request #4178 from Anewbe/recursive_claw_buff
Recursive Claw now has pry
2017-10-30 21:12:05 -04:00
Anewbe
6e1ab3235c Recursive Claw now has pry 2017-10-28 02:40:43 -05:00
Anewbe
e5e845882c EMP rune radius increase 2017-10-25 03:35:41 -05:00
Neerti
bdbbab4650 Merge pull request #4133 from Anewbe/firestorm
Rebalances Firestorm
2017-10-23 02:44:51 -04:00
Anewbe
7a36a8cfb6 Merge pull request #4118 from mistyLuminescence/cryostorage
Reworks cryopod storage
2017-10-22 19:03:07 -05:00
Anewbe
a0ed4365f0 Rebalances Firestorm 2017-10-21 13:58:19 -05:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Neerti
1aff3fc8c0 Syndicate Borgs II, Return of the Salt
Adds an option in mercenary uplinks to purchase three different 'classes' of drones.
See PR for more details.
2017-10-20 13:01:45 -04:00
Anewbe
3c2831e5d9 Adds rings 2017-10-15 15:05:52 -05:00
Neerti
e8edcfb40e Merge pull request #4059 from Anewbe/tunguska
Comments out the Tunguska spawn chance, in preparation for the new map
2017-10-14 01:41:40 -04:00
Belsima
e61efc752a more gammers (#4052)
* Update medsci.dm

* Update miscellaneous.dm

* Update arcade.dm

* Update transform.dm

* Update implanter.dm

* Update shuttle_console.dm
2017-10-13 23:32:22 -05:00
Neerti
a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Anewbe
7fc9e1a60b Comments out the Tunguska spawn chance, in preparation for the new map 2017-10-13 00:51:16 -05:00
Neerti
92b72cfbed Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 9/30/2017_golems_and_animals 2017-10-10 01:21:39 -04:00
Anewbe
e2e1493112 Makes the boots of speed slower, and boots. 2017-10-01 12:11:16 -05:00
Neerti
b8a7749351 Technomancer Golem Tweaks & Simple Animal Health "Refactor"
Simple animals now use the base health system that most other mobs use.
Fixes a bunch of Destroy()s so that they should qdel properly.
Mend Synthetic can heal synthetic simple animals.
Adds attack and spellcast animations to the golem.
Adds system to manually flick because byond is stupid sometimes.
Removes shield and reflect spells from the golem since SAs can't use shields at the moment.
Adds more helpful spells to the golem.
Golem and the Lost Drone now use the 'synthetic_evil' speech bubble.
2017-09-30 22:24:42 -04:00
Anewbe
e51e80db99 Improves the tesla and shield generator armors 2017-09-24 19:21:23 -05:00
Neerti
45ef87cb6b Merge pull request #3903 from Anewbe/cryotoxin_nerf
Cryotoxin should no longer be as fast or powerful
2017-09-23 13:00:02 -04:00
Anewbe
c80b535a29 Merge pull request #3902 from Neerti/9/19/2017_lost_drone
Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Anewbe
6d11df2754 Cryotoxin should no longer be as fast or powerful 2017-09-22 00:58:32 -05:00
Neerti
afd7b15442 Adds the Lost Drone 2017-09-22 01:17:53 -04:00
Neerti
98a4158fa7 Merge pull request #3884 from Anewbe/condensation_sceptre
Condensation can now freeze floors, if you have the scepter.
2017-09-22 00:57:16 -04:00
Anewbe
d279c188c9 Adds the enchancement_desc 2017-09-20 13:10:06 -05:00
Anewbe
a8c9b61b75 Condensation can now freeze floors, if you have the scepter. 2017-09-18 16:34:21 -05:00
Anewbe
649ca6d53a Should let ghosts see communicate rune chat again. 2017-09-18 14:03:46 -05:00
Neerti
d741b0e987 Slime Update
Pink Slime Aura and Mend Synthetic (technomancer) should now fix FBPs again.
Adds procs to get the 'real' number of damage from humans, including limb damage on prosthetic limbs.
Slime following made a bit more robust, slimes (and other simple animals) stop wandering when following.
Slimes following a leader that passes the can_command() check will refrain from attacking things if not attacked first.
Slime kill command implemented, requires the slime to be in your faction or be the slime's friend, and not just obedient.  This can be accomplished with end-game slime agents.
Slimes require three 'free' tiles to split, which should prevent super overcrowed cells and by extension avoid Amber Tide from crashing the mob controller.
Dark Blue Cold Aura now properly adjusts temperature based on protection gradually instead of instantly setting to the lowest value.
2017-09-17 13:18:16 -04:00
Neerti
55162bb099 Fixes Borg Lighting Conflicts
Borg lights should be functional again.
Being on fire now makes you glow orange instead of white.  Intensity scales based on fire stacks.
2017-09-15 21:21:27 -04:00
Neerti
f338c38b70 Removes negative from minimum instability removal 2017-09-11 12:03:49 -04:00
Neerti
bb7be9b628 Tweaks instability
Instability should now feel more responsive and less sluggish to go away.  Instead of it being removed at a semi-random and slow rate, it now has a semi-defined half life of about 46 seconds (IE 100 instability will be around 50 in 46 seconds).  The radiate pulse now occurs every Life() tick as well, and by extension the light radius update, so you should be able to see your purple halo adjust faster.

This unfortunately necessitated tweaking to the strength of instability events.  Instability events should happen more often to compensate for it going away faster.  It may need to be tweaked further.

Instability Glow (IE radiating) now radiates the instability decayed in the Life() tick instead of a third of the current instability.  This means people have more time to get out of the purple light before they start glowing themselves.  Two glowing people tend to equalize their instability if adjacent for awhile, while a third person can cause runaway instability, as normal.

Glowing now starts at 10 instability instead of 30.

Technomancer cores show the instability delta in their stat panel.

Message for standing in purple made bigger and purple-er.

Fixes bug with certain spells which waited for the effect to go off before qdeling the hand item.

Fixes leftover Xenobio tests in example map defines.
2017-09-11 11:46:35 -04:00
Anewbe
42e8bb6284 Merge pull request #3767 from Neerti/8/10/2017_make_xenobio_old_again
Make Xenobiology Old(ish) Again
2017-09-10 17:12:38 -04:00
Neerti
90c0193daf Fixes missing period. 2017-09-10 00:12:54 -04:00
Spades
72c249f0ef Weapon sound improvements from TG, take 2 (#3772)
* Sound Improvements

Ported some sounds from TG. I was getting sick of the current pistol
sound. Didn't sound meaty enough so I changed it.

I also didn't like the default gun firing sound so I changed that too.

I also brought in a couple more sound files from TG just in case those
ever get used. No use for them currently.

While I was at it, I fixed the incorrect naming of some sound files in
audible_deception.dm for Technomancers because I was editing the file
anyway and a separate PR would make conflicts.

* I forgot to press save on this one

I tend to do that a lot

* Laser sound too.

* Adds back commented out code because reasons
2017-09-09 15:40:26 -04:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00