- isanimal() and iscorgi() procs have been added
- attack_animal() added for all atoms, called when an animal attacks (clicks on) an object within range.
- attack_animal() proc added to food. Simple animals don't process reagents, meaning they can eat anything whatsoever. Corgis can take 5 bites out of any type of food. Ian will chase the food himself, regular corgis won't due to lag concerns.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2183 316c924e-a436-60f5-8080-3fe189b3f50e
Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally
Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used. I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
A few new foods are added, namely the following. Brain Burger, Chocolate Egg, Mystery Soup, Sausage and Fish Fingers.
Service/butler cyborg has a new sprite to pick from, the Maximillion one.
Chaplain now has a Flash of Holy Water in his office using the new holy water reagent.
Chef also now has an alternative apron he can find in the kitchen vending machine.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1882 316c924e-a436-60f5-8080-3fe189b3f50e
Music buttons and song files removed.
Consequently, bananaphone kitchen recipe removed.
This saves over 10MB from the resource download, making it go faster for everyone and reducing lag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1881 316c924e-a436-60f5-8080-3fe189b3f50e
- added roller bed (for medics). Place human, buckle him to this bed, the bed raises and can be pulled.
- eggs and tomatoes can be smashed of wall, floor [s]or captain's face[/s] not yes.
Code by Balagi, sprites by Farart.
-some fixes for the crew monitoring computer. It can be disassembled now.
-added crew monitoring circuit board. Requires programming 3, biotech 2, magnets 2.
-Mech Bay Power Control Console и Solar Control can be disassembled now.
-added crew Mech Bay Power Control Console circuit. Requirements are programming=2, powerstorage=3.
-Solar Control circuit boardcan be researched. Requirements are programming=2, powerstorage=2.
-R&D Console can be researched and created (requires programming 6). But R&D Console cannot be deconstructed for tech points. That's intended.
Code by Jack Rost.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1880 316c924e-a436-60f5-8080-3fe189b3f50e
Backporting from ss13.ru:
- added trash: foor eaten food leaves empty картонный boxes and plates, husks. Janitors are doomed.
- new sprite for Soylent Viridians
- randomized pill sprite offset (as for fruits, tiles, papers).
- now chemmaster first assign label to pill, then dispence it.
- added sprite for trash bag. Wil be added to code soon.
Code by Jack Rost, sprites by Farart.
- added candle. Code by Balagi, sprites by Farart.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1879 316c924e-a436-60f5-8080-3fe189b3f50e
--------------------------------------------
Pete
Changelog:
Appendicitis!
It's a new disease which must be cured surgically- instructions are available on the wiki:
http://tgstation13.pretentiousfool.com/wiki/index.php/Surgery
Tell Petethegoat either on the forums or on IRC if you find any problems.
------------------------------------------------
Trubble has fixed a bug with the hat crates. They can now be correctly opened.
-----------------------------------------------
Derp has added the Medborg. YES!!!
Service borg has also recieved some minor tweaks. It can now use the Booze-o-mat. it can also extrude enzymes.
------------------------------------------------
Report any problems to them via Forums or IRC. Thankyou.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1866 316c924e-a436-60f5-8080-3fe189b3f50e
The barman can now make a drink called Silencer, which uses Nothing, Cream and Sugar. This can only make mimes drunk.
Chef has a few new recipes. Blood soup, Clowns tears, twobread, Metroid Sandwich, Metroid Burger, Chocolate Cake, Lime Cake, Orange Cake, Lemon cake, Boiled Metroid Core and Spess Law.
Captain has a new item in his office named Chain of Command.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1863 316c924e-a436-60f5-8080-3fe189b3f50e
Grape: Yes, you can now grow grapes.
Green Grapes: This is a mutation of grapes containing a certain healing chemical.
Cabbage: I also added cabbage for you kiddies to rgwo big and strong.
Pumpkins: WE GOT PUMPKINS!!!
Killer Tomatoes: These are dangerous..beware(Mutation of Tomato)
There are two new pieces of clothing added which only an admin can spawn.
Morgan's tears got renamed to Ambrosia Vulgaris.
