Makes forks usable.

This commit is contained in:
Zuhayr
2014-06-22 21:49:55 +09:30
parent b11408e367
commit bb8951a53c
4 changed files with 72 additions and 133 deletions

View File

@@ -25,86 +25,65 @@
flags = FPRINT | TABLEPASS | CONDUCT
origin_tech = "materials=1"
attack_verb = list("attacked", "stabbed", "poked")
sharp = 0
var/loaded //Descriptive string for currently loaded food object.
/obj/item/weapon/kitchen/utensil/New()
if (prob(60))
src.pixel_y = rand(0, 4)
return
/*
* Spoons
*/
/obj/item/weapon/kitchen/utensil/spoon
name = "spoon"
desc = "SPOON!"
icon_state = "spoon"
attack_verb = list("attacked", "poked")
create_reagents(5)
/obj/item/weapon/kitchen/utensil/pspoon
name = "plastic spoon"
desc = "Super dull action!"
icon_state = "pspoon"
attack_verb = list("attacked", "poked")
/*
* Forks
*/
/obj/item/weapon/kitchen/utensil/fork
name = "fork"
desc = "Pointy."
icon_state = "fork"
sharp = 1
/obj/item/weapon/kitchen/utensil/fork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
/obj/item/weapon/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
return ..()
if(user.a_intent != "help")
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
else
return ..()
if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO
if (reagents.total_volume > 0)
reagents.trans_to_ingest(M, reagents.total_volume)
if(M == user)
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1)
O.show_message(text("\blue [] eats some [] from \the [].", user, loaded, src), 1)
M.reagents.add_reagent("nutriment", 1)
else
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1)
O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1)
M.reagents.add_reagent("nutriment", 1)
src.icon_state = "fork"
overlays.Cut()
return
else
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
/obj/item/weapon/kitchen/utensil/fork
name = "fork"
desc = "It's a fork. Sure is pointy."
icon_state = "fork"
sharp = 1
/obj/item/weapon/kitchen/utensil/pfork
name = "plastic fork"
desc = "Yay, no washing up to do."
icon_state = "pfork"
/obj/item/weapon/kitchen/utensil/pfork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
/obj/item/weapon/kitchen/utensil/spoon
name = "spoon"
desc = "It's a spoon. You can see your own upside-down face in it."
icon_state = "spoon"
attack_verb = list("attacked", "poked")
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
return ..()
if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO
if(M == user)
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1)
M.reagents.add_reagent("nutriment", 1)
else
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1)
M.reagents.add_reagent("nutriment", 1)
src.icon_state = "fork"
return
else
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
/obj/item/weapon/kitchen/utensil/pspoon
name = "plastic spoon"
desc = "It's a plastic spoon. How dull."
icon_state = "pspoon"
attack_verb = list("attacked", "poked")
/*
* Knives
@@ -477,49 +456,4 @@
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
/////////////////////////////////////////////////////////////////////////////////////////
//Enough with the violent stuff, here's what happens if you try putting food on it
/////////////////////////////////////////////////////////////////////////////////////////////
/*/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
if (W.icon_state == "forkloaded")
user << "\red You already have omelette on your fork."
return
W.icon = 'icons/obj/kitchen.dmi'
W.icon_state = "forkloaded"
viewers(3,user) << "[user] takes a piece of omelette with his fork!"
reagents.remove_reagent("nutriment", 1)
if (reagents.total_volume <= 0)
del(src)*/
/* if (prob(33))
var/turf/location = H.loc
if (istype(location, /turf/simulated))
location.add_blood(H)
if (H.wear_mask)
H.wear_mask.add_blood(H)
if (H.head)
H.head.add_blood(H)
if (H.glasses && prob(33))
H.glasses.add_blood(H)
if (istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/user2 = user
if (user2.gloves)
user2.gloves.add_blood(H)
else
user2.add_blood(H)
if (prob(15))
if (user2.wear_suit)
user2.wear_suit.add_blood(H)
else if (user2.w_uniform)
user2.w_uniform.add_blood(H)*/
sleep(rand(2,4))

