Commit Graph

21439 Commits

Author SHA1 Message Date
daelith.rhedynfre
97e88523ba Added a new suit type:
The hazard vest

It's just a "reflective" vest that spawns in engineering and CE lockers. Doesn't do much yet, but more will be added sooner or later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@604 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 11:16:35 +00:00
noisomehollow@lycos.com
2e6b2cffdc Flipped icon for nutrimat.
Added some more toy icons for future use.
Another revolver/gun sprite added. New gun added as admin-spawn only. Based on a forum sprite.
Moved some unused gun sprites from weapons.dmi to gun.dmi.
Modified toilet sprite.
Fixed toilet direction on Prison Station.
Made tape recorder smaller.
New d6 sprite.
Added a reinforced window to Engineering. Removed an Engineering locker from inside one of the grills.
Moved status displays inside Engineering.
Changed Beepsky's path, again.
Added a spell list to the wizard shuttle so you know what you can buy.
Fixed some disconnected APC in Warden's office.
Replaced identification computer with a prisoner management console on the Prison Station.
Placed explosive implant kit on Prison Station.
Removed clown's secret stash. It was placed there by mistake.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@603 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 07:31:55 +00:00
morikou@gmail.com
ec3dab6b4c Herp derp, forgot the icons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@602 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 06:56:52 +00:00
morikou@gmail.com
490dc13666 Implants, Explosions, and Carps, Oh my!
- New Implant: Explosive. Implant it into a prisoner and you can detonate it remotely from a Prisoner Management console (located on the prison station and in the Armory). Armor access required to activate the explosives. A box of the implants is located on the prison station and another in the Armory. WARNING: Implantation of a subject who hasn't been convicted of a felony is a felony under the Space Code of Justice. Detonation of an individual may be considered murder as if they were killed by any other method.
- Wardens office rearranged so that it's easier to get around and you don't accidentally open the door so much.
- Spess Carp! OH SHIT. You can beat them up assuming they don't eat you first. Can be found wandering in space. Be careful: They're fast and smart.
- New Random Event: "Unknown biological entities have been detected on the station, Please Stand By."
- Chicks! Can't do anything with them yet but they're cute!
- Poppy and Corn sprites added (growing, full grown, harvested, wilted, seeds, etc). Red, Green, and Yellow gelatin (because jell=o is copyrighted) sprites also added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@601 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 04:26:17 +00:00
Rygzengrho
f87dc8e97f Small fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@600 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 01:30:35 +00:00
Rygzengrho
71118012b0 Reorganized and reworked admin_verbs.dm. Changed how Toggle Admin Verbs Visibility works.
Lowered how much running impacts nutrition.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@599 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 01:26:42 +00:00
musketstgstation@gmail.com
ef103ccbea Added confirmation to the THERE CAN BE ONLY ONE button and made it coder-level.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@598 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 22:45:42 +00:00
n3ophyt3@gmail.com
20cbb1b800 Fixed radios not working if you have a PDA in your wear_id slot.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@597 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 21:33:43 +00:00
n3ophyt3@gmail.com
2a7bbec0a7 PDAs no longer eat IDs if your active hand is full when you attempt to eject it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@596 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 21:10:53 +00:00
n3ophyt3@gmail.com
57bbda4779 Fixed PDA disguises being foolproof against discovery by the Examine verb if you have your real ID inside the PDA.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@595 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 17:22:09 +00:00
n3ophyt3@gmail.com
abdf2363f8 Fixed cyborgs not properly losing law 0 when their AI loses it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@594 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 08:07:03 +00:00
n3ophyt3@gmail.com
ed46d8878e Cyborg cell charge HUD indicator now works properly
Borgs can now see the malf timer
  Borgs linked to the Malf AI can see it when the AI is able to start the timer, other borgs see it after the timer starts, as humans do.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@593 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 06:38:49 +00:00
n3ophyt3@gmail.com
1b4d6517c7 You can now stick IDs in PDAs.
If you look at your PDA window, there should be an option to stick an ID in, like with some computers.
  While carrying an ID, a PDA can be used for almost everything an ID can.
    While ID scanners can read cards through a PDA, it is difficult to shove a PDA into the ID slot on some computers.
    It is possible I missed some functions, but I was quite thorough in my sweep through the code.
    In the event of PDA destruction, any inserted ID is ejected unharmed.

