LBraindead
9d618b2a11
Update lattice.dm
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allow lattices to exist on open space
2014-01-18 00:16:14 +01:00
Loganbacca
682dfd5670
More typo fixes
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Missed these in the last commit.
2014-01-15 20:03:12 +13:00
Loganbacca
c83537a6a9
Sink filling typo
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No more filling the the bucket using the sink.
2014-01-15 19:13:06 +13:00
Chinsky
76dc0c4c49
Merge pull request #4234 from Mloc/bs12-quicklist
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[TG] Optimized and refactored list2text, text2list, and replacetext.
2014-01-10 11:55:33 -08:00
Kyrah Abattoir
98f02be5a6
code/game/object/items/weapons/* lowercase pass
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code/game/object/structure/* lowercase pass (start)
Conflicts:
code/game/objects/items/weapons/AI_modules.dm
code/game/objects/items/weapons/paint.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/vending_items.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/structures/bedsheet_bin.dm
code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
Razharas
3b66f33d14
Fixes morgue trays used by ghosts and what not
2014-01-08 19:39:20 +00:00
Cluwnes Honk
2069a9e83c
Personnelly, I feel this pull request was successfull.
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Spelling fixes.
Conflicts:
code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
YotaXP
68ae21fac3
Optimized and refactored list2text, text2list, and replacetext.
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Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
2014-01-08 11:41:51 +00:00
Zuhayr
62893f80b6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-04 11:35:07 +10:30
Ccomp5950
f0563911cb
Fingerprints on showers and crayon graffiti.
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fixes #4076
as well as admin request on crayons.
2014-01-02 20:26:14 -06:00
DJSnapshot
b294174acb
Openable soda cans and beer bottles!
2013-12-31 17:52:12 -08:00
Zuhayr
53c94f76bd
Merge pull request #4134 from comma/gunlocker
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Adds gun cabinets - special snowflake secure closets.
2013-12-29 06:25:12 -08:00
Chinsky
e63d5c14a5
BYOND cannot into chain assignment
2013-12-29 17:52:56 +04:00
Chinsky
bca1aa5bd4
Merge pull request #4096 from fauxki/dev
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RD Closet Changes
2013-12-23 04:39:46 -08:00
Chinsky
94e94dfa5d
Adds gun cabinets - special snowflake secure closets.
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Specialness is that icon of closed cabinet depends on if there are guns in it, and their type.
2013-12-22 23:10:22 +04:00
Mloc
cd9c933111
Merge pull request #4088 from comma/signs
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Adds signs pointing where department is.
2013-12-22 05:32:07 -08:00
Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
fauxki
a6aa087e00
Places RD Alt uniform, RD dress, and leather shoes in RD closet.
2013-12-22 04:17:46 -08:00
Zuhayr
bb602139b0
Merge pull request #4074 from fauxki/dev
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Centcom Update + Minor Updates
2013-12-20 10:35:57 -08:00
fauxki
247cae41a1
Adds in the red shoes I forgot to put into the closet that has all the colored shoes in it.
2013-12-20 01:29:13 -08:00
Zuhayr
11f8a5835f
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-12-19 00:01:12 +10:30
Chinsky
582bebc0d1
Adds signs pointing where department is.
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Change dir var to change direction of arrow.
2013-12-18 12:34:53 +04:00
Zuhayr
924a7af50a
Fixes #4034
2013-12-18 11:17:17 +10:30
Zuhayr
6984ba3fec
Fixes #4040
2013-12-18 11:10:00 +10:30
Zuhayr
0695774d24
Fixes #4050
2013-12-18 01:04:52 +10:30
Mloc-Argent
b175c6906b
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
html/changelog.html
2013-12-13 19:13:43 +00:00
Zuhayr
b3c0079e18
Merge pull request #4004 from volas/master
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Minor fixes
2013-12-05 02:56:06 -08:00
volas
e33490d80a
Fixes: AI won't steal fax, and mice won't flip tables anymore.
2013-11-30 23:54:06 +04:00
Chinsky
5b168c8e4b
Merge branch 'dev-freeze' into dev
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Conflicts:
icons/obj/ammo.dmi
2013-11-30 05:15:22 +04:00
Chinsky
83d1924b83
Commiting SueTheCake's detective things.
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-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Mloc
503302dae5
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Nanai
a8f1ee6c91
Girder health/laserkill fix
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Allows girders to be broken by repeated laser shots to stop abuse against laserfire. Also, for actually being able to lase through walls if they're open.
Resolves issue #3796
2013-11-23 18:50:15 -05:00
Zuhayr
185c83b287
Fixes #3642
2013-11-24 09:22:50 +10:30
DJSnapshot
7665a1a00e
Merge pull request #3895 from Baystation12/master
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Merge Dev with Master
2013-11-07 16:31:43 -08:00
Chinsky
b7edb181ed
Where can I get my idiot certificate.
2013-11-05 03:59:39 +04:00
Chinsky
98ba7e4699
Fixes zombie goast tableflips
2013-11-04 22:36:22 +04:00
Mloc-Argent
f1b230edc4
Merge branch 'master' into dev
2013-11-04 10:46:13 +00:00
Iamgoofball
a75492d26b
Startoad's plasma windows commit, I'm doing the github stuff for it.
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3677121b51
2013-11-01 18:53:45 -07:00
Cael Aislinn
a4e5bad409
fixes an overwritten fusion reaction, fixes typo on id computer, makes transit tubes traversible, makes conveyor switches access protected
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-10-29 05:10:17 +10:00
Segrain
858df5ca64
Fix for #3804 .
2013-10-24 19:16:54 +03:00
Segrain
8bd055357a
Same fix again.
2013-10-21 04:48:07 +03:00
Segrain
121b10b16c
Conflict fix.
2013-10-21 04:37:28 +03:00
Segrain
ace205b323
Code cleanup.
2013-10-18 08:40:45 +03:00
Chinsky
930a30cfd0
Moved stuff from /structure to /obj/structure because I am tired of accidently going inside of it for unused file and empty file
2013-10-16 12:51:30 +04:00
Chinsky
55ea60a785
Fixed derpy type of psych couch
2013-10-16 12:50:40 +04:00
Chinsky
f3028d3edd
Attempted fix #3769
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Var is fine in one line, null in next one. Cannot feasibly prevent that without slapping nullcheck before EVERY mention on that var, so going to just add some sanity checks and call it a day
2013-10-16 11:28:41 +04:00
Segrain
21718c5bac
Fix for #3764 .
2013-10-13 03:44:43 +03:00
Mloc
1b9e5c81ea
Merge pull request #3756 from comma/tableflip
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Tableflips & cover system
2013-10-11 11:36:31 -07:00
Chinsky
a18fbaac1d
Cover system.
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Tables now give some cover from bullets and beams.
Standing behind the table gives you 20% chance of table taking the hit instead.
Flipped table gives +20%, but only if bullet comes from the side it faces. Otherwise no cover is provided at all.
Lying on the floor gives +20%.
Table takes half of damage human would, and breaks down after its health goes to zero.
Reinforced talbes have double the health, wooden ones - half.
2013-10-11 22:17:45 +04:00
Chinsky
fadc121dac
Can flip weakened reinforced table now too.
2013-10-11 10:52:24 +04:00