Commit Graph

21439 Commits

Author SHA1 Message Date
noisomehollow@lycos.com
238d941c40 APC fix from last update.
Updated female base sprites.
Added female AI Hologram WIP.
Modified alien larva to have directional movement.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@504 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-29 16:56:45 +00:00
noisomehollow@lycos.com
2af0374e8f QM overhaul. Quartmaster office is now near the foyer area, along with necessary maintenance changes.
The shuttle dock has also been revamped and now resembles the original map.
Small change to CentCom because of this.
Toilet disposal system fixed.
A small change to EVA pipes.
Missing wires and pipes added to Hydro.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@503 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 21:35:08 +00:00
crazyclonetheninja
12c53e514e Prison Shuttle can now only be called by people with Armory access.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@502 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 18:56:39 +00:00
morikou@gmail.com
0d5c107c18 Bug Fix: Unstable Mutagen no longer instantly gives you super-powers (see Issue 61). NO MORE EZ-MODE 4 U
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@501 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 18:05:31 +00:00
morikou@gmail.com
0306efc5f1 Minor fixes because of derp:
* CMO headset now a medical one instead of command (since the CE and HoS ones are for their department).
* Forgot to upload seeds.dmi in r499.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@500 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 03:54:23 +00:00
morikou@gmail.com
9815d0ff05 Hydroponics + ect Update:
* Hydroponics area re-arranged to require less running around.
* Both Nettles and Death Nettles now can be used in a blender to extact their reagents.
* Seeds Crates can now be ordered by the QM. Contains a packet of all the basic seeds available from the seed vendor.
* Exotic Seeds Crates can now be ordered by the QM. Contains one packet of the following each: Egg Plant, Nettle, Fly Amanita Mycelium, Liberty Cap Mycelium, Plump Helmet Mycelium
* "Egg Plant" added (not a typo). Eggs may not be used on Seed Extractor to make Egg Seeds (that would just be silly). The only way to get an Egg Plant is through mutating an Eggplant or an Exotic Seeds crate.
* Plant-b-gone spray bottles now kill weeds and pests better then before. Also slightly less toxic.
* Weed spray and Pest Spray both removed since they're redundant.
* Potatos added. Can be used to make Fries (Potato + Processor), Cheesy Fries (Microwave: Fries + 1 cheese), Loaded Baked Potato (Microwave: 1 Potato + 1 Cheese)
* Beaker I intended to add in previous update finally got added (in kitchen).
* AI can no longer pick plants in hydroponics. The Cybernetic Horticulturalist Society has filed a complaint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@499 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 02:09:35 +00:00
crazyclonetheninja
45bd584067 Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@498 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 01:25:06 +00:00
noisomehollow@lycos.com
5066055200 Wizards get some updated clothing sprites.
Wizards no longer start out with a staff (can still be gotten from the vending machine on the Wizard shuttle).
QM can order the older wizard costumes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@497 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-27 23:28:33 +00:00
noisomehollow@lycos.com
cdf0cabf72 More updates to CentCom.
Small area change to EVA.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@496 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-25 23:35:42 +00:00
noisomehollow@lycos.com
5946371241 Fixed a missing pipe near Disposal/Virology.
Added two reinforced windows to Nuke Storage.
Removed an extra wall from below the Prison Shuttle dock.
New riveted wall icon.
New red cross icon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@495 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-25 18:58:59 +00:00
noisomehollow@lycos.com
c82c3d5751 Fixed a door overlay on Z-Level 3.
Added some stuff for the CentCom overhaul. 
Shrunk Solitary Confinement/Prison.
Gradually phasing out CentCom Admin Shuttle in favor of adding equivalent CentCom elements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@494 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-25 06:36:37 +00:00
noisomehollow@lycos.com
4b69ac194e Made Upload Foyer smaller.
Added tinted windows around the Comm Console.
Area change to CentCom escape shuttle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@493 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-25 01:25:44 +00:00
uhangi@gmail.com
d57fb55a5d Added a semi-proper centcom, so the shuttle doesn't just go to a big, blank room.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@492 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-25 01:09:29 +00:00
noisomehollow@lycos.com
a6a7d0a874 Added a scrubber to mess hall.
Removed department-specific consoles.
Moved Comm console to AI Upload Foyer temporarily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@491 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-25 00:07:43 +00:00
morikou@gmail.com
34360b919f The Over 9000 Food + Misc Update:
* Private meeting room attached to cafe!
* Starkist was somehow set to 0 in the vending machine. Fixed.
* Sleepy pen has been modified, it now puts people to sleep *near* instantly but only once. Cost increased slightly. Holds a signficantly lower amount of reagents. Might have to tone down the amount based on playtesting.
* Changed/removed some station radios that weren't loading properly (station radio frequencies cannot be set lower then 144.1 by default, FYI).
* Sodium now available from Chem Dispenser.
* New Condiment: Olive Oil (Graphic By Thedoorman). A bottle of it added to the kitchen (use wisely, there's only one).
* Minor food reagent tweaks. Now drinking too much soda will make you fat as well.
* New Device: Blender. It turns food items into reagents (Soybeans => Soy Milk, Berries => Berry Juice, Most grown items => Nutriment + Whatever, etc.) and acts as a container. Just stick the food items in, and select the "blend" option from the right-click menu.
* New Reagents: Universal Enzyme (Used in food production, a single bottle of it is in the kitchen), Soy Milk (Used in cooking, 

