Zuhayr
ad2cf64c7b
Fixes #6119
2014-09-01 22:41:15 +09:30
PsiOmega
9e4b7ed265
Preliminary support for the new general information. Renames the exploit record to permanent record.
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The new general information being:
Home system
Citizenship
Faction
Religion
Still to be made available in employment/security/medical records as applicable.
2014-09-01 14:45:47 +02:00
Whitellama
98e287bc6d
Fixed xenobiologist having no preview clothes in character setup
2014-08-31 16:22:43 -07:00
PsiOmega
89b29eb0f0
One can now save exploitable information about the character, potentially to be used by antags.
2014-08-31 21:31:10 +02:00
Whitellama
f5c9586153
Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer.
2014-08-31 02:12:04 -07:00
Ccomp5950
1104bb4c15
Merge pull request #6212 from comma/typing
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Adds typing indicator.
2014-08-29 22:44:37 -05:00
Ccomp5950
68f2833a3b
Merge pull request #6208 from comma/forcesay
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Ported forcesay from TG
2014-08-29 22:43:20 -05:00
Ccomp5950
23386da708
Merge pull request #6207 from comma/catching
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Ported catching things from TG
2014-08-29 22:42:04 -05:00
Chinsky
6a90016b80
Added tracking of inactivity in chatbar.
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Now indicator will disappear if for 30 seconds contents of chatbar didn't change.
Moved all relevant vars to the typing_indicator.dm
Added 'typing' var, as 'if(!(typing_indicator in overlays))' didn't work and overlays kept being added forever.
Fixed preference toggle feedback being backwards.
Fixed wrong verb called in hotkeys mode.
2014-08-29 21:12:55 +04:00
Chinsky
12364f0cd2
Adds typing indicator.
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It's toggleable as client preference.
Displays dots(codersprite) near the mob when he starts typing a message.
Detects chatline me and say via checking contents.
Detects shortcut input me an say via hacky wrapper that's called now instead of direct say/me verbs.
2014-08-29 15:33:25 +04:00
Chinsky
54297a6865
Ported forcesay from TG
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Stun batons and brute attacks have a chance to interrupt whatever guy was saying and send out incomplete version of whatever he had in chatbar.
Credit to Petethegoat.
2014-08-29 15:25:57 +04:00
Chinsky
ca98cde944
Ported catching things from TG
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If something hits human with throw intent on, he'll catch it instead of getting hit.
Uses speed var to determine if it's 2fast4catch.
credit to PeteTheGoat
2014-08-29 03:08:52 +04:00
PsiOmega
3b46636e0d
Non-drone silicons now have access to a basic security xor medical hud.
2014-08-28 20:01:43 +02:00
Zuhayr
772715f2da
Merged dev-freeze into master. Two map conflicts, used dev-freeze map.
2014-08-27 20:46:04 +09:30
Zuhayr
cf68ad7c87
Master to dev merge.
2014-08-27 20:24:07 +09:30
PsiOmega
0090efb210
Fixes an issue where toggling camera lights would disconnect the AI from an active holopad while keeping the pad online.
2014-08-26 16:38:44 +02:00
Kelenius
a1348faa8c
Cables are now stacks
2014-08-25 18:54:35 +04:00
Walter0o
368f6ef744
removes duplicate handle_hud_list()
2014-08-23 16:23:23 +02:00
mwerezak
aa97002e88
Removes comment, adjusts rel_sizes
2014-08-22 22:09:23 -04:00
Hubblenaut
f6e8594a65
Hostile mobs break windows in reasonable order
2014-08-23 01:59:35 +02:00
Hubblenaut
640144a6e7
Space carp inflict damage to obstacles every 14 seconds
2014-08-23 01:59:35 +02:00
Hubblenaut
f92b31c1c5
Hazardly low pressure induces OxyLoss up to 55 points
2014-08-22 14:49:08 +02:00
mwerezak
ababfc1d0c
Merge remote-tracking branch 'upstream/dev-freeze' into dev-fixes
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
2014-08-22 01:24:34 -04:00
mwerezak
ec52bf830d
Fixes human armor value for full body effects not being weighted by body part
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This was an issue because it meant that not having hand or feet
protection reduced the player's protection from full body effects much
more than it should have, and meant that not having your hands protected
was just as bad as not having your chest protected.
