- More stuff now triggers powernet warnings: People getting shocked by machinery (primarily door, but can be anything else powered by APC), and grilles. Thanks to @mwerezak for suggestion.
- Monitoring computer now has slightly different icon_state when it detects powernet warning. This is checked and updated every 5 MC ticks (ie, slightly delayed)
- Fixes ocassional runtime in powernet_sensor.dm
- Powersinks buffed a bit more. Drain rate changed from 0.6MW to 1MW. 1MW is full output of main engine SMES.
- Powersinks also dissipate small amount of internal energy charge over time. (20kW)
- Adds remote powernet sensors, power monitoring computers use these by default to monitor power around the station. Default range is 1 Z level + long range versions of sensors
- Powernet sensors mapped in, each subgrid has it's own one (ie: substations compatible)
- Telecomms, mining, research and engineering outposts have long range versions installed, visible even cross-Zlevels
- Powersinks and ninja gloves now trigger problem warning in powernets they affect. This warning is visible to anyone using power monitoring console. TODO: Add more stuff that triggers warnings.
- Powersinks now properly drain APC cells using CELLRATE (@2000W per APC max.)
- Powersinks buffed a bit, to compensate for CELLRATE change (previous line)
This includes labcoats, IA jackets, first responder jackets, and the brown leather jackets.
This way, code for button toggling doesn't have to be duplicated for labcoats and other coats, and it's easier to add other types of coats that can be buttoned up if someone wants.
Removes the 2-tick sleep cause by every closet in New().
Moves the code that sucks up items into closets to initialize() to avoid processing still null objects.
Admins can now:
Pause event start countdown.
Add/Remove events to rotation.
Affect the likelihood of events occurring.
Allow one shot events to fire again.
Strike team leaders had their own special role which occasionally could make them end up in the Central Command summary.
Removes reference to "THE" Syndicate.
Bartenders, chefs, and janitors now have their own service frequency and corresponding headset.
The HoP is listening to this channel by default.
Creates a proper locker for the chef's extra gear.
Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
Synthetics can no longer magically print color images on a black-and-white photocopier.
No longer possible for organics to acquire a synth-image by un-attaching it from a newscaster.
News articles now come with a timestamp and photo captions, if anything was penned on an attached photo.
Reception-checks no longer unconditionally sleeps the thread. Was causing havoc with NanoUI.
Misc. code refactoring.
Synths replying to messages through their PDA log or chat window should no longer cause the tapping message to appear.
Unsure if pAIs ever tapped, risk now greatly reduced.