can be made from a blender or obtained from a carton in the food locker), Berry Juice (used to make wine and jelly donuts), Chloral Hydrate (a powerful sedative, treat it with anti-toxin. Won't always wake instantly but you up but you'll wake up faster)
* New food/drink items: Tofu
* New Reactions: Create Tofu (10 soy milk + 2 universal enzyme), Create Wine (5 Berry Juice + 2 Universal Enzyme), Create Moonshine (5 nutriment + 2 universal enzyme), Create Cheese Wheel (40 milk + 2 universal enzyme), Create Chloral Hydrate (3 chlorine + 1 water + 1 ethanol), Create Soysauce (1 soymilk + 1 sulfuric acid)
* Condiment containers now transfer 1 unit rather then 2. Beaker added to kitchen (to aid in mixing).
* Condiment bottles now work similarly to drinking glasses: They change based on their contents. A box of blank/empty ones can be found in the kitchen backroom and more can be ordered from the QM.
* Processor no longer produces hotsauce, coldsauce, or soysauce. Use a blender to make them instead. Because of this change, it now takes multiples of a particular item to fill a bottle. PROTIP: High potency chilis/icepeppers produce more condiment then low potency ones.
* ChemMaster added to kitchen backroom to "purify" blender mixtures, door to kitchen backroom from cafe room removed.
* New recipe: Tofu Bread (3 tofu + 3 flour + 3 cheese). Can be sliced just like meatbread.
* Microwave recipe changes: Instead adding entire containers full (or empty!) of reagents to the microwave, you instead just add a specific amount. For milk and sauces (berryjuice/ketchup/soy/hot/cold), it's 5 unit of the milk/sauce instead of 1 container. It's lenient with reagents so if you put in too much you'll be fine.
* Processor Change: No longer makes cheese wheels.
* Berry Jam replaced with berry juice in Jelly Donut recipes. Berry Jam removed entirely.

Note: Sorry if my new icons look like ass. Microwave/processor changes kind of half-assed. Intend to overhaul them next (more ROBUST!). Since a lot of kichen stuff is mess around, i'll update the wiki... soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@490 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 23:49:45 +00:00
daelith.rhedynfre
e23e3244b8 -Updated changelog HTML so that it's not as... Stupid.
-Updated sprites for beverages so they aren't as generic

