Zuhayr
4c1ea8cd3a
Several hardsuit fixes.
2014-11-30 12:46:03 +10:30
Chinsky
8cdd094e1b
Merge pull request #7156 from PsiOmegaDelta/RadioFix
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Radio fixes
2014-11-30 00:56:53 +03:00
PsiOmega
0f8156e77e
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/objects/structures.dm
code/game/objects/structures/inflatable.dm
2014-11-29 10:09:03 +01:00
mwerezak
b84bb4ff23
Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.
2014-11-28 19:37:31 -05:00
PsiOmega
8ae93e2616
Radio fixes
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Intercoms no longer have to check wiring, they can simply use the listening/receiving flags.
Can no longer enable reception/broadcasting if the relevant cables have been cut.
2014-11-27 17:10:26 +01:00
PsiOmegaDelta
fae43793a4
Merge pull request #7142 from PsiOmegaDelta/Singularity
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Syndicate beacon power consumption and objective.
2014-11-26 22:08:48 +01:00
Chinsky
ee815b719e
Merge pull request #7129 from PsiOmegaDelta/Wires
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Wires
2014-11-27 00:02:39 +03:00
PsiOmega
d6c0ebf138
Syndicate beacon power consumption and objective.
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Cleans up syndicate beacon power consumption.
Objectives are now only given if not disabled.
Relative-proc cleanup.
2014-11-26 09:56:15 +01:00
GinjaNinja32
48343a23fb
Fix most nullspace items, rewrite floor tiles not to del() on every place/remove
2014-11-24 17:05:46 +00:00
PsiOmega
e98649fa5e
Plastique wiring.
2014-11-24 11:21:31 +01:00
PsiOmega
1e479536db
Radio wires.
2014-11-24 10:19:57 +01:00
PsiOmega
dc5ab9bb64
Merge remote-tracking branch 'upstream/master' into dev
2014-11-23 12:07:45 +01:00
PsiOmegaDelta
8e50a32ba8
Merge pull request #7103 from Segrain/dev
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Robotic appearances.
2014-11-23 12:05:51 +01:00
PsiOmegaDelta
6db8680406
Merge pull request #7097 from GinjaNinja32/sensors
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Crew Monitoring Computer improvements, wallets working with computers
2014-11-22 22:36:40 +01:00
PsiOmegaDelta
d9aae79a32
Merge pull request #7008 from Zuhayr/spaceninjas
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Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
Ccomp5950
d0383883c2
Merge pull request #7094 from Neerti/borg_hud_port_2
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Semi-ports /tg/'s cyborg HUD, now with less merge conflict!
2014-11-22 03:27:10 -05:00
ccomp5950
eb83d5ccec
Solves a runtime when someone tries to mop up blood.
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proc name: afterattack (/obj/item/weapon/mop/afterattack)
source file: mop.dm,45
runtime error: undefined proc or verb /obj/effect/decal/cleanable/blood/tracks/footprints/clean().
2014-11-22 03:02:40 -05:00
Zuhayr
1c35f8825b
Dummied out the AI movement code for a later project.
2014-11-22 08:04:06 +10:30
Zuhayr
c8e8e663f9
Merge resolution.
2014-11-22 07:31:44 +10:30
Segrain
7f199874fb
Examining robomodules.
2014-11-21 19:28:46 +03:00
GinjaNinja32
116705b61b
Fixes wallets, makes CMC use alt-titles, actually remove dead block
2014-11-21 10:42:52 +00:00
Neerti
72c9b2eb15
Resolves conflicts, cherrypicks my code.
2014-11-21 03:32:00 -05:00
PsiOmegaDelta
350273dea4
Merge pull request #7071 from Segrain/dev
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Equipping custom loadout.
2014-11-21 08:03:24 +01:00
Atlantiscze
3003777b6a
Adds mwerezak's suggestions
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- Power monitor is now /computer/ subtype
- Different rounding of values in power monitor display
- Unfortunately, PDA power monitoring for engineers is broken and probably won't be fixed as it relies on old powernet monitoring computers. Laptops work OK
2014-11-20 16:24:26 +01:00
Atlantiscze
78a4b424ae
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2
2014-11-20 10:55:33 +01:00
Chinsky
af6a262a2c
Merge pull request #7059 from PsiOmegaDelta/Headsets
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Dynamic Headset Description
2014-11-20 02:41:08 +03:00
Segrain
77ba15aea5
Slot_tie flags.
2014-11-19 18:29:51 +03:00
Ccomp5950
088c86f692
Merge pull request #7065 from Zuhayr/combitool
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Added combi-tool.
2014-11-19 08:37:15 -05:00
Zuhayr
2b4cd94650
Merge resolution.
2014-11-19 23:28:09 +10:30
Zuhayr
660b32629e
Merge resolution.
2014-11-19 23:19:33 +10:30
Zuhayr
cec617a414
Merge resolution, compile fixes with outdated glass paths/map.
2014-11-19 23:17:25 +10:30
Zuhayr
0f0bca6889
Merge pull request #7038 from mwerezak/diona-scream
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Fixes #7026
2014-11-19 23:11:50 +10:30
Zuhayr
c11cb65e19
Added combi-tool.
2014-11-19 23:04:09 +10:30
Atlantiscze
61990872d8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2
2014-11-19 13:15:40 +01:00
PsiOmega
45c5f01363
Dynamic Headset Description
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Headsets now generate a description of available radio channels based on the installed encryption key(s).
Currently only updates on creation, not when changing encryption keys, to ensure that less than legal keys are not detected by a mere casual glance.
2014-11-18 18:43:12 +01:00
PsiOmega
f7bc35f333
Binary Tracking
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The AI can again finally track entities using the binary channel.
2014-11-18 12:24:54 +01:00
mwerezak
af8da7de03
Adjusts glass sheet construction menu input
2014-11-16 22:30:07 -05:00
Chinsky
ce3618a200
Merge pull request #6987 from MagmaRam/labcoat
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Reworked labcoat buttoning
2014-11-17 04:17:16 +03:00
mwerezak
9eb6dfdef4
Fixes #7026
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Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
Zuhayr
cfb5710166
Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed.
2014-11-17 00:12:57 +10:30
MagmaRam
cdec94c5a8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into labcoat
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Conflicts:
code/modules/clothing/suits/labcoat.dm
This should hopefully fix all that conflict going on. Hopefully.
2014-11-16 02:56:32 -05:00
Zuhayr
823f01f4bf
Changed helmet lights over to a general system/overlays.
2014-11-16 13:40:13 +10:30
Zuhayr
ae66fb16d3
Added jetpack, added gear, fleshed out ERT hardsuits.
2014-11-15 17:39:44 +10:30
GinjaNinja32
d10311befd
Adds cyborg-only latejoin spawnpoint
2014-11-14 23:38:09 +00:00
Zuhayr
f7cabb03c8
Reapplied ERT path changes, fixed compile error.
2014-11-14 23:09:44 +10:30
Zuhayr
4d64a11acd
Manual merge of head.dmi.
2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5
Moved everything to a module-based hardsuit system.
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Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Chinsky
43ee395c48
Merge pull request #7013 from Raptor1628/dev
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ERT Update
2014-11-14 11:18:50 +03:00
Chinsky
1640b0a1c1
Merge pull request #7015 from Zuhayr/attackverbremoval
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Attack proc removal/refactor.
2014-11-14 11:18:43 +03:00
Zuhayr
31b6cc19ad
Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything.
2014-11-13 21:41:02 +10:30