Commit Graph

4632 Commits

Author SHA1 Message Date
Zuhayr
ad2cf64c7b Fixes #6119 2014-09-01 22:41:15 +09:30
PsiOmega
9e4b7ed265 Preliminary support for the new general information. Renames the exploit record to permanent record.
The new general information being:
Home system
Citizenship
Faction
Religion

Still to be made available in employment/security/medical records as applicable.
2014-09-01 14:45:47 +02:00
Whitellama
98e287bc6d Fixed xenobiologist having no preview clothes in character setup 2014-08-31 16:22:43 -07:00
PsiOmega
89b29eb0f0 One can now save exploitable information about the character, potentially to be used by antags. 2014-08-31 21:31:10 +02:00
Whitellama
f5c9586153 Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer. 2014-08-31 02:12:04 -07:00
Ccomp5950
1104bb4c15 Merge pull request #6212 from comma/typing
Adds typing indicator.
2014-08-29 22:44:37 -05:00
Ccomp5950
68f2833a3b Merge pull request #6208 from comma/forcesay
Ported forcesay from TG
2014-08-29 22:43:20 -05:00
Ccomp5950
23386da708 Merge pull request #6207 from comma/catching
Ported catching things from TG
2014-08-29 22:42:04 -05:00
Chinsky
6a90016b80 Added tracking of inactivity in chatbar.
Now indicator will disappear if for 30 seconds contents of chatbar didn't change.

Moved all relevant vars to the typing_indicator.dm
Added 'typing' var, as 'if(!(typing_indicator in overlays))' didn't work and overlays kept being added forever.
Fixed preference toggle feedback being backwards.
Fixed wrong verb called in hotkeys mode.
2014-08-29 21:12:55 +04:00
Chinsky
12364f0cd2 Adds typing indicator.
It's toggleable as client preference.
Displays dots(codersprite) near the mob when he starts typing a message.
Detects chatline me and say via checking contents.
Detects shortcut input me an say via hacky wrapper that's called now instead of direct say/me verbs.
2014-08-29 15:33:25 +04:00
Chinsky
54297a6865 Ported forcesay from TG
Stun batons and brute attacks have a chance to interrupt whatever guy was saying and send out incomplete version of whatever he had in chatbar.
Credit to Petethegoat.
2014-08-29 15:25:57 +04:00
Chinsky
ca98cde944 Ported catching things from TG
If something hits human with throw intent on, he'll catch it instead of getting hit.
Uses speed var to determine if it's 2fast4catch.
credit to PeteTheGoat
2014-08-29 03:08:52 +04:00
PsiOmega
3b46636e0d Non-drone silicons now have access to a basic security xor medical hud. 2014-08-28 20:01:43 +02:00
Zuhayr
772715f2da Merged dev-freeze into master. Two map conflicts, used dev-freeze map. 2014-08-27 20:46:04 +09:30
Zuhayr
cf68ad7c87 Master to dev merge. 2014-08-27 20:24:07 +09:30
PsiOmega
0090efb210 Fixes an issue where toggling camera lights would disconnect the AI from an active holopad while keeping the pad online. 2014-08-26 16:38:44 +02:00
Kelenius
a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
Walter0o
368f6ef744 removes duplicate handle_hud_list() 2014-08-23 16:23:23 +02:00
mwerezak
aa97002e88 Removes comment, adjusts rel_sizes 2014-08-22 22:09:23 -04:00
Hubblenaut
f6e8594a65 Hostile mobs break windows in reasonable order 2014-08-23 01:59:35 +02:00
Hubblenaut
640144a6e7 Space carp inflict damage to obstacles every 14 seconds 2014-08-23 01:59:35 +02:00
Hubblenaut
f92b31c1c5 Hazardly low pressure induces OxyLoss up to 55 points 2014-08-22 14:49:08 +02:00
mwerezak
ababfc1d0c Merge remote-tracking branch 'upstream/dev-freeze' into dev-fixes
Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
2014-08-22 01:24:34 -04:00
mwerezak
ec52bf830d Fixes human armor value for full body effects not being weighted by body part
This was an issue because it meant that not having hand or feet
protection reduced the player's protection from full body effects much
more than it should have, and meant that not having your hands protected
was just as bad as not having your chest protected.
2014-08-22 01:12:07 -04:00
mwerezak
1477fe17ab Fixes apply_effect() used without armour checks 2014-08-22 00:02:50 -04:00
mwerezak
170baf15c7 Improves rand_zone() and miss chance procs 2014-08-21 23:32:51 -04:00
Chinsky
871456f131 Merge pull request #6084 from PsiOmegaDelta/MoreNounce
Announcement Refactoring
2014-08-21 21:53:03 +04:00
Chinsky
f559a7eb85 Merge pull request #6079 from PsiOmegaDelta/PipeDrop
Allows clicking floors to drop pipes
2014-08-21 17:34:13 +04:00
PsiOmega
f9df93fad0 Expands the use of the new announcement system.
Code Green/Blue/Red/Delta, ERT, and captain annoncements now use the new announcement system.
These announcements are stored as newscasts.
2014-08-21 12:58:02 +02:00
Chinsky
e803c90aec Optimized pulse reagent checking a little. 2014-08-21 13:40:59 +04:00
PsiOmega
68bf885e6b Announcement system refactoring.
Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast

Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.

Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
2014-08-21 06:34:41 +02:00
Zuhayr
ee499426ad Compile fixes. 2014-08-21 12:19:10 +09:30
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Zuhayr
0397ce5f1a Merge pull request #6076 from Jarcolr/patch-1
Fixes #5943
2014-08-21 11:19:30 +09:30
Chinsky
fd486ea369 Merge pull request #6064 from PsiOmegaDelta/Announce
AI Announcements & Verbs
2014-08-21 01:37:55 +04:00
PsiOmega
67752bd40b Allows clicking (simulated) floors to drop pipes
This makes it possible to install pipes under immovable objects, similar to power cables.
2014-08-20 12:21:42 +02:00
Jarcolr
c481d035f5 Fixes #5943
Recharging should give rods.
2014-08-20 11:14:54 +03:00
PsiOmega
a2253617cf Makes it possible for the AI to make station wide announcements. Improved AI verb handling in case of death/restoration. 2014-08-19 21:09:14 +02:00
Ccomp5950
25506f33fa Merge pull request #6032 from Walter0o/low_pressure_fix
fixes #6005 and broken ancient human low/high pressure code.
2014-08-19 05:54:30 -05:00
Ccomp5950
3c9fa8ba61 Merge pull request #6050 from mwerezak/breathing
Simplifies handling of inhale_pp
2014-08-19 05:52:37 -05:00
mwerezak
f9b4a78405 Fixes exhaling/inhaling types, cleanup 2014-08-18 14:58:18 -04:00
mwerezak
b04ac56d45 Cleanup/adjustment of inhale_pp handling 2014-08-18 13:33:51 -04:00
Zuhayr
65a31f2dc2 Merge pull request #6026 from mwerezak/internal-bleeding
Implements IB changes discussed in forum thread
2014-08-18 09:32:00 +09:30
Zuhayr
2033923f8f Merge pull request #6018 from Hubblenaut/master
Patch of fixes for bugs and oversights
2014-08-18 09:28:17 +09:30
JimTheCactus
e74d92370d Added a forced, immediate refresh of the icons after the character is made.
This eliminates a race condition between spawning in and the icon cache being updated to include the body.
2014-08-17 12:34:02 -06:00
Walter0o
e8592d4f41 fixes #6005 and broken ancient human low/high pressure code.
-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
Chinsky
c660734299 Added probability scaling for non-damage events.
Fixed typo.
2014-08-17 11:05:17 +04:00
mwerezak
5b341bd810 IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
Hubblenaut
d122ec9979 Sleeping people on chairs can be woken up 2014-08-17 02:34:26 +02:00
Hubblenaut
48655479b7 Hardcrit is entered immediately and lasts for 300 seconds instead of 250 (at max) 2014-08-17 02:21:31 +02:00