Commit Graph

146 Commits

Author SHA1 Message Date
GinjaNinja32
681a6d21ea Merge remote-tracking branch 'upstream/dev' into !
Conflicts:
	code/modules/mob/hear_say.dm
2014-12-08 15:32:49 +00:00
Zuhayr
3c66bd3920 Merge resolution. 2014-12-08 13:01:04 +10:30
Zuhayr
1176510fb2 Amendments to previous commit. 2014-12-08 03:29:03 +10:30
GinjaNinja32
6a975a1e6a Noise emotes
Conflicts:
	code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
Zuhayr
958eb62ed5 Refactors a lot of reused/redundant death code, fixes #7224 2014-12-07 17:18:56 +10:30
PsiOmega
5e34d12877 Merge remote-tracking branch 'upstream/dev' into RoboCircuit
Conflicts:
	code/modules/mob/living/carbon/brain/posibrain.dm
	maps/exodus-1.dmm
2014-11-30 10:47:36 +01:00
Amunak
95032936ce Separated pAI and posibrain candidacy, fixed their jobbans.
You can now toggle special role candidacy for pAIs and Positronic Brains separately. A pAI jobban will now display correctly.  People will be banned from posibrain if they have a jobban on both AI and Cyborg (this is reflected in the character creation GUI as well). Using 'never for this round' on the pAI popup is no longer irreversible.
2014-11-29 00:31:27 +01:00
Amunak
93859e9652 Dead chat will get announcements when someone joins or leaves it.
This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
2014-11-28 13:05:26 +01:00
Amunak
93b195d78d Fixed a bug that prevented from joining as posibrain. 2014-11-28 13:04:23 +01:00
Amunak
3a5d89a47f Revert "Fixed a bug that prevented people joining as posibrain"
This reverts commit 643bac47cb.
2014-11-28 12:59:23 +01:00
Amunak
643bac47cb Fixed a bug that prevented people joining as posibrain 2014-11-28 12:50:52 +01:00
Amunak
44e67b3f53 Posibrain candidates will now be asked twice if they want to join the game 2014-11-28 12:41:31 +01:00
PsiOmega
7a57a2f8d4 Updates the posibrain path on map. 2014-11-27 09:12:42 +01:00
PsiOmega
c14411d979 Robots can now be rebuilt after destruction.
Robotic borgs now have a circuit which can be re-installed in a new chassi after the destruction of the original.
2014-11-27 08:58:29 +01:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Zuhayr
2b3e3667d4 Minor fixes for previous commit, implemented default species languages. 2014-10-07 09:51:48 +10:30
Zuhayr
96e57fc091 Bunch of minor fixes for xenomorphs and borer husks. 2014-10-07 08:54:05 +10:30
Zuhayr
6c96f3d66b Merge branch 'xenorewrite' of https://github.com/Zuhayr/Baystation12 into dev 2014-10-02 02:39:37 +09:30
Atlantiscze
ff9f79acfc Cleaner version of previous commit. 2014-09-30 09:15:21 +02:00
Atlantiscze
8d58fc2e97 Android Roundstart NameFix
- Positronic Brains in Androids now have proper posibrain-like name, instead of using MMI-like name.
- Example: (Tes Ter -> SINA-123)
2014-09-30 08:56:28 +02:00
Zuhayr
56a2115338 Added Binary to posibrains. 2014-09-30 10:43:16 +09:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
9fcde12b4f Organ rewrite mapclean attempt. 2014-09-29 06:18:58 +09:30
PsiOmega
c3de9ca3c7 Fixes #5946 and cuts down on duplicate code across Life() procs. 2014-08-11 10:42:32 +02:00
Zuhayr
4d1812ba2b Hydroponics rewrite, details will be in PR. Big commit. 2014-07-25 22:16:04 +09:30
Zuhayr
338602ee18 Fixes #5531 2014-07-14 12:41:10 +09:30
Chinsky
be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Zuhayr
cf1fe85e62 Fixes #5246 2014-06-14 18:04:19 +09:30
Jeremy Liberman
d23340a49b Mutiny Mode 2014-05-11 15:03:50 -05:00
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Graham Lloyd
72e45ebf7b A first pass at more realistic w_class values 2014-04-03 17:54:06 -04:00
Rob Nelson
3121e4fb2d DNA2 Bug Fixes - Part 2
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.
2014-02-06 23:07:35 -08:00
Zuhayr
4a0fb22530 IPC brain surgery code. 2014-01-29 16:01:25 +10:30
Zuhayr
c0b91504b4 Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR. 2014-01-28 15:59:50 +10:30
Ccomp5950
dbf24606bd The Ghost AntagHUD Feature.
Created configurations for Server Admins to be able to toggle it within default config.

Modified my previous AdminVerb that allows respawns to bypass the limitations of the restrictions while also letting the admins know if the ghost has used AntagHUD

Created restriction checks for various forms of joining the round and if administrators/hosts have restricted AntagHUD users from joining the round they will not be able to.

To Do:
Create Adminverb for toggling restrictions to also be able to toggle everyones ability to use antagHUD for a round.
Create a method for "Job Banning" users from using antagHUD.
2013-11-17 17:29:29 +00:00
Mloc
3821fb2ab3 Merge pull request #3745 from comma/ghosts
Fancy ghosts!
2013-10-10 03:06:40 -07:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
Chinsky
463adc446f Fancy ghosts!
Now ghost will look like char preview / mob at moment of death.
Even MMIs have goasts now.
2013-10-06 16:10:47 +04:00
Erthilo
16d9b76599 Allow all mobs to emote. Standardising emote proc. 2013-08-20 10:38:57 +01:00
Chinsky
de4f4e4788 Merge pull request #2927 from Baystation12/master
Merging master to BEF
2013-05-31 19:49:13 -07:00
jupotter
0cc16379ec Do not let a mind in a posibrain if not searching
Should fix the robot split-personality bug
2013-05-30 13:55:44 +02:00
jupotter
73a9958f29 Do not change both key and ckey
Changing both the key and the ckey causes issues #2856 and #2803
2013-05-30 13:51:40 +02:00
Ciiol
e7127b8343 Fix radio keys localization.
Add cyrillic analogs of xeno language keys, just as other channel prefixes.
2013-05-27 16:34:39 +06:00
Spamcat
bb962862ca Posibrains should work correctly in spiderbots.
Fixed the key transfer issue. (#2534)
2013-05-07 20:08:12 +04:00
Jupotter
614c01f238 Fix a wrong null check in posibrain
A wrong nullcheck that prevent posibrain searching for a player
2013-04-13 13:16:28 +03:00
Jupotter
a8e1081d9d Add check forposibrain without brainmob
This should never happen, but check nonetheless.
2013-04-13 11:58:58 +03:00
jupotter
4836e9b057 Fix posibrain not turning off if no candidate
The reset proc was checking for the presence of a brainmob, while one
was created in the constructor. It should rather check the presence of a
key
2013-04-12 19:16:08 +02:00
Spamcat
86cc28dd57 Fixed posibrain installed into spiderbot bug, made posibrains a child class of MMI. 2013-03-19 14:37:21 +04:00
Chinsky
55671d7485 Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
	icons/mob/screen1_old.dmi
2013-03-06 17:04:45 +04:00
Zuhayr
15984f6a14 Fix for posibrains, modification to posibrain brainmob for admin use, updated posibrain sprites, addition of spiderbot sprites for a later project. 2013-03-01 01:38:32 -08:00