2014-08-22 01:12:07 -04:00
mwerezak
1477fe17ab
Fixes apply_effect() used without armour checks
2014-08-22 00:02:50 -04:00
mwerezak
170baf15c7
Improves rand_zone() and miss chance procs
2014-08-21 23:32:51 -04:00
Chinsky
871456f131
Merge pull request #6084 from PsiOmegaDelta/MoreNounce
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Announcement Refactoring
2014-08-21 21:53:03 +04:00
Chinsky
f559a7eb85
Merge pull request #6079 from PsiOmegaDelta/PipeDrop
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Allows clicking floors to drop pipes
2014-08-21 17:34:13 +04:00
PsiOmega
f9df93fad0
Expands the use of the new announcement system.
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Code Green/Blue/Red/Delta, ERT, and captain annoncements now use the new announcement system.
These announcements are stored as newscasts.
2014-08-21 12:58:02 +02:00
Chinsky
e803c90aec
Optimized pulse reagent checking a little.
2014-08-21 13:40:59 +04:00
PsiOmega
68bf885e6b
Announcement system refactoring.
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Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast
Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.
Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
2014-08-21 06:34:41 +02:00
Zuhayr
ee499426ad
Compile fixes.
2014-08-21 12:19:10 +09:30
Zuhayr
b47d91b612
Merge resolution, master into dev.
2014-08-21 12:01:38 +09:30
Zuhayr
0397ce5f1a
Merge pull request #6076 from Jarcolr/patch-1
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Fixes #5943
2014-08-21 11:19:30 +09:30
Chinsky
fd486ea369
Merge pull request #6064 from PsiOmegaDelta/Announce
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AI Announcements & Verbs
2014-08-21 01:37:55 +04:00
PsiOmega
67752bd40b
Allows clicking (simulated) floors to drop pipes
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This makes it possible to install pipes under immovable objects, similar to power cables.
2014-08-20 12:21:42 +02:00
Jarcolr
c481d035f5
Fixes #5943
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Recharging should give rods.
2014-08-20 11:14:54 +03:00
PsiOmega
a2253617cf
Makes it possible for the AI to make station wide announcements. Improved AI verb handling in case of death/restoration.
2014-08-19 21:09:14 +02:00
Ccomp5950
25506f33fa
Merge pull request #6032 from Walter0o/low_pressure_fix
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fixes #6005 and broken ancient human low/high pressure code.
2014-08-19 05:54:30 -05:00
Ccomp5950
3c9fa8ba61
Merge pull request #6050 from mwerezak/breathing
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Simplifies handling of inhale_pp
2014-08-19 05:52:37 -05:00
mwerezak
f9b4a78405
Fixes exhaling/inhaling types, cleanup
2014-08-18 14:58:18 -04:00
mwerezak
b04ac56d45
Cleanup/adjustment of inhale_pp handling
2014-08-18 13:33:51 -04:00
Zuhayr
65a31f2dc2
Merge pull request #6026 from mwerezak/internal-bleeding
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Implements IB changes discussed in forum thread
2014-08-18 09:32:00 +09:30
Zuhayr
2033923f8f
Merge pull request #6018 from Hubblenaut/master
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Patch of fixes for bugs and oversights
2014-08-18 09:28:17 +09:30
JimTheCactus
e74d92370d
Added a forced, immediate refresh of the icons after the character is made.
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This eliminates a race condition between spawning in and the icon cache being updated to include the body.
2014-08-17 12:34:02 -06:00
Walter0o
e8592d4f41
fixes #6005 and broken ancient human low/high pressure code.
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-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
Chinsky
c660734299
Added probability scaling for non-damage events.
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Fixed typo.
2014-08-17 11:05:17 +04:00
mwerezak
5b341bd810
IB initial damage now depends on damage taken
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Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
Hubblenaut
d122ec9979
Sleeping people on chairs can be woken up
2014-08-17 02:34:26 +02:00
Hubblenaut
48655479b7
Hardcrit is entered immediately and lasts for 300 seconds instead of 250 (at max)
2014-08-17 02:21:31 +02:00