mwerezak
7a81e116d2
Fixes #6647
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grabbed_by assignment is now done in the grab constructor, instead of
leaking out all over the place.
2014-10-10 00:23:03 -04:00
Mloc
5b71ca0aeb
fixes #6200
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-10-09 12:35:11 +01:00
Gamerofthegame
02d539eb99
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into working
2014-10-08 18:48:59 -04:00
Zuhayr
4e5d8b787e
Minor change based on diff
2014-10-09 06:18:49 +10:30
Gamerofthegame
dd32255c0f
Adds another AI sprite
2014-10-08 14:39:02 -04:00
Zuhayr
37cb78eefa
Fixes #6613 and #6492
2014-10-08 23:10:12 +10:30
Zuhayr
1249fb0592
Fixes #6628
2014-10-08 21:18:00 +10:30
Snapshot
ee72baac69
Merge pull request #6618 from Zuhayr/dev
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Bunch of minor fixes for xenomorphs and borer husks.
2014-10-06 16:36:30 -07:00
Zuhayr
8841e9282f
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
2014-10-07 10:06:03 +10:30
Zuhayr
2b3e3667d4
Minor fixes for previous commit, implemented default species languages.
2014-10-07 09:51:48 +10:30
Zuhayr
96e57fc091
Bunch of minor fixes for xenomorphs and borer husks.
2014-10-07 08:54:05 +10:30
PsiOmega
d6030024d1
Fixes #6180
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Changing AI eye location now disables tracking by default, unless explicitly stated otherwise.
2014-10-06 15:57:52 +02:00
Zuhayr
df038c9fe8
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-10-06 20:15:59 +10:30
Chinsky
41ce4fc57d
Merge pull request #6588 from RavingManiac/dev
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Sniper scope improvements, binoculars
2014-10-05 03:37:33 +04:00
GinjaNinja32
24d43ef509
Fixes #6597
2014-10-04 18:15:13 +01:00
GinjaNinja32
9ac8f3ccef
Fixes #6587 and #6590
2014-10-04 17:57:37 +01:00
RavingManiac
756e9ae030
Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle.
2014-10-04 17:38:38 +08:00
Gamerofthegame
a47ec82103
Merge repair
2014-10-03 16:04:31 -04:00
RavingManiac
f0da0380a5
Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.
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Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
2014-10-04 04:01:56 +08:00
Zuhayr
a0ad04f520
Merge pull request #6564 from TwistedAkai/master
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Add round start check to Declare Ready
2014-10-02 11:44:07 +09:30
mwerezak
3209f19304
Removes unused radio code, world print in forcesay
2014-10-01 21:49:24 -04:00
mwerezak
b88666895b
Allows properly keyed headsets to broadcast in robot talk and/or hivemind
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Adds :0 speech code which activates radio-defined behaviour.
2014-10-01 21:39:02 -04:00
mwerezak
56433c891b
Cleans up used_radios
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The used_radios handling was too specific to be in mob/living/say.
Subtypes had to figure out what to pass for used_radios anyways, they
can also decide how to handle radio use (or if talking into radios even
applies to their mob type).
2014-10-01 20:14:03 -04:00
Zuhayr
6c96f3d66b
Merge branch 'xenorewrite' of https://github.com/Zuhayr/Baystation12 into dev
2014-10-02 02:39:37 +09:30
Zuhayr
305416d5c5
Merg resolution.
2014-10-02 02:33:06 +09:30
Zuhayr
3fd8b64f86
Added new diona icons, added heat to alien life(), added fire indicator.
2014-10-01 22:21:34 +09:30
Akai Alonkai
4c5665d4fd
Add round start check to Declare Ready
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Added a check to 'declare ready' to prevent readying up after the round
started. Allowing this to happen caused a bug where the player would be
unable to change their character setup if they declared ready after the
round started, such as to look at the manifest to see which character
would be best to play, until after reconnecting.
