Commit Graph

9413 Commits

Author SHA1 Message Date
Chinsky
4f81000f6d Merge pull request #7012 from mwerezak/slime-hear
Cleans up slime saycode clutter
2014-11-14 11:18:57 +03:00
Chinsky
43ee395c48 Merge pull request #7013 from Raptor1628/dev
ERT Update
2014-11-14 11:18:50 +03:00
Chinsky
1640b0a1c1 Merge pull request #7015 from Zuhayr/attackverbremoval
Attack proc removal/refactor.
2014-11-14 11:18:43 +03:00
PsiOmega
60a730b5d6 Automatic solar tracking again functional. 2014-11-14 08:12:39 +01:00
MrSnapwalk
7c50b2a010 Adds FearTheBlackout/Devildabeast's custom item. 2014-11-13 12:35:42 -06:00
GinjaNinja32
5811122619 Fixes robot movement caused by non-self using power 2014-11-13 14:52:13 +00:00
PsiOmega
7bf33f98e4 Research Safety
Research build paths are now type safe. ensuring the object type that is to be constructed always exists.
2014-11-13 12:42:08 +01:00
Zuhayr
31b6cc19ad Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything. 2014-11-13 21:41:02 +10:30
Zuhayr
82090d2de2 Fixed some issues with previous commits, gave aliens and animals an attack proc, removed now-unused stungloves from attack_hand procs. 2014-11-13 21:01:55 +10:30
Zuhayr
4bb4145f5d Readded interactions for slimes and monkeys using attack_generic proc. 2014-11-13 19:18:34 +10:30
Atlantiscze
59077c5b51 Buildable robot analyzers
- Robot analyzers can now be built using Protolathe. They are low-mid level tech, requiring quite small research levels and no rare materials.
2014-11-13 08:45:45 +01:00
Zuhayr
4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
Raptor1628
ba12d87388 ERT Update
Bevy of ERT changes and updates, outlined in a forum thread here:
2014-11-13 01:28:15 -05:00
mwerezak
6ceac97a98 Cleans up slime saycode clutter
It was cluttering saycode used by every living mob in the game with
something that only applies to slimes.
Also, code that really applies to hearing a message shouldn't have been
mixed up with code for speaking a message.
Really awful.
2014-11-13 01:20:16 -05:00
mwerezak
b7429a76ea Adds tajaran/unathi tacticool sprite sheets
No more clipping into muzzles.
2014-11-13 01:03:29 -05:00
Zuhayr
40e3ea33f6 Merge resolution. 2014-11-13 16:07:16 +10:30
ccomp5950
bec21da0cd AI's no longer able to use specop's shuttle console.
Keeps naughty AI's from launching it early.
2014-11-12 23:37:25 -05:00
Ccomp5950
701f5feba4 Merge pull request #7001 from atlantiscze/rnd-fix
Rnd fix
2014-11-12 23:28:41 -05:00
Ccomp5950
0fa7d59b46 Merge pull request #7004 from mwerezak/stance
Cleans up human stance code
2014-11-12 23:24:13 -05:00
mwerezak
f5ccbe5ba7 Cleans up human stance code
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.

Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).