It is now possible to stick PDAs in your jumpsuit's ID slot.
  Since PDAs are named, you can disguise yourself as someone else using one.
  Beepsky/ED-209 can see through a PDA disguise if you stick your real ID in for access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@592 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 04:37:39 +00:00
musketstgstation@gmail.com
c9cd0f6c61 Added THERE CAN BE ONLY ONE button for host-level admins.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@591 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 02:48:35 +00:00
noisomehollow@lycos.com
d7c5301c16 Cleaned up wizard spells so that sound and clothing checks are their owns procs.
Fake wizard costume is now able to cast spells like the other two. Wizards still start out with the updated suit.
Fixed toy swords not having their icons set properly.
Updated the tactical turtleneck sprite, the old one is available as a toy.
Updated soviet uniform.
Modified swat shoes to be darker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@590 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 22:44:24 +00:00
Rygzengrho
222fd009e0 Added powerful objectives editing tool for admins.
Maximum temperature raise because of running for fat people is now limited.
Some code cleanups.
Added fuel canister with sprites (needs to be fixed, just like the bucket)
Added magboots inhand sprites.
Removed obsolete "fullness.dmi"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@589 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:53:25 +00:00
noisomehollow@lycos.com
0ee4ebf88c Shocking Grasp renamed Disintegrate. Effects are slightly changed and the target is turned into a pile of dust instead of gibbed.
Moved contents of oil.dmi into robots.dmi for consistency. Deleted oil.dmi.
New alien gibs as well as gibing animations for monkeys, aliens, and robots.
Disintegrate animations for monkeys, aliens, robots, and humans.
Updated clean bot to remove robot and alien gibs/blood/oil.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@588 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:23:42 +00:00
musketstgstation@gmail.com
3b19e416db Moved vending machines and supply packs to their own defines files so they're not cluttered in with other things. Especially the supply packs, they were defines halfway down the file holding the related procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@587 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:03:38 +00:00
noisomehollow@lycos.com
0aff9958c0 More broken pipe fixes near Chemistry.
Fixed the tinted windows in Robotics.
Fixed Beepsky's path, hopefully for real.
Changed disposal direction near Botany/Hydro.
Some tile changes for vending machines.
Replaced the glass door near Virology with a regular door.
Added a second hazard suit for virologist.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@586 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-10 22:12:47 +00:00
panurgomatic
bd1b21aa25 - Mecha bugfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@585 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-10 06:43:42 +00:00
n3ophyt3@gmail.com
a7b3b63d21 The Cyborg Upload terminal now properly only shows borgs that aren't tied to an AI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@584 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-10 05:53:34 +00:00
noisomehollow@lycos.com
709dd1e8fe Fixed a broken pipe near the vacant office.
Added a chair to genetics.
Some added lightbulbs.
Moved a vending machine from the chapel into escape.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@583 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-10 01:32:00 +00:00
noisomehollow@lycos.com
c7a4ce5eba Fixed an unwired APC.
Added some more fire doors to Med Bay along with a fire alarm.
Wire changes.
Added alarm and fire doors to EVA.
Slight Genetics layout shuffle.
Removed a few more window stacks near AI Sat.
Added a disposal unit to bar/cafeteria.
Misc changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@582 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-10 00:26:47 +00:00
noisomehollow@lycos.com
459de451ff Bar made a little more cramped.
Removed a Bar maintenance door.
Added a cigarette machine in Bar.
Boozomat now has a another friendly wall.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@581 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 20:57:03 +00:00
polyxenitopalidou
705632e673 •Fixed message error when wiring the ED assembly. Airlock assembly copypastan, ho~ :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@580 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 20:06:57 +00:00
polyxenitopalidou
bce524ea89 •Fucking lights, how do they work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@579 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 19:29:22 +00:00
noisomehollow@lycos.com
8fa7b332ac Disposal bug fix by XSI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@578 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 19:01:05 +00:00
noisomehollow@lycos.com
6e13d3c888 Wire mods, new APC, comms, lights, vending machines, and other fixes by XSI.
Changed up some tile and window placement on escape shuttle.

