Commit Graph

9413 Commits

Author SHA1 Message Date
Zuhayr
f795712a95 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:30:41 +09:30
Chinsky
d1687dc50e Fixes #5648
Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.
2014-07-16 13:39:56 +04:00
Chinsky
561eb99561 Fixes #5647 Fixes #5646 2014-07-16 13:26:13 +04:00
Chinsky
bd080c237f Merge pull request #5641 from JimTheCactus/limb_sparks_fix
Fixes #5640 Make sparks effect target mob, not organ
2014-07-16 13:03:14 +04:00
Chinsky
d04433aa87 Merge pull request #5626 from mwerezak/damage-fixes
A few damage and defence related fixes
2014-07-16 12:19:29 +04:00
Chinsky
47a61c66a7 Merge pull request #5629 from mwerezak/throwing
Fixes #5586
2014-07-16 12:19:15 +04:00
JimTheCactus
ff382bb231 Fixes #5640 Make sparks effect target mob, not organ
The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-15 20:34:08 -06:00
Atlantiscze
db18074f90 Designed to replace AI's intercoms. Integrated headset-like device which has access to all department frequencies. Also let's AIs use radio on intellicard.
AI's communication can however be disabled by using intellicard option. Communication will be disabled until it is restored via intellicard again,
even if the AI is moved back into physical core. ICly it's software lock which prevents the AI from using communication circuits which are standard in all
AI cores/intellicards/etc. This does not stop AI from using intercom, however.

 Forum link: http://baystation12.net/forums/viewtopic.php?f=5&t=6536&start=1260
2014-07-16 00:54:54 +02:00
PsiOmega
08e13c7d46 Merge branch 'dev' into Engine 2014-07-15 21:31:53 +02:00
mwerezak
005c6589c2 Limits hearing sounds in a vacuum 2014-07-15 15:30:10 -04:00
PsiOmega
0bb878d198 Makes it possible to activate emitters using control buttons. 2014-07-15 21:16:27 +02:00
mwerezak
39789d56b8 Merge remote-tracking branch 'loganbacca/atmosmerge' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
2014-07-15 12:12:08 -04:00
Hubblenaut
4ee6b77289 Adds new syndicate closet and adjusts nuke setup 2014-07-15 17:22:03 +02:00
Hubblenaut
38895916b6 Adds grey shuttle tiles and drug syringes 2014-07-15 17:20:04 +02:00
mwerezak
08f45dc1cf Thrown sharp objects no longer always embed 2014-07-15 02:33:52 -04:00
mwerezak
dbf507062e Moves human specific hitby code to human_defense 2014-07-15 02:33:27 -04:00
Zuhayr
ccb95c996c Made Vox-Pidgin and Rootspeak untranslatable even by pAIs. 2014-07-15 15:57:28 +09:30
Ccomp5950
67bf27e6f4 Merge pull request #5602 from Hubblenaut/food
Grid Placement for Food
2014-07-15 01:22:47 -05:00
mwerezak
852215834a Bad indentation causing robot modules to embed 2014-07-15 01:55:24 -04:00
mwerezak
fd6181c54f Fixes melee attacks using area effect armour values
def_zone is normally not set when attacking with a melee weapon, and the
melee armour check didn't use target_zone for some reason.
2014-07-15 01:37:29 -04:00
mwerezak
4448784402 Fixes suits being punctured by projectiles when...
...fully blocked by a shield.
2014-07-15 01:37:08 -04:00
mwerezak
f49e709394 Fixes organs not being removed due to damage
Because the dismemberment check was being done before brute_dam was
updated, the attack that actually brought brute_dam above the threshold
would not be able to pass the check, regardless of how much damage was
actually done.
2014-07-15 01:36:48 -04:00
mwerezak
2edfda5682 Thrown momentum no longer depends on fingerprints 2014-07-15 01:26:08 -04:00
mwerezak
f2845dbe76 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
mwerezak
836d2e40a8 Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
2014-07-14 23:53:27 -04:00
mwerezak
177560cf4b Moves turf collision handling into living_defense 2014-07-14 22:06:14 -04:00
Decius
3a92fe188c Changes labcoat sprite to be closed on custom item...
Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 21:11:46 -04:00
Zuhayr
d050f0a30b Merge pull request #5620 from Decius-R/loyalty_implants
Loyalty Implants
2014-07-15 10:30:48 +09:30
Mark Aherne
d9fe1735e2 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-07-15 01:09:49 +01:00
Mark Aherne
34516bded4 Layout update for NanoUI.
The layout HTML (which was mainly used for the title bar) is no longer hard coded in nanoui.dm.
Layouts are now dynamic and each consists of a template and stylesheet (CSS) file.
Multiple layouts can exist, they can be switched to using the set_layout_key proc. See the proc comments for more info.
Added "default" and "basic" layouts, "basic" has no title bar.
Moved image source assets (GIMP and Flash files) into a separate source folder so that they are not sent to the client.
2014-07-15 01:08:06 +01:00
Decius
0b314561ca Now allows admin override via player panel, a small fix, and...
implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.

This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.

Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 19:02:21 -04:00
Mloc
48cea3dbb3 Merge pull request #5578 from Faerdan/dev
NanoUI Update
2014-07-14 23:35:49 +01:00
Decius
203c36114d Made spawning with a loyalty implant compliant to configuration...
Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.

Also made secure closets not automatically spawn them unless the config
is set to allow it.

Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.

Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.


Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 17:21:11 -04:00
Hubblenaut
c920b0234f Renames CoM into center_of_mass 2014-07-14 23:13:46 +02:00
Mark Aherne
fd0ee4cf2f Fixed comments for new JS files in nanoui.dm.
Changed the BYOND cache path in "To BYOND Cache.bat" to a dynamic path.
2014-07-14 11:50:25 +01:00
Loganbacca
6b64fb5e77 Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-14 19:12:22 +12:00
Whitellama
60bc22e829 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-07-13 23:24:32 -07:00
Whitellama
a6b4f5d2aa Fixed issues with cans complaining twice when trying to drink unopened and with transfering fluids between closed cans 2014-07-13 23:23:26 -07:00
Zuhayr
16c1494d7f Merge pull request #5613 from comma/master
Fixes #5563
2014-07-14 15:49:19 +09:30
Chinsky
bb6eedf193 Fixes #5563 2014-07-14 08:28:14 +04:00
Ccomp5950
2ec293f67e Merge pull request #5587 from SparklySheep/patch-4
Detective Revolver nerf. Uses agony instead of...
2014-07-13 23:16:18 -05:00
Zuhayr
a0291b0d7a Fixes #5485 2014-07-14 12:51:30 +09:30
Chinsky
d59e5b8da2 Merge pull request #5603 from DJSnapshot/hotfix
Changing URL of Corporate Regulations to the new Corporate Regulations
2014-07-14 07:12:37 +04:00
Zuhayr
338602ee18 Fixes #5531 2014-07-14 12:41:10 +09:30
Zuhayr
a2a5991bae Fixes #5523 2014-07-14 12:23:28 +09:30
Zuhayr
d8ff5d8ac6 Fixes #5508 2014-07-14 12:16:02 +09:30
Zuhayr
bc2f91b4e4 Fixes #5608 2014-07-14 12:02:48 +09:30
Zuhayr
2c634a8d7a Fixes #5611 2014-07-14 12:00:15 +09:30
Zuhayr
2b9b9b7a7d Fixes #5573 2014-07-14 11:50:16 +09:30
Zuhayr
8e13ce799d Bandaid fix for #5589 2014-07-14 11:42:39 +09:30