Commit Graph

21439 Commits

Author SHA1 Message Date
crazyclonetheninja
c6c1bf8f28 West and East solars expanded. Hopefully will allow for one (with Aux) to power the station. Or at least most of it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@454 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 01:46:31 +00:00
noisomehollow@lycos.com
0cf4cd6b3f Added a mule gate to QM. Changed the colors near entrances to Med Bay. Should not be as confusing now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@453 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 01:26:41 +00:00
noisomehollow@lycos.com
25e7150db3 Minor pipe fix and misc fix. Added toilets to the Prison Station.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@452 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 01:07:35 +00:00
crazyclonetheninja
696a29a40d Added a way to teleport using obj/item/weapon/data/clown to the beach. Use on the teleporter computer for instant travel.
Minor map changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@451 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 00:11:07 +00:00
noisomehollow@lycos.com
1e2801c2c1 Small scrubber fix near escape.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@450 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 23:05:34 +00:00
noisomehollow@lycos.com
99d99b53b4 Added an APC to Quartermaster foyer.
New computer sprite by Deuryn.
Added back RD cameras in Toxins.
Some minor changes for easier break ins.
Air monitors added to a few more areas.
AI Satellite has been enhanced. Mal AIs now get the normal allotment of comm ports as well as a few more defensive measures.
Return of a previously featured surprise.
A few misc graphical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@449 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 22:07:09 +00:00
noisomehollow@lycos.com
ae687ff5f7 Intercomm fixes by XSI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@448 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 18:28:25 +00:00
noisomehollow@lycos.com
c45c260280 More map fixes, minor stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@447 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 03:26:12 +00:00
crazyclonetheninja
14ae414cef Derelict added to ghost teleport list.
Various minor fixes to the map.

Minor changelog fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@446 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:52:16 +00:00
noisomehollow@lycos.com
c645018a8b Some camera bugfixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@445 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:28:58 +00:00
noisomehollow@lycos.com
704f63c473 Minor bug fixes.
Emergency Storage was moved between Botany/Hydro and the Gym.
HoP now has a small tunnel to where people can line up.
AI now has a wall-mounted flash inside its Upload and Chamber.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@444 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:00:01 +00:00
musketstgstation@gmail.com
3f559abde7 More random AI laws for ion storms, courtesy of Deuryn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@443 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 23:41:57 +00:00
crazyclonetheninja
877acad184 Changelog update/fix that I forgot for 441.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@442 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 22:53:00 +00:00
crazyclonetheninja
c53d46ac1f AI Liquid Dispensers have been added to the map. Currently use Turret Control sprites. Have twenty bursts of cleaning foam each with a ten second cooldown in between uses.
Clown stamp added to clown's backpack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@441 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 22:48:59 +00:00
noisomehollow@lycos.com
9dccb54457 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@440 316c924e-a436-60f5-8080-3fe189b3f50e 2010-11-17 21:45:14 +00:00
noisomehollow@lycos.com
c58579f129 Camera fixes by XSI
Power grid fixes. All the areas should receive power from SMES and properly show up on the monitor.
Teleporter to Courtroom by Callagan. It has been placed in the Brig, replacing Brig cells 7 and 8. One way teleporter to the Court. Do not put people hold people in the Prison Station unless they are: Nuke operatives OR given a trial in the COURTROOM.
Barman can once again access his locker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@439 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 20:32:42 +00:00
crazyclonetheninja
72e10ff6a0 Prison Teleporter is now in the game. Can only teleport to Courtroom and does so 100% of the time.
Fixed a small redundancy in the AI Slipper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@438 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 19:10:36 +00:00
uhangi@gmail.com
76a6483f79 why the fuck does detective's revolver start with five bullets, fixing this
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@437 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 05:37:17 +00:00
n3ophyt3@gmail.com
e9ab11ec10 The wires I added to cyborgs now do stuff!
Two wires do nothing, until such a time as I come up with decent things for them to do.
  One wire controls the borg's LawSync protocol. Severing this wire disables law updates. Pulsing it forces an update of the borg's laws.
  Last wire controls the borg's AI link. Severing the wire severs the borg's link to its AI if it had one. It retains any custom laws it happened to have picked up from the AI. Pulsing the wire forces it to choose an AI to link with.

