- Instead of setting SMES to output hardcoded amount, maximal value deducted from that SMESs variables is used.
- For example, the engineering SMES is quadcoil type, giving it maximal output of 1MW. However, hardcoded 200kW would be barely enough to run the station.
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
Enables dismantling of a window (100% return) with a wrench, if the
window is fully unsecured. Windows which cannot be dismantled will
return a message saying so for clarity. Dismantling displays a visible
message for clarity.
Ghosts which have been made visible by cultists can afterward turn themselves (in)visible at will, with a cooldown before being able to turn themselves visible after having faded from sight.
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.
Fixes a few issues from the previous upgrade.
Channel names are already HTML-stripped on creation. Removes second HTML-stripping when attempting to post a new story as this appears to break name comparison later.
PDAs should now properly display stories with newlines.
Previously missed Z-level checks in the form "z != X". Utilized this regex which hopefully has cought most of them [zZ](\s?)(!?)=(\s?)(\d+).
Adds more Z-level configuration, admin levels.
Alters the event controller based on http://baystation12.net/forums/viewtopic.php?f=5&t=10706.
Exception is that there is always some start time variance to prevent metagaming.
Mundane, moderate, and major events run on their own timers and start and run independantly of each other.
Multiple events of the same severity degree can run at the same time. However, currently only one instance of the same event can be active at a time.
Double quotes will no longer break the json nanoui uses to display the data.
This fix removes the ability to use html and javascript (exploitable for nefarious reasons)
Specifying exactly what we want instead of assigning nanoui_data["exploits"] = L.fields
which passes by refernce instead of by value.
It allows us to also sanitize the input so everything that gets displayed in nanoui doesn't have html
Adds sorting to the custom gear menu list.
Adds the white cheongsam as a custom gear item.
Moves the purple comb out of the custom item defines as it is no longer
just a custom item.
Adds pockets to the bomber jacket.
Reduces the cost of ponchos to 3.
Fixes#6913.
Splits the arrival section up into sub-areas to reduce the need of crew rescue.
Makes catwalks act as plating instead of floor.
Misc. changes.
Can now construct emergency shutter assemblies from metal sheets, same as door assemblies.
Requires air alarm circuits to complete, rather than airlock circuits.
Metal rods no longer work as improvised crowbars with regards to unpowered/broken doors.
Glass airlocks now have 300 health. Hit sounds changed.
At least 10 force now needed for weapon to be able to damage doors.
Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.