Zuhayr
4a64862c52
Merge pull request #10839 from mwerezak/antag-fix
...
Fixes #10742
2015-08-24 17:27:47 +09:30
PsiOmegaDelta
0b163b89ae
Fixes #10815 .
...
Now uses audible message. Added a message for deaf mobs.
2015-08-24 09:16:35 +02:00
Kelenius
d2ee97c6b7
You guys are hard to please
2015-08-24 09:59:57 +03:00
Zuhayr
ddcf7ec282
Merge pull request #10837 from mwerezak/brainloss-fix
...
Fixes adjustBrainLoss
2015-08-24 15:24:12 +09:30
mwerezak
286e16a0f3
Fixes cryogenic showers
...
Changes shower temperature settings to use more reasonable temperature values. A menu is now shown when adjusting shower temperature.
2015-08-24 00:11:40 -04:00
mwerezak
75f19938b3
Fixes an apparent clonexadone typo
2015-08-24 00:04:03 -04:00
mwerezak
c8da3f0590
Fixes #10742
2015-08-23 22:28:29 -04:00
mwerezak
09f1c6054b
Changed MSAY to show the ckey/character name like it does with asay
2015-08-23 20:27:56 -04:00
mwerezak
5bcede5801
Fixes adjustBrainLoss
...
adjustBrainLoss() was giving damage to the brain organ and then setting it back to brainloss, undoing the change.
2015-08-23 20:22:15 -04:00
mwerezak
7c96829ecd
Fixes #10828
...
Adds a slick red emergency light to the engineering escape pod, updates other pods to match.
2015-08-23 18:19:22 -04:00
Chinsky
1a7b0e33a4
Merge pull request #10758 from FrickenChris101/patch-1
...
Flashlight Icon toggle fix
2015-08-24 00:40:26 +03:00
Chinsky
13257b52c4
Merge pull request #10824 from mwerezak/stump-desc-fix
...
Fixes limb stump examine text
2015-08-24 00:31:05 +03:00
mwerezak
39feaf0870
Space areas no longer use dynamic lighting
2015-08-23 17:05:56 -04:00
Ccomp5950
517b685950
Merge pull request #10822 from mwerezak/antag-fix
...
Antag Fixes
2015-08-23 16:24:42 -04:00
Raptor1628
dfeb43c496
Reduces Detective slots.
...
One detective to compensate for Security Officer, requested by Virgil
after Officer PR.
2015-08-23 15:37:24 -04:00
mwerezak
3c86715474
Fixes limb stump examine text
2015-08-23 15:35:45 -04:00
mwerezak
c16d4aca9a
Removes unncessary shuffle
2015-08-23 14:49:30 -04:00
mwerezak
161e5c14cd
Fixes #10819
2015-08-23 14:34:58 -04:00
mwerezak
20eeb394cb
Fixes #10793
2015-08-23 14:34:37 -04:00
Raptor1628
59c500d01b
Adds fourth security officer slot.
...
Discussed among admins, decision was made to make this change to master
and not dev. Approval from Virgil.
2015-08-23 13:20:41 -04:00
GinjaNinja32
663aae9786
Merge pull request #10816 from PsiOmegaDelta/150818-RealFunny
...
Rig AI fixes.
2015-08-23 13:33:24 +01:00
volas
d31203c70f
Sanitize for AI emergency message
2015-08-23 15:24:52 +03:00
PsiOmega
c7bd20ceb6
Rig AI fixes.
...
Changes how the state for the NanoUI window is selected.
Fixes and optimizes the hardsuit module tab for rig AIs.
Corrects some qdel issues for ejected rig AIs.
2015-08-23 13:33:10 +02:00
Zuhayr
89f498e3e8
Merge pull request #10811 from mwerezak/qdel
...
Fixes
2015-08-23 07:41:10 +09:30
mwerezak
4afaf9f5fd
Cable layer cleanup, cable qdel
2015-08-22 14:35:53 -04:00
mwerezak
d62ff87ec9
Fixes #10689
...
Also some refactoring of locker stuffing.
