Commit Graph

21439 Commits

Author SHA1 Message Date
Ccomp5950
a463f90d36 Merge pull request #7189 from PsiOmegaDelta/FixingTheMap
Minor Map Stuff
2014-12-02 20:28:57 -05:00
Snapshot
867e69c770 Merge pull request #7210 from Zuhayr/dev
Fixes #7209
2014-12-02 17:23:19 -08:00
Snapshot
378936c1a3 Merge pull request #7211 from Loganbacca/rigui
Hardsuit NanoUI rewrite
2014-12-02 17:14:46 -08:00
PsiOmegaDelta
4582c0038b Merge pull request #7205 from Mloc/bs12-setdir
refactor 'dir = ' into 'set_dir()'
2014-12-02 14:38:31 +01:00
Loganbacca
c5833dfb9a Allow reading of taped paper via examine 2014-12-03 00:02:47 +13:00
Loganbacca
76d87e7c84 Tape fixes
- Shrunk tape roll sprite
- Disabled tearing off individual strips of tape until they have a use
- Fixed a runtime when removing tape with nothing stuck to it
2014-12-02 23:45:33 +13:00
Loganbacca
26d428e659 Reverted wall repairing with tape 2014-12-02 23:17:46 +13:00
Loganbacca
224b2f3899 Duct Tape
First pass for adding duct tape.
It can stick paper to things.
It can patch up walls (crudely).
Coder sprites!
2014-12-02 23:17:45 +13:00
Loganbacca
b7d340cee4 Rig UI cleanup
- Cleaned up html to use classes as much as possible
- Removed and renamed a few classes
- General code cleanup
2014-12-02 22:35:17 +13:00
Loganbacca
3988b96459 Rig activate message fix
Electrowarfare and power sink modules weren't displaying the correct activate string message. Fixed both.
2014-12-02 22:24:00 +13:00
Loganbacca
9fb58d8568 Third rig UI pass
- Resized the initial ui window again
- Rewrote the modules section to a horizontal layout
2014-12-02 22:23:59 +13:00
Loganbacca
acab8eb1cc Second rig UI pass
- Converted remaining code to class controlled divs
- Added prototype modules layout
2014-12-02 22:23:59 +13:00
Loganbacca
9e48b97068 Capitalization function
- adds a NanoUI helper function which the first character in a string
2014-12-02 22:23:59 +13:00
Loganbacca
0f2b0b79bd Initial rig ui pass
- Narrowed UI window, we shouldn't need it this wide once I'm done
- Started converting html template to divs for easier formatting
2014-12-02 22:23:59 +13:00
PsiOmegaDelta
529a610613 Merge pull request #7197 from Amunak/patch-1
Supermatter and SMES coil supply pack price changes
2014-12-02 07:21:40 +01:00
PsiOmegaDelta
20626944ea Merge pull request #7196 from GinjaNinja32/dmitool
Update DMI state extraction in DMI tool
2014-12-02 07:21:24 +01:00
PsiOmegaDelta
b05c966b64 Merge pull request #7198 from atlantiscze/interactions
(mostly) silicon adjustments/features
2014-12-02 07:20:58 +01:00
PsiOmegaDelta
d6ea2b887a Merge pull request #7201 from SparklySheep/patch-9
Adds pAI cards to the loadout.
2014-12-02 07:20:50 +01:00
PsiOmegaDelta
bfd7d53af2 Merge pull request #7194 from mwerezak/boatswain
Adjusts captain announcement whistle sound
2014-12-02 07:20:32 +01:00
Zuhayr
8e2b0978a8 Fixes #7209 2014-12-02 11:26:44 +10:30
PsiOmega
c936e2bb4f Bed and mercenary shuttle refactoring.
Re-arranges the dormitory bedrooms again. Slightly fewer beds, slightly more maintenance.
Re-shapes the mercenary shuttle airlock and docking points to restore the cabin compartment shape.
Gives the xeno/viro some raison d'être until a something more can be done about it.
2014-12-01 22:31:31 +01:00
PsiOmegaDelta
7ca7dbbdb5 Merge pull request #7208 from Zuhayr/dev
More hardsuit fixes.
2014-12-01 17:35:56 +01:00
Zuhayr
17f32c3ab3 Replacing a loop with the older code. 2014-12-02 02:58:26 +10:30
Zuhayr
33406d6e47 Removing macros. 2014-12-02 02:51:14 +10:30
Zuhayr
42c6efbc61 Fixes most of #7206, fixes #7200, fixes #7184 2014-12-02 02:34:34 +10:30
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Zuhayr
8240f14176 Fixes #7185, works on #7184 2014-12-01 23:55:03 +10:30
PsiOmegaDelta
a1a66870ca Merge pull request #7203 from Zuhayr/unarmed
Refactoring the context-based combat PR v2
2014-12-01 11:17:14 +01:00
Zuhayr
487117a0ae Reverting a now unneeded var change. 2014-12-01 20:42:32 +10:30
Zuhayr
bee0b9d23d Tweaks after testing. 2014-12-01 20:20:30 +10:30
Zuhayr
d65ead4f7e Changed \red to span in unarmed_attack.dm. 2014-12-01 20:10:27 +10:30
Zuhayr
0ae473b6ea Removed antag role buffs. 2014-12-01 20:06:43 +10:30
Zuhayr
855f75bd3c Removed magboot stomp. 2014-12-01 20:03:08 +10:30
PsiOmega
8f342ada74 Constructable blood packs.
Can now make your own blood packs from plastic.
2014-12-01 08:40:58 +01:00
PsiOmegaDelta
e18d5f51f9 Merge pull request #7172 from Neerti/11_29_14_minor_borg_drone_changes
Minor changes to drone borg sprite.
2014-12-01 06:46:46 +01:00
PsiOmegaDelta
651008b822 Merge pull request #7176 from Amunak/super-patch
Supermatter fixes, code cleanup and refactoring. Shards don't announce anything.
2014-12-01 06:46:28 +01:00
SparklySheep
f8bc1708af Lowered to 2 points. 2014-11-30 23:20:24 -06:00
SparklySheep
0a43dd0860 Adds pAI cards to the loadout. 2014-11-30 23:12:04 -06:00
Zuhayr
016a9d8ba2 Merge branch 'unarmed' of https://github.com/Zuhayr/Baystation12 into unarmed 2014-12-01 15:33:07 +10:30
PsiOmegaDelta
e5c5209f7a Merge pull request #7183 from Zuhayr/dev
Hardsuit fixes.
2014-12-01 05:58:24 +01:00
Atlantiscze
64f9a502f9 Mining robot module upgrade
- Mining cyborgs can now properly work with drills.
- Mining cyborgs have received ore scanner, crowbar, and limited version of magnetic gripper.
- Mining cyborgs can now swap power cells inside mining drills, as well as upgrade them if provided better parts.
- As a bonus, cyborgs can now see how much ore is in ore boxes (because it makes sense that cyborg which mined ton of ore can check how much ore it mined)
2014-12-01 05:11:35 +01:00
Atlantiscze
fd23b0c56b AI APC now has larger power cell. 2014-12-01 04:03:13 +01:00
Atlantiscze
166288293b Cyborg Atmospherics Tools!
- Matter Decompiler now clears unused pipe assemblies. Long gone are the times where cyborgs couldn't remove old pipe parts.
- Engineering and Construction cyborgs now have pipe painter tool, which allows them to paint pipes properly.
2014-12-01 03:39:36 +01:00
Atlantiscze
772e42fd75 APCs now use percent-based channel values.
- Equipment now once again shuts down when APC reaches 30%
- Lighting shuts down at 15%