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@489 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 17:44:55 +00:00
noisomehollow@lycos.com
94d8cb8637 Name changes to Incinerator and Toxin Mixing Room.
Added a fire alarm to Fore Hallway North.
Name change for a monkey.
Introduced a new location to find in space.
Removed a closet from the AI Satellite Teleporter, moved to the new location.
Removed a useless pipe from the Prison Station, slight area adjustment.
Fixed Quartermaster mulebots.
Minor changes to Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@488 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 03:52:22 +00:00
noisomehollow@lycos.com
4b15431274 Fixed the Courtroom intercomms.
Added Courtroom access.
Added RD Office access.
Placed a light switch in Virology.
Added a recharger to Prison Station.
Removed grills from Sec outer. Added some more space windows.
Added more space windows to Virology.
Added more space windows to Aux Solars.
Added more space windows to Quartermaster.
Added more space windows to Engine Control.
Added core door to AI Satellite. Electrified grills also block the entrance now, with an alternative path through some reinforced windows.
Disposal incinerator changed. You could probably make bombs there. Another meter added to Toxin Mixing Room.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@487 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-23 22:23:13 +00:00
noisomehollow@lycos.com
5d40a902de Added back aliums. They are still neutered and perfectly harmless.
Redid Sec again. Court back in previous position, HoS and Warden offices switched. Blast gate modifications. Switched the wiring/disposal pipes a bit as well.
HOW TO PROPERLY GET STUFF FROM THE ARMORY: write down what you want and why on a piece of paper. Ask the HoS to stamp it. Give it to the Warden. He is required to fulfill that request as per his job.
Removed a whole bunch of emergency closets from the Prison Station and moved a disposal unit into a corner.
Added a light switch for Warden and Lawyer.
Fixed West and East Aux Solars, along with other Solars. There are now port and starboard (+prison and aux) solars.
Removed the wiring from south AI Core grills for the time being since underneath them are walls, not floor.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@486 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 19:58:09 +00:00
crazyclonetheninja
adc8848f24 New auxilliary solars added by Library.
Ghosts should now be able to see AI Malf timers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@485 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 16:40:35 +00:00
musketstgstation@gmail.com
64fb363be2 welp that was a bad idea - reverting r475
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@484 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 12:32:35 +00:00
crazyclonetheninja
b1b1bde9c5 Brig cells six through eight make a dramatic return! All pipes and wires should work for everything I moved.
Two more AI defenses now. Southern grille is electrified, and the AI core is protected by rwindows and an interior door that requires AI upload access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@483 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 05:26:01 +00:00
noisomehollow@lycos.com
23fc9be32f Removed teleporter in Sec due to Court proximity to the Brig <--- I feel really bad for this.
Fixed a bad pipe near that location.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@482 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 03:59:51 +00:00
noisomehollow@lycos.com
2c34674351 Fixed a bug regarding the pipes and electrical in Sec.
Court is now near Sec and has its own comm system.
Previous courtroom location now houses a disarmed nuke.
Fixed another disposal pipe issue on Prison Station.
Fixed a an intercom not listening for convo.
Air alarms added to AI foyer, upload, and core.
Moved a door near Robotics further East.
Some floor changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@481 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 03:46:23 +00:00
crazyclonetheninja
2caf8c45c2 Forgot non-shuttle teleportation for the scroll.
Added rwalls to the north wall of teleporter room.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@480 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 02:53:05 +00:00
crazyclonetheninja
f85300df0e Wizard can no longer teleport to the Emergency, Supply, or Prison shuttles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@479 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 02:21:07 +00:00
crazyclonetheninja
0f0b099660 Prison Break random event is now added in.
*Airlocks bolt open, APC blows its lights, sec lockers on the station open up.
*AI can still access prison station.
*Disposal (not toilets) now leads to a maintenance access.
*Admins can activate a prison break event.
*Further additions will be made.

New unpowered door code to allow for locked shuttle doors (not for players).

HONK! sprite added to blood.dm for future clown stamp use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@478 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 01:04:36 +00:00
crazyclonetheninja
fcbd567aa0 Sinks now clean hands.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@477 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:50:39 +00:00
noisomehollow@lycos.com
c6ecea5f20 Prison Station disposal fixed.
More stuff added to new test area for future updates.
Added air alarms to Atmos.
Added intercomm to Genetics.
Added one more toxin and burn kit to Med Bay storage room.
Prize should again be accessible.
Made Brig West, Brig East, Female Toilets, Locker Toilets, Male Toilets. Construction and Construction Area 2 are now different areas. Their APCs were changed accordingly. 
Centcom areas similarly modified.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@476 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:49:33 +00:00
musketstgstation@gmail.com
d77cc71136 Testing altered tickrate to see if it helps with server lag. If it does, I'll add tickrate as a config file option so it can be tweaked based on the hardware the game's running on.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@475 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:37:43 +00:00
daelith.rhedynfre
47d829029a Changelog update
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@474 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 23:11:10 +00:00
crazyclonetheninja
0746e32c09 Prison station disposal changed so that it no longer sends you to another cell.
Clown card now disappears when you use it.

