Mike
e76f431687
Adjusted fuel spread
...
Made fuel stickier, so it spreads less thinly.
2014-04-17 21:19:05 -04:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Segrain
8e11dabf96
Bloody feet.
2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba
Colouring before updating.
2014-02-09 13:21:18 +03:00
Segrain
be61c65edd
Proper indentation.
2014-02-09 13:12:49 +03:00
Mloc-Argent
dfe18845be
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-01-09 17:42:30 +00:00
Mloc-Argent
c337e5e5f3
More elegant solution to dirt getting in the way.
...
Who needs to click dirt anyway?
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-08 21:34:15 +00:00
Zuhayr
1faf2ef25b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-08 09:42:47 +10:30
Ccomp5950
c8beb39944
Dirt Fixes. Pass ALL the attack_by's to the floor.
2014-01-05 19:17:26 -06:00
Zuhayr
2c492d8289
Using DNA2 files from master.
2014-01-03 11:19:40 +10:30
Zuhayr
25f7db1949
Fix for unremovable dirty tiles.
2013-12-31 11:32:36 +10:30
Zuhayr
df6bd5d6c8
Gib rewrite/resprite to allow for arbitrary blood and flesh colours.
2013-12-30 21:48:34 +10:30
Zuhayr
154717aef6
Actually stopped gibs from being shaded without making their footprints pale.
2013-12-29 04:06:17 +10:30
Zuhayr
bf820a99b6
Fixed robot gib display issue, updated single path on map to new path.
2013-12-29 03:07:20 +10:30
Zuhayr
5313851da9
Converted robots over to current blood system/paths, updated various files to work with update.
2013-12-29 02:48:20 +10:30
Zuhayr
5d902525cf
Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour.
2013-12-29 02:47:46 +10:30
Zuhayr
73a5efec2a
Fixed a gib display issue with robots.
2013-12-29 02:32:10 +10:30
Zuhayr
ca47918e4b
Actually fixed the blood writing runtime this time.
2013-12-29 01:12:47 +10:30
Zuhayr
a17b37ec95
Runtime fix for blood lettering decal.
2013-12-29 00:12:53 +10:30
Zuhayr
01dd4373d0
Minor bugfix with blood painting code.
2013-12-29 00:11:21 +10:30
Zuhayr
c6c1a575d6
Merge of blood file, ammo icons, map. Manual binary file merge incoming.
2013-12-28 23:13:04 +10:30
Zuhayr
661593718f
Using dev-freeze map.
2013-12-27 10:42:13 +10:30
Chinsky
d920a4651f
Fixed rainblowd
2013-12-26 18:16:29 +04:00
Chinsky
a097c235ed
Made tracks use colors instead of icon procs too.
2013-12-26 18:12:01 +04:00
Chinsky
38a8b58ec8
Replaced weird ass space indenetation with tabs in tracks.dm
2013-12-26 16:27:09 +04:00
Chinsky
ff89532402
Sets right color for shoes overlay when stepping in blood.
2013-12-26 16:21:17 +04:00
Chinsky
57178dd251
Derp, forgot to change back from debug icon file
2013-12-26 15:36:25 +04:00
Chinsky
a4e2756134
Made blood coloring use color var instead of icon operations.
...
Updated icons to match (they need to be white instead of black to work)
Updated some colors to look fine on them.
2013-12-26 14:07:18 +04:00
Chinsky
9d9d6de78d
Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black.
2013-12-26 13:27:36 +04:00
Zuhayr
e89fe94af8
Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
2013-12-26 14:48:05 +10:30
Zuhayr
d97180239b
Using chinsky's blood file.
2013-12-26 13:46:12 +10:30
Zuhayr
d9a0f496c0
Removed debug strings/values.
2013-12-26 10:35:45 +10:30
Zuhayr
5b6ec6cd12
Added arbitrarily coloured blood decals.
2013-12-26 10:29:42 +10:30
Zuhayr
6b2bfbc38d
Species-based blood colour support code.
2013-12-26 03:21:46 +10:30
Zuhayr
2e0ff4cd87
Converting existing objects over to /vg/station blood setup.
2013-12-26 01:46:39 +10:30
Chinsky
716a901858
Made ash dirty floors
2013-12-25 15:10:10 +03:00
Chinsky
0b670f611d
Makes ash disappear on attack_hand to solve issue where paper burned inside containers would create immovable pile of ash.
...
I could swear that's how ash behaved at some point, but then again, I am drunk
2013-12-25 00:58:20 +04:00
Chinsky
ac1c24f35c
Adds ability to write on floors and walls with blood.
...
Codersprites for now.
2013-12-25 00:11:50 +04:00
Chinsky
e3e569593d
Fixed dried blood showin up as 'dried the blood'
2013-12-24 18:47:06 +03:00
Chinsky
4cb94fbf50
Small pefomance boost for drying blood.
...
Now using colors instead of icon procs.
2013-12-24 09:33:00 +03:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
...
Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Mloc-Argent
adc3c14779
Revert #3316 from BEF due to compile errors and (assumed) missing files.
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-20 18:38:00 +01:00
LordBraindead
08d2e22220
fire update
...
enabled fire to destroy floors and objects
also tweaked the behaviour of glass to enable glasslocks against fire
also made fire extingiushers stop being useless
2013-07-14 21:20:45 +02:00
Chinsky
960a22ee43
Changes way viruses are stored in mobs.
...
Now it's an associative list:
uniqueID - virus datum
Updated most instances to match it.
2013-06-19 02:28:53 +04:00
Chinsky
7a8a822a92
Made it possible for mob to be infected with several viruses at once.
2013-06-09 13:31:16 +04:00
Chinsky
3bbb250749
Added bloody footprints.
2013-06-01 14:30:05 +04:00
Chinsky
0b9c904252
DRY BLOOD FOR THE BLOOD GOD.
...
Blood will now dry up in around half an hour.
Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
SkyMarshal
710e97bcc6
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-18 09:56:52 -07:00
Cael_Aislinn
1c9b04ec74
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:07:16 +10:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00