Report problems via adminhelp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@577 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 17:22:35 +00:00
panurgomatic
01e31f39ab - Added Ripley mech.
- Added ID check for mechs.
- Custom mouse pointer test for combat mechs.
- Fixed atmo tank injectors showing "On hold" forever.
- Made max metal, glass and rods stack amounts global constants for easy tweaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@576 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 12:54:25 +00:00
noisomehollow@lycos.com
e0228cf2ae Removed window stacks from the map due to r574.
Added some vending machines near the dormitory.
Modified foamdarts.
Modified toy descriptions and item states.
Misc changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@575 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 05:43:27 +00:00
n3ophyt3@gmail.com
67afc064c3 Removed the ability to create unrobustable windowstacks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@574 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 04:55:21 +00:00
noisomehollow@lycos.com
0bbfc0bfa6 Added department headsets to secure lockers in engineering, security, detective, and medical.
Changed icons of RD and CMO secure closets.
Added a medical wardrobe closet to Med Bay.
Moved toy icons to toy.dmi.
Renamed Invisibility to Ethereal Jaunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@573 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 03:32:45 +00:00
daelith.rhedynfre
a4dee066cb -Altered the hidden item in the snack machines to a new snack
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@572 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 00:17:52 +00:00
noisomehollow@lycos.com
30fce4014c Made distribution loop drain pump in Atmos turned off by default.
Gas mixer turned on by default, in Atmos.
Turned Cryo crates into closets.
Modified Genetics to move the sleepers in Med Bay further north.
Slightly changed where doctors spawn.
Misc toilet/sink fix for 1.9.5.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@571 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 00:10:08 +00:00
noisomehollow@lycos.com
59a685c1fb Uploading hopefully final major update to the map for the time being (tgstation2.0.0.dmm):
Expanded Med Bay entry.
Hydro made smaller.
Library, toilets, and exercise center switched around. Also modified.
Fixed a floating APC near Arrivals.
Fixed a floating APC in EVA.
Fixed Beepsky's patrol path.
Fixed barman and chef maintenance door access.
Removed second bar maintenance door.
Nuke maintenance entry now includes command access.
Genetics has a little bit more room now.
Hopefully fixed mules, again.
Other misc changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@570 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-08 22:04:14 +00:00
n3ophyt3@gmail.com
1de5976df7 Fixed an issue with disposal pipe ends not properly hooking up to a disposal unit if you weld one to rotate it, then reweld it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@569 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-08 20:04:57 +00:00
daelith.rhedynfre
cb4190f157 -Added glass of soy milk sprite and code, so that it can be poured into a glass.
-Corrected an error in the map, where robotics and toxins were improperly wired
-Updated the olive oil, and ketchup sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@568 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-08 10:14:24 +00:00
noisomehollow@lycos.com
e4fb18b188 Added a light to maintenance west of dormitory.
Pharmacy counter changed to a continuous table.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@567 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-08 00:58:02 +00:00
noisomehollow@lycos.com
c66ed525ed Fixed the floating APC in Genetics.
Fixed the floating APC in Bar.
Added a light in Morgue hallway.
Lawyers no longer spawn in the vacant office.
Locker added to Kitchen storage room.
Kitchen Mule drop-off changed once again.
Universal enzyme added to Kitchen, removed one olive oil.
Hypospray for CMO re-added.
Exercise room made slightly larger with more chairs.
Genetics is no longer surrounded by r-walls inside Med Bay.
Vacant office had floor changed, along with removal of some items.
HoP now has a HoP jumpsuit in his locker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@566 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-08 00:09:03 +00:00
polyxenitopalidou
71c31dd08e •Fixed bug where placing a welder, even turned off, on a reinforced table would weaken it. Fucked things up when engineers stopped by the bar
•Fixed Inadlozoblahblah not fixing injury or deficiency eye damage.
•Added plasma canister next to engine radiation collectors so they can fill up dem tanks.
•Added 2 new soda machines, as they get no love :3