View File

@@ -243,7 +243,7 @@
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
if(!key && brain_op_stage != 4 && stat != DEAD)
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely</span>\n"
msg += "<span class='deadsay'>[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.</span>\n"
else if(!client && brain_op_stage != 4 && stat != DEAD)
msg += "[t_He] [t_has] suddenly fallen asleep.\n"
@@ -262,7 +262,7 @@
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
continue
else
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name], it has"
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]. It has"
if(temp.brute_dam) switch(temp.brute_dam)
if(0 to 20)
wound_flavor_text["[temp.display_name]"] += " some dents"
@@ -389,7 +389,7 @@
msg += "<span class='warning'><b>[src] has blood running from under [t_his] gloves!</b></span>\n"
for(var/implant in get_visible_implants(1))
msg += "<span class='warning'><b>[src] has \a [implant] sticking out of their flesh!</span>\n"
msg += "<span class='warning'><b>[src] has \a [implant] sticking out of [t_his] flesh!</span>\n"
if(digitalcamo)
msg += "[t_He] [t_is] repulsively uncanny!\n"

View File

@@ -127,8 +127,39 @@
..() // -> item/attackby()
if(istype(W,/obj/item/weapon/storage))
..() // -> item/attackby()
if(istype(W,/obj/item/weapon/kitchen/utensil))
var/obj/item/weapon/kitchen/utensil/U = W
if(!U.reagents)
U.create_reagents(5)
if (U.reagents.total_volume > 0)
user << "\red You already have something on your [U]."
return
user.visible_message( \
"[user] scoops up some [src] with \the [U]!", \
"\blue You scoop up some [src] with \the [U]!" \
)
src.bitecount++
U.overlays.Cut()
U.loaded = "[src]"
var/image/I = new(U.icon, "loadedfood")
I.color = src.filling_color
U.overlays += I
reagents.trans_to(U,min(reagents.total_volume,5))
if (reagents.total_volume <= 0)
del(src)
return
if((slices_num <= 0 || !slices_num) || !slice_path)
return 0
var/inaccurate = 0
if( \
istype(W, /obj/item/weapon/kitchenknife) || \
@@ -173,8 +204,8 @@
)
else
user.visible_message( \
"\blue [user] inaccurately slices \the [src] with [W]!", \
"\blue You inaccurately slice \the [src] with your [W]!" \
"\blue [user] crudely slices \the [src] with [W]!", \
"\blue You crudely slice \the [src] with your [W]!" \
)
slices_lost = rand(1,min(1,round(slices_num/2)))
var/reagents_per_slice = reagents.total_volume/slices_num
@@ -182,6 +213,7 @@
var/obj/slice = new slice_path (src.loc)
reagents.trans_to(slice,reagents_per_slice)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/Del()
@@ -876,33 +908,6 @@
..()
reagents.add_reagent("nutriment", 8)
bitesize = 1
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
if (W.icon_state == "forkloaded")
user << "\red You already have omelette on your fork."
return
//W.icon = 'icons/obj/kitchen.dmi'
W.icon_state = "forkloaded"
/*if (herp)
world << "[user] takes a piece of omelette with his fork!"*/
//Why this unecessary check? Oh I know, because I'm bad >:C
// Yes, you are. You griefing my badmin toys. --rastaf0
user.visible_message( \
"[user] takes a piece of omelette with their fork!", \
"\blue You take a piece of omelette with your fork!" \
)
reagents.remove_reagent("nutriment", 1)
if (reagents.total_volume <= 0)
del(src)
/*
* Unsused.
/obj/item/weapon/reagent_containers/food/snacks/omeletteforkload
name = "Omelette Du Fromage"
desc = "That's all you can say!"
New()
..()
reagents.add_reagent("nutriment", 1)
*/
/obj/item/weapon/reagent_containers/food/snacks/muffin
name = "Muffin"

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 13 KiB