2015-08-22 14:32:15 -04:00
mwerezak
e693fae718
Fixes door repair qdel
2015-08-22 14:09:25 -04:00
PsiOmegaDelta
2fbe9ddb8f
Merge pull request #10809 from Zuhayr/master
...
Species_restricted tweaks
2015-08-22 18:51:19 +02:00
GinjaNinja32
0edc18b9c7
Merge pull request #10778 from atlantiscze/stabilisedoutputv2
...
Corrects supermatter fluctuations v2
2015-08-22 17:46:19 +01:00
Zuhayr
ca4b56cc77
Reapplying some species_restricted cleanup that was merged over. Allows Vox to wear softsuits.
2015-08-23 01:24:49 +09:30
mwerezak
13c760c5bb
Fixes #9453 and fixes #10614
2015-08-22 11:09:17 -04:00
GinjaNinja32
4e56b82ec0
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-08-22 15:28:49 +01:00
mwerezak
70241d576f
Merge pull request #10803 from GinjaNinja32/manifest
...
add manifest status command
2015-08-22 09:47:57 -04:00
PsiOmega
f1323c35a9
Antags are now never eligible to be patient zero.
...
Includes on-station antags. Fixes #10798 .
2015-08-22 14:38:08 +02:00
GinjaNinja32
aff57029e2
add manifest status command
2015-08-22 11:33:25 +01:00
mwerezak
cfa8ab3fd0
Removes bear traps from the custodial closet, adds autolathe recipe
2015-08-22 02:31:19 -04:00
Zuhayr
8564db4643
I am a fucking moron.
2015-08-22 04:10:44 +09:30
Zuhayr
3c477dfa5e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
...
Conflicts:
code/game/jobs/access.dm
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 03:11:53 +09:30
Zuhayr
eb0f48d412
Xenos use bodytype for species_restricted, Vox can wear softsuits.
...
Conflicts:
code/modules/clothing/clothing.dm
2015-08-22 02:54:14 +09:30
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
...
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
Zuhayr
8701205783
Pariah nerfs.
...
Conflicts:
code/modules/mob/living/carbon/human/species/outsider/vox.dm
code/modules/organs/organ_alien.dm
2015-08-22 02:51:42 +09:30
PsiOmegaDelta
742dde5c25
Gives the medical equipment access a name.
...
Requires for guest passes to list the entry. Fixes #10780 .
2015-08-21 14:01:29 +02:00
Kelenius
035f551743
Makes use of forceMove
2015-08-21 13:18:19 +03:00
Kelenius
c074f9ee9e
Fixes a runtime with lights during explosions
2015-08-21 13:01:35 +03:00
Kelenius
f834263f84
Fixes a borg charger bump runtime
2015-08-21 13:00:57 +03:00
GinjaNinja32
c2cdf9d237
add round duration to status reply
2015-08-21 06:28:44 +01:00
mwerezak
8626fbfd39
Removes the reinforce girder verb
2015-08-20 23:50:40 -04:00
mwerezak
db7ba70415
Adds SS13-like interface for reinforcing girders
2015-08-20 23:50:16 -04:00
Atlantis
5811b6021e
Machinery controller now reports amounts of powernets and pipenets as well.
2015-08-20 23:06:52 +02:00
Atlantis
e30e461843
Corrects supermatter fluctuations v2
...
- Better implementation of #10714
- This fix corrects the issue by merging pipenet process to machinery process to ensure order of execution doesn't change randomly. This shouldn't have any performance effect as pipenet process doesn't have much work anyway (not to be confused with air process that runs ZAS, this one only called process() on each pipenet). Screenshot of profiler (pipenet process highlighted, idle server with one player, engine set up) http://i.imgur.com/ecCg6rS.png
- Unlike previous fix, this does not come with various game-affecting side effects, players shouldn't see a change (except for the fact that odd fluctuations introduced by devmerge disappear). Previous fix buffed engine output as side effect, and caused one TEG to generate considerably more than second TEG, which caused TEGs to begin sparking despite overall output being below 1MW.
2015-08-20 22:23:45 +02:00