TO ACCESS THE WIRES:
1) Unlock the borg's panel with a roboticist-access ID
2) Open the panel with a crowbar
3) Expose the wiring with a screwdriver
4) Attack the borg with wirecutters or a multitool to make the window pop up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@436 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 02:50:51 +00:00
noisomehollow@lycos.com
f0f28316f1 More map fixes. Captain's APC is fixed. Some general modifications.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@435 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 02:05:05 +00:00
crazyclonetheninja
03e5163018 *Prison Station nows has a lounge with vending machines and a couple of scrubbers.
*Code for AI liquid dispensers is in. Not on map yet due to lack of sprite (they're fire alarms right now) and to assess player opinion.
*Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@434 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 00:36:07 +00:00
noisomehollow@lycos.com
d0db5bdd57 Map fixes.
Prison Station design slightly altered to prevent accidental spacing via shuttle.
Entry button added to Toxins.
Entry changed to Engineering, now requires an airlock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@433 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 23:44:25 +00:00
n3ophyt3@gmail.com
ca9ee75ed2 Fixed a minor issue with the Distribution Loop Monitoring terminal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@432 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 21:53:45 +00:00
noisomehollow@lycos.com
21c7db35e1 A few misc fixes. Added a second Construction Site reminiscent of the original one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@431 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 21:12:28 +00:00
noisomehollow@lycos.com
1394170ed0 Fixes:
Wiring and APCs should work properly now. 
The SMES batteries are also properly connected to the power grid thanks to Muskets. Engine should stay contained.
The crew cabins were made larger and reduced in number to a total of 8. 
The Prison shuttle now works thanks to Callagan.
Robotics is now the man-cave once again.
Virology airlock should be working and Med Bay features anesthetic as before.
There are more comm radios around that station.
Atmos is now color-coded on top of walls as requested in the forum.
Beepsky should patrol normally now.
Other fixes.

Issues:

Toilets will still likely lack air until they are properly coded.
The crew cabins are not ID locked until they are coded.
The brig does not feature a button for prisoners to leave until coded.
Showers are missing until coded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@430 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 20:43:57 +00:00
n3ophyt3@gmail.com
da5bd7a49d Started work on some cyborg updates I've had planned for a while.
Cyborgs now only receive law changes from their AI when they check their laws. In practice, this only matters if the AI dies or is intelicarded (or if the borg's law sync wire is cut once I get that coded) in the time between the law being uploaded and the borg checking its laws.
  Cyborgs now have four wires that are randomized each round, much like in an airlock or APC. Currently, these wires do nothing and cannot be interacted with, but its getting late and I need sleep.
    It is planned for one of these wires to control law syncing, another to control AI linkage, and the other two to either do nothing or short out the powercell
  Moved the borg/ai law-related code to separate files for convenience

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@429 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 07:13:32 +00:00
noisomehollow@lycos.com
a463ec1c9f Even more bug fixes. Ghetto engine fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@428 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 03:06:19 +00:00
noisomehollow@lycos.com
abafc88c8f More bug fixes for the new map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@427 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 01:00:37 +00:00
noisomehollow@lycos.com
24d72302aa Numerous map fixes for the new map. The mime no longer spawns in spess and Virology has a proper airlock again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@426 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 00:16:17 +00:00
noisomehollow@lycos.com
863ef7347f git-svn-id: http://tgstation13.googlecode.com/svn/trunk@425 316c924e-a436-60f5-8080-3fe189b3f50e 2010-11-15 20:22:14 +00:00
noisomehollow@lycos.com
6438f2e612 Finally committing the map from the thread below:
http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=229

It includes the necessary resources and area adjustments.
The main map is tgstation.1.3.1.dmm
I have also included a testing map under backup, called JunkMap.dmm. Feel free to dump your WIP mapping in there.

Included with this revision is another job (the Warden) which is in the code but will not available at the job select screen.