Bullet points~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@565 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 22:54:02 +00:00
n3ophyt3@gmail.com
3b0abb0712 PDAs and pens can now fit in any suit's storage slot
Added a more robust selection of storage options to the syndicate spacesuit.
  All forms of obj/item/weapon/gun (revolver, energy weapons, etc) along with ammo
  batons
  handcuffs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@564 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 19:01:20 +00:00
noisomehollow@lycos.com
fc3c8eecc0 Camera and Comm placement by XSI.
Added some Maintenance lights to reworked areas.
Removed entertainment monitor in Bar Maintenance.
Correctly placed a door near Bar Maintenance.
Added a Maintenance door near Med Bay entrance.
Changed the second Law Office into a vacant one until futher notice.
Added back Medical Doctor spawn locations.

Map ready for testing.

Report problems via adminhelp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@563 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 18:31:55 +00:00
polyxenitopalidou
ab323a10ef Fixed santahat after HerpA brought it to my attention.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@562 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 17:57:35 +00:00
KFFFF00
4d612bbb5b Forgot to add file. Also did some slifht fixes to runes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@561 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 16:12:42 +00:00
noisomehollow@lycos.com
6620befb11 Updated MULE access for Kitchen because QMs could sneak or something. Those darn sneaky kids!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@560 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 06:38:07 +00:00
KFFFF00
8d8a0e2aec New rune: reveal runes. Opposite to "conceal", reveals all hidden runes in large radius. Possible to imbue into a talisman. Words are same as conceal rune, but in reversed order.
Chaplain can now hit floor with his bible to reveal hidden runes in small radius around him.
Tweaks to cultist game mode:
Words that arent commonly used are never revealed to cultists on game start.
Game aborts if there are less than 3 possible cultist players (used to need at least 1, and it sucked because of not enough word knowledge.
Small bug fixes and more flavour/explanation text for some runes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@559 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 06:10:53 +00:00
n3ophyt3@gmail.com
d67a84e595 Changed the suit storage HUD icon to match the belt's icon
Items that would be visible on your belt are visible on your suit storage

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@558 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 02:59:19 +00:00
n3ophyt3@gmail.com
c4c2215906 A new item slot now exists for discerning suit-wearers!
Look for the new slot above where you shoes go, assuming you don't hide them.
  While wearing an outer suit (basically anything other than a jumpsuit), you can store an item here.
  Allowable item(s) for the slot varies depending on what you are wearing
  IF IT IS A SUIT I DIDN'T DEFINE ITEMS FOR BECAUSE IT WASN'T IN CLOTHING.DM: Emergency oxygentank
  Biosuit/plague doctor suit: Emergency oxygentank
  Detective suit: Detectives revolver, ammo for said revolver, cigs, zippo, forensics scanner, taperecorder
  Judge robes: Cigs, space cash (not that any of our space judges would dream of accepting a bribe)
  Lab coats: bruise packs, ointment, dna injectors, droppers, syringes, hyposprays, med analyzers
  Apron: Plant-b-gone, seeds, plant scanner, nutrients, minihoes
  Wizard robes: Teleport scrolls
  Armor (all varieties, which includes HoS coat): Energy weapons, batons, handcuffs
  Captain armor: as regular armor, also emergency oxygentank
  Firesuits: Emergency oxygentank, flashlight
  Spacesuits (all varieties, including RIG): Emergency oxygentank, flashlight

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@557 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 01:46:06 +00:00
noisomehollow@lycos.com
86760c3841 RD now has a personal locker.
CMO now has a personal locker.
CE gets a pair of mag boots in his locker. Previously commented out.
Added department head sets to head lockers.
Fixed MULE dropoff at Security and Kitchen.
Syndicate space suits now slow you down by a small amount.
New prize at the arcade.
Added back Robocop selection for Security borgs.
More CentCom area adjustments.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@556 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 01:08:36 +00:00
hrotprockets@gmail.com
1bc1154702 Ok, should finally have all the bugs on the gimmick closets fixed. Score one for persistence.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@555 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 00:43:48 +00:00