Fixed an area issue with the HoS's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@473 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 22:36:21 +00:00
daelith.rhedynfre
adc73a90c5 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@472 316c924e-a436-60f5-8080-3fe189b3f50e 2010-11-21 21:46:55 +00:00
noisomehollow@lycos.com
217bed89cd Re-wired Solars once more so that their control computers are linked to the input grid.
Re-added cameras to Thunderdome.
Fixed a disappering pipe in Atmos.
Fixed the Chem counter not having proper access set.
Fixed some intercomms having their mic on at the start of the round. There should no longer be any "Station Intercom (Radio)." If you see any, adminhelp it. Further, there are now some department specific intercoms.
AI now has labeled intercoms for easy navigation and reception, both Core and Satellite.
Kitchen fixes.
Removed treasure hunt prize until further notice. Don't look for it, it's not there.
Added back admin shuttle. Added a new admin area for future additions.
Medical records computer replaced with crew monitoring computer in CMO Office.
Added vents to scrubber pipe network on the Prison Station.
Prison Station now has air vents connected to the scrubber network. Added comms there as well.
Scrubber added in the Locker Room.
Cola machines added to Captain's Quarters and Heads of Staff room.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@471 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 01:19:44 +00:00
musketstgstation@gmail.com
437f6f97c6 Fixed some issues I missed when commiting Deuryn's changes. Check your code, dude.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@470 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-21 01:01:28 +00:00
morikou@gmail.com
a6b980664a Misc Updates:
- Silly error in medical code. Now ointment will actually heal fire damage properly.
- Removed fork from the kitchen since all it does is stab you in the face when you try to eat with it.
- New Reagent: Sodium
- Table Salt renamed "Sodium Chloride" for SCIENCE! You can make it by mixing sodium and chlorine.
- Some reagents rearranged in reagents file.
Food Overhaul Phase 2:
- You can now add condiments from condiment containers to food! You may also inject (but not remove) substances into food 

with a syringe.
- Bitesize variable redone. Now bites eat half the remaining contents of the food to a minimum of 1 or the bitesize. 

Otherwise, it'd be REALLY obvious when you've doctored food.
- New Items: Salt Shaker, Pepper Mill (both used to season food). (Sprites by Deuryn) Both added to cafe.
- Bug (possibly) of alcohol not metabolizing properly (possibly) fixed.
- New snacks and beverages! Icons courtesy of Deuryn.
- Cola Vending Machines and Water Cooler added (icons also courtesy of Deuryn). Also check snack vendors for new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@469 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 23:51:03 +00:00
musketstgstation@gmail.com
783d8e14d7 Deuryn's revamp of random laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@468 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 23:27:32 +00:00
musketstgstation@gmail.com
8e0e3dfd43 Wardens can no longer be revheads or converted revs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@467 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-20 17:21:44 +00:00
musketstgstation@gmail.com
ea9cc90bab DENIED stamp and chief medical officer stamp added.
DENIED stamp spawns in QM office.  CMO stamp spawns in CMO office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@466 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 23:10:25 +00:00
crazyclonetheninja
758d6d7c13 Wizarditis removed from random virus event because it sucks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@465 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 23:06:31 +00:00
crazyclonetheninja
f6f4689981 Prison station modified in preparation for possible Prison Break random event.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@464 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 22:52:16 +00:00
noisomehollow@lycos.com
03eefebaea Re-added previous map changed from r459 and 460.
Fixed the Brig Cell flashes.
Minor changes to Prison Station disposal. Cameras added to cells in Prison Station.
Pipe fixes for Kitchen/Kitchen remodeled again.
More engine fixes. SMES are now connected to the power grid of the station only. Power sinks should work fine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@463 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 20:55:08 +00:00
musketstgstation@gmail.com
a57b091238 Admin-supplied custom laws are now indistinguishable (to players) from ion storm events.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@462 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 20:37:07 +00:00
n3ophyt3@gmail.com
5450c51bad Map changes from XSI: Moved some APCs, added some APCs
Moved my borg wiring stuff to a separate codefile

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@461 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:31:11 +00:00
polyxenitopalidou
996c9b7e14 •Bar mapfixes
•Medbay now has a redcross, that should be enough distinction from the research ward.
•Let's hope that drinks don't make you as drunk now~ To do: remove wrong direction moving when drunk, replace with shakycam.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@460 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:07:51 +00:00
crazyclonetheninja
ceace3d29a Court Teleporter moved to beneath the Prison Shuttle access.
Minor changes to kitchen.

Clown stamp can now only be used by people who join as clowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@459 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 16:50:14 +00:00
musketstgstation@gmail.com
e886a7ce3f The CheMaster can now create 5-unit pills without messing around with eyedroppers or syringes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@458 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 15:47:21 +00:00
crazyclonetheninja
6d84786a70 Kitchen is now attached to the Bar. Cafe expanded to make up for missing space. Cafe should probably be replaced.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@457 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 06:38:17 +00:00
crazyclonetheninja
410c566a27 Changes to Prison Station disposal. All toilets now lead to the same outlet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@456 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 05:30:23 +00:00
crazyclonetheninja
e58de7fe86 Minor bugfix for AI Liquid Dispenser. Now auto-on.
Tables in bridge replaced with rtables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@455 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 02:25:14 +00:00