Stuff that I would like to have in the new map:
***Working prison shuttle.
*ID locked crew cabins. Slide card on door, enter Cabin. Door is locked on that ID only.
**Button in Brig to open one set of the sliding glass doors (so prisoners can let themselves out when their time is up).
*One-way teleporter between Sec and Court-room to deliver prisoners. An easy alternative to this is simply to create a two-way disposal unit. The drawbacks is that one can ride it regardless of clearance and it hurls people upon exit (into obstacles doing damage).
*Toilets--flush small items only, works like a disposal unit.
*Updated derelict. Still not finished.
       *detonates importance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@424 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 18:21:01 +00:00
morikou@gmail.com
284c0c80b6 Food/Drink Overhaul Phase 1: Vast majority of the changes are transparent to players.
- Healing on all food items have been adjusted. This means food heals for more generally (also because the old code always healed 1 damage regardless of what the food was designed to do). The strength of secondary effects (such as heat from chilis or the extra healing from donuts) has generally changed (donk pockets currently only heal their basic amount, I think).
- Poisonous shrooms are still potentially lethal but you'll have time to respond to their effect.
- Redundancies removed from all over the place.
- New reagents: Nutriment, Ketchup, Soy Sauce, Salt, Pepper, Capsaicin Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles
- Preparation for condiments
- Fixed Gulp_Size related stuff.
- New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable effect. NOT DEADLY (usually).
- New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol *HINT*
- Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@423 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 02:22:21 +00:00
musketstgstation@gmail.com
9ad14e6859 The CMO now has his own more distinctive labcoat to aid recognition.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@422 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 00:59:20 +00:00
musketstgstation@gmail.com
09c7d3da5e Added gimmick clothing: Soviet uniforms and ushankas. Sprites by Deuryn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@421 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-15 00:39:44 +00:00
musketstgstation@gmail.com
ae9a6b8845 Wizarditis is no longer available in crates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@420 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 22:25:58 +00:00
musketstgstation@gmail.com
7cc5bdd522 Should make CMO count as a head for rev purposes. Note: This is quite difficult to test properly locally, report any bugs ASAP
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@419 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 16:07:28 +00:00
musketstgstation@gmail.com
f9b7708102 Doors that are powered or bolted can no longer be disassembled. Added messages informing the person disassembling the door as to why it won't work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@418 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 13:27:07 +00:00
panurgomatic
1aeec3bfb3 - Constructed vents and scrubbers can be initialized through air alarm interface.
- Minor tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@417 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-14 12:00:17 +00:00
musketstgstation@gmail.com
67163de36c Bunch of fixes to late-joining, including that Cargo Tech will be available and it won't spawn extra QMs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@416 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-13 23:40:09 +00:00
musketstgstation@gmail.com
135d088c4c QM split to one QM in charge with two Cargo Technicians.
Chief Medical Officer added in charge of Medbay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@415 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-13 20:53:46 +00:00
n3ophyt3@gmail.com
1d943e26b2 Fixed constructed valves being dumb and not properly setting their initialize_directions to the proper value.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@414 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-13 01:23:38 +00:00
polyxenitopalidou
bd8e9b7534 Fixed moonshine as per musket's request, apparently it's not the same as hooch
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@413 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-12 19:38:30 +00:00
polyxenitopalidou
7aca8435c9 Cocktails can't get you wasted that fast now.
Also Tripled rate at which mob/life handles Dizziness loss.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@412 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-12 18:06:12 +00:00
n3ophyt3@gmail.com
aea424a902 Fixed scrubbers not properly connecting to pipelines (which panurgomatic accidentally broke 100+ revisions back.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@411 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-12 01:58:31 +00:00
musketstgstation@gmail.com
014eb2dc2f Clown wizards lose clumsiness like traitor and revhead clowns.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@410 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 23:53:50 +00:00
musketstgstation@gmail.com
da78abceaf Kitchen recipe fixes and updates. (Courtesy of K0000)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@409 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 19:34:54 +00:00
uporotiy
b84b3c24f6 - Added ladders with godawful sprites. Started work on elevators with, you guessed it, godawful sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@408 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 16:48:38 +00:00
panurgomatic
84e0770858 - Fixed asteroids turning to metal walls due to smootwalls thingy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@407 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 07:00:56 +00:00
panurgomatic
c38e54f23d - Added N20 scrubbing option to scrubbers.
- Implemented gauss distribution for asteroid generation (may come in handy for other things, so made it a global proc).
- Exosuit fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@406 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 06:33:12 +00:00
n3ophyt3@gmail.com
fb86bf322d It should no longer be possible to make new pipe on top of existing pipe hiding under floortiles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@405 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 04:10:50 +00:00