Commit Graph

34 Commits

Author SHA1 Message Date
Zuhayr
6526775f81 Converted Unathi breacher suits to rigs. 2014-11-16 15:28:58 +10:30
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega
02717d263a Fixes #6609, supplements #6610
Haphazardly adds a cell charger and normal recharger to the vox skipjack, along with an extra screwdriver.
Vox and Syndicate armor siemens coefficient changed to match ERT.
Replaced all mapped instances of the stunbaton to loaded variants. Gave people on the Research Outpost a way to recharge their baton.
2014-10-07 15:05:41 +02:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00
Zuhayr
2ee8f78f75 More icon changes, updates item paths, moves vox cortical stack spawn to raider proc, makes vox whitelisted and spawnable with internals. 2014-06-26 08:47:58 +09:30
Zuhayr
4538fbabca Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits. 2014-05-27 01:18:07 +09:30
Zuhayr
a528a4db1f Split vox and vox armalis icons up into their own files. Set up species-level sprite files for vox and vox armalis. Removed icons/mob/vox.dmi. 2014-05-15 14:46:27 +09:30
Zuhayr
429684d5ac Squashed armalis/vox commits and human icon update commits:
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
Mike
e84747510c Cleaned up reference to outdated proc
Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
2014-04-24 21:01:01 -07:00
Mike
b24b39d267 Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416 Prevent vox boots from enabling in player's hand
Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Ravensdale
50a45b32ae Fixes a define spelling error. 2014-03-03 20:23:21 -08:00
Zuhayr
caee3a81e2 Adds sprites and skeleton definitions for species-specific Syndicate hardsuits. 2013-11-22 09:52:04 +10:30
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Zuhayr
f8d40ab907 Fixes some Skrell hardsuit issues. 2013-09-09 21:51:15 -07:00
Zuhayr
b6912d292c Added light to previous commit. 2013-08-29 03:38:52 -07:00
Zuhayr
3e13680498 Tajaran hardsuit code. 2013-08-29 03:11:55 -07:00
Zuhayr
e7d7a63177 Type of unathi breacher fixed. 2013-08-29 00:42:40 -07:00
Zuhayr
99b57c1a8e Skrell suit sprite fix, oops. 2013-08-29 00:41:47 -07:00
Zuhayr
fb7ca1348c Added species restrictions to hardsuits, shoes, helmets. Added Skrellian hardsuits and helmets. 2013-08-29 00:35:41 -07:00
Zuhayr
f1f0a3e340 Added species_restricted list to clothing, added check for equipping clothing with species_restricted set. Only species on the list can equip the gear, if the equipper is human. 2013-08-28 22:17:40 -07:00
Zuhayr
b84f85656c New vox armour. 2013-08-19 19:02:27 -07:00
Segrain
cfd0e9f7e2 Vox suit sensors. 2013-08-09 07:11:58 +03:00
Zuhayr
79ff22c5dc Adjusted vox and unathi gear to use species instead of mutantrace. 2013-08-07 11:13:45 -07:00
Segrain
fdce68fe66 Magboots fix. 2013-07-28 14:31:23 +03:00
Zuhayr
e7cf8fa613 Adjustments to a wonky examine string for vox magboots. 2013-06-26 00:03:03 -07:00
Zuhayr
04be69a0b4 Magboots and gloves for vox, removed a debug string, tweaked vox. 2013-06-14 20:07:16 -07:00
Zuhayr
045a90167c Vox sprite fixes. 2013-06-11 01:32:07 -07:00
Chinsky
a252ca3943 Merge pull request #3019 from misterbook/bleeding-edge-freeze
Bleeding edge freeze
2013-06-10 02:51:19 -07:00
Zuhayr
cbb36ce24f Added ability for tanks to be held on vox suits. 2013-06-10 18:08:25 -07:00
MisterBook
b835ab4bd2 Fix of breacher chasis to keep anyone but Ughanti from wearing it.
Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
2013-06-09 14:10:11 -05:00
Zuhayr
06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
Zuhayr
1fe4cbb619 Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed. 2013-02-20 00:24:26 -08:00
Zuhayr
b97890b896 Icons and code for an NT-knockoff soghun space suit. 2013-02-11 19:23:23 -08:00