Hubblenaut
15ae5ca2a9
Adds JMP button to certain admin logs
2014-08-17 02:21:21 +02:00
Chinsky
09561db2d0
Added coefficient to scale speed of rads. Currently it's 10x slower than it was.
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Added humans going bald on high rads levels.
Added a chance to get sick burn on highest rad level.
Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.
2014-08-16 09:32:24 +04:00
Chinsky
919ecc2a16
Merge pull request #5998 from Walter0o/gripper_fix
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fixes #5693
2014-08-16 03:47:51 +04:00
Walter0o
de37978995
comment adjustment according to feedback
2014-08-15 06:19:55 +02:00
Chinsky
7351767ef7
Merge pull request #5983 from atlantiscze/co2-breath-fix
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CO2 Breath fix
2014-08-14 22:58:22 +04:00
Chinsky
07ed87ccd9
Merge pull request #5993 from GinjaNinja32/proximity2
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More proximity fixes
2014-08-14 22:55:29 +04:00
Walter0o
7236995b0e
fixes #5693
2014-08-14 11:13:12 +02:00
Chinsky
658941a0f9
Merge pull request #5978 from Zuhayr/journalism
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Mining changes and basic character backgrounds.
2014-08-14 10:54:49 +04:00
Chinsky
bcf0a57aa0
Merge pull request #5962 from mwerezak/wound-fixes
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Wound and infection fever fix
2014-08-14 07:55:17 +04:00
Zuhayr
e1953c66cc
Merge pull request #5995 from Hubblenaut/master
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More admin logs, Rejuvenation fix
2014-08-14 12:16:42 +09:30
Zuhayr
04bf4c7d90
Merge pull request #5981 from Walter0o/sound_removal
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removes unused AI text2speech files and code
2014-08-14 12:02:10 +09:30
MrSnapwalk
6b44ef8ff1
Adds new hair.
2014-08-13 20:15:07 -05:00
Hubblenaut
330ce5d088
Fixes rejuvenation ignoring infections
2014-08-14 01:55:30 +02:00
Hubblenaut
c80b921d6b
Logs finishing tank transfer valve bombs and ghosting. Changes pAI request
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to state the name of the inquirer.
2014-08-14 01:07:09 +02:00
Atlantiscze
ee3072019a
Revert "N2 buildup fix attempt. Putting this into separate commit in case it's not wanted."
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This reverts commit e8a7b58aff .
2014-08-13 23:42:58 +02:00
mwerezak
0b0380ae14
Fixes burn description saying it is salved when not
2014-08-13 17:11:25 -04:00
GinjaNinja32
d1fc12e1c7
More proximity fixes
2014-08-13 20:58:49 +01:00
Chinsky
1c5e944ce5
Merge pull request #5954 from Zuhayr/dev
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No one is going to read this all anyway
2014-08-13 18:33:09 +04:00
Walter0o
94ec887a75
removes unused AI text2speech files and code,
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saves about 4.5 MB traffic per client.
2014-08-13 11:24:23 +02:00
Atlantiscze
e8a7b58aff
N2 buildup fix attempt. Putting this into separate commit in case it's not wanted.
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- Right now, air consists of 20% O2 80% N2 (approx.). Breathing takes O2 and turns it into CO2. CO2 gets scrubbed. Pressure drops, vents refill with air which again contains 80% N2 20% O2.
- This means that only 20% of breathed-out oxygen is replenished. Rest is replaced by N2. In large areas, such as Bar, with many mobs this can eventually lead to dangerous atmosphere status.
- This fix, while OOCly slightly unrealistic handles this issue by turning both O2 and N2 into CO2. Tested in CE's office with 5 human mobs without active scrubbers. Air lasts for 2~ hrs. Larger areas of course last significantly longer.