Admins can now spawn Roaches. This is Nanotrasen afterall.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1848 316c924e-a436-60f5-8080-3fe189b3f50e
I added two new types of berry mutations. One is death berry, which is actually a mutation of the poison berry. It is EXTREMELY deadly if ingested. Another is the glow berry. Its brightness depends on its potency.
Last, but not least. We have a plant which is both a hydro and harvestable plant, but at the same time a livestock. It is the Walking Mushroom. It is a mutation of the plump helmet. After it is harvested and in your hand, click it to bring from the Walking Mushroom. If it dies, then use a knife on it for Huge Mushroom Slices.
Next commit will have more recipes for both chef and barman.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1843 316c924e-a436-60f5-8080-3fe189b3f50e
Sugary plants, blend them for sugars.
Foods Sugar packets are removed, coco paste removed (it is now a reagent), and crushed leaves are removed (due to not taking advantage of the potency system).
Blend Coco Pods for Coco! Then add sugar and milk (or soymilk) for a chocolate bar! Or add water for hot chocolate (chocolate milk TBA). Crushed chocolate renamed crushed coco (is a reagent).
Kitchen closet has a condiment bottle of sugar in it now, rather than a billion packets of sugar.
Candies apples use 5 units of sugar now, rather than a pack of sugar.
Modified some new hydroponics plants to take advantage of the potency system.
Had a go with a few drink bottles in party crates that weren't showing up due to a typo!
Feed Nuka Cola to humans or animals and they won't just spaz out, they will spaz out so much not even the cold can slow them down.
Deleted some redundant reagents (there were two lime juices, two creams, and I forget what else). Rearranged a few reagents. Capisin and frost oil never added nutriment factor to start with, and they really shouldn't. That's pretty much it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1839 316c924e-a436-60f5-8080-3fe189b3f50e
Hydro can now grow cocoa trees and harvest cocoa pods.
The chef can process the cocoa pods into cocoa and process that into chocolate bars. He can also put the chocolate bars into the blender to get crushed chocolate, which the barman can use.
Lemon, watermelon, poison berry juice and crushed chocolate is added to the reagents list.
Barman can now also serve a chocolate drink. He can also now serve Lemon, Watermelon and Poison berry juice as drinks.
Poison Berry was made a mutation of berries.
Nurse uniform was now also fully fixed.
PS. Poison berry was added to the juicer machine as well.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1833 316c924e-a436-60f5-8080-3fe189b3f50e
Gave Apple stuff for hydro a new sprite and also Watermelon. (sprites by Farart)
Made watermelon able to be cut with a knife, and now we can also cut produce from hydro, (though for now it is only Watermelon).
Added captains gloves to the game and added them to his locker.(By Evilgrim)
Added three new food recipies for the chef. Candied Apples, Apple Cake and Apple Pie.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1814 316c924e-a436-60f5-8080-3fe189b3f50e
Added two new hats to the station. A Security Coft Hat and a Green Bandana.
Security Coft Hat can be found in security lockers. Sugar packs can be found in kitchen locker.
Map updated with Green Bandanas in Hydro and one Sec Coft Hat on the security table.
Hydro has two new plants, the Athelas Morgan's Tears(which has some healing properties) and the White Beet.
White beet and Morgan's Tears can be used on a grinder or blender and made into Sugur and into Crushed Athelas Morgan's Tears respectively.
Credits for sprites goes to Farart.
--------------------------------------------
Changes by Petethegoat
CODING CHANGES:
Level 3 biosuit closets no longer have a jumpsuit and shoes in them.
MAPPING CHANGES:
Virology now has a disposal. It goes straight to space like the ones in xenobio and the incinerator room.
Virology now has an air alarm.
The monkeys in Virology now have different names than the ones in Genetics.
Xenobiology containment rooms have been slightly reduced in size.
The boxing ring in the fitness room has thinner glass walls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1811 316c924e-a436-60f5-8080-3fe189b3f50e
Banana Honks only make Clowns and Monkeys drunk now.
Carrot Fries are made in the processor now.
Nuka-Cola is no longer alcoholic.