Having only one foot now slows you down.
2014-11-12 22:56:55 -05:00
mwerezak
0bff4d7028 Merge remote-tracking branch 'upstream/master' into window-fix 2014-11-12 20:09:25 -05:00
mwerezak
ab2b4608e0 Fixes #6702 and cleanup
Makes reinforced glass a subtype of glass, cleans up window creation copypasta.
Cleaned up window initialization leaking outside of the window constructor.
Removes unnecessary init_dir var from windows.
2014-11-12 20:09:04 -05:00
Chinsky
dab47ad163 Merge pull request #6978 from PsiOmegaDelta/SlugsInMyBrain
Borers can now cancel out from injecting chemicals.
2014-11-12 23:45:23 +03:00
Chinsky
b964526aa2 Merge pull request #6980 from MagmaRam/drinks
Some new drinking glass icons
2014-11-12 23:45:07 +03:00
Chinsky
9e818ef52f Merge pull request #6983 from PsiOmegaDelta/Event
Event Manager Control
2014-11-12 23:45:02 +03:00
Atlantiscze
835d04290c Modifications to sensors code
- More stuff now triggers powernet warnings: People getting shocked by machinery (primarily door, but can be anything else powered by APC), and grilles. Thanks to @mwerezak for suggestion.
- Monitoring computer now has slightly different icon_state when it detects powernet warning. This is checked and updated every 5 MC ticks (ie, slightly delayed)
- Fixes ocassional runtime in powernet_sensor.dm
- Powersinks buffed a bit more. Drain rate changed from 0.6MW to 1MW. 1MW is full output of main engine SMES.
- Powersinks also dissipate small amount of internal energy charge over time. (20kW)
2014-11-12 14:54:56 +01:00
Atlantiscze
f29cd211e6 Implements better powernet warning system (as suggested by mwerezak) 2014-11-12 12:33:23 +01:00
Atlantiscze
64b6d6e27b Removes bluespace crystal RnD datum
- Bluespace crystals were removed, but datum was left. Trying to build it causes runtime.
2014-11-12 12:16:13 +01:00
Atlantiscze
d915fb2391 RnD Console Runtime Fix
- This will mostly fix runtimes when items are removed and design datums are left behind.
- User now gets option to reset the console, and is told to submit bug report stating which item was being built.
- Also inserts warning into server log.
2014-11-12 12:15:14 +01:00
PsiOmega
7bb5b51954 Merge commit 'ddc1a617d071362add9eb6e4faee2d5da0da8df7' into Event
Conflicts:
	code/modules/events/event_manager.dm
2014-11-12 10:18:45 +01:00
PsiOmega
ddc1a617d0 Fixes and event end estimations. 2014-11-12 09:39:54 +01:00
Atlantiscze
ddaac3e175 Powernet Sensor
- Adds remote powernet sensors, power monitoring computers use these by default to monitor power around the station. Default range is 1 Z level + long range versions of sensors
- Powernet sensors mapped in, each subgrid has it's own one (ie: substations compatible)
- Telecomms, mining, research and engineering outposts have long range versions installed, visible even cross-Zlevels
- Powersinks and ninja gloves now trigger problem warning in powernets they affect. This warning is visible to anyone using power monitoring console. TODO: Add more stuff that triggers warnings.
- Powersinks now properly drain APC cells using CELLRATE (@2000W per APC max.)
- Powersinks buffed a bit, to compensate for CELLRATE change (previous line)
2014-11-12 07:07:08 +01:00
MagmaRam
cb723db505 Some mildly offensive wording to less offensive wording. I'm not actually sure how that got in there. 2014-11-11 13:44:57 -05:00
MagmaRam
3df1ad727a Forgot to actually set icon_open and icon_closed for labcoats. Whoops! Fixes that. 2014-11-11 13:00:38 -05:00
MagmaRam
d09d8cf921 Apparently the blue lawyer jacket didn't actually button up properly. Now it should button up, and uses the same system as everything else. 2014-11-11 12:47:02 -05:00
MagmaRam
3e5117e3eb All coats that can be buttoned are now subtypes of /obj/item/clothing/suit/storage/toggle
This includes labcoats, IA jackets, first responder jackets, and the brown leather jackets.

This way, code for button toggling doesn't have to be duplicated for labcoats and other coats, and it's easier to add other types of coats that can be buttoned up if someone wants.
2014-11-11 11:27:11 -05:00
PsiOmega
d2f8d705a3 Fixes compilation issues, SMES can again partially recharge. 2014-11-11 17:02:05 +01:00
PsiOmega
0468f12e91 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/game/gamemodes/events/power_failure.dm
	code/modules/power/smes.dm
2014-11-11 14:13:02 +01:00
MagmaRam
4a705bd371 Minor change for comments and defining the variables by full path. 2014-11-10 22:49:04 -05:00
MagmaRam
4c5695a6cc Changes labcoat code so coat buttoning isn't based on a giant switch, and icon states are set in the item itself rather than the logic for buttoning and unbuttoning.
labcoat_open is the icon state of the labcoat while open, and labcoat_closed is the icon state of the labcoat while closed.
2014-11-10 22:34:12 -05:00
MrSnapwalk
0ff612aea6 Adds Bromuzl's custom item to item_defines.dm. 2014-11-10 19:51:08 -06:00
PsiOmega
0602200dd6 Round-end report. 2014-11-10 19:20:16 +01:00
PsiOmega
ee75aa1fa4 Logging of event changes. 2014-11-10 16:19:51 +01:00
PsiOmega
d4368954dc Event Manager Control
Admins can now:
Pause event start countdown.
Add/Remove events to rotation.
Affect the likelihood of events occurring.
Allow one shot events to fire again.
2014-11-10 15:04:31 +01:00
Zuhayr
e80d294aa5 Compile issues with the merge. PDA tapping may be broken for pAIs. 2014-11-10 13:17:17 +10:30
Zuhayr
b4ea25d064 Merge conflict resolution. 2014-11-10 13:00:06 +10:30
MagmaRam
08c87edd46 Changed glass to cup for tea and coffee to make the sprites more consistent. 2014-11-09 20:00:17 -05:00
MagmaRam
4815bba8fb Adds sprites for lemon-lime soda, grape soda in a glass, and coffee. 2014-11-09 19:45:53 -05:00
PsiOmega
24be641f5b Borers can now cancel out from injecting chemicals. 2014-11-09 20:54:41 +01:00