This is now correctly based on APCs power cell, instead of being hardcoded. This means atmospherics and similar areas won't just suddenly go from all lit working room to darkness.
2014-12-01 02:54:15 +01:00
Amunak
2ca4ccd23a Lowered SMES coil price to 75
It is a valuable piece of technology, but alone it is not really powerful at all. This is the same price as the RUST core and TE generator, which are both admittedly much more complicated. I know this was for balance reasons, but as it is now engineers will rather steal the coils from solar panel SMESes than to deal with cargo who are not very supportive of ordering expensive stuff like this.
2014-12-01 02:27:17 +01:00
Amunak
e2a2d5f06e Upped Supermatter core price to 150 supply points
This is to prevent griefing using supermatter (it is bad if I can order four of them after ~20 minutes in game and destroy most of the station with them) and to be coherent with the lore - SM is SUPER FREAKING EXPENSIVE. Also (hopefully) makes the crew think before ejecting the SM 4noraisin.
2014-12-01 02:24:04 +01:00
Atlantiscze
afadcdc35a Increases AI power usage
This commit increases AI power usage to 50kW. This was discussed on codershuttle and should (/w some minor lags) give the AI approximatey 60 minutes of power with fully charged SMES.
2014-12-01 02:06:03 +01:00
Atlantiscze
e2196fe6ec Robotic Cable Coils
- Cyborgs and Drones can now use change-colour verb to change colour of their integrated cable coil.
2014-12-01 02:02:11 +01:00
GinjaNinja32
b7032cafca Update help text, guard against illegal values 2014-11-30 20:15:43 +00:00
GinjaNinja32
9018892947 Update DMI state extraction 2014-11-30 20:05:10 +00:00