Adjusted lots of the values and recipes for drinks and food.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1808 316c924e-a436-60f5-8080-3fe189b3f50e
I added the holidaypriest suit and the nurse suit and hat to their respective lockers in chapel and Medbay. I also placed the chicken suit in the theatre.
Barman has a new drink named Singulo and Carrot Fries and Meatball spagetti was fixed.
Thanks goes to Farart for all these great sprites. So thanks Farart.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1806 316c924e-a436-60f5-8080-3fe189b3f50e
Added 9 new food types. Thanks goes to Farart for the sprites.
These includes: Poppy Pretzels, Spaghetti, Tomato pasta, Meatball Spagetti, Carrot Fries, Milosoup, Soydope, Stewed Soy Meat and Boiled Spagetti.
Botany can now also grow and harvest Apples and Poppies.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1803 316c924e-a436-60f5-8080-3fe189b3f50e
Viruses:
The virus system was COMPLETELY reworked.
Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.
Turrets:
Fixed some lingering bugs that would bog down the global event processor.
Changelings:
People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.
Miscellaneous:
I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
- have a unique sprite frosted/ unfrosted.
- Have jelly in them once more.
Food & Recipes:
- Things involving poison mushrooms have poison in them.
- Xeno meat contains no nutriment, it is all nasty Xenomicro eggs.
- Soups have all their water back
- Wish soup, because apparently everyone likes having all that water in their foods.
Reagents
- Banana is a mysterious reagent that has healing properties to monkeys, and clowns! Perhaps it is that less than 2% difference in clown and monkey DNA?
- Juice is now less effective than tricordizine. Each heals a unique damage type.
- Cream and milk both do about the same thing now (slight chance to heal brute damage).
- Ramen Noodle reagents add to nutriment value once more.
Syntiflesh
- I accidentally a whole catalyst.
- Clonexydone was meant to be a reagent, not a catalyst in the formula.
Feeding monkeys and Xenos
- It is possible now to feed carbon based mobs food, and for all carbon based mobs to feed themselves (except for xenos who cannot pick up items much smaller than bulky sized).
- What this means: You can force feed Monkeys bananas now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1752 316c924e-a436-60f5-8080-3fe189b3f50e
- Syntiflesh is going to be used in surgery to give people new faces.
- syntiflesh can be used in any recipe that requires normal meat.
- syntiflesh is made from 5 units of blood and 1 unit of clonexydone.
Plasma as a catalyst
-5 units of Plasma will be required as a catalyst in: Dexalin, Clonexydone, and Lepozine (requires copper as reagent now).
-NOTE: Catalysts are not consumed in reactions!
Clonexydone and cryoxydone
- result per reaction is three (it used to equal 10 per 3 unit reaction, that made no sense).
- Cryoxydone remove a slight amount of cloning damage at 170K.
Drinks
- 4 new drinks! Atomic Bomb, 3 mile island ice tea, patron, and goldschlager!
- Look in the recipe code for how to mix each of them up.
Sprites:
-Added new Ore sprite for uranium, by Aru
- Drink and bottle sprites by Aru
- Manipulated Atomic bomb (drink) sprite from Aru and me.
- Unused yellowcake sprite (I need to tweak it a little more)
Food
-Stream lined some food (removed WATER Reagents)
- Modified the nutriment value of other foods based on ingredients.
-Remember, Amanita is a poisonous mushroom! And, food made from it is also toxic.
Several new and exciting items added to reagent grinder:
-Bananas, carrots, liberty caps, chili peppers (ice too), and nettles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1742 316c924e-a436-60f5-8080-3fe189b3f50e
Also, changed minimal amount of chemical reactive from 1 to 0.1, this should fix several issues with chemistry and eating.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1728 316c924e-a436-60f5-8080-3fe189b3f50e
-bunch of small fixes to sprites
-added Amanita Pie (1 amanita + 1 flour)
-added Plump Helmet Pie (1 plump helmet + 1 flour)
-bananabread now has its own sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1726 316c924e-a436-60f5-8080-3fe189b3f50e
- Bananas can now be grown (they are now snack/grown/banana)
- Sunflowers can now be grown and harvested (very limited use till I add in some seed recipes). Smack people with them for a unique message.