2014-10-01 06:16:29 -04:00
Zuhayr
c3e63b1ad0
Merge pull request #6560 from Mloc/bs12-efab
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small fixes
2014-10-01 18:52:59 +09:30
Zuhayr
cc21a1b405
Muzzle check/changeling check removal, thanks Harpy.
2014-10-01 18:32:24 +09:30
Zuhayr
3f05362577
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenorewrite
2014-10-01 18:16:04 +09:30
Chinsky
a26185dd9e
Merge pull request #6553 from atlantiscze/android-roundstart-fix
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Android roundstart fix
2014-10-01 10:01:39 +04:00
Chinsky
165bbadc10
Merge pull request #6551 from RavingManiac/dev
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Space floating effect
2014-10-01 10:01:25 +04:00
Zuhayr
d7e2c0fac9
Merge branch 'xenorewrite' of https://github.com/Zuhayr/Baystation12 into xenorewrite
2014-10-01 06:06:10 +09:30
Mloc-Argent
6fb1667b44
fixes #4742
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not a full fix, there's too many small cases where OPENCONTAINER
isn't checked, but this is everything in the report
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-09-30 20:52:00 +01:00
RavingManiac
66527ab763
gravitychange() now makes all affected mobs have the floating animation unless magbooted, etc.
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New mob proc Check_Dense_Object() seperated from Process_Spacemove(), checks for adjacent objects or turfs that can be pushed off, also handles magboots on gravity-less floors.
2014-09-30 23:18:04 +08:00
RavingManiac
c4875e7d36
Floating effect now uses animate() instead of pixel_y while loop thingy.
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Distinct actions that indefinitely change a mob's pixel_y or pixel_x, like strapping someone to a roller bed, should also alter new variables old_y or old_x accordingly. This means that floating and jittering animations no longer interfere, as the animations use old_x/old_y as the "base" position.
Entering areas with gravity from areas without grabity now removes floating effect.
2014-09-30 22:37:48 +08:00
Zuhayr
b411da44b8
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-09-30 23:23:05 +09:30
Atlantiscze
ff9f79acfc
Cleaner version of previous commit.
2014-09-30 09:15:21 +02:00
Atlantiscze
8d58fc2e97
Android Roundstart NameFix
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- Positronic Brains in Androids now have proper posibrain-like name, instead of using MMI-like name.
- Example: (Tes Ter -> SINA-123)
2014-09-30 08:56:28 +02:00
Zuhayr
bab862f24c
Readded transform procs for xenos.
2014-09-30 16:07:47 +09:30
Zuhayr
e2ce1fa2df
Collapsed Bump() down to carbon from alien and monkey. Stripped out extraneous stuff from carbon/alien HUD. Implemented some life stuff for aliens.
2014-09-30 15:28:30 +09:30
Zuhayr
b4646b65e8
Fixed up organ transplant rejection, added cortical stacks, changed vox over to use organ stacks.
2014-09-30 14:09:41 +09:30
Zuhayr
f44a53fb69
Removed a debug.
2014-09-30 13:28:56 +09:30
Zuhayr
a0d23b3800
Reimplements ninja and cult species rarity bonuses.
2014-09-30 12:17:33 +09:30
Zuhayr
161d21f8d0
Added cuff-breaking checks for can_shred().
2014-09-30 12:03:19 +09:30
Zuhayr
74eae5a6bd
Moved radiation and light processing to organs.
2014-09-30 11:58:40 +09:30
Zuhayr
c0c4b99b34
Some prep work/support work for the alien resting icons.
2014-09-30 10:48:45 +09:30
Zuhayr
0a0e94e12e
Moved human brainloss to the brain organ.
2014-09-30 10:44:56 +09:30
Zuhayr
56a2115338
Added Binary to posibrains.
2014-09-30 10:43:16 +09:30
RavingManiac
918520df83
Mobs will bob up and down in space and zero-gravity unless they are both wearing magboots and within 1 tile of a dense object/turf.
2014-09-30 01:22:13 +08:00