2014-08-13 11:24:12 +02:00
Zuhayr
688cf22a67
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-08-13 17:10:37 +09:30
Atlantiscze
ce2e34f5e5
- Fixes breathing not producing CO2. This applied to humans (untested for other races, but probably the same)
2014-08-13 09:02:49 +02:00
Walter0o
473a570b23
fixes #5970 , prevents bugs in the future
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this is not an issue at the moment but will become one should maxHealth ever get changed.
2014-08-13 03:43:30 +02:00
iamgoofball
88c034a30b
Ports the "Family Man" Hair Pack from /vg/station.
2014-08-11 13:25:57 -07:00
PsiOmega
c3de9ca3c7
Fixes #5946 and cuts down on duplicate code across Life() procs.
2014-08-11 10:42:32 +02:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
Walter0o
09d2acee62
fixes #5923
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and a few other range issues
2014-08-11 04:45:50 +02:00
Zuhayr
beaad5a37b
Merged in preferences file changes, changed None to Unset for home system.
2014-08-11 10:38:01 +09:30
Zuhayr
a2945a00d7
Merge pull request #5940 from mwerezak/power-net
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Update for shield generator power use and power net fixes
2014-08-11 10:13:26 +09:30
Whitellama
49c8c6f2cb
Made arcane tomes a subtype of books, fixes #5838
2014-08-10 02:23:36 -07:00
Whitellama
cfa1ff3440
Fixed Dionaea crashing on death
2014-08-10 01:00:26 -07:00
mwerezak
e1dc7d436b
Fixes icons and other things not updating when the master controller updates power status.
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This was due to the master controller using update_powered_status()
instead of power_change(), but many machines override power_change() to
do various things when the machine gains or loses power.
2014-08-10 03:45:20 -04:00
mwerezak
213b11601e
Updates emitters and containment field power usage
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As well as PA power usage. It's not used at the moment, but it might be
used by downstream or in the future.
2014-08-10 00:40:58 -04:00
Ccomp5950
882d505824
Merge pull request #5917 from mwerezak/fix
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Some fixes
2014-08-08 20:45:27 -05:00
PsiOmega
00fcfa7899
Makes it possible to setup pAI configuration from the character setup screen.
2014-08-08 13:31:52 +02:00
PsiOmega
8568a6aa89
Explicit proc/Topic definitions.
2014-08-08 13:21:51 +02:00
Walter0o
4c6349f585
fixes #5914
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user message blatantly stolen from /tg/ <3
2014-08-07 23:41:11 +02:00
mwerezak
170e03d736
Fixes yank out object bloodying the wrong hands
2014-08-07 16:49:44 -04:00
Zuhayr
00fc8c53ba
Merge pull request #5898 from Walter0o/patch-1
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fixes #5876
2014-08-05 13:22:26 +09:30
Ccomp5950
ec3262a2a9
Merge pull request #5894 from atlantiscze/cyborg_module_icons
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Cyborg component icons!
2014-08-04 19:38:57 -05:00
Zuhayr
33ef081191
Merge pull request #5895 from mwerezak/fixes
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Fixes
2014-08-05 08:23:38 +09:30
Walter0o
dcc3393b25
fixes #5876
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stun beams killed simple animals
2014-08-04 23:41:23 +02:00
Ccomp5950
a4fc1bfd6a
Merge pull request #5886 from mwerezak/stun-baton
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Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
mwerezak
6a7c9e46e6
Fixes #5881
2014-08-04 13:04:34 -04:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Loganbacca
b8f31c0b0a
Train fixes and balancing
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- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
2014-08-03 20:45:41 +12:00
Zuhayr
eae182725a
Merge pull request #5865 from mwerezak/shock-fix
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Fixes siemens_coefficent not affecting shock damage
2014-08-03 13:04:52 +09:30
Zuhayr
f510c05865
Merge pull request #5862 from mwerezak/stun-baton
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Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
67799a5324
Merge pull request #5871 from PsiOmegaDelta/PhotoAI
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Fixes runtime error when borgs attempt to sync photos with master AI
2014-08-03 12:58:15 +09:30