- Both seeds are loaded into the seed vendor (for now), vendor is alphabetized.
- New seeds added to either of the seed crates.
- Move hydroponic items out of the weapon.dm and into hydroponics.dm
Nuclear Agents
- They have a little S symbol by their head now, that only other Agents can see.
Other
- Optical Material Scanners are blue goggles now, rather than a blind fold.
Map update was just to update all the bananas on clown planet to the new "grown" item path.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1525 316c924e-a436-60f5-8080-3fe189b3f50e
- Tele Bacon: Requires one piece of meat and a remote signaler. It is delicious and may allow
people to teleport to your location.
- Banana Phone: Requires a banana, a radio, and 5 units of psilocybin. Basically an edible radio. Eat at your own risk (MAY CAUSE HOMICIDAL URGES, NOT LIKE THAT IS ANYTHING UNUSUAL).
On a totally unrelated note:
- Banana Phone (full version of the song, not the short loop version) can now be played via the "Banana Phone" fun admin command. It only runs once.
- Fixed a potential runtime error in the juicer code.
DRINKS!
- Potato juice added, produced from putting a potato in a juicer.
- 10 Potato Juice + 2 Enzyme = Vodka
- 5 coffee + 5 sugar + 2 enzyme = Kahlua
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1484 316c924e-a436-60f5-8080-3fe189b3f50e
- Adjusted OnConsume proc in food so that it occurs before the check to see if the item is finished (so that you can do triggers whenever you take a bite rather then only when it's completely eaten). Adjusted existing food items so that they still work the same.
- Eating popcorn now has a random chance of having the user accidentally bite on an un-popped kernel. This doesn't do anything other then give the user a message though.
- Kabobs now return the bar used to make them.
- New atom flag: NOREACT. Reagents stored in objects, mobs, and turfs that have this flag do not react. Right now, only the microwave and mobs have this effect (only mobs had this effect before). It's intended to simplify devices that use reagents. ADMIN NOTE: You can remove this flag from people if you feel like being a dick.
- NOREACT flag automatically gets removed on death. (Commented out for now)
- Removed a flag on certain mobs that wasn't actually doing anything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1459 316c924e-a436-60f5-8080-3fe189b3f50e
A new powerful microwave code allows completely new recipes.
All cooked food all have transferred in all the reagents which ingredients had (except of nutriments).
A new neat food sprites from Farart.
New/changed recipes for cooking with microwave:
- Berry Pie was replaced with Berry Clafoutis with new sprite. Recipe: 2 flour, 1 egg, 2 berries (not berryjuice);
- Fortune cookies: 1 flour, 1 egg, piece of paper with prophecy;
- Meat stake: 1 unit of salt, 1 unit of black pepper, 1 slab of meat;
- Pizza "Margherita": 2 flour, 4 wedges of cheese, 1 tomato;
- Meat Pizza: 2 flour, 2 slabs of meat, 1 wedge of cheese, 1 tomato;
- Mushroom Pizza: 2 flour, 5 any mushrooms;
- Vegetable Pizza: 2 flour, 1 eggplant, 1 carrot, 1 corn, 1 tomato;
- Spacy Liberty Duff: 10 units of water, 5 units of vodka, 3 Liberty Caps;
- Amanita Jelly: 5 units of water, 10 units of vodka, 3 Amanitas;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Vegetable Soup: 20 units of water, 1 carrot, 1 corn, 1 eggplant, 1 potato;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Nettle Soup: 20 units of water, 1 nettle, 1 egg, 1 potato;
- Hot Chili stew: 1 slab of meat, 1 chili pepper, 1 tomato;
- Cold Chili stew: 1 slab of meat, 1 ice pepper, 1 tomato;
Other bugfixes:
Fixed items showing under vendomats/microwaves.
Activated item_state for anesthetic tank.
Runes are under tables and doors now.
Fixed runtime errors caused by some reagents.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1440 316c924e-a436-60f5-8080-3fe189b3f50e