Commit Graph

4632 Commits

Author SHA1 Message Date
Ccomp5950
93ac9115a5 Merge pull request #7093 from PsiOmegaDelta/Tracking
AI can now track people with max level sensors.
2014-11-22 03:25:59 -05:00
Ccomp5950
3ca02037ef Merge pull request #7088 from mwerezak/skrell
Implements skrell changes for Searif
2014-11-22 03:23:41 -05:00
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
PsiOmega
7182ff9c3f /tg/ input stripping.
Borrows /tg/ html stripping code.
Ghosts are the first to be given this boon, they now have to deliberately emote things like "Spooky man and it#36&;s friends type crap".
2014-11-21 18:32:51 +01:00
Segrain
078d6f74a5 Robotic flavour texts. 2014-11-21 19:32:40 +03:00
Segrain
7f199874fb Examining robomodules. 2014-11-21 19:28:46 +03:00
GinjaNinja32
116705b61b Fixes wallets, makes CMC use alt-titles, actually remove dead block 2014-11-21 10:42:52 +00:00
Neerti
0379acad97 Fixes a runtime I made by improper conflict resolution. 2014-11-21 03:47:38 -05:00
Neerti
72c9b2eb15 Resolves conflicts, cherrypicks my code. 2014-11-21 03:32:00 -05:00
PsiOmega
84b36f6208 AI can now track people with max level sensors.
Crew members with tracking sensors enabled can now be tracked without the need of camera coverage.
2014-11-21 08:33:20 +01:00
PsiOmegaDelta
350273dea4 Merge pull request #7071 from Segrain/dev
Equipping custom loadout.
2014-11-21 08:03:24 +01:00
mwerezak
d552839c0b Fixes #7068 2014-11-20 14:23:40 -05:00
mwerezak
e6b5d4cf77 Skrell icon/appearance changes
Adds desaturated skrell body and hair sprites, fixed colour skrell eyes,
and blood colour as requested by Searif.
2014-11-20 13:10:42 -05:00
Hubblenaut
aeda763e81 MedicalHUD takes hardcrit in account 2014-11-20 18:42:17 +01:00
Hubblenaut
70db4b52e8 Relocates combat log proc as a child of unarmed_attack, adds procs for
checking antagonists and close combat modifiers
2014-11-20 17:42:40 +01:00
Segrain
77ba15aea5 Slot_tie flags. 2014-11-19 18:29:51 +03:00
Zuhayr
b6ee53a4c3 Added integrated AI hardsuit interface verb, tweaked Topic() a bit so the AI can use it. 2014-11-20 00:22:07 +10:30
Hubblenaut
67d9af1d50 Manual Merge 2014-11-19 14:42:48 +01:00
Zuhayr
2b4cd94650 Merge resolution. 2014-11-19 23:28:09 +10:30
Zuhayr
660b32629e Merge resolution. 2014-11-19 23:19:33 +10:30
Zuhayr
f14c1e4402 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-11-19 23:17:48 +10:30
Zuhayr
cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
Zuhayr
41f372e532 Merge pull request #7056 from PsiOmegaDelta/laws
Multiple Law Statements
2014-11-19 23:16:35 +10:30
Zuhayr
0f6811608e Merge pull request #7054 from mwerezak/cat
Fixes simple_animal emotes, implements custom item for for Foxler
2014-11-19 23:15:39 +10:30
Zuhayr
1dd02be27d Merge pull request #7046 from mwerezak/stance
Adjusts damaged stance system
2014-11-19 23:12:43 +10:30
Zuhayr
25dde76639 Merge pull request #7045 from mwerezak/no-sound-in-space
Fixes being able to hear people through a vacuum
2014-11-19 23:12:11 +10:30
Zuhayr
0f0bca6889 Merge pull request #7038 from mwerezak/diona-scream
Fixes #7026
2014-11-19 23:11:50 +10:30
Hubblenaut
b52aef132e Harm Intent Unarmed Melee Changes: More diverse logs, effects 2014-11-19 11:25:15 +01:00
mwerezak
4377ada588 Implements custom item for Foxler, fixes simple_animal emotes. 2014-11-18 16:19:59 -05:00
PsiOmega
f7bc35f333 Binary Tracking
The AI can again finally track entities using the binary channel.
2014-11-18 12:24:54 +01:00
PsiOmega
6918b0bca6 Multiple Law Statements
Synths can now report laws on multiple channels at the same time.
2014-11-18 10:19:21 +01:00
PsiOmegaDelta
9b98d08d60 Merge pull request #7003 from mwerezak/window-fix
Fixes #6702 and cleanup
2014-11-18 08:15:47 +01:00
mwerezak
438b750062 Fixes being able to hear people through space when the speaker is inside a pressurized room.
Moves the pressure check to the hearer's side.
2014-11-17 16:47:28 -05:00
mwerezak
72c6de26a4 Adjusts damaged stance system 2014-11-16 22:12:20 -05:00
Chinsky
b3e2b20f91 Merge pull request #7023 from GinjaNinja32/borg_latejoin
Fix cyborg latejoining, allow mid-round joining, add robot cryo equivalent
2014-11-17 04:15:18 +03:00
mwerezak
9eb6dfdef4 Fixes #7026
Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
Zuhayr
cfb5710166 Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed. 2014-11-17 00:12:57 +10:30
Zuhayr
17670a5698 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into spaceninjas 2014-11-16 18:18:46 +10:30
Zuhayr
b9a52a6c35 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-11-16 18:17:31 +10:30
Zuhayr
6526775f81 Converted Unathi breacher suits to rigs. 2014-11-16 15:28:58 +10:30
Zuhayr
823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr
ae66fb16d3 Added jetpack, added gear, fleshed out ERT hardsuits. 2014-11-15 17:39:44 +10:30
GinjaNinja32
d10311befd Adds cyborg-only latejoin spawnpoint 2014-11-14 23:38:09 +00:00
GinjaNinja32
a725526e4a Fix cyborg latejoining, allow mid-round joining 2014-11-14 23:38:08 +00:00
Zuhayr
4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Chinsky
4f81000f6d Merge pull request #7012 from mwerezak/slime-hear
Cleans up slime saycode clutter
2014-11-14 11:18:57 +03:00
Chinsky
1640b0a1c1 Merge pull request #7015 from Zuhayr/attackverbremoval
Attack proc removal/refactor.
2014-11-14 11:18:43 +03:00
GinjaNinja32
5811122619 Fixes robot movement caused by non-self using power 2014-11-13 14:52:13 +00:00
Zuhayr
31b6cc19ad Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything. 2014-11-13 21:41:02 +10:30