Fixed "speedy" vorgans not getting removed from SSbellies processing list, and also switches those from mob subsystem to obj subsystem to reduce lag.
Optimized some mob processing as well, mainly by making simplemob carboncorpses, monkeys, brainmobs, and observers low priority processing for the mobs subsystem.
Also swapped swoopie's main gut fullscreen to a more appropriate one.
Moves drones into the modular folder to allow for more violent changes without having to worry about upstreams potentially adding something to regular drones.
Restructures some of drone code a bit to be nicer in my oppinion
Still needs a second pass at some point but hey if you never start
Added a button for garbage grinder that can be pressed without needing to open the windoor.
Fixed AI/borg interaction with the grinder.
Added a var to toggle the recycling crusher's manual feeding, which the grinder will toggle off for it. (borg modules will no longer be eaten out of their slots)
Made the crusher start upgraded to full efficiency.
Also fixed the funned up poster near the entrance.
Not sure how many other random items might have "anchored" items inside them, but bullet casings are definitely one of those, containing anchored projectiles that would linger on the tile, ready to magdump themselves into the next unlucky person to step in.
And much more dangerous with a new kind of garbage mulcher that basically takes in pretty much any item, even crates/lockers, and chews it the fun up, popping all its contents out to be swallowed next, ensuring everything within gets also recycled for optimal efficiency. Also applies oofy brute grinds on mobs and gibs dead bodies, slurping up the gibs and splatters right after. Complete with animations and noises asset remixed out of laziness to a decent enough result.
Originally envisioned overhauling the entire recycling system, but kinda got lazy and ended up just making the new piece an addon to utilize the existing system for further processing.
Also added an adjustable var for disposal outlets to determine the range of the stuff it shoots out, and made the one at disposal chute launch only 1 tile, no longer blasting it all directly into the windoor with fat sound/message spam.