Hubblenaut
4ee6b77289
Adds new syndicate closet and adjusts nuke setup
2014-07-15 17:22:03 +02:00
Hubblenaut
38895916b6
Adds grey shuttle tiles and drug syringes
2014-07-15 17:20:04 +02:00
Ccomp5950
67bf27e6f4
Merge pull request #5602 from Hubblenaut/food
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Grid Placement for Food
2014-07-15 01:22:47 -05:00
mwerezak
f2845dbe76
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
Mloc
48cea3dbb3
Merge pull request #5578 from Faerdan/dev
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NanoUI Update
2014-07-14 23:35:49 +01:00
Hubblenaut
c920b0234f
Renames CoM into center_of_mass
2014-07-14 23:13:46 +02:00
Whitellama
a6b4f5d2aa
Fixed issues with cans complaining twice when trying to drink unopened and with transfering fluids between closed cans
2014-07-13 23:23:26 -07:00
Zuhayr
5f8723352d
Merging robot_modules.dm and master controller setup.
2014-07-14 09:10:02 +09:30
Hubblenaut
b7778ff420
Fixes merge conflict
2014-07-13 21:35:31 +02:00
Hubblenaut
31637edf76
Introduces function for exact item placement of food and applies it to each food item in the game
2014-07-13 19:37:33 +02:00
Kelenius
aad89409de
Slime update
2014-07-13 17:37:30 +04:00
mwerezak
c0487b9c90
Fixes human internal organs list
2014-07-12 16:15:37 -04:00
Mark Aherne
aaa5ad1002
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-07-12 00:42:06 +01:00
Mark Aherne
6c12d62285
Merge branch 'dev' of https://github.com/Faerdan/Baystation12 into dev
2014-07-11 10:53:08 +01:00
Mark Aherne
7e7e6cd8ac
Continued work in progress on a major revision of the NanoUI templating system.
2014-07-11 10:48:42 +01:00
Zuhayr
70ba371658
Merge resolution.
2014-07-11 12:47:16 +09:30
Zuhayr
f477012ab8
Merge pull request #5533 from mwerezak/wound-infections
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Fix for #5532 and the last of the infection changes, I hope
2014-07-09 19:28:00 +09:30
Mloc
c7b2aefdc7
Merge pull request #5534 from Hubblenaut/master
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Fixes painkillers leaving the body way too fast and adds minor feature to health analyzers
2014-07-09 10:41:22 +01:00
mwerezak
5e56d09512
Sterilizine reduces germ_level on contact
2014-07-08 18:57:07 -04:00
Hubblenaut
d6caeb79d6
Fix: Painkillers stay in body for decent time
2014-07-08 02:47:37 +02:00
Hubblenaut
38ac5ece7c
Health Analyzer can read all types of beneficial medicine
2014-07-08 02:09:53 +02:00
mwerezak
cb0437ecca
Fixes reagent_containers not being usable for surgery
2014-07-06 15:37:05 -04:00
Zuhayr
21e625d89b
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
2014-07-05 16:48:59 +09:30
Hubblenaut
dfece9fe12
Stops buckled mobs from slipping (for now)
2014-07-02 22:36:49 +02:00
Mloc-Argent
6630e4838e
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/alarm.dm
2014-06-30 23:44:46 +01:00
Zuhayr
b50d42d80c
Cleaned up some reagent stuff, made Skrell alcoholics a legit issue, fixed IPC getting phoron contamination from clothing.
2014-07-01 01:03:50 +09:30
Ccomp5950
1ba345ca8c
Teacup icon clipping fix.
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Might need to be done to coffee as well.
Thanks Serveris6 for the report: http://prntscr.com/3wyah5
2014-06-27 02:29:45 -05:00
Chinsky
4cd4217488
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into monkey_revenge
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Conflicts:
code/modules/organs/organ_external.dm
2014-06-24 04:22:28 +04:00
Chinsky
3ff6c41846
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
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Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
2014-06-24 04:19:09 +04:00
Chinsky
ece48ae0c4
Moved same code into single organ helper to handle embedding.
2014-06-24 04:09:35 +04:00
Chinsky
b2b9907605
Lowers caused damage to make it destroy organs rarer.
2014-06-24 03:56:34 +04:00
Chinsky
e3930fa79e
Monkey cube now expand when eaten, leading to !!FUN!!
2014-06-24 03:42:23 +04:00
Mloc-Argent
a33cb7272b
Merge remote-tracking branch 'upstream/master' into dev
2014-06-23 20:57:47 +01:00
Zuhayr
65013ac5a1
Merge pull request #5325 from mwerezak/temperature-expose
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Fixes FEA temperature_expose() being used instead of ZAS fire_act().
2014-06-23 00:19:15 +09:30
Mloc-Argent
191e21ead6
atmos: fix everlasting fires
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Fires were checking against a non-reduced air sample for existance, so
the reduced sample wasn't working in zburn when it failed the check.
Also fixed volatilefuel not being scaled in the phoron reagent.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-06-22 15:25:23 +01:00
Zuhayr
1cfb9b6ea1
Merge branch 'master' of https://github.com/Zuhayr/Baystation12 into dev
2014-06-22 21:58:46 +09:30
Zuhayr
183ee20ab6
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-06-22 21:58:30 +09:30
Zuhayr
bb8951a53c
Makes forks usable.
2014-06-22 21:49:55 +09:30
Mloc
af60005aad
Merge pull request #5317 from comma/master
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Couple o fixes
2014-06-22 11:13:29 +01:00
mwerezak
37e63dfcb0
Fixes FEA temperature_expose() being used...
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...instead of ZAS fire_act().
2014-06-22 00:13:22 -04:00
Chinsky
15536d27a4
Fixes #5264
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Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.
2014-06-21 17:52:59 +04:00
Ccomp5950
68d01b00ab
Merge pull request #5297 from comma/fancy
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Nextgen lights
2014-06-20 20:30:11 -05:00
Mloc-Argent
dd7f0dac0e
Merge remote-tracking branch 'upstream/master' into dev
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/computer/card.dm
code/modules/mob/living/say.dm
2014-06-20 22:02:40 +01:00
Chinsky
ceecd7abc9
Changed color mixing to use weighted average instead of addition. Should help against values reaching FF too fast.
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Adjusted color mixing helper to use inbuilt procs.
2014-06-18 23:45:25 +04:00
mwerezak
5a3c7dc432
Fixes human/checkarmor getting the armour...
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...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-18 10:05:04 -04:00
Wouter
580547f924
Adds ..() on Chem Masters
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This makes sure they use power, and don't work when the power is out, beside making sure functions work correctly. As they didn't on my (adapted) code.
2014-06-18 03:46:31 +02:00
Chinsky
be95e54e43
Merge branch 'master' into dev
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Conflicts:
code/defines/obj/weapon.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/say.dm
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
mwerezak
1b33ca943d
Separates the sharp flag into edge and sharp
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Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Chinsky
6d432d8e9d
Merge pull request #5219 from Zuhayr/autolathe
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Autolathe rewrite.
2014-06-12 20:28:44 +04:00
Zuhayr
0722775bda
Merge pull request #5207 from mwerezak/get_turf_loc-cleanup
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Cleans up get_turf_loc()
2014-06-12 18:13:01 +09:30