Ccomp5950
93ac9115a5
Merge pull request #7093 from PsiOmegaDelta/Tracking
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AI can now track people with max level sensors.
2014-11-22 03:25:59 -05:00
Ccomp5950
3ca02037ef
Merge pull request #7088 from mwerezak/skrell
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Implements skrell changes for Searif
2014-11-22 03:23:41 -05:00
Zuhayr
c8e8e663f9
Merge resolution.
2014-11-22 07:31:44 +10:30
PsiOmega
7182ff9c3f
/tg/ input stripping.
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Borrows /tg/ html stripping code.
Ghosts are the first to be given this boon, they now have to deliberately emote things like "Spooky man and it#36&;s friends type crap".
2014-11-21 18:32:51 +01:00
Segrain
078d6f74a5
Robotic flavour texts.
2014-11-21 19:32:40 +03:00
Segrain
7f199874fb
Examining robomodules.
2014-11-21 19:28:46 +03:00
GinjaNinja32
116705b61b
Fixes wallets, makes CMC use alt-titles, actually remove dead block
2014-11-21 10:42:52 +00:00
Neerti
0379acad97
Fixes a runtime I made by improper conflict resolution.
2014-11-21 03:47:38 -05:00
Neerti
72c9b2eb15
Resolves conflicts, cherrypicks my code.
2014-11-21 03:32:00 -05:00
PsiOmega
84b36f6208
AI can now track people with max level sensors.
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Crew members with tracking sensors enabled can now be tracked without the need of camera coverage.
2014-11-21 08:33:20 +01:00
PsiOmegaDelta
350273dea4
Merge pull request #7071 from Segrain/dev
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Equipping custom loadout.
2014-11-21 08:03:24 +01:00
mwerezak
d552839c0b
Fixes #7068
2014-11-20 14:23:40 -05:00
mwerezak
e6b5d4cf77
Skrell icon/appearance changes
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Adds desaturated skrell body and hair sprites, fixed colour skrell eyes,
and blood colour as requested by Searif.
2014-11-20 13:10:42 -05:00
Hubblenaut
aeda763e81
MedicalHUD takes hardcrit in account
2014-11-20 18:42:17 +01:00
Hubblenaut
70db4b52e8
Relocates combat log proc as a child of unarmed_attack, adds procs for
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checking antagonists and close combat modifiers
2014-11-20 17:42:40 +01:00
Segrain
77ba15aea5
Slot_tie flags.
2014-11-19 18:29:51 +03:00
Zuhayr
b6ee53a4c3
Added integrated AI hardsuit interface verb, tweaked Topic() a bit so the AI can use it.
2014-11-20 00:22:07 +10:30
Hubblenaut
67d9af1d50
Manual Merge
2014-11-19 14:42:48 +01:00
Zuhayr
2b4cd94650
Merge resolution.
2014-11-19 23:28:09 +10:30
Zuhayr
660b32629e
Merge resolution.
2014-11-19 23:19:33 +10:30
Zuhayr
f14c1e4402
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-11-19 23:17:48 +10:30
Zuhayr
cec617a414
Merge resolution, compile fixes with outdated glass paths/map.
2014-11-19 23:17:25 +10:30
Zuhayr
41f372e532
Merge pull request #7056 from PsiOmegaDelta/laws
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Multiple Law Statements
2014-11-19 23:16:35 +10:30
Zuhayr
0f6811608e
Merge pull request #7054 from mwerezak/cat
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Fixes simple_animal emotes, implements custom item for for Foxler
2014-11-19 23:15:39 +10:30
Zuhayr
1dd02be27d
Merge pull request #7046 from mwerezak/stance
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Adjusts damaged stance system
2014-11-19 23:12:43 +10:30
Zuhayr
25dde76639
Merge pull request #7045 from mwerezak/no-sound-in-space
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Fixes being able to hear people through a vacuum
2014-11-19 23:12:11 +10:30
Zuhayr
0f0bca6889
Merge pull request #7038 from mwerezak/diona-scream
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Fixes #7026
2014-11-19 23:11:50 +10:30
Hubblenaut
b52aef132e
Harm Intent Unarmed Melee Changes: More diverse logs, effects
2014-11-19 11:25:15 +01:00
mwerezak
4377ada588
Implements custom item for Foxler, fixes simple_animal emotes.
2014-11-18 16:19:59 -05:00
PsiOmega
f7bc35f333
Binary Tracking
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The AI can again finally track entities using the binary channel.
2014-11-18 12:24:54 +01:00
PsiOmega
6918b0bca6
Multiple Law Statements
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Synths can now report laws on multiple channels at the same time.
2014-11-18 10:19:21 +01:00
PsiOmegaDelta
9b98d08d60
Merge pull request #7003 from mwerezak/window-fix
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Fixes #6702 and cleanup
2014-11-18 08:15:47 +01:00
mwerezak
438b750062
Fixes being able to hear people through space when the speaker is inside a pressurized room.
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Moves the pressure check to the hearer's side.
2014-11-17 16:47:28 -05:00
mwerezak
72c6de26a4
Adjusts damaged stance system
2014-11-16 22:12:20 -05:00
Chinsky
b3e2b20f91
Merge pull request #7023 from GinjaNinja32/borg_latejoin
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Fix cyborg latejoining, allow mid-round joining, add robot cryo equivalent
2014-11-17 04:15:18 +03:00
mwerezak
9eb6dfdef4
Fixes #7026
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Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
Zuhayr
cfb5710166
Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed.
2014-11-17 00:12:57 +10:30
Zuhayr
17670a5698
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into spaceninjas
2014-11-16 18:18:46 +10:30
Zuhayr
b9a52a6c35
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-11-16 18:17:31 +10:30
Zuhayr
6526775f81
Converted Unathi breacher suits to rigs.
2014-11-16 15:28:58 +10:30
Zuhayr
823f01f4bf
Changed helmet lights over to a general system/overlays.
2014-11-16 13:40:13 +10:30
Zuhayr
ae66fb16d3
Added jetpack, added gear, fleshed out ERT hardsuits.
2014-11-15 17:39:44 +10:30
GinjaNinja32
d10311befd
Adds cyborg-only latejoin spawnpoint
2014-11-14 23:38:09 +00:00
GinjaNinja32
a725526e4a
Fix cyborg latejoining, allow mid-round joining
2014-11-14 23:38:08 +00:00
Zuhayr
4d64a11acd
Manual merge of head.dmi.
2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5
Moved everything to a module-based hardsuit system.
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Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Chinsky
4f81000f6d
Merge pull request #7012 from mwerezak/slime-hear
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Cleans up slime saycode clutter
2014-11-14 11:18:57 +03:00
Chinsky
1640b0a1c1
Merge pull request #7015 from Zuhayr/attackverbremoval
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Attack proc removal/refactor.
2014-11-14 11:18:43 +03:00
GinjaNinja32
5811122619
Fixes robot movement caused by non-self using power
2014-11-13 14:52:13 +00:00
Zuhayr
31b6cc19ad
Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything.
2014-11-13 21:41:02 +10:30