Creates proper instance of the Hydrophonics garden area to avoid issues, mainly with power/APCs.
Adjusts areas to ensure that alarms in the Hydrophonics garden do not lower emergency shutters outside in the primary hallway.
Replaces the vent in the fitness room with one which does not show it's connection pipe.
Properly aligns conveyor belt levers on the Research outpost with each other.
Re-locates cameras to improve coverage (no additions), with the purpose of ensuring that the AI can assist in opening main doors (fun times) by seeing both sides.
Affects:
Virology Entrance - Can now see people south of door connecting Viro/Medbay.
Permanent Brig - Can now see the north set of doors by default (would randomly gain coverage, potentially caused by doors closing/opening)
East Central Primary Hallway - Coverage would previously be lost if chemists closed their window shutters.
South Central Primary Hallway - Can now see the south set of doors to the engineering lobby, default coverage of the HoP's and nearby all-access doors (again, coverage would eventually be granted by unknown process)
West Mining Wing - Can now assist in opening both sides of the bridge connecting the wings
Creates proper instances of areas in engineering to prevent issues with APCs.
Removes one of the two APCs in the medbay sleeper area.
Corrects a few more places where atmosphere alarms would lower shutters in adjacent but otherwise unrelated rooms.
Adds a camera at the virology entrance to remove a tiny strip of missing coverage that prevented AI from assisting people in and out from viro (perhaps intended).
This was probably bound to happen either way the previous version was based upon a faulty understanding of how the areas worked this is much more robust and only messes with the master areas
and master areas needing power updates call power updates for the each of it's child areas. Also added where messing with SMESes called for an update on all areas power consumption, probably
not required but doing so either way.
We also rebuild the active_areas list every 5 minutes, if you get a engineer that wants to build a new area off of the station with APC's set rebuild_all_areas in the master controller and it will
update instantly, otherwise wait 5 minutes. The only downside to this 5 minutes is you might get free energy until that area becomes active.
We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%
Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage. Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.
- Fixed lighting issues in dorms (added APC to bedroom area, also gave cryo storage and dorm bedrooms their own area subtypes so light switches don't conflict anymore)
- Fixed 0-2 cable "pixel_y = 1" offset (it was making a 1 pixel gap between south-to-end cables on the map)
- Replaced research outpost piping with new subtypes
- Fixed a broken air supply pipe running to the research outpost auxiliary storage area
- Replaced a few plating turfs in space with airless platings
Tried a couple of other solutions, but this ended up being the most reliable.
Now checks all areas associated with the firedoor to see if they should still be down.
Also makes a final check before closing the door in case the fire alarm turns off in the middle of an autoclose cycle.
Current hooks are "startup", "roundstart", and "roundend".
Most stuff in world/New() has been moved over to the startup hook.
Roundstart and roundend have no hooks yet.
Removed the unused "newbanjob.dm" file and associated verbs/topics.
Bumped RECOMMENDED_VERSION up to 501.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Removed the odd locker room area.
Properly edited dorm areas to individual areas UNDER the sleep area so as to properly reap the benefits of being a dorm.
Added a camera to security dorms.
